Well, seeing all of these new threads pop out, I was actually pretty surprised to see no thread like this between them. With that in mind, I've taken the opportunity to open this thread, to promote discussion on one of the more important topics in today's metagame:
*If this thread is inappropriate and meaningless in Stark in the eyes of some moderators, feel free to lock it. With all of these new threads lately, though, I think this thread has it's place here.
Stallbreakers
Lets face it: most of today's metagame is either Bulky Offensive or Stall, with Balanced teams in between. With all of those pesky Stall teams running about, is there a way of dealing with them?
That's where Stallbreakers come in. Every successful Offensive team needs at least one stallbreaker to, well, break stall. Knowing this fact, what are the biggest and most effective Stallbreakers in today's metagame?
The most 'famous' Stallbreakers are Salamence and Infernape. Nothing in todays metagame likes a MixMence Draco Meteor aside from the bulky Steel-types, which are threatened themselves from the strong Fire- and Ground-Type moves in its arsenal. Because of this, Stall teams will always have at least one 'check' or even a counter (though countering a MixMence is near impossible) for the common dragon. And what about Infernape? MixApe is also a force to be wary of, as it's stellar movepool and stats allow it to hit most of the metagame super-effectively. For Infernape though, there are a lot of possible counters like Vaporeon and Latias, and you won't find a Stall team that isn't prepared for MixApe in today's metagame.
With all of these preparations, the common Stallbreakers will struggle to do their jobs effectively, and against better players, be mostly a waste of a slot. So, what is a reliable Stallbreaker in todays metagame? That's a big question that we'll discuss here.
An example for a rather new Stallbreaking threat is Gliscor:
Gliscor @ Leftovers
Ability: Sand Veil
252 HP / 40 Def / 216 Spe
Nature: Jolly
~Earthquake
~Taunt
~Roost
~U-Turn
Ability: Sand Veil
252 HP / 40 Def / 216 Spe
Nature: Jolly
~Earthquake
~Taunt
~Roost
~U-Turn
This Gliscor can be a huge asset to a lot of Offensive and Bulky Offensive teams. Popularized by Crobat in UU, Gliscor can cycle through Taunt, Roost and U-Turn to completely mess with opposing stall teams, and is also a solid counter to the common Lucario, an important thing to have overall. Gliscor can Taunt Skarmory and Forretress, rendering them useless, and then U-Turn out as they likely switch, giving your team the offensive momentum they need against stall.
Overall, with the right support and in the right hands, Gliscor can easily break Stall.
Overall, with the right support and in the right hands, Gliscor can easily break Stall.
There is also another method of breaking stall: Trapping and Pseudo-Trapping. The most common trapping pokemon is Magnezone, being able to trap and kill the majority of Steel-type pokemon in the current
metagame. Being able to move the likes of Skarmory, Forretress and others out of the way can be essential for breaking a Stall team, as they will be lacking a wall or a support pokemon (or both). Dugtrio is also usable, but with the abuse of so many priority moves today, combined with his paper-defenses, he will mostly be a waste of a slot.
metagame. Being able to move the likes of Skarmory, Forretress and others out of the way can be essential for breaking a Stall team, as they will be lacking a wall or a support pokemon (or both). Dugtrio is also usable, but with the abuse of so many priority moves today, combined with his paper-defenses, he will mostly be a waste of a slot.
Pseudo-trapping is Pursuit in other words: Pursuit users that 'trap' the opponent in their way. For example: a ScarfTar switches in on a weakened Latias. Latias is outsped and KO'ed if she stays in, so she must switch out. However, Pursuit KO'es latias if she stays in AND if she switches, somewhat 'trapping' her, and that's what Pseudo-Trapping is all about. The opponent doesn't have to be slower: If the opponent in stuck on an ineffective move (or just a weak move against that opponent) like Specs Alakazam against Metagross, the opponent has to take Pursuit damage upon switching out. This is enough to render that pokemon useless most of the time.
This method can work very well against Stall and can badly weaken (or KO) opposing walls like Blissey and Latias.
This method can work very well against Stall and can badly weaken (or KO) opposing walls like Blissey and Latias.
I'll leave the rest to you. Feel free to discuss the effective method for Stallbreaking today and the effective pokemon to do it!
If some of you would like some more help on breaking walls, this guide in the article can help you out greatly.
*If this thread is inappropriate and meaningless in Stark in the eyes of some moderators, feel free to lock it. With all of these new threads lately, though, I think this thread has it's place here.
What more can I say? Discuss.