In that case, there's a few other EV spreads you could look at eg:If we are talking about in-battle scenarios we also need to address these factors: corviknight commonly runs rocky helmet but, even if it runs leftovers, almost every Pokémon it switches into will take away its item. Weavile and Kartana are two prime examples. Furthermore, your own Corviknight is already a great partner for this Garchomp defensively, but you can also use it to grab chip damage with rocky helmet on predicted u-turns, or drain its defog pp with pressure. lastly, with the uptick in scarf lele over specs, some corviknights don't even have spdef investment so the rolls are better.
In short, corviknight's item isn't an issue in game and it's quite easy to force even small chip damage on it to bring it into fire blast 2hko range, or use your corviknight to both force chip and drain defog pp. this chomp is trying to be bulky and not an offensive lure, too.
180 SpA Garchomp Fire Blast vs. 248 HP / 92 SpD Corviknight: 168-198 (42.1 - 49.6%) -- guaranteed 2HKO (min roll 168 damage)-kills after Rocky Helmet chip.
I agree on what you say, assuming some amount of chip is appropriate, but assuming rocks specifically is incorrect. I think it would probably be better to decide on a speed tier, just dump the rest into SpA then work to chip Corv into whatever range you need it at.
EVs: (12 Def) / 180-192 SpA / 252 SpD / 64 Spe
For instance, this outruns max speed Arctozolt outside Hail, as well as non +spe base 65 and below, and anything uninvested below 97. Obviously you can play around with the exact EVs and nature, but it's entirely team-dependent at the end of the day.
I wasn't saying Arctovish was unviable, just pointing out the teambuilding difficulties it brings. I did not say "impossible" to fit hazard control, as that team clearly shows it is possible. However it is constraining on teambuilding, which gives you less freedom to work with and opens up other holes (eg: put a Scarf Blace against this team and it wins the moment lando is chipped as the team has no ghost resist and the ghost-weak Bro as its only fire resist. You can see that in the last replay as Delmise forces a kill the moment it comes in and a fast scarfer would cause major issues from here).Found some more replays from the HO user on high ladder.
Who says both Arctovish and Arctozolt must be on the same squad? Arctozolt can easily be replaced by Regieleki, who’s faster than scarf Kartana with max speed which eliminates the speed control issue and still gives you a strong Electric-type Pokemon. On top of that, Regieleki has Rapid Spin, which would support hail teams in removing hazards as well. The Scizor/Landorus in the replay I shared in my last post here obviously has Defog; maybe even both of them do. Hazards removal doesn’t get easier than this combo.
You’re probably asking: who in their right mind would use Arctovish over Arctozolt in hail teams, though? Valid question. This is where creativity comes in. I ask that people actually play with Arctovish and see its damage output and how terrorizing it has the potential to be before making any passing judgements.
As for Vish>Zolt, they should both have distinct enough niches from their differing checks to warrant usage on differing teams. I will say Vish's slightly lower power (as well as lack of Strong Jaw compared to LORD VISH) does make it a bit more possible to wall with mons like Pex (even LO freeze dry doesn't really concern physdef versions without large SpA investment). The bit I'm concerned about is the Regieleki, though I've seen some really cool teams with that recently so I'll reserve judgement (I would imagine it pairs better with Arctozolt though since Zolt forces grounds in on Ice moves for it).