FAir is too slow and BAir will be beaten by MK's disjointedness, Dedede is just protected vertically by his lingering up and down aerials.
Obviously it matters that MK can't be chainthrown seeing as how it's D3's fastest and easiest way to rack up damage. ;/ FTilt alone won't win the matchup, MK can hover in his blind spot above it and properly spaced FAir will beat his UTilt. The only plus side for Dedede, besides being relatively safe from rising UAir combos, is his massive weight advantage and virtual immunity to being gimped.
Actually, air dodging is like sidestepping and is every bit as punishable by slight delays (or mistimes), low-lag attacks, or lingering hitboxes. ;[ Besides which, it offers the exact same advantage to every character so it would have no impact on Snake's tier placement. (Do air dodge startup and recovery times differ between characters like rolls/sidesteps?) His air game is mediocre at best, period. He can be challenged in the air because there's little risk of punishment, perhaps a weak front-end BAir but usually he's just air dodging. He has a hard time fighting "campier" characters with superior ground control because he lacks the ability to approach through the air. And who cares if he knocks you upward, he can't do anything to you up there except spam the mortar.
It's a heavily exploitable part of Snake's game which I believe will knock him down a peg in due time. In contrast, the only real weakness of MK or G&W, their weight, can't really be turned against them in combat. Maybe there's a metagaming argument here, if MK and G&W are otherwise the two best characters but Snake is one of the tougher matchups for either one...
Obviously it matters that MK can't be chainthrown seeing as how it's D3's fastest and easiest way to rack up damage. ;/ FTilt alone won't win the matchup, MK can hover in his blind spot above it and properly spaced FAir will beat his UTilt. The only plus side for Dedede, besides being relatively safe from rising UAir combos, is his massive weight advantage and virtual immunity to being gimped.
Actually, if you use air dodging correctly, it pretty much is a single technique trump card to aerial combat, and it's one of the main aspects as to why Brawl is so frustrating and campy for competitive players.
Actually, air dodging is like sidestepping and is every bit as punishable by slight delays (or mistimes), low-lag attacks, or lingering hitboxes. ;[ Besides which, it offers the exact same advantage to every character so it would have no impact on Snake's tier placement. (Do air dodge startup and recovery times differ between characters like rolls/sidesteps?) His air game is mediocre at best, period. He can be challenged in the air because there's little risk of punishment, perhaps a weak front-end BAir but usually he's just air dodging. He has a hard time fighting "campier" characters with superior ground control because he lacks the ability to approach through the air. And who cares if he knocks you upward, he can't do anything to you up there except spam the mortar.
It's a heavily exploitable part of Snake's game which I believe will knock him down a peg in due time. In contrast, the only real weakness of MK or G&W, their weight, can't really be turned against them in combat. Maybe there's a metagaming argument here, if MK and G&W are otherwise the two best characters but Snake is one of the tougher matchups for either one...
















