I wasn't saying that is was better than dracovish, but I think that there might be teams that want Crawdaunt more. Just saying just because Crawdaunt is outshined by Vish doesnt mean it has to be considered strictly inferior on teams. The point of my post was to bring light to a mon that got little attention and actually could work as alternative to vish in situations where you wouldn't want vish on your team. I was just showing Crawdaunt some love.The difference between dracovish and crawdaunt comes in several aspects that make dracovish holy superior. From a defensive standpoint, dracovish has above average bulk while crawdaunt is paper thin. Dracovish has 90/100/80 with two weaknesses and three resists, notably a quadra resist to fire and water, which gives it some free switch ins. Crawdaunt has 63/85/55 bulk with 6 resists and an immunity, and it has 5 weaknesses. Of that immunity, the only common psychic type user in the metagame is hatterene or mew, each of which has super effective coverage in Dazzling gleam and CC. Those resistances on Crawdaunt are meaningless since it's so frail. This is a notch in the cap of dracovish, but it doesn't end there.
Dracovish doesn't need prediction, and it can KO bulky resists with ease. It hits substantially harder than crawdaunt.
252+ Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Toxapex: 176-208 (57.8 - 68.4%) -- guaranteed 2HKO
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend vs. 252 HP / 252+ Def Toxapex: 141-167 (46.3 - 54.9%) -- 98.8% chance to 2HKO after Stealth Rock and Black Sludge recovery
You'll notice that the difference between these calcs is mute. Both get the job done, but one needed prediction while the other didn't. Crabhammer only does 35% tops to toxapex. Dracovish doesn't need to worry about whether the opponent resists its stabs. You just click the button, and you're good. This applies to every counter out there. Another example would be ferrothorn. The difference between these two here is that unlike crawdaunt, dracovish cannot be KOed back after being switched in by ferrothorn. Crawdaunt gets OHKOed easily by power whip.
Mandibuzz is another great example of the raw power difference between these two.
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend vs. 252 HP / 252+ Def Mandibuzz: 372-438 (87.7 - 103.3%) -- 25% chance to OHKO
252+ Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Mandibuzz: 238-280 (56.1 - 66%) -- guaranteed 2HKO
Now I know what you're thinking. "Didn't you just say toxapex's calcs differences were mute since they both get 2HKOed?" I did, but this is a different case. Mandibuzz is faster than crawdaunt with full speed when mandibuzz invests 56 speed EVs. At that point, it can knock off the crawdaunt, crippling its deeps. Crabhammer can also miss. Dracovish is faster than mandibuzz unless mandi has 216 EVs in speed. At that point, the mandibuzz gets blown away since it's taking those EVs from defense or health. This is actually my third point in dracovish's favor - he has 20 more points of speed.
This makes a jolly scarf set outspeed a modest dragapult. That's a useful utility to have, and crawdaunt is unable to offer up speed control outside of its priority. While its priority is pretty strong, it's not enough to take out something like barraskewda or dragapult without prior chip.
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Dragapult: 86-102 (27.1 - 32.1%) -- guaranteed 4HKO
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Barraskewda: 103-122 (39.1 - 46.3%) -- guaranteed 3HKO
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 4 Def Darmanitan-Galar: 218-258 (62.1 - 73.5%) -- guaranteed 2HKO
Not saying Crawdaunt is awful as that's quite a chunk against barraskewda and that's an unholy blast against darm. It is worth mentioning, and it's in the discussion for viable OU mons. Comparing it to Dracovish does it no favors however, as it is strictly inferior outside of offering a stab, strong knock off and priority. This lets crawdaunt destroy siesmitoad, which is something dracovish can't really do, and it does offer some sweeping potential late game with heavy amounts of chip against its resists. At the same time, this Dracovish's weaknesses are easy to fix through toxic spikes, spikes, or other team building measures. Fixing Crawdaunts flaws are a much more daunting task by comparison.
Anyways, I think the main points for Crawdaunt are its water priority and it's knock off.