It baffles me to see how Pheromosa still hasn't gotten the axe. I fail to understand how a Pokemon that outspeeds and destroys the entire tier outside Clefable, Toxapex, Tapu Fini and Moltres can be considered balanced. Not to mention CB sets can run through Clef and Fini without much problems. It resists Grassy Glide and Sucker Punch meaning even strong priorities cannot take it out. And revenge killing is out the window since if you sac something to it, it gets a +1 speed due to Beast Boost and impossible to outspeed.
I had inquired to the council about it earlier and they seem to believe it isn't a problem despite it being glaringly obvious the mon forces fat fairies/pex/moltres on every single team just to prevent being steamrolled. Is that what the council considers a healthy metagame? Where every team is forced to run a fat core and offense is virtually unviable?
You've been making a lot of posts criticizing the OU council that fail to necessarily consider their angles and situation, to a degree where you come off in a very uninformed, narrow-minded manner. Let me put this into perspective: there have been three major, unprecedented metagame shifts, where we have been forced to acclimate to many new additions to the metagame that essentially force the tier's progress asunder. Despite the progress we make, all of it is mitigated, and the councils are forced to treat these metagames as if they are completely new, because if they are. If they don't and act rashly just because we have components that have been considered broken in the past, we have an even more chaotic, skewed metagame that does not accurately reflect its components.
Even if their decisions do not make sense to you, at the very least, it is imperative to understand that patience is absolutely pivotal when it comes to metagame development. I know how hard the OU council is working to make this metagame as controlled and transparent as possible, and they manage to do so by biding their time and communicating. It has worked before, and it is working now. It is one thing to criticize what they are doing, and having suggestions for them to improve their approach; I highly encourage that. However, from your post history and what I've seen, you have posted nothing but scorn toward the council, and have even twisted Finchinator's words on several instances to try and warp the council and make them seem incompetent. I find that really gross and unproductive. If you have a criticism, tell them what your criticism is personally, instead of blasting them publicly and making them appear apathetic and dismissive. They are being patient, and you need to be too.
Another thing: your criticism in of itself doesn't even really hold much ground. In no realm is offense "unviable" right now; that is blatant absurdity.
Although I agree Pheromosa may need to be looked at in the future, it is by no means a cut and dry quickban candidate. There are many natural checks to Pheromosa that are oftentimes run anyway, such as Tapu Fini and Clefable that are very splashable and are run not just for Pheromosa, but other threats such as Garchomp, Urshifu-SS, and Zygarde; other Pokemon such as Toxapex, Zapdos, Mandibuzz, Buzzwole, and Moltres are all checks to U-turn and CC spam as well, and the former is generally very reliable as a Pheromosa check and is immensely splashable. As salt to the wound, it struggles finding safe switch-in opportunities outside of other pivots due to its abysmal bulk and proneness to widespread priority use and Choice Scarf users. Now, that's not to say Pheromosa isn't a top offensive threat, but it has reliable, flexible answers that blanket check other common threats in the metagame. There is good reason for the council to hold off on it, especially since it is not a top suspect with Zygarde-50% being, bar none, the best, most polarizing Pokemon in the tier.
As a parting note for everyone that is unhappy with the state of the tier: please, have patience, and give the council the benefit of the doubt. We are in an incredibly chaotic metagame, and we need patience if we want to have the most accurate, stable experience possible.
Last edited: