1) We all know—and Sakurai knows—that melee appeals to a more hardcore fighting game audience, while Brawl appeals to casuals.
2) We all know—and Sakurai knows—that the more hardcore players are going to be the ones who make entire message boards about a game to talk about it on the internet (and that on those message boards, they'll be saying how much better Melee is).
3) We all know—and Sakurai knows—that with ANY game, the number of hardcore fans is going to be far smaller than the number of casuals.
We all know-and you know-that the hardcore players are going to be the ones playing it for years, while the casuals put it down and maybe dust it off for parties.
Of course we don't all
know that, or any of your points. It's just a bit of simple conjecture. It makes some sense, but it's not a fact. Indeed, as a person who kinda likes Brawl more (but I see why it's so hard to defend), I've come under fire for this position IRL. None of my friends, or the groups of people that I interact with when I regularly travel, prefer Brawl over Melee (though a fair few prefer Smash64). None of these people are competitive fighters, or people who frequent smashboards. Not everyone who prefers melee is as obnoxious as is characterized here. Again this isn't a fact, it's a personal experience, but it illustrates why the silent majority can be one of the douchiest fallacies out there. Look no further than IGN's use of it for proof.
It would have been enough to say that
some people like Brawl. And that even
if they were a minority, their interests should be taken account for. But we didn't like Brawl because of tripping, or the power imbalance, or even particularly the slow speed. We liked having more characters than ever, more stages, more music. You can appeal to both groups easily.