Chatter... is an interesting way to make a mon have a niche. I have no objections to that.
Anyways, regardless of whether or not anything comes of this, this will be my last post on sleep before I shut up and sit back quietly. The entire vision of sleep as "reliable" is quite flawed. I've cited my match with Destiny Warrior to argue against Bide, Trick Room, and Rain. Now I'll cite it as a testament to how much sleep sucks.
"Hypnosis is a terrible move. He should really use Confuse Ray."
-Rising Dusk
Hypnosis, the most commonly distributed sleep move, has accuracy that is anything but reliable. Even with a +speed nature, most fast mons still have around 80 accuracy. This is hardly "reliable" at all. For instance, I lost my match with Destiny Warrior for many reasons. One of them was that I missed a Hypnosis twice, leading to the above quote. The point is, with Dusk's decay proposal, sleep is still a gamble: a good chance of doing nothing, but the possibility of a round of set-up. And I do agree with Temp in that with the new decay system, sleep is best used for inflicting status, setting up, or chilling/recover. No one would with intelligence would use sleep over Protect if sleep has a 40% chance of failing to do anything.
Calcs:
20% chance one turn
20% chance two turn
20% chance three turn
That is terrible. It's only a 60% chance of working in the first place, a 40% chance of earning one turn of setup, and a 20% chance of earning two turns. This isn't even mentioning how the move is stopped by Taunt, Protect, and Substitute, while Protect is not (other than Taunt).
Can we please stop pretending that Hypnosis is a less-powerful protect? In all reality, it's a final gamble of the desperate to buy one or two turns of set-up if no reliable alternative exists.
Anyways, regardless of whether or not anything comes of this, this will be my last post on sleep before I shut up and sit back quietly. The entire vision of sleep as "reliable" is quite flawed. I've cited my match with Destiny Warrior to argue against Bide, Trick Room, and Rain. Now I'll cite it as a testament to how much sleep sucks.
"Hypnosis is a terrible move. He should really use Confuse Ray."
-Rising Dusk
Hypnosis, the most commonly distributed sleep move, has accuracy that is anything but reliable. Even with a +speed nature, most fast mons still have around 80 accuracy. This is hardly "reliable" at all. For instance, I lost my match with Destiny Warrior for many reasons. One of them was that I missed a Hypnosis twice, leading to the above quote. The point is, with Dusk's decay proposal, sleep is still a gamble: a good chance of doing nothing, but the possibility of a round of set-up. And I do agree with Temp in that with the new decay system, sleep is best used for inflicting status, setting up, or chilling/recover. No one would with intelligence would use sleep over Protect if sleep has a 40% chance of failing to do anything.
Calcs:
20% chance one turn
20% chance two turn
20% chance three turn
That is terrible. It's only a 60% chance of working in the first place, a 40% chance of earning one turn of setup, and a 20% chance of earning two turns. This isn't even mentioning how the move is stopped by Taunt, Protect, and Substitute, while Protect is not (other than Taunt).
Can we please stop pretending that Hypnosis is a less-powerful protect? In all reality, it's a final gamble of the desperate to buy one or two turns of set-up if no reliable alternative exists.











