Quagsires said:Dear steelguttey.
You are Lucy,
I love Lucy. Do you love Lucy? Yes you do, since you're going to be playing as her throughout this excursion. I mean, who wouldn't want to (besides some of everyone)? There really isn't much more of a role to you besides being the little girl that helps everyone out and is somehow crucial to the overall success of the entire group. People around you realize this, and they are almost certain to stay with you, since you can assist them in many unique ways, and it always looks good for them to be working with kids, especially for public relations.
You have never really been a girl who lived in abundance, but you do have this odd knack of going to Narnia often. Thus, you may pm Quagsires with, "Cycle x - Shove <user> into the wardrobe." You will shove <user> into the wardrobe that leads to Narnia, kidnapping them for that cycle. Unfortunately, it seems as though everyone takes back from Narnia some sort of souvenir, somewhat injuring the prestige of going to Narnia and of Narnia as a whole. You may not shut yourself in the wardrobe, since you have been warned never to use the same entrance to Narnia twice. Others, however, may still be shut in multiple times nonconsecutively.
You are also quite fast and able to get in the way of things before they seem to occur, as well as having a knack for changing the opinions of others, either due to your hilarious immaturity or your attitude towards life. Thus, you may send a pm to Quagsires every cycle with, "Cycle x - Talk to <user> before sending them after <user2>." You will strike up a conversation with <user>, convincing them that <user> is a bigger threat and that they need to use their actions on them. You know that you will be unable to control killers through this, nor will you be able to convince those who have already performed their actions, but those are things you simply cannot take care of. However, you are quite a fast girl, so this action is above all others' natural, unchanged state.
However, you are not the brightest girl in the world, and do not naturally carry an item with you, but some other not very bright people left this briefcase on the ground, and you couldn't help but take it. You are currently holding the Nuclear Football. Go ahead, press the button. It’s almost certain to blow something up, maybe even killing someone. You just know that this cycle, cycle zero, it seems to be powering up, and is thus unusable
You are currently allied with the Village. You win if you eliminate all threats.
Dear HD_AFK,
You are thebagmanBatman.
You are batman. No other flavor is necessary. What else can explain who you are, which is often unknown to almost everyone you meet, especially when you live two separate lives? While you do not know what landed you in here, nor who is with you, who's to say you will not be able to overcome such difficulties? It seems as though you always have some sort of plan in place, always planning perfectly and precisely, always succeeding in whatever you set out with. And for a self-made man like yourself, this is all you want.
You are only powerful at night, when you can roam freely and disappear and reappear at will. Thus, once per game you may pm Quagsires every cycle with, "Cycle x - Have everyone fear the night!" We will then update, but there will somehow be time remaining for everyone in the game to repeat their night actions. There are some roles and items that will be an exception to this, such as kills. There is also one role in the game that can stop the use of this power. If they do so the cycle you attempt to use this power, you will be told it failed, and will be able to use it again.
You are also the protector of Gotham, one who would be a great defender of all of the citizens and their livelihoods. Thus, you may pm Quagsires every cycle with, “Cycle x - Protect <user>, citizen of Gotham.” You will protect <user> with your life, making sure that <user> does not die this cycle. However, if they are targeted by the mob instead of by one man, they will still die, as it is impossible to stop the mob of people all focusing on one person.
<snip>
You are currently allied with the Town. You win if you eliminate all threats.
Looking on at this was a depressed steelguttey. He had nothing now, and no one was able to help him. His family had abandoned him. His job had been lost to the corruption of Gotham. His internet had been reset, forcing him off IRC and Smogon. And thus, there was only one option left to do to him: suicide.Dear billymills.
You are Harvey Dent,
The White Knight. The sole hope of Gotham gone bad. It's almost as if you could be a symbol of the corruption of the city, especially after you turned away from what was considered to be a righteous path due to the corruption of the police. It's almost as if you can do no wrong in your eyes, yet everyone else is wrong. Either way, most people believe you've changed, and thus you are able to work with them in order to combat much larger threats than each other and have hopes of winning that didn't exist beforehand.
You are quite handy at locking up criminals, so why should you be unable to lock up friends for their protection? Thus, you may pm Quagsires every cycle with, "Cycle x - Put <user> in Protective Custody." You will put <user> in what is considered to be an impenetrable fortress, sealing them away from all killers that night. However, due to you wanting to make sure they can have visitors and be able to communicate with others, you will not only allow sufficient time for them to perform all of their actions, but they will be able to talk to anyone and have actions performed on them.This will also not work if the majority of people have decided to kill that person that cycle, since they will storm <user> before you can protect them. Lastly, you know that you may not lock yourself in jail, as no one would ever let you out, either over paranoia over you turning yet again or because you have the only set of keys.
However, besides locking people up, you also have a knack for allowing the people of Gotham to fight against corruption and to be a voice for the people, something that you will find quite handy. Thus, once per game you may pm Quagsires with, "Cycle x - Show light to the people." You will speak for the people to choose the worst among them, so that they may be dispatched in a quick manner. This will effectively extend the cycle for another lynch, with other actions being acceptable until the second lynch ends. If you are able to convince others of the need to eliminate the scum of the city before half the day has gone by (ie 1/2 the time until the next update), you will cause them to cease what they are doing and lynch whomever has the most votes at that time, convincing them afterwards to lynch one more person. Using the action in this manner will NOT result in an extended cycle for actions, but will still result in two people being lynched.
You currently hold a package that was mailed to your doorstep by a mysterious and unknown person. You would normally open it to see what's inside, but there's this mysterious ticking noise emanating from it that oddly enough reminds you of both Harry Potter and puppets. Perhaps it may be best to get rid of it quickly before you find out what it is...
You are currently allied with the Mafia. You win if you eliminate all threats.
Dear steelguttey.
You are Lucy,
I love Lucy. Do you love Lucy? Yes you do, since you're going to be playing as her throughout this excursion. I mean, who wouldn't want to (besides some of everyone)? There really isn't much more of a role to you besides being the little girl that helps everyone out and is somehow crucial to the overall success of the entire group. People around you realize this, and they are almost certain to stay with you, since you can assist them in many unique ways, and it always looks good for them to be working with kids, especially for public relations.
You have never really been a girl who lived in abundance, but you do have this odd knack of going to Narnia often. Thus, you may pm Quagsires with, "Cycle x - Shove <user> into the wardrobe." You will shove <user> into the wardrobe that leads to Narnia, kidnapping them for that cycle. Unfortunately, it seems as though everyone takes back from Narnia some sort of souvenir, somewhat injuring the prestige of going to Narnia and of Narnia as a whole. You may not shut yourself in the wardrobe, since you have been warned never to use the same entrance to Narnia twice. Others, however, may still be shut in multiple times nonconsecutively.
You are also quite fast and able to get in the way of things before they seem to occur, as well as having a knack for changing the opinions of others, either due to your hilarious immaturity or your attitude towards life. Thus, you may send a pm to Quagsires every cycle with, "Cycle x - Talk to <user> before sending them after <user2>." You will strike up a conversation with <user>, convincing them that <user> is a bigger threat and that they need to use their actions on them. You know that you will be unable to control killers through this, nor will you be able to convince those who have already performed their actions, but those are things you simply cannot take care of. However, you are quite a fast girl, so this action is above all others' natural, unchanged state.
<snip>
You are currently allied with the Village. You win if you eliminate all threats.