OU with some homemade little twists
All the sets are simular to the smogon classics but i have added a slight change to every set to fit my teams needs and add a surprise factor, which can really help. My personal home made changes from standard smogon sets are in Blue and any changes from suggestions will be in Red.
Teamat a glance:
Team in depth:

Lead Lucario @ focus sash
Nature: adamant
Ev's: 252 attack, 252 speed
Moves:
- close combat
- crunch
- extreame speed
- reversal
Lead reversal lucario, threating late game as well as an effective lead. Close combat + extream speed takes out most leads, crunch is for perfect type coverage, namely lead azelf. Lead swampert is not a problem becuase close combat does just under half, and swampert EQ-s me down to my sash, swampert knows he can take another hit and stays in why not, but reversal is 1.67 times more powerful and finishes off swampy. Reversal also provides many late game revenge options smashing through weakened walls who think they can take a hit and extreame speed can revenge kill sweepers, it more power than a choice band close combat. The only problem is that close combat reversal fails to reliably ko hippowdon and I am forced to switch to latias, to get arround this sword dance could be used over close combat, with a sword dance and then ko with reversal, or swap reversal for counter, but counter is unreliable as oponents like swampert and hippowdon like to set up stealth rock sometimes. My current lucario has some high hp iv's, I am considering re-breeding for a low defence/sp.def/hp iv lucario so I can get down to my sash easier and get a max power reversal off, though I do become priority weak then, what are peoples thoughts?
Favourite KO: Milotic, I was down to 1hp, milotic at full health comes in and I OHKO with reversal.

Donphan @ leftovers
Nature: impish
Ev's: 252 Hp, 252 Defence, 6 Atk
Moves:
- Rapid spin
- stealth rock
- Roar
- Earthquake
As lucario cannot stop leads getting up rocks, spikes, toxic spikes i need a rapid spinner, donphan can also take physical hits and answer back with an earthquake. He also sets up my rocks, making sweeping easier. Roar away if I predict a switch and every team also needs a phazer for greedy stat boosters. Earthquake for my electric and fire weakness. I don't have ice shard, but i find these dragons run away anyway, the power of ice shard is pathetic on anything not super effective, salamnce is cripled by roar and stealth rocks, flygon is not goind to do much damadge to donphan and is usually choiced giving me an easy switch, while gliscor can take ice shards all day long and roost off the damadge even thought it is 4 times super effective.
Favourite KO: scaring off salamance and flygon is more fun but he mainly kO's agilty metagross, electivire, and jolteon.

Vaporeon @ leftovers
Nature: Bold
Ev's: 188 hp, 252 def, 68 Sp.Atk
Moves
- Wish
- Protect
- Ice beam
- Hidden power electric
the ultimate water counter, switch in on a water move heel up due to water absorb and counter with hidden power electric. Wish heels my team, and donphan who lacks recovery, scizor who is often hurting himself with life orb, Latias who always gets down to yellow, and tyranitar who you'll find out later. Protect is useful for healing myself, sandstorm stalling, scouting and making bounce, fly dive and other two turn attackers useless. Ice beam is for dragons and perfect type coverage, also with hidden power and ice beam I find one disguises the other, e.g. gyrados will come in after ice beam, and salamance comes in after hidden power electric. I also found I neaver use surf, and latias has a much more powerful surf with choice specs.
Favourite KO: no doubt it's gyrados, my favourite one is when gyrados switch in to my vaporeon, he was hoping to wall me as I wished up on the switch, he dd's and I HP electric for the OHKO after stealth rocks, and wish healed me back to full hp.

Latias @ choice specs
Nature: timid
Ev's: 252 sp, atk, 252 Speed, 6 Hp
Moves:
- Dracco meteor
- Dragon pulse
- Surf
- Grass Knot
Specs latias is amazing, timid makes her the best counter infernape, dragon pulse for sweeping (might switch to physchic, what are peoples thoughts, for some more surprise). Surf for type coverage and grass knot for the water type and the heavy ground type. I like to think I came up with the grass knot latias idea, I suggested it to a team with a swampert weakness, then I started using it myself, I really like it and posted the idea around smogon, and friend codes and various sites, now most latias's seem to use grass knot. Grass knot may seem odd, but most people expect the thunderbolt and switch to a ground type, OHKO to me, or they expect a surf and switch to there water type OHKO/ 2HKO to me. Dracco meteor is just for taking something annoying out, the power behind it is unbeleivable and takes about half out of the classic Blissey forcing a softboiled and free switch for me, making it a great move if I predict a switch. Dragon pulse is used lategame when i can't switch out as much and i want stab. I am also thinking of trick over dracco meteor, I might miss the power but I mainly use it when I predict a switch.
favourtie KO: It will have to be swampert, my team hates it and I always feel relived when grass knot OHKO's.

Scizor @ life orb
Nature: adamant
Ev's: 248 hp, 252 atk, 8 speed
Moves:
- Sword dance
- Bullet punch
- Superpower
- Quick attack
Scizor, a great revenge killer and late game sweepers, sword dance up and bullet punch and quick attack hit everything that is frighting, fast and frail, while superpower smashes through walls, with scizor high attack stat. Quick attack also helps to fool people that this a diamond and pearl scizor with no bullet punch or superpower, making them bring in a pokemon who they would not normaly, if the oponent asumes I don't carry bullet punch or superpower, and it finishes off weak heatran and empoleon. The ev's max attack is ovious, the speed lets me outspeed some vaporeon some blissey all that is needed. Max speed gains nothing in my opinion, I have two priority moves and after a sword dance I OHKO tyranitar with bullet punch, the only thing that could need to be outsped, the bulk is much preferred allowing me to set up easier and have enough hp for life orb recoil, the only other thing is oposing scizors who it is an advantage to be slower so they get the defence drop from superpower first. After an early game revenge kill, and a mini sweep vaporeon can heal scizor up, and scizor may fight again.
foavourite kill: Cresselia, it was late game, she calm minds, I sword dance, I get to plus 6 and OHKO with bullet punch, the oponant runs.

Tyranitar's soft side @ leftovers
Nature: Quiet
Ev's: 252 Hp, 52 atk, 204 sp.Atk
Moves:
- Substitute
- Dark pulse
- Fire blast
- Focus punch
This is my boah, I sub up and with the low speed and great defence I can usesualy get a sub up, the chance of switching is also high, so i usually get a sub up. The set is tailored to take out the comon walls, mainly steel who threaten to stall out my team. Fire blast hit's the walls supereffectively, flamethrower is suggested by smogon as it OHKO's forretress, however with my ev's and fire blast I can OHKO Skarmory and steelix aswell, who can roar away my sub and will switch out after a fire move if it 2hko's. Darkpulse is good stab, hit's other physical walls who stay in. Focus punch hit's special walls like umbreon, blissey and snorlax, who may think it is safe after I reveal my soft side with dark pulse, but soon change there mind as they rember tyranitars monterous attack stat. The ev's reach 317 atk and 304 sp.ak so this is not a gimmick set and really works as a mixed wall breaker and with 404 hp, I get 101 hp subs which can take a siesmic toss and not break.
Favourtite kill: the old skarmory and blissey combo, I killed skarm who thought she could wall me, but just got smash into the dark hole by fire blast, the oponent then brought in blissey hoping to wall me again and she took a focus punch to the face.
This is by no means a sandstorm team, I realy like the extra damadge obviously, but tyranitar is amazing with a boah set and fire blast and is there as a wall breaker mainly, not a bringer of sand.
So thers my team, I have a grass weakness, but they are scared off by scizor, while latias can dracco meteor FTW. You may have noticed the changes are only subtle, but they can bring a great surprise factor to those who don't expect it.
Thanks for reading, all help is appreciated, please rate!
All the sets are simular to the smogon classics but i have added a slight change to every set to fit my teams needs and add a surprise factor, which can really help. My personal home made changes from standard smogon sets are in Blue and any changes from suggestions will be in Red.
Teamat a glance:






Team in depth:

Lead Lucario @ focus sash
Nature: adamant
Ev's: 252 attack, 252 speed
Moves:
- close combat
- crunch
- extreame speed
- reversal
Lead reversal lucario, threating late game as well as an effective lead. Close combat + extream speed takes out most leads, crunch is for perfect type coverage, namely lead azelf. Lead swampert is not a problem becuase close combat does just under half, and swampert EQ-s me down to my sash, swampert knows he can take another hit and stays in why not, but reversal is 1.67 times more powerful and finishes off swampy. Reversal also provides many late game revenge options smashing through weakened walls who think they can take a hit and extreame speed can revenge kill sweepers, it more power than a choice band close combat. The only problem is that close combat reversal fails to reliably ko hippowdon and I am forced to switch to latias, to get arround this sword dance could be used over close combat, with a sword dance and then ko with reversal, or swap reversal for counter, but counter is unreliable as oponents like swampert and hippowdon like to set up stealth rock sometimes. My current lucario has some high hp iv's, I am considering re-breeding for a low defence/sp.def/hp iv lucario so I can get down to my sash easier and get a max power reversal off, though I do become priority weak then, what are peoples thoughts?
Favourite KO: Milotic, I was down to 1hp, milotic at full health comes in and I OHKO with reversal.

Donphan @ leftovers
Nature: impish
Ev's: 252 Hp, 252 Defence, 6 Atk
Moves:
- Rapid spin
- stealth rock
- Roar
- Earthquake
As lucario cannot stop leads getting up rocks, spikes, toxic spikes i need a rapid spinner, donphan can also take physical hits and answer back with an earthquake. He also sets up my rocks, making sweeping easier. Roar away if I predict a switch and every team also needs a phazer for greedy stat boosters. Earthquake for my electric and fire weakness. I don't have ice shard, but i find these dragons run away anyway, the power of ice shard is pathetic on anything not super effective, salamnce is cripled by roar and stealth rocks, flygon is not goind to do much damadge to donphan and is usually choiced giving me an easy switch, while gliscor can take ice shards all day long and roost off the damadge even thought it is 4 times super effective.
Favourite KO: scaring off salamance and flygon is more fun but he mainly kO's agilty metagross, electivire, and jolteon.

Vaporeon @ leftovers
Nature: Bold
Ev's: 188 hp, 252 def, 68 Sp.Atk
Moves
- Wish
- Protect
- Ice beam
- Hidden power electric
the ultimate water counter, switch in on a water move heel up due to water absorb and counter with hidden power electric. Wish heels my team, and donphan who lacks recovery, scizor who is often hurting himself with life orb, Latias who always gets down to yellow, and tyranitar who you'll find out later. Protect is useful for healing myself, sandstorm stalling, scouting and making bounce, fly dive and other two turn attackers useless. Ice beam is for dragons and perfect type coverage, also with hidden power and ice beam I find one disguises the other, e.g. gyrados will come in after ice beam, and salamance comes in after hidden power electric. I also found I neaver use surf, and latias has a much more powerful surf with choice specs.
Favourite KO: no doubt it's gyrados, my favourite one is when gyrados switch in to my vaporeon, he was hoping to wall me as I wished up on the switch, he dd's and I HP electric for the OHKO after stealth rocks, and wish healed me back to full hp.

Latias @ choice specs
Nature: timid
Ev's: 252 sp, atk, 252 Speed, 6 Hp
Moves:
- Dracco meteor
- Dragon pulse
- Surf
- Grass Knot
Specs latias is amazing, timid makes her the best counter infernape, dragon pulse for sweeping (might switch to physchic, what are peoples thoughts, for some more surprise). Surf for type coverage and grass knot for the water type and the heavy ground type. I like to think I came up with the grass knot latias idea, I suggested it to a team with a swampert weakness, then I started using it myself, I really like it and posted the idea around smogon, and friend codes and various sites, now most latias's seem to use grass knot. Grass knot may seem odd, but most people expect the thunderbolt and switch to a ground type, OHKO to me, or they expect a surf and switch to there water type OHKO/ 2HKO to me. Dracco meteor is just for taking something annoying out, the power behind it is unbeleivable and takes about half out of the classic Blissey forcing a softboiled and free switch for me, making it a great move if I predict a switch. Dragon pulse is used lategame when i can't switch out as much and i want stab. I am also thinking of trick over dracco meteor, I might miss the power but I mainly use it when I predict a switch.
favourtie KO: It will have to be swampert, my team hates it and I always feel relived when grass knot OHKO's.

Scizor @ life orb
Nature: adamant
Ev's: 248 hp, 252 atk, 8 speed
Moves:
- Sword dance
- Bullet punch
- Superpower
- Quick attack
Scizor, a great revenge killer and late game sweepers, sword dance up and bullet punch and quick attack hit everything that is frighting, fast and frail, while superpower smashes through walls, with scizor high attack stat. Quick attack also helps to fool people that this a diamond and pearl scizor with no bullet punch or superpower, making them bring in a pokemon who they would not normaly, if the oponent asumes I don't carry bullet punch or superpower, and it finishes off weak heatran and empoleon. The ev's max attack is ovious, the speed lets me outspeed some vaporeon some blissey all that is needed. Max speed gains nothing in my opinion, I have two priority moves and after a sword dance I OHKO tyranitar with bullet punch, the only thing that could need to be outsped, the bulk is much preferred allowing me to set up easier and have enough hp for life orb recoil, the only other thing is oposing scizors who it is an advantage to be slower so they get the defence drop from superpower first. After an early game revenge kill, and a mini sweep vaporeon can heal scizor up, and scizor may fight again.
foavourite kill: Cresselia, it was late game, she calm minds, I sword dance, I get to plus 6 and OHKO with bullet punch, the oponant runs.

Tyranitar's soft side @ leftovers
Nature: Quiet
Ev's: 252 Hp, 52 atk, 204 sp.Atk
Moves:
- Substitute
- Dark pulse
- Fire blast
- Focus punch
This is my boah, I sub up and with the low speed and great defence I can usesualy get a sub up, the chance of switching is also high, so i usually get a sub up. The set is tailored to take out the comon walls, mainly steel who threaten to stall out my team. Fire blast hit's the walls supereffectively, flamethrower is suggested by smogon as it OHKO's forretress, however with my ev's and fire blast I can OHKO Skarmory and steelix aswell, who can roar away my sub and will switch out after a fire move if it 2hko's. Darkpulse is good stab, hit's other physical walls who stay in. Focus punch hit's special walls like umbreon, blissey and snorlax, who may think it is safe after I reveal my soft side with dark pulse, but soon change there mind as they rember tyranitars monterous attack stat. The ev's reach 317 atk and 304 sp.ak so this is not a gimmick set and really works as a mixed wall breaker and with 404 hp, I get 101 hp subs which can take a siesmic toss and not break.
Favourtite kill: the old skarmory and blissey combo, I killed skarm who thought she could wall me, but just got smash into the dark hole by fire blast, the oponent then brought in blissey hoping to wall me again and she took a focus punch to the face.
This is by no means a sandstorm team, I realy like the extra damadge obviously, but tyranitar is amazing with a boah set and fire blast and is there as a wall breaker mainly, not a bringer of sand.
So thers my team, I have a grass weakness, but they are scared off by scizor, while latias can dracco meteor FTW. You may have noticed the changes are only subtle, but they can bring a great surprise factor to those who don't expect it.
Thanks for reading, all help is appreciated, please rate!