[OVERVIEW]
<p>Starmie is a fairly diverse Pokemon, capable of filling both offensive and support roles. Its high Speed, great coverage, and immediate power cement it as one of OU’s top special sweepers. Starmie can also take advantage of its resistances with a defensive set that supplies Rapid Spin support. Unfortunately, its Psychic subtype gives it a weakness to Pursuit, and the move’s omnipresence means Starmie must always be on the lookout. Despite this, Starmie is still one of the most effective Pokemon in OU, and is an asset to almost every any team.</p>
[SET]
name: Life Orb
move 1: Hydro Pump / Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Recover / Rapid Spin
item: Life Orb
nature: Timid
ability: Natural Cure
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Starmie's blazing Speed and great type coverage make it a fearsome special sweeper who is especially potent as a late-game cleaner against offensive teams. Hydro Pump is a powerful STAB attack that 2HKOes Swampert, Jirachi, and Metagross and OHKOes most Tyranitar after one Stealth Rock switch-in and Scizor after two. Ice Beam and Thunderbolt are used to hit the Pokemon who resist Water-type attacks, such as Celebi, Dragonite, Suicune, and Vaporeon. With Recover, Starmie can switch into Heatran and Infernape with greater ease while being able to heal off damage taken from Stealth Rock and Life Orb recoil.</p>
<p>Starmie is also an excellent offensive spinner if it runs Rapid Spin over Recover. Rotom-A, the primary OU spinblocker, will be extremely reluctant to switch into Starmie, since Starmie’s Life Orb-boosted Hydro Pump OHKOes offensive variants and 2HKOes defensive versions. Forgoing Recover decreases Starmie’s longevity, but it may not get many chances to use Recover against offensive teams in the first place, while a successful spin can be the deciding factor in a battle.</p>
[ADDITIONAL COMMENTS]
<p>Since Hydro Pump has less-than-stellar (despite this passage having been the GP admissions test, and this being a detail on which the test was marked, I now somewhat question this hyphenation. I see no opportunity for ambiguity, which is usually what presents the need for hyphenation.)accuracy, Starmie can instead use Surf as a reliable attack to take down Pokemon like Infernape. However, the extra firepower that Hydro Pump provides is needed to secure several OHKOs and 2HKOs, specifically against Swampert, Scizor, Tyranitar, and 252 HP Jirachi. If Starmie carries Rapid Spin in the last slot instead of Recover, it makes an effective anti-lead. It resists many of the attacks that common leads use (such as Infernape’s Fire Blast and Close Combat, Azelf’s Psychic and Fire Blast, and Metagross’s Meteor Mash and Bullet Punch) and can use Rapid Spin to simultaneously dispatch Focus Sash users and get rid of any entry hazards they have set up. This makes Starmie particularly effective in dealing with suicide leads like Infernape, Aerodactyl, and Azelf. Grass Knot is recommended over Thunderbolt or Ice Beam on a leading Starmie in order to OHKO Swampert. If Starmie is using Recover in the last slot, shifting a few EVs into its defenses will let Starmie switch with greater ease into Pokemon like Infernape and Heatran.</p>
<p>In spite of Starmie's formidable offensive prowess, it has problems getting past a few specific Pokemon. Blissey and Snorlax are the best counters for offensive Starmie; Blissey can use Seismic Toss and Toxic to wear down Starmie, while Snorlax can hit back with Body Slam, Crunch, and Pursuit. Speaking of Pursuit, Starmie is not as afraid of Pursuit as most other Psychic-types because it can maim or OHKO many common Pursuit users, such as Tyranitar and Scizor, with its STAB Hydro Pump. However, if Choice Scarf Tyranitar manages to switch into Thunderbolt, Ice Beam, Rapid Spin, or Recover, it can threaten Starmie with its higher Speed and both Pursuit and Crunch. Scizor survives Hydro Pump as long as it switches into Stealth Rock only once, but it must essentially sacrifice itself to take Starmie out. Finally, Choice Scarf users, such as Jirachi and Rotom-A, do well against Starmie if they switch into a resisted move.</p>
<p>This set is easy to use, especially if Starmie is forgoing the use of Rapid Spin. Stealth Rock is highly recommended since it has wide distribution and will weaken the opposing team, which makes Starmie’s late-game sweep easier. While Spikes are harder to set up, they can turn Starmie’s Hydro Pump from a 2HKO into an OHKO against bulkier opponents. Finally, Toxic Spikes are valuable primarily because they devastate Blissey aiming to wall Starmie; on top of that, they wear down Pokemon like Swampert, Suicune, and Snorlax.</p>
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Surf
move 3: Thunderbolt
move 4: Recover
item: Leftovers
ability: Natural Cure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
<p>Starmie is a fine choice for spinning away entry hazards. While Forretress, the other common OU spinner, is slower than Rotom-A and is neutered by Will-O-Wisp, Starmie is faster and can use STAB Surf to combat Rotom-A’s attempts to block Rapid Spin. Surf also provides a reliable weapon to use against Infernape and Heatran, whose hits are buffered by this set’s defensive investment. With Thunderbolt, Starmie is an excellent counter to Gyarados. Recover keeps Starmie at high health, which lets it perform its countering and spinning duties throughout a match.</p>
[ADDITIONAL COMMENTS]
<p>The EVs are tailored for survivability while still taking advantage of Starmie’s high Speed. 252 Speed EVs are used to Speed tie with opposing Starmie and Azelf, which gives you a chance to finish them off in a clutch scenario. If you are particularly concerned about Adamant Life Orb Dragon Dance Gyarados, using a spread of 136 HP / 156 Def / 216 Spe will ensure Starmie is never KOed by +1 Earthquake or Stone Edge after Stealth Rock; this spread also still outpaces allows Starmie to outpace Gengar and Infernape. However, max HP is more effective in most other instances, especially for switching into Heatran.</p>
<p>Grass-type Pokemon can also be particularly annoying since this set gives them a more-or-less free switch-in. Heatran, Skarmory, Forretress, Zapdos, and Flygon can all help deal with Shaymin and Celebi to an extent, but the versatility those Grass-types exhibit means it is impossible to find a perfect switch-in for all situations. Starmie can opt to carry Ice Beam instead of Thunderbolt to ward off these switch-ins, but it will no longer be able to counter Gyarados (the threat of Thunderbolt will often cause Gyarados to switch out, though). Regardless of whether it runs Ice Beam or Thunderbolt, this set’s low damage output means Dragon Dance Kingdra can easily set up on it. Using a few bulky Steel-type Pokemon like Scizor, Metagross, or Skarmory can help patch up this weakness.</p>
<p>Although the bulky spread given is usually the most effective at for using Rapid Spin since the defensive EVs prolong Starmie’s longevity life (either increase longevity or prolong life), especially against bulky Stealth Rock-laying Pokemon, another option is to use a fully offensive spread with a Life Orb and Hydro Pump. That version obviously cannot switch into offensive Pokemon such as Heatran or Gyarados as well as the original; however, its Hydro Pump is over twice as powerful as the original’s Surf, which makes it much easier to break through defensive Rotom-A. The Life Orb variant – unsurprisingly – appears remarkably similar to Starmie’s Life Orb sweeper set, but the two play differently (I don't see the need to mention offensive spinning in the comments of both sets, since with LO set with Rapid spin most certainly does not play differently). Using Recover instead of Ice Beam (assuming both sets have Hydro Pump, Thunderbolt, and Rapid Spin) allows Starmie to heal with impunity against many Pokemon common on stall teams, such as Blissey, Gyarados, Hippowdon, and Heatran, which increases its chance of spinning away entry hazards. The drawback is that Starmie performs slightly worse against offensive teams, since Celebi, Shaymin, and Dragonite don’t mind Hydro Pump or Thunderbolt too much; if your team can clear out those Pokemon, though, this alternative is a great middle ground compromise option between Starmie’s two most popular sets.</p>
<p> Pursuit users are not too bothersome for the Life Orb set due to its heavy investment in Special Attack, but they can prey on bulky Starmie since its Surf is relatively weak. If Tyranitar or Scizor aren’t substantially weakened, it’s impossible to “escape” from Pursuit, but there are a number of Pokemon you can use as teammates to compensate for Starmie’s demise. The classic example is Lucario, who can take advantage of a Choice-locked Pursuit to set up a potentially game-winning Swords Dance. However, if Starmie gets Pursuited in the early game, Lucario may have a tough time sweeping if it tries to set up immediately. Other Pokemon such as Substitute Machamp, Skarmory, and Dragon Dance Gyarados can also set up on Pursuit. If Scizor traps Starmie, Magnezone can turn the tables on him and trap it in return. Substitute + Will-O-Wisp Rotom-A is a good way to lure and cripple Tyranitar, but Scizor are usually not very eager to switch in until it has scouted Rotom-A’s set.</p>
[TrickScarf lead written by Plus] (you actually need to go through this to ensure that it is consistent with your analysis, for instance in terms of gender etc)
[SET]
name: Choice Specs
move 1: Hydro Pump / Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Trick
item: Choice Specs
nature: Timid
ability: Natural Cure
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With excellent Speed and respectable Special Attack as well as a diverse movepool, Choice Specs suit Starmie perfectly. STAB Hydro Pump deals massive damage to almost every Pokemon, including those with a resistance to Water; Tyranitar, Scizor, Lucario, Gengar, and Rotom-A are OHKOed, while Swampert, Breloom, [Machamp, Dragonite, Gyarados] are 2HKOed. It even has a chance to 2HKO [Dragonite Gyarados Shaymin and some Snorlax] with Stealth Rock. Thunderbolt and Ice Beam are fairly obvious choices to hit the Pokemon who resist Water-type attacks. Thunderbolt nets coverage on Vaporeon, Suicune, and Gyarados, while Ice Beam covers Dragonite, Celebi, and Shaymin. Finally, Trick lets Starmie cripple overzealous Blissey.</p>
[ADDITIONAL COMMENTS]
<p>This set’s goal and playstyle are similar to those of the Life Orb set, so naturally the sets share teammates and counters. One difference is that while Life Orb Starmie cannot do anything to Blissey, Choice Specs Starmie can cripple her by Tricking its Choice Specs away. Even though that heavily decreases Blissey’s effectiveness, it also puts a damper on Starmie’s ability to sweep, so Blissey should still be seen as a threat to this set. Although Hydro Pump cleanly OHKOes both common Pursuit users (Tyranitar and Scizor), Starmie is still vulnerable if it is caught while using Thunderbolt, Ice Beam, or Trick. To minimize this risk, Starmie should only use a move other than Hydro Pump or Surf when absolutely necessary. Also, Pokemon who can take advantage of a Choice-locked Pursuit, like Lucario, Infernape, Gyarados, and Machamp, are good teammates.</p>
<p>Since Choice Specs Hydro Pump is considerably more damaging than Life Orb Hydro Pump, Pokemon who appreciate Starmie’s ability to wear down common Pokemon who resist Water resists are good teammates as well. Infernape, Heatran, and Gyarados benefit if Suicune is weakened, while Kingdra, Suicune, Gyarados, and Swampert appreciate the absence of Celebi and Shaymin. Rotom-A, Kingdra, and Dragonite are good ways to maintain momentum after Starmie has used Trick against Blissey and Vaporeon. Finally, it is still important to pack a few counters or checks to these Pokemon even though Starmie will be nailing them with a more powerful-than-expected Hydro Pump that is more powerful than expected, since the weaken-and-sweep strategy means your offensive core is especially vulnerable to them.</p>
<p>Starmie will be spamming Hydro Pump or Surf the majority of the time, so Pokemon who set up on Water attacks are a distinct threat. Calm Mind Suicune, Dragon Dance Gyarados, and Dragon Dance Kingdra can easily set up if they switch in after Starmie has scored a KO. Celebi and Shaymin are both good answers to most Suicune and Gyarados sets (watch out for Bounce Gyarados); Breloom is a great counter to Crocune, while Blissey easily takes on offensive Calm Mind sets. All three Grass-types also force Kingdra to use Outrage, which lets you beat it with a Steel-type like Metagross or Scizor. Calm Mind Jirachi is a good answer to offensive Suicune and most Dragon Dance Gyarados, and Scarf Rotom-A can check all three. A Gyarados of your own can buffer hits from opposing Gyarados and Kingdra with Intimidate, which lets another one of Starmie’s teammates handle them with greater ease.</p>
[SET]
name: Choice Scarf
move 1: Surf / Hydro Pump
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Scarf
nature: Modest / Timid
ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Putting a Choice Scarf onto Starmie allows it to effectively revenge kill many of the metagame's largest threats, including Gyarados, Gengar, and Heatran, even with +1 Speed or their own Choice Scarves. This Speed combined with Starmie's good Special Attack and movepool makes it a great check to all of these threats, stopping them from sweeping your team. Surf is a reliable STAB attack and lets Starmie revenge kill Gengar and Heatran, Ice Beam lets it revenge Dragonite, and Thunderbolt KOes Gyarados. Trick is used in the last slot to cripple counters like Blissey, Vaporeon, Suicune, and Celebi, and also serves as an emergency check to Pokemon threatening to sweep your team.</p>
[ADDITIONAL COMMENTS]
<p>Since Starmie doesn’t have access to a boosting item with this set, a Modest nature is the primary option in order to compensate for the lost power. However, a Timid nature is an option if you are concerned about outpacing Scarf Gengar and Scarf Infernape (or more commonly, Life Orb Gengar and Life Orb Infernape after Starmie has Tricked away its Scarf). Thunderbolt and Ice Beam will still KO Gyarados and Dragonite, but Surf and Hydro Pump will be noticeably weaker against neutral targets.</p>
<p>As with the Choice Specs set, Pokemon who resist Water-type attacks will easily set up on Hydro Pump or Surf. However, there are a few differences when comparing Pokemon who set up against the Choice Specs set and Pokemon who set up on this set. Pokemon such as Suicune and Breloom have an easier time setting up against this set due to its lower damage output. On the other hand, Dragonite and Gyarados cannot exploit this set as readily. With a Choice Scarf, Starmie will be faster than Dragonite and Gyarados even when they have a Dragon Dance, which means it can switch out then immediately switch back in to revenge kill.</p>
<p>However, it is still helpful to have Pokemon who can take on these threats. Swampert beats Dragon Dance Dragonite if it’s at full health, and plenty of other Pokemon can force an Outrage so you can take Dragonite out with a Steel-type Pokemon. Choice Scarf Jirachi cleanly outpaces Dragonite and can revenge with Ice Punch (be careful not to use Iron Head against Dragonite since its ability prevents flinching). Scizor’s Bullet Punch strips off over half of Dragonite’s health, and Lucario’s ExtremeSpeed does quite a bit as well. Bulky Calm Mind Jirachi defeats Gyarados, as does Rotom-A. Calm Mind Jirachi, along with Celebi and Shaymin, beats Suicune. Various bulky Steel-types, such as Metagross and Scizor, beat Kingdra.</p>
[Optional Changes]
<p>Reflect and Light Screen can be used in conjunction to support the team; however, make sure to combine them with Light Clay to prolong the screens' life. Thunder Wave is always a great attack for crippling switch-ins. It is especially useful on Starmie because Ground-types are deterred by the prospect of a STAB Surf. A set with Recover, three attacks (Surf, Thunderbolt, and Ice Beam), and defensive EVs can be used to counter various threats, but is usually outclassed by Milotic since it must drop Rapid Spin.</p>
<p>For most offensive sets, 252 Speed EVs should be used since the utility gained from tying opposing Starmie and Azelf outweighs any marginal improvement in survivability. Using 216 Speed EVs is recommended for most defensive sets to outrun Timid Gengar and Naive Infernape. If you wish to drop Starmie’s Speed even lower, aim for 347 Speed (Naive Infernape), 285 (Jolly Mamoswine), or 280 (neutral Lucario, which also beats and Timid Heatran by two points). In any case, remaining EVs should go in HP.</p>
[Team Options]
<p>Most Starmie focus on one of two things: support or offense. As a result, good teammates will vary depending on which variant you are using. A general rule is that the Pokemon who are useful teammates will be those who can patch up of Starmie’s shortcomings or take advantage of its benefits. For example, most Starmie are vulnerable to Pursuit (especially when used by Scarf Tyranitar) and there is a small set of Pokemon who can switch into Starmie easily, including bulky Waters and Grasses, and Blissey, and Snorlax. Thus, Pokemon who either lure and disable or match up well against these threats, like Lucario, Toxic/Will-O-Wisp Heatran, and Celebi, are good teammates. Starmie is also a team player, though, especially when it packs Rapid Spin. When it clears the field of Stealth Rock and Spikes, Pokemon such as Zapdos and Dragonite have much freer reign. Starmie can also patch up a team’s “Skarmory weakness” to an extent, allowing you to use Pokemon like Snorlax, Swampert, Hippowdon, and Celebi with more peace of mind.</p>
<p>Offensive Starmie sets appreciate a few different support options. They have issues with bulky Pokemon like Blissey, Snorlax, Vaporeon, defensive Suicune, and defensive Celebi/Shaymin. Incidentally, all of these Pokemon are grounded (almost by design, since all Flying-type Pokemon are weak to either Thunderbolt or and Ice Beam, and the ones who also resist Hydro Pump are left with a 4x weakness to one of Starmie’s coverage attacks) and vulnerable to Spikes and Toxic Spikes. Forretress, Skarmory, and Roserade are able to set up hazards easily against the aforementioned Pokemon, while Roserade is also a good switch into the Scarf Rotom-A who are commonly used to check Starmie. Perhaps the best offensive counter to Starmie is Kingdra, who can be EVed to never suffer a 2HKO from Ice Beam or Thunderbolt. As long as you limit the number of Dragon Dances Kingdra gets, bulky Steel-type Pokemon like Scizor and Jirachi should be able to take it out, but you might have to lure an Outrage first. Choice Scarf Flygon outpaces Kingdra with less than two Dragon Dances, but should only be used as a last-resort check because it must lock itself into Outrage to kill Kingdra.</p>
<p>Defensive Starmie sets are designed to switch in repeatedly throughout a match, so covering its weaknesses with teammates becomes much more important. Starmie’s Grass weakness can be covered by Heatran, Skarmory, Scizor, and Zapdos, but Heatran and Scizor will have to be careful not to switch into a super effective coverage attack (Earth Power and Hidden Power Fire respectively). Various Ground- and Grass-type Pokemon like Swampert, Gliscor, Flygon, and Shaymin cover Starmie’s Electric weakness. Since most Electric-type attacks are also special attacks, Blissey and Snorlax are also decent candidates. Even though it doesn’t resist Electric, Heatran doesn’t mind switching into Rotom-A too much because of its natural bulk and Shadow Ball resistance, but it does have to beware of Hydro Pump from Rotom-W. Finally, Steel-type Pokemon as well as Machamp don’t mind switching into Dark- and Bug-type attacks aimed at Starmie.</p>
[Counters]
<p>Blissey and Snorlax are the most reliable Starmie counters; their massive special bulk allows them to sponge Hydro Pump with ease while striking back with Toxic/Seismic Toss and Body Slam/Crunch. Snorlax also has Pursuit, which can KO a fleeing Starmie. Both of these Pokemon must be careful not to get Tricked a Choice Scarf or Choice Specs, though. Kingdra also loves switching into Starmie and setting up Dragon Dance, since none of Starmie’s commonly used attacks can hit it super effectively. Finally, Lanturn resists Hydro Pump, Thunderbolt, and Surf, and also doesn’t take much from the rare Grass Knot due to its low weight (apart from that mass sounds a little too formal, it is actually the weight that matters; weight is also what is cited in the game) mass.</p>
<p>There are also quite a few Pokemon who aren’t assured a completely safe switch-in, either because they are weak to one of Starmie’s coverage attacks or because they are naturally frail, but can check Starmie once they switch in unscathed. Although most Shaymin and Celebi are 2HKOed by Ice Beam, they comfortably survive Ice Beam from full health and KO Starmie with STAB Grass attacks. It’s worth noting that it’s possible to EV both of these to survive two Life Orb Ice Beams with specially defensive spreads. Zapdos takes lots of damage from Hydro Pump or Ice Beam, but like the previously mentioned Grass-type Pokemon, can survive a single Ice Beam and OHKO Starmie in return. Even though Vaporeon and Suicune fear Thunderbolt, they can fight back with Hidden Power Electric or stall with Wish + Protect stalling (in Vaporeon’s case). Common Choice Scarf-holding Pokemon like Flygon, Rotom-A, and Jirachi all have super effective attacks to use against Starmie if they manage to switch in on a resisted move (or with immunity, in Flygon’s case). Finally, to block Starmie’s Rapid Spin, the best candidate is usually Rotom-A, particularly Choice Scarf variants or defensive sets with Special Defense investment.</p>
<p>It would be remiss to complete a discussion of Starmie’s counters without a mention of Pursuit users. Tyranitar, Scizor, and Weavile all scare Starmie with their powerful Pursuits, even though they all have issues taking Starmie’s powerful Hydro Pump, which maims all three. Equipping a Choice Scarf to Tyranitar or Scizor will let them outpace Starmie, so if they switch into Thunderbolt, Ice Beam, Rapid Spin, or Recover, they don’t have to worry about surviving the incoming Hydro Pump as well. The higher Speed means they can “checkmate” Starmie; it must guess between staying in and potentially eating a Crunch or U-turn, or switching out and potentially getting trapped by Pursuit. Weavile doesn’t need to worry about the Speed issue, since it is naturally faster than Starmie.</p>