What are people running on seismitoad these days? Im not really feeling much using physdef seis over kommo, it doesn't really tank stuff well and the only time im glad to have it is against dracovish. The ONLY time. It doesn't beat stuff like Zeraora well either for a ground type, being ohko'd by knot n all.
That and some guy power herb solar bladed my seis with an Aegislash recently so im very salty.
In all seriousness, what sets or spreads would everyone suggest atm?
For Toad's set, I think I'd still go for the traditional full defense to take less throughout the battle from Vish coverage, Cinderace, Corviknight, Cloyster, and physical mons in general. Moves would still be SR, Scald, Toxic.
I'd go Earthquake for last to check spdef Clef better which people still use as their Drei answer. I'd go Earth Power for last to check Cloyster well.
Also chips well any other spDef/AV mons out there without depending on Scald burn. You could afford some speed investment to creep some things, I'm not sure how much though and for what.
Anyways I think you've brought up a good point and discussion topic.
If you don't mind, I decided to start creating two lists that compare Toad with Kommo --
Among Kommo's advantages over Toad are:
- not 4x weak to grass: Ferro, Rotom-Mow, Venu, Grass Knot, rarer things that run grass moves. Can run fire moves viably.
- Bulletproof for Shadow/Pyro/Gyro Ball & Sludge Bomb as a Venu check
- Soundproof for Hyper Voice/semi-rare Toxtricity/rare-TS-Kommo
- better check to Bish/Goon/bandTar
- nice resists to U-Turn & Knock Off damage
- access to IronDef+BodyPress, which is a significant advantage and among many bonuses can help check Conk
- better speed opportunities & slightly better defense
- can easily beat the commons sets of semi-rare Gyarados
- might be able to utitlize Drain Punch for a little bit more longevity
- some unpredictability on possible viable sets while it's in the back
Toad's advantages over Kommo include:
- lack of 4x Fairy weakness and less weaknesses in general
- immunity to Scald, Volt Switch, & Thunder Wave/paralysis chance from Electric attacks
- can be a burn absorber for the team. Even burned, can still hit decently whatever targets Earth Power or Scald would target (note that burn halves Kommo's Body Press damage)
- stab Scald to chip and burn multiple possible switchins. There are less completely safe switchins to unboosted Scald than Kommo's unboosted Body Press.
- can use Earthquake to check full spdef Clef which is still used as the primary answer to Drei.
- Can Scald burn Corvi and non-Sub-Pult to help team check them.
- Not weak to Flying or Ice and can thus help check Togekiss/Pelipper with Toxic, & Cloyster with Earth Power, if hax is on Toad's side.
- A better check to Pex, Keldeo, Rotom-Heat w/ WoW, Cinderace with Zen, the semi-rare Dracozolt, & Vish (though can still lose easily to the rare Sub Metro version)
- resists Iron Head flinching
- better spDef bulk in general
I wouldn't be surprised if I'm still missing a lot in these lists, and underrating or overrating the roles of each.
I personally prefer Kommo, mostly because in the same battle it can both offer Defensive utility & pressure/wincon with ID+BP.
If you can pull off a defense boost and keep it healthy, it helps prevent it from being RK'd by Zeraora's Play Rough, while Toad can't viably boost it's SpDef to prevent Grass Knot from killing. Also a +2 Kommo helps check Conk which is one of the scariest mons imo.
My best guess why people prefer Toad as the SR setter because defensively it
seems to be crippled less easily, and ppl also love immunities and lack of weaknesses.
I'm open to any comments, improvements, pointers, etc.
edits:
- thx "galarian darmanitan" for pointing out that EQ doesn't do much to clef, while EP takes out cloyster
- thx "Robot7620" for pointing out that seis is often a burn absorber and EP's dmg isn't reduced