Espeon's disruption movepool is shallow, but its fast Trick is nice. Having Trick at the ready, even if Espeon is holding an item that you want, makes it an even safer switch-in, since it could potentially absorb, say, Leppa Berry, before dumping it on something else later on. If you're desperate for another disruptive move, I guess Sing is worth considering, since even though it's unreliable and generally inferior to paralysis in this meta, it has the potential to delay Toxic Orb activation even on a monster that comes in subbed, and possibly creating a chance to permanently remove it later in the match.
If you want a more aggressive Magic Bounce user, Xatu's access to Thunder Wave and Pain Split make it worth considering (it also can't be hazard-trapped by Dugtrio).
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It seems like Perishpass Absol is often running Hail in its last moveslot, which imo is at best a wasted use of a slot and more often counter-productive, so I'd like to look at other options and recommend a standard set. The problem with Hail is that it's incredibly unlikely to be more efficient at killing Absol than Perish Song; you need to take a very specific amount of damage from opponents' attacks, which you don't have good control over, and it you time it slightly wrong, Absol dies early and might cripple a teammate by removing its only deathcon. Similarly, Hail doesn't help most of the rest of the team much, since they most likely are expecting to die from Perish Song. However, Hail does help the opponent at least as much as you, and probably more if they are running an HO team killing itself through HP damage.
This is what I recommend instead:-
Absol @ Absolite
Ability: Pressure
Happiness: 0
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk / 0 SpA
- Perish Song
- Baton Pass
- Taunt
- Thunder Wave/Substitute/Magic Coat/Role Play/Me First
Unlike almost everything else in SC, we're investing in defence, because Absol dying to Struggle/Mind Blown chip damage (or even attracting an assassination attempt from Dugtrio) usually doesn't benefit you, and could cripple its teammates. A Timid nature reduces Attack to limit damage the opponent might receive from struggle.
For the moves, Perish Song + Baton Pass is obvious and mandatory in order to kill yourself and everyone you've ever loved.
Taunt is practically essential, firstly to shut down all kinds of BS that the opponent might be trying to set up, and secondly because if you can force them to Struggle or use another attacking move, you can phaze them out by Baton Passing into a teammate equipped with a Red Card, allowing you to use Pokemon that don't learn phazing moves, or that can spend their perishing turns on utility like setting Sticky Web or healing opponents. Be careful of setting Taunts against opponents that may be able to Magic Coat them back; don't be afraid to check with /learn if you aren't sure.
The fourth slot can be used for additional support or checking counters. Thunder Wave is by far the most generally useful option; since Absol spends so many turns active preparing Perish Song, it has a great chance to be ready to paralyse a fresh opponent before it can activate a Toxic Orb, potentially preventing it from killing itself or giving you free turns. Substitute is much less useful on Absol than typical SC mons for previously explained reasons, but could be used sparingly to defend against added effect attacking moves that can disrupt it through Magic Bounce, such as Nuzzle and Dragon Tail. Magic Coat seems redundant with Magic Bounce, but is the only way for Absol to shut down Hawlucha with its faster Mold Breaker Taunt. Role Play could be used on a predicted Dugtrio switch-in, to prevent it from being able to set up Stealth Rocks by abusing Magic Bounce. Me First (suggested by Greenheroes) is a more aggressive alternative to Sub that enables Absol to phaze most opposing Dragon Tail/Storm Throw users first, although it can't defend against Nuzzle. Me First may also allow Absol to beat a healthy Smeargle one-on-one by outspeeding and copying Mind Blown*.
* Edit: This doesn't work! Copying MB using Me First fails like with Assist!
If you want a more aggressive Magic Bounce user, Xatu's access to Thunder Wave and Pain Split make it worth considering (it also can't be hazard-trapped by Dugtrio).
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It seems like Perishpass Absol is often running Hail in its last moveslot, which imo is at best a wasted use of a slot and more often counter-productive, so I'd like to look at other options and recommend a standard set. The problem with Hail is that it's incredibly unlikely to be more efficient at killing Absol than Perish Song; you need to take a very specific amount of damage from opponents' attacks, which you don't have good control over, and it you time it slightly wrong, Absol dies early and might cripple a teammate by removing its only deathcon. Similarly, Hail doesn't help most of the rest of the team much, since they most likely are expecting to die from Perish Song. However, Hail does help the opponent at least as much as you, and probably more if they are running an HO team killing itself through HP damage.
This is what I recommend instead:-
Absol @ Absolite
Ability: Pressure
Happiness: 0
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk / 0 SpA
- Perish Song
- Baton Pass
- Taunt
- Thunder Wave/Substitute/Magic Coat/Role Play/Me First
Unlike almost everything else in SC, we're investing in defence, because Absol dying to Struggle/Mind Blown chip damage (or even attracting an assassination attempt from Dugtrio) usually doesn't benefit you, and could cripple its teammates. A Timid nature reduces Attack to limit damage the opponent might receive from struggle.
For the moves, Perish Song + Baton Pass is obvious and mandatory in order to kill yourself and everyone you've ever loved.
Taunt is practically essential, firstly to shut down all kinds of BS that the opponent might be trying to set up, and secondly because if you can force them to Struggle or use another attacking move, you can phaze them out by Baton Passing into a teammate equipped with a Red Card, allowing you to use Pokemon that don't learn phazing moves, or that can spend their perishing turns on utility like setting Sticky Web or healing opponents. Be careful of setting Taunts against opponents that may be able to Magic Coat them back; don't be afraid to check with /learn if you aren't sure.
The fourth slot can be used for additional support or checking counters. Thunder Wave is by far the most generally useful option; since Absol spends so many turns active preparing Perish Song, it has a great chance to be ready to paralyse a fresh opponent before it can activate a Toxic Orb, potentially preventing it from killing itself or giving you free turns. Substitute is much less useful on Absol than typical SC mons for previously explained reasons, but could be used sparingly to defend against added effect attacking moves that can disrupt it through Magic Bounce, such as Nuzzle and Dragon Tail. Magic Coat seems redundant with Magic Bounce, but is the only way for Absol to shut down Hawlucha with its faster Mold Breaker Taunt. Role Play could be used on a predicted Dugtrio switch-in, to prevent it from being able to set up Stealth Rocks by abusing Magic Bounce. Me First (suggested by Greenheroes) is a more aggressive alternative to Sub that enables Absol to phaze most opposing Dragon Tail/Storm Throw users first, although it can't defend against Nuzzle. Me First may also allow Absol to beat a healthy Smeargle one-on-one by outspeeding and copying Mind Blown*.
* Edit: This doesn't work! Copying MB using Me First fails like with Assist!
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