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strategies for countering trick

Switch in a Breloom with Toxic Orb. Haha. He is already Poisoned and can steal a Choice Scarf to Spore the next foe as they switch out.

Mind they don't Trick that onto another of your Pokemon that would rather not die in poisonous agony.

Knock Off on the switch or with a faster Pokemon (unlikely) might work, though they could still remove your item for themselves, but at least you wouldn't be crippled as much in return.
 
Switch in a Breloom with Toxic Orb. Haha. He is already Poisoned and can steal a Choice Scarf to Spore the next foe as they switch out.

They can Trick it to something else later, and if you are running standard Breloom having only Focus Punch and/or Seed Bomb available to attack with isn't the best situation.
 
I really don't like what Trick has done to this game. It used to be a very exclusive move. When you can't switch Blissey into a Starmie anymore, you know Nintendo fucked things up.

Nintendo has fucked up a lot of things this generation... Garchomp, Stealth Rock, ridiculous. Perhaps it is time to consider relieving whoever is responsible for this generation at Nintendo of their duties.
 
The best "counter" to trick, IMO, is to just have a Choiced pokemon to begin with. Almost all teams carry one, and nearly all sweepers (except the slow bulky ones) would like a Scarf.

Either that, or just adapt your strategy if you get Tricked. A tricked pokemon isn't completely useless all the time.
 
Protect?

Yanmega, Ninjask, hell even Blissey.

Though this does only really count on leads.


That and I've Protected when 2 people have used Explosion this week XD
 
counters for trick? OVERCENTRALIZING!!!

Don't even bother talking after that sarcastic shit. This is one thing Gen. Empoleon is right about; Smogon just repeats things from other users and recycles arguments. His thread is about thinking for yourself, not repeating what he says instead. You're a complete idiot for posting this crap, someone needs to call you on it.
 
just for the record, I really dislike what trick has done to the game. I'd almost draw a comparison to DT in terms of how damaging it is.
 
i dunno about that but it certainly does drive the all out offense trend higher and higher , being able to neutralize set up/most stall . i think offense has all the help it needs already but i'm not gonna guess at whether it's "damaging" or not
 
just for the record, I really dislike what trick has done to the game. I'd almost draw a comparison to DT in terms of how damaging it is.

Uh, is this code for "I want to make it a Suspect"? It'd be interesting to see what happens if that's the case, though I don't know if I'd vote for it.
 
I'm sorry for not having understood this, but just how exactly is Trick messed up on Shoddy? I'm guessing it has something do with being locked into the same move instead of being able to choose a new one, but I'm not completely sure to be honest. If anyone would be willing to help me on the subject, I'd appreciate it.

Anyways, countering Trick users has never been much of an issue for me. I'll usually switch in something that can at least benefit from having a Choice Scarf and not completely screw over your whole team's strategy. For example, I have a Heatran in my stall team. I'll usually switch that into a predicted Trick because Heatran can still post a threat with 130 base special attack and a 120 BP STAB move, even if the ev spread is geared toward its defenses.

Either way, your team should be prepared to tackle Trick users. Be thankful that most are frail ghost/psychic types who can get smacked in the face by a Tyranitar's Pursuit or something along the lines.
 
if you trick a choice scarf onto a pokemon who has just made a move, you are both able to switch moves because apparently your mons both had a "momement of clarity" while the scarves were off of both of your mons' bodies. they say "I HAVE.. FREE...... WILL .. BUT IM DONE FOR AFTER THIS TURN!" and you get to choose another move.

of course this is nonsense ^__^ you should be stuck on trick, and if the other pokemon had moved prior to being tricked they should be stuck on that move. the power of the choice scarf is UNrelenting.

It's not really an issue of countering. It's about having a pokemon that can "deal" with a choice scarf and that's a larger category of stuff than you'd tihng. stuff like celebi/blissey can still function "reasonably well" with a scarf in a nontrivial amount of situations.
Either way, your team should be prepared to tackle Trick users. Be thankful that most are frail ghost/psychic types who can get smacked in the face by a Tyranitar's Pursuit or something along the lines.
pretty much.
 
if you trick a choice scarf onto a pokemon who has just made a move, you are both able to switch moves because apparently your mons both had a "momement of clarity" while the scarves were off of both of your mons' bodies. they say "I HAVE.. FREE...... WILL .. BUT IM DONE FOR AFTER THIS TURN!" and you get to choose another move.

of course this is nonsense ^__^ you should be stuck on trick, and if the other pokemon had moved prior to being tricked they should be stuck on that move. the power of the choice scarf is UNrelenting.

It's not really an issue of countering. It's about having a pokemon that can "deal" with a choice scarf and that's a larger category of stuff than you'd tihng. stuff like celebi/blissey can still function "reasonably well" with a scarf in a nontrivial amount of situations.
pretty much.
Alright I think I understand somewhat now. So on wifi, if you use Trick and get a Choice Scarf in return, you will still be stuck on Trick, whereas in Shoddy, after receiving your opponent's CS, you can use another move? If that's the case, it does sound a bit broken.
 
yeah it is exactly like that, Flashstorm

I have no problem with Trick mostly, but with the bug fixed it would be much easier to handle...
 
well, it just means if a choice item user switches in, the choice item tricker has to switch out. it just makes scarf/cb/specs sets more viable and hurts stall =(

what we need now... is choice pants *1.5 def *1.5 sdef
 
Terrible name, but that's a great premise. An item that increases defenses at the cost of a moveslot and some speed maybe? It would really even out things a little bit with CBOutrage being so devastating, what with 2HKOing most Bronzong and such. If only D:
 
plus how does choice pants bronzong wear them ?_?

picture_1-cqOWL.png
 
just for the record, I really dislike what trick has done to the game. I'd almost draw a comparison to DT in terms of how damaging it is.

In it's current form, I'm inclined to agree. I'll reserve judgment overall until it's fixed on shoddy, though.
 
If Trick was fixed, that means Trick users would be completely screwed over by Choice Dugtrio if they are grounded.

And many of the most common Trick users (Gengar, Azelf, Rotom, Starmie and Alakazam) would be completely screwed over by Choice Pursuit users.
 
I haven't WiFi'd in forever, so can someone tell me the difference between Trick on WiFi, and Trick on Shoddy?

Edit: NVM, just read the entire topic. Thanks for the reply though Naxte.
 
I haven't WiFi'd in forever, so can someone tell me the difference between Trick on WiFi, and Trick on Shoddy?
Trick on WiFi: If you use Trick while holding a Choice item and get another one in return, you will be locked into Trick.

Trick on Shoddy: If you use Trick while holding a Choice item and get another one in return, you won't be locked into Trick and will be able to choose another move.
 
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