Blacephalon @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 232 HP / 4 Def / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Flamethrower
- Substitute
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
- Flamethrower
- Will-O-Wisp / Whirlwind
- Roost
- U-turn
What are your guys’ opinions on offense teams centered around nidoking goltres and buzzwole? Ive seen at least two (not including mine) which is more than normal for a not established corr. Especially since two of them are UU.
What are your guys’ opinions on offense teams centered around nidoking goltres and buzzwole? Ive seen at least two (not including mine) which is more than normal for a not established corr. Especially since two of them are UU.
Is there any unconventional/underrated Pokemon or Movesets that you think are more viable than people think?
This team was one of the three I mentioned.Its really good, nidoking and gmolt are amazing special attacker, one as a breaker and one as a set up sweeper (add lele to that as a cleaner) and buzzwole can help them break the special walls that are weak on the physical side and vice versa. additionally, buzzwole also helps with some weakness like the weakness to Weavile, Shifu, and Kart that can threaten the 2.
i actually made an rmt with those 3 exact mons alongside Lele, Heatran and Fini and they did wonders and have gotten me some success in OST
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https://www.smogon.com/forums/threa...and-version-2-peak-top-8-ladder-1938.3696044/
theres the link if you want to look for .
M8 just let your zydog get low enough and coil spam. IMO its stats are still too high for OU, but that was said about kyurem b in gen 5 soSo this might sound outlandish as heck but i wanna spark some discussion and speculation on what would happen if OU suspected Power Construct. The only legal user is Zydog and its not good. Forced to run full speed or die to anything. Im curious on what everyone thinks
So this might sound outlandish as heck but i wanna spark some discussion and speculation on what would happen if OU suspected Power Construct. The only legal user is Zydog and its not good. Forced to run full speed or die to anything. Im curious on what everyone thinks
Pult is sucky for teambuildingI don't think it would ever be worth it. Since it wouldn't be that hard to use Zydog's poor bulk in a way to easily get it into that 50% and become complete.
Anyways on a more general note, it has been roughly two months since Kyurem left the tier. So I am pretty curious what people think of things nowadays. Honestly the tier feels really good right now. Plenty of room for teambuilding diversity and it genuinely feels like there is a bunch of potential strategies that are just waiting to be discovered.
So, how does everyone frel about the metagame nowadays? What kind of builds have you been experimenting with? Any teams you have used that you have particularly enjoyed?
*Clicks Substitute*So this might sound outlandish as heck but i wanna spark some discussion and speculation on what would happen if OU suspected Power Construct. The only legal user is Zydog and its not good. Forced to run full speed or die to anything. Im curious on what everyone thinks
Now that the post-Kyurem meta seems to have gotten comfortable, viability slate is done, and we all seem to be settling into the new SSOU, how about a question to spice things up?
Is there any unconventional/underrated Pokemon or Movesets that you think are more viable than people think?
Since this forum just got over a massive discussion on it, let's leave Terrakion out of this one lol
As usual, I'll start:
View attachment 407516
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
- Flamethrower
- Will-O-Wisp / Whirlwind
- Roost
- U-turn
I put a set like this up on the heat forums months and months ago, and since then it's been refined a bit. Introducting BULKarona.
Do you want a way to shut down Weavile immediately one way or another? Do you also want a mon that can eat 2 Shadow Balls from Pult at the same time? Need a status spreader? Phaser? Pivot? Well this monster can be that. In previous generations the thought of a non QD, bulky variant of Volcarona was a joke, a meme, but with Heavy Duty Boots and a lack of Greninja, this thing can actually play a really good role on a team. Swaps in on +0 Weavile and wins every time, as even if it sets up to +2 on the swap, a +2 Knock cannot kill this Volcarona, and Flamethrower is an easy KO.
Don't even think about Triple Axle unless you want to get burned in an instant. It completely hard walls Rillaboom as Grassy Glide, Wood Hammer, Non STAB Knock, Superpower, all pathetic. 2 Pult Shadow Balls don't kill and allow for some nice roost action. Does Dragonite or Garchomp think they can set up? No matter, click Will-O-Wisp or Whirlwind and say bye bye to your boosts. Double Iron Bash? Insignificant. In a pinch scenario you can even swap it in on Gapdos or Splashifu to try and burn on the CC.
Is this thing the hot new thing, the new meta? The thing that will shake the fabric of all of smogon?
no.
However I do believe it's not a heat niche meme either. Although it's difficult to fit, when it fits it can actually do some serious work, especially in a Weavile heavy meta.
Other Options for the set include:
Fiery Dance over Flamethrower: I mean if you think you can gain momentum with it sure? but I think flamethrowers just a better bet.
Toxic over Will-O-Wisp/Whirlwind: It's an option, but it kind of conflicts with Flame Body.
Defog over Will-O-Wisp/Whirlwind: There are better defoggers out there, but if you ABSOLUTELY need it, be my guest.
252 Def over 156 Def / 100 SpDef: Beats Black Glasses Bisharp, and guarantees you live a +2 EQ from Chomp, otherwise it's a roll.
252 SpDef ove- Absolutely Not. Don't do that, you will starting dropping to every Weavile you come across, it's not worth it, dont.
252 Atk Weavile Knock Off (97.5 BP) vs. 252 HP / 156+ Def Volcarona: 157-186 (41.9 - 49.7%) -- guaranteed 3HKO
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 156+ Def Volcarona: 144-172 (38.5 - 45.9%) -- approx. 3HKO
+4 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 156+ Def Volcarona in Grassy Terrain: 161-191 (43 - 51%) -- guaranteed 3HKO after Grassy Terrain recovery
+2 252 Atk Garchomp Earthquake vs. 252 HP / 156+ Def Volcarona: 343-405 (91.7 - 108.2%) -- 50% chance to OHKO
+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Volcarona: 307-363 (82 - 97%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 100 SpD Volcarona: 144-169 (38.5 - 45.1%) -- guaranteed 3HKO
252 Atk Victini V-create vs. 252 HP / 156+ Def Volcarona: 256-303 (68.4 - 81%) -- guaranteed 2HKO
252 Atk Zeraora Plasma Fists vs. 252 HP / 156+ Def Volcarona: 154-183 (41.1 - 48.9%) -- guaranteed 3HKO
252 Atk Kartana Knock Off (97.5 BP) vs. 252 HP / 156+ Def Volcarona: 142-168 (37.9 - 44.9%) -- guaranteed 3HKO
0 Atk Landorus-Therian Earthquake vs. 252 HP / 156+ Def Volcarona: 156-184 (41.7 - 49.1%) -- guaranteed 3HKO
252 Atk Life Orb Arctozolt Bolt Beak (170 BP) vs. 252 HP / 156+ Def Volcarona: 316-372 (84.4 - 99.4%) -- guaranteed 2HKO after hail damage
Things you cannot beat 1v1:
You couldn't before, you still cant.
+1DWB will kill you, but if hes +0 you can take em.
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You can beat scarf variants, but not Specs variants.
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Your worst nightmare.
Give it a try, I'd love to see people's thoughts on it and other underrated sets/mons people are using in the meta. Cheers!
no 1 counter and sub coil glare pretty much solos any of its counters outside of the rare unaware clef and haze quagsire. And then they suffer to CB zygarde which throws them as counters out the windowI have always disagreed with Zygarde 50%'s ban, as I feel there is enough counterplay for it even if we considered ranked Mons only. Zygarde Complete, however, is way too much, it literally lives even ice moves, be them physical or special. It's an unbreakable Mon that would warp the Tier around itself. Having a Mon that slows down the Tier, makes Heatran and most electrics bad is cool, but in this specific case the cons outweight the pros and the meta would be much less healthy.
Maybe I better have to post this in heat thread ... I keep a save of it if u want I have it there.Is there any unconventional/underrated Pokemon or Movesets that you think are more viable than people think?
Not sure if any of these picks answer your question directly, I just wanted to share some interesting sets for use in the SS OU tier. open up the ones you are interested in.Is there any unconventional/underrated Pokemon or Movesets that you think are more viable than people think?
Now that the post-Kyurem meta seems to have gotten comfortable, viability slate is done, and we all seem to be settling into the new SSOU, how about a question to spice things up?
Is there any unconventional/underrated Pokemon or Movesets that you think are more viable than people think?
Love Aegislash!!! I'm glad someone has mentioned it! I was under the impression that a King Shield + Toxic with Shadow Ball and Close Combat would be the best variant for a Specs Dragapult partner, especially Specs Hex which is something probably worth experimenting on at the moment, but you do raise a good point for SubShield 2 Attacks. I feel like I tend to underestimate how powerful a fully invested base 140 base Special Attack STAB Shadow Ball is even without power boosting items, and the nasty 20% Special Defense drop.This is an awesome discussion prompt, and I'd like to add my 2 cents into it after having done a lot of experimenting with weird stuff lately and watching SPL games to really help guide my thinking. So, I'd like to present: Aegislash, bar none the most slept on Pokemon in this tier.
A lot of my acquaintances are familiar with my stance on this Pokemon, and have endured quite a bit of discussion from me regarding it. It's a Pokemon that has had no tour breakout as of yet, but despite that, it is one I adamantly believe to be a presence in the metagame with untapped potential.
To preface this discussion on Aegislash, I'd like to first talk about just how incredibly powerful Ghost-type STAB moves are in this metagame. Without a dedicated answer, repeatedly pivoting into them throughout the game is immensely difficult, especially when we have Pokemon like Dragapult consistently able to exploit offensive Pokemon and force damage with its near unparalleled Speed tier, thus making it capable of easily wearing down teams reliant on keeping their backbones healthy and paving the way for powerful cleaners like Weavile. While Dragapult specifically is definitely the best example, we have options like Blacephalon which is rising in use simply due to how effective and pragmatic Ghost-type moves are at chipping away at the tier's widespread slew of bulky offenses, and in Blacephalon's case it has another spammable STAB, Trick, and Beast Boost to make it even harder to consistently answer. Essentially, without a dedicated answer, it's immensely hard to stop Ghost-types from forcing key damage and suboptimal positioning; your best options are either Weavile (unreliable in the long term), are resistant fatmons like Blissey, Tyranitar, or Mandibuzz (which are all super exploitable and the latter of which faces major competition from Zapdos and Tornadus-T regardless) or numerous, stacked Specially-oriented walls. A lot of bulkier teams are able to more readily afford more consistent answers, which dwindles Dragapult's value against bulkier structures. However, given the prevalence of offense in general and Dragapult getting more turns to exploit offensive Pokemon for wallbreaking opportunities, Dragapult is a very polarizing Pokemon that's either a defining win condition in some matchups or a U-turn bot. In short, Dragapult is made consistent by the prosperity of its best matchup, but it definitely can struggle against fat.
Going onto Aegislash, Aegislash is a Pokemon that is often compared with Dragapult as a Ghost-type breaker, and I want to say that, despite my passion for Aegislash, it is near indisputable that Aegislash is worse than Dragapult in almost every way as a standalone Ghost-type wallbreaker. Most prominently, it's much slower and much easier to revenge kill, which are two things that make Dragapult much more practical as a standalone breaker in a vacuum, and tend to make Aegislash much harder to use against offensive teams since it has many less opportunities to break. However, Aegislash is not a Ghost-type that should be used as a solo wallbreaker; it, instead, excels as a Dragapult partner, and gets the most value by taking advantage of the bulkier, more passive Pokemon that Dragapult invites in and struggles to make progress against. How does it do this? To answer that, let's talk about Aegislash's kit.
Aegislash is pitted with an incredible defensive profile, with superb natural bulk for an offensive Pokemon thanks to Stance Change. 60/140/140 bulk with a slew of immensely valuable resistances against Flying-, Psychic-, Steel-, Fairy-, Dragon-, Ice-, and an immunity to Fighting-type moves give it a lot of leverage to take hits and threaten back with its equally incredible 140/140 offenses. As such, it is able to take advantage of a shocking range of Pokemon, such as Melmetal, Choice-locked Kartana, Tapu Lele, Galarian Zapdos lacking Stomping Tantrum, Blissey, and Corviknight among other things. While this gives Aegislash a solid degree of leverage to begin wallbreaking by instead taking advantage of its defensive profile unlike Dragapult, another major standout is Aegislash's access to Close Combat, which completely invalidates the consistency of Shadow Ball checks like Blissey, Weavile, and Tyranitar. While it hates Mandibuzz, Mandibuzz is at an all time low and you can exploit it with teammates, coverage, and Toxic, anyway.
Consequently, Aegislash has a much stronger matchup against bulkier structures because it has the defensive profile to do work against them. While there are a lot of ways you can take advantage of this, and are definite positives of Aegislash at base, I would like to talk about the sleeper option that I see as being the definitive option to actually getting that consistent value out of your Aegislash: Substitute.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Substitute
- Shadow Ball
- Close Combat / Toxic
- King's Shield / Toxic
Substitute Aegislash is, bar none, the best Aegislash variant, capable of using its phenomenal defensive profile to give itself safety against offensive Pokemon and trade its Substitute for a consistent KO. It can set up a Substitute against Pokemon it naturally threatens out or can easily take hits from (most bulky Pokemon), and in some cases outright doesn't care if they stay in, in the case of Blissey and Corviknight, and not only does this, but consistently threatens SpDef drops to let it pierce past potential walls. With SubShield, it also has superb defensive utility that makes use of its great bulk and resistances that can be super hard to find for some offenses. SubToxic is already a very sound option, and does well in exploiting bulkier Pokemon like AV Tornadus-T that can stomach its hits and threaten it back. However, to me, the best Aegislash option is SubShield + 2 Attacks, featuring its amazing coverage move in Close Combat.
Substitute + Close Combat is an immensely potent combination, letting Aegislash safely threaten Shadow Ball pivots without worrying about status or being threatened by a Dark-type move. Substitute gives it leverage to nuke threats like Heatran, Tyranitar, Blissey, Weavile, and AV Melmetal which all have the ability to naturally respond to a Shadow Ball with a Substitute down. However, to then force Aegislash out of prime breaking position, they need to take out its Substitute, which first means having to soak a potentially game-defining Close Combat. Pokemon like Blissey and Clefable that it beats 1v1 anyway have an even harder time against Substitute, especially since with a Substitute it gets a Thunder Wave immunity and it is able to scout options like Flamethrower and Knock Off and knows when and how to play safe.
King's Shield, even with its nerf, still gets great value out of Attack drops, which notably lets its Substitute survive against the utility Knock Off from Pokemon like Clefable, Tornadus-T, and Toxapex, letting it begin to spam Shadow Ball and threaten all of them with Special Defense drops. King's Shield's Attack drop can potentially save it against other threats like Weavile and Kartana's Knock Off and secure a nice trade depending on how weak your team is to them. King's Shield is also superb as a Choice-lock scouting tool, which can be immensely useful against Pokemon like Weavile, Kartana, Tapu Lele, and Dragapult which can all either be safely maneuvered against, or immediately exploited for another wallbreaking opportunity. Extra Leftovers recovery is also nice, and complements Substitute immaculately as a way to generate empty turns to let things like status and Leftovers accumulate.
Let's now talk about potential flaws that I hear in your head:
Don't Urshifu-R's Unseen Fist/Surging Strikes combo and Infiltrator Dragapult just completely invalidate this?
On paper, yes. However, with a Substitute up to force Urshifu-R into Surging Strikes and thus an easy response into a Rocky Helmet Pokemon, and King's Shield to scout Dragapult's Choice-lock, these matchups can easily become advantageous with proper team support. In the case of Dragapult, if they get gutsy and U-turn on your King's Shield, that's another opportunity to take a pick or force damage. You also live a Choice Specs-boosted Flamethrower from around >80% if they try to meet a middle ground, so if you value that trade more than your Aegislash's HP, then that's also very fine and can be incredible in matchups where you're weak against it. In other words, both of these are immensely doable, and with Galarian Zapdos rising as a Fighting-type option, Urshifu-R is less relevant than when I was originally testing this.
Without a boosting item, Regenerator cores featuring AV Tornadus-T and Toxapex surely wall this.
If you opt for Toxic as an option, AV Tornadus-T's longevity, especially with King's Shield to weaken its Knock Off, is cut into and it can lose the 1v1. However, if you use the chad SubShield + 2 Attacks, Shadow Ball SpDef drops secure the matchups with proper timing and support. Knock Off support (which all teams should have to some capacity) can be a life-saver too, and then once you get a SpDef drop, you can force Tornadus-T out. Against Toxapex, team support makes a massive difference. It may be immune to Toxic, but Thunder Wave from an ally Pokemon, King's Shield to let your Substitute live its Knock Off, and SpDef drops to thus win the 1v1 make Toxapex a very doable matchup. This is a case where this can be a potential shortcoming, but deliberate team support can really help it excel in otherwise undesirable matchups.
You'll never find a turn to get up a Substitute against offense, what's the point?
This part is admittedly true, but that's why I mentioned earlier that Aegislash works best as a Dragapult partner, as something that both mauls Aegislash's weak point and enables it in matchups where it excels. However, against Pokemon like Hawlucha, AV Melmetal/Buzzwole lacking Earthquake, Galarian Zapdos, Tapu Lele, and Choice-locked Pokemon, it can still get some turns to threaten chip and/or get a Substitute, and take at least one decent trade with its great natural bulk.
Ok, all of this is great, but it's all Theorymon without proof, right? Well, thankfully, I have copious replays to show the nuances of these interactions. Perhaps not the best showings ever and during a time I was low-mid-ladder, but you can see the interactions in full:
these replays are a bit aged, but even so, a lot of these cores and fatmons are everywhere and aegi still exploits them as well as ever. hell, with lower corvi use you can more readily justify toxic as an option which just improves its flexibility
https://replay.pokemonshowdown.com/gen8ou-1454371145 - spdef drops force switches and chip reliably
https://replay.pokemonshowdown.com/gen8ou-1430053818-c69ytq3njgmv6rd3nalwwzpapv7pr3spw - older replay but no kyurem so pog. you can see here how it forces a ko against weav, damage against zone with a sub up, sets sub up against corvi, and forces shifu into surging for free helmet chip
https://replay.pokemonshowdown.com/gen8ou-1444138674-qjub97krqbelw1ewd9k72p5w1wdi7p5pw - also not an amazing demonstration of its utility, but subshield shows how great it is against future sight, making it great for bulkier structures, and threatens gking in of itself if you manage to secure a knock against it
https://replay.pokemonshowdown.com/gen8ou-1455295333-eh6swqgdwp4kjkca47mwr413zndzpdupw - it beats pex 1v1 with twave, also shows off the flamethrower trade and even keeps its sub up
https://replay.pokemonshowdown.com/gen8ou-1429945332-gbfn4tyynbw990w28n4g9lby6ifdzc4pw - exploits lele, king's shield against pult turns the bad mu into another breaking opportunity. just forget that i sacked it to the shadow ball though i promise that was tactical (it wasnt)
https://replay.pokemonshowdown.com/gen8ou-1455384533-znof3xbbnnqzgyg4hshrqk0j7g0vvhppw - some defensive utility against lucha nihilego ho which is rising in use. this was while kyurem was still around but kyurem mu wasn't the highlight here anyway so shrug
https://replay.pokemonshowdown.com/gen8ou-1455395922-ymomebz44zni9k3dqytckknp4k5y9gspw - vs zap pult offense, great pressure against zap, walls buzzwole, trades w/ pult thrower, manages to turn the shadow ball lock into teleport momentum
https://replay.pokemonshowdown.com/gen8ou-1455645062-j6avhr7i4jjwz8m2xu7f641ojwdxep8pw - vs tranpex + lele, deters lele, beats swole 1v1 with shadow ball, immense tran pressure, low health from lando quake but still manages to get value
And, the best part? This is just Substitute. I've seen people use Spell Tag and Choice Specs, too, and while I don't see either as being close to its best variants, both augment its breaking power and still similarly exploit its access to Close Combat and even Shadow Sneak to give it some value against Dragapult offenses. I highly, highly encourage you try out Aegislash, as it's in my eyes a breaker with heaps of potential, and I hope my long winded thoughts can convince you to some extent of its merit!
As a dessert, here's another fun set from the kitchen but not anywhere near as nuanced as Aegislash:
Hippowdon @ Rocky Helmet / Leftovers / Soft Sand
Ability: Sand Stream
EVs: 252 HP / 208 Atk / 48 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Fire Fang / Ice Fang / Toxic / Stealth Rock
- Slack Off
This one is much more experimental, so I won't talk nearly as much about it, but let's go over some things.
Hippowdon has great coverage, a shockingly high Attack stat, and is the only viable bulky Ground-type at our disposal with recovery. Up until this set, we've mostly seen bulky Stealth Rock Toxic Hippowdon, but seeing the recent endeavors of Swords Dance Landorus-T inspired me to play into a 3 Attacks + Slack Off variant that takes notes from Buzzwole, but instead plays to Hippowdon's utility as a bulky Ground-type. This Hippowdon set takes advantage of the rising use of AV Tornadus-T, offensive Zapdos, and Air Balloon Heatran to serve as a breaker with solid defensive utility and pinch defensive applications against Pokemon like Dragapult and Galarian Zapdos, being capable of pivoting into the former two and luring the latter to pop its balloon and massively reduce its defensive utility. You can go with coverage to snipe things like Corviknight and Landorus-T, but Toxic and Stealth Rock are good, classic options that let it midground consistent answers like Buzzwole or Landorus-T/Corviknight themselves. Sandstorm chip is also a great complement to this set, passively boosting its damage output a la Choice Band Tyranitar and Specs Vanilluxe in lower tiers. Lastly, this spread takes two Hurricanes from Zapdos.
It pairs best with your own Heatran, which greatly appreciates its ability to lure Air Balloon Heatran, and Heatran itself also loves the Sandstorm chip. Hippowdon also goes well with things like Dracozolt and Excadrill, too, especially with the overall Ground-spam and Hippowdon's access to longevity letting it stick around in the long term. Clefable is also great for cleric support!
I love araquanid! Some other quick things about it:Maybe I better have to post this in heat thread ... I keep a save of it if u want I have it there.
Not a big take, well known but not ranked or really used in OU.
I still think he's a good sticky setter in OU for HO : sack'n'slash.
This boy is a real friend of steel type pokemon : resist 2x fight ground & 4x fire.
+ resist steel water & ice. As a bulky water he's neutral to grass.
Is able to survive 2![]()
CC or 2
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S'balls : with the same set.
How does it work ? Like a condom : have it on something that dig holes in your team,eja... threw your sticky web in front of ...
Then switch/die to send a defiant or anti-defog / anti-spin guy. Sadly don't have a suicidal move or recovery.
I don't think u necessarly use sticky early game, depend.
Firewall (Araquanid) @ Heavy-Duty Boots
Ability: Water Bubble
EVs: 248 HP / 88 Def / 160 SpD / 12 Spe
Sassy Nature
- Sticky Web
- Leech Life / ?
- Scald / Liquidation
- Toxic / Mirror Coat
Not shure about optimisation.
Scald is fishing burn & aweaken on anti-sticky dudes![]()
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Speed let outspeed CM/ Leech Life is good vs
Think toxic is better to prevent sweepers
I just show the better move or interesting ones.
252 SpAEruption (150 BP) (23 - 27.4%)
252 SpA![]()
Shadow Ball vs. 248 HP / 160+ SpD Araquanid: 138-163 (40.7 - 48%) - 20% SpD drop
252 SpA![]()
Overheat (33 - 39.2%)
(then he trick you, have your boots and you rage-quit)252 SpA![]()
Draco Meteor over 2 turns (74.3 - 87.9%)
252+ SpA![]()
Shadow Ball (42.4 - 50.4%) -- 1.2% chance to 2HKO
252+ SpA![]()
Sludge Wave (31.8 - 37.7%)
80 SpAFuture Sight (28.3 - 33.6%) wich mean you can survive to some combination, the pivoting letting you sticky and hit.
252 SpAMoonblast (23.3 - 27.7%) -- 78.6% chance to 4HKO
+1 252 SpABug Buzz (42.4 - 49.8%)
Victini frequently use bolt strike. if not u survive 2 vcreate.
0 SpA Water BubbleScald vs. 252 HP / 136+ SpD
152-180 (39.3 - 46.6%) can't taunt for free
0 SpA Water BubbleScald vs. 252 HP / 0 SpD
97-115 (30.5 - 36.1%) free switch on appropriate answer
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Valcarona really depend of the set, better use Toxic. Or have liquidation.
252 Atk![]()
Close Combat vs. 248 HP / 88 Def Araquanid: 144-169 (42.4 - 49.8%)
252 AtkKnock Off (97.5 BP) (43.3 - 51.3%)
252 AtkTriple Axel (40 BP) (3 hits) (26.5 - 31.8%)
252 Atk![]()
Knock Off (97.5 BP) (64.8 - 76.4%)
252 Atk![]()
Triple Axel (39.8 - 47.7%)
252 AtkScale Shot (3 hits) (37.1 - 43.3%) lucky or not ?
0 AtkPower Whip (35.3 - 41.8%)
0 AtkThunder Punch (41.2 - 48.9%) look free if he don't have invested Tpunch
0 AtkLeech Life vs. 0 HP / 0 Def
186-218 (66.1 - 77.5%) (27.4 - 32.1% recovered)
0 SpA Water BubbleScald vs. 252 HP / 252+ SpD
168-198 (43.9 - 51.8%)
RAINSpa seismitoad isn't a menace even with specs. Kingdra have hurricane wich blast you pretty well.
252+ Atk![]()
Power Whip (43.3 - 51.3%) -- 6.6% chance to 2HKO
0 SpA Water BubbleScald vs. 0 HP / 4 SpD
in Rain: 187-222 (53.2 - 63.2%)
252+ Atk![]()
Liquidation (47.4 - 55.7%) -- 79.3% chance to 2HKO
0 SpA Water BubbleScald vs. 0 HP / 0 SpD
in Rain: 129-153 (49 - 58.1%) -- 97.7% chance to 2HKO
survive 2 steam from specs volcanion under rain : if not burned. full SpD can change that but urshifu is more frequent so.
banded surging strikes under rain is too much.
248 HP / 204 Def ► survive 2![]()
liquidation under rain. If u especially want a check for physical rain users.
There's a lot of partners to build around araquanid :![]()
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Thought![]()
is a great combination.
Anyone get the dadjoke for web & firewall ?
Results are in! Check out the responses to the February SS OU Tiering Survey: https://www.smogon.com/forums/threads/ou-council-minutes-and-surveys.3684671/#post-9133581I will get up tiering survey results tomorrow night, by the way!
Now that the post-Kyurem meta seems to have gotten comfortable, viability slate is done, and we all seem to be settling into the new SSOU, how about a question to spice things up?
Is there any unconventional/underrated Pokemon or Movesets that you think are more viable than people think?
View attachment 408907
Slowking-Galar @ Assault Vest/Shuca Berry
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpA
Relaxed Nature
- Whirlpool
- Ice Beam
- Earthquake
- Psychic/Sludge Bomb/Flamethrower/Focus Blast
I am not sure if anyone brought up PhysD Glowking here but I feel like this set has potential. We all know about Whirlpool Fini and how it can trap or cripple targets like Pex, Blissey, as well as Slowbro. However Fini lacks the longevity to stay in the field through time and gets overwhelmed quickly. Not to mention one of its targets is decreasing is usage. Whirlpool Glowking not only traps more targets, but it has longevity.
Alot of benefits come from investing in physical bulk such as….
View attachment 408920View attachment 408921 (living an EQ from SD Chomp and offensive or defensive Lando)
View attachment 408923 (living a Knock Off from non-Choice Band variants. Even Adamant doesn’t kill at full)
View attachment 408924 View attachment 408925View attachment 408926(being able to scout these three more efficiently)
Even without SpD investment, Glowking can still tank special hits tho not as well.
Because of its bulk, offensive stats, and movepool, it can lure/trap several targets, such as…
View attachment 408936(Lives an EQ and Ice Beams it, can’t trap it tho cuz U-Turn)
View attachment 408927 (Lives an EQ from full and kills with Ice Beam + Whirlpool chip)
View attachment 408928 (If it has Flamethrower)
View attachment 408929(EQ 2HKOs)
View attachment 408930(If it has Psychic and SpD drop procs)
View attachment 408931(Beats it 1v1)
View attachment 408932(Focus Blast + Whirlpool kills it, and it lives a Knock at full)
The others like Clef and Fini are hit by Sludge Bomb, but they are unlikely to stay in vs Glowking, in case they do you can punish them for it.
With the fact that it can trap these highly relevant targets and while still providing defensive utility afterwards is nice.
I used Whirlpool Glowking with other offensive threats but I find its pairing with Koko to be the best since it benefits the most out of its checks being removed. Some others that benefit from it includes…
View attachment 408937(Harder to check without Tran or Pex in the picture)
View attachment 408938(Appreciates the removal of Tran and Glowking. As well as the removal of Pex if it isn’t running Thunder)
View attachment 408939(If Weavile is lured and killed, it becomes much harder to check. Plus Tran and Pex being removed is great)
View attachment 408940 (Not an offensive threat but it appreciates not having to worry about Tran. Plus it appreciates Glowking being able to scout Surging Strikes/Close Comabts)
View attachment 408941(No Lando/Chomp in the picture is always nice)
View attachment 408942(Traps Ferro/Lando/Tran/Pex. Harder to dance around, the better)
View attachment 408943(No Ferro or Chomp to cut off your Meteor Beam antics)
View attachment 408944(Also not an offensive threat but it has nice defensive synergy, forms a regen core, and appreciates Tran and Glowking being deleted)
View attachment 408945(Without Ferro/Glowking/Pex, Scarf and CM Fini becomes a scary cleaner. Or if you are a mad with power, you can run both Whirlpool Fini and Glowking. Add in Zone for maximum trapping)
View attachment 408946(CB Tini + Tranless team = haha gottem ggs)
View attachment 408947(Glowking traps Tran or Chomp, Volc sweeps. Do I have to say anything else?)
View attachment 408948(Less grounds = less worries)
Even in mus where Glowking couldn’t trap anything, Whirlpool’s chip dmg and Glowking’s offensive/defensive utility means that it will still be an asset on teams.
I could provide calcs but I’m too lazy rn. Just know that it lives Chomp EQ even after rocks.
This is an awesome discussion prompt, and I'd like to add my 2 cents into it after having done a lot of experimenting with weird stuff lately and watching SPL games to really help guide my thinking. So, I'd like to present: Aegislash, bar none the most slept on Pokemon in this tier.
A lot of my acquaintances are familiar with my stance on this Pokemon, and have endured quite a bit of discussion from me regarding it. It's a Pokemon that has had no tour breakout as of yet, but despite that, it is one I adamantly believe to be a presence in the metagame with untapped potential.