Pet Mod Super Smash Mods Melee (Final Slate!)

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Pokémon: Type: Null
Mod of Origin: Abnormal
Stats: 95/95/95/95/95/59 (534)
Type: Null
Abilities
: Battle Armor
Additional moves: Recover, Nasty Plot, Extreme Speed
Changed moves by type (listing damaging moves only):
Dark: Crush Claw, Double Hit, Frustration, Giga Impact, Last Resort, Rage
Electric: Tri-Attack
Fairy: Hidden Power, Return
Fighting: Facade
Fire: Extreme Speed
Flying: Razor Wind, Round
Ground: Tackle, Terrain Pulse
Psychic: Snore
Rock: Take Down
Steel: Double-Edge

Reasoning:
  • We don't have an Eviolite user yet
  • Null-type/???-type is also something we don't have yet
  • Blanket checks a lot of things due to good bulk, no weaknesses, and Eviolite
celesteela.gif

Pokémon: Celesteela
Mod of Origin: Clean Slate
Stats: 97/97/103/89/101/73 (560)
Type:
Steel.png

Abilities: Beast Boost / Force of Attraction
Force of Attraction: Drizzle clone for Gravity, Metal Powder makes Gravity last for 8 turns instead of 5. Gravity is now overwritten by other weather and vice versa.
Removed moves: Heavy Slam, Fire Blast, Flamethrower, Energy Ball, Giga Drain, Grass Knot, Mega Drain, Air Slash
Reasoning:
  • Gravity is an unexplored mechanic and can be used to build teams around
  • Gravity overriding weather means more ways to keep the (likely currently overbearing) sun and rain teams in check
  • Despite being from Clean Slate V1, Celesteela has decent stats
  • Celesteela loses most of its special moves and Heavy Slam, but still keeps Leech Seed for recovery and Iron Head for... possible Autotomize Beast Boost sweeps
latest

Pokémon: Scathach-Skadi
Mod of Origin: Crossover Chaos
Stats: 40/90/40/150/150/60 (530)
Type:
Ice.png
Ghost.png

Abilities: Snow Warning/Slush Rush/Snow Cloak
Moves: Ice Beam, Icicle Crash, Icicle Spear, Freeze Dry, Ice Shard, Blizzard, Hail, Sheer Cold, Aurora Veil, Aurora Beam, Powder Snow, Mist, Haze, Icy Wind, Shadow Ball, Shadow Sneak, Shadow Force, Ominous Wind, Phantom Force, Agility, Sing, Lucky Chant, Trick Room, Wonder Room, Magic Room
Signature Move: Primeval Rune (- BP | Psychic | 10 PP | -% Accuracy | Raises the user's Speed by 2 stages and its crit ratio by 1 stage. The user can choose to use this move on itself or an adjacent ally.)
Reasoning:
  • Hail abuser to pair with Vanilluxe & Mega Vanilluxe
  • Also can be a Hail & Veil setter and/or set Trick Room manually
  • Very high Special Attack and perfect accuracy Blizzard, but slow without Slush Rush+Hail or setting up, and absolutely no coverage, so she's balanced
  • We currently only have 2 Ghost-types
Custom Typings aren't allowed and currently neither are past gen subs.
 
serperior.gif

Pokémon: Serperior
Mod of Origin: Sylvemons
Stats: 75/75/95/75/95/113 (528)
Type:
Grass.png
Dragon.png

Abilities: Overgrow* (Contrary)
Additional moves: Draco Meteor, Dual Chop*, Seed Bomb* All-Terrain Blast*, Sonic Boom*, Shed Leaves*

Abilities
Overgrow: Bug moves have 1.5x power*

* Currently being discussed for a nerf in Sylvemons, so its very likely to change

Moves

Type: Grass
Category: Physical
BP: 80
Acc: 100
PP: 15/24
Effect: 50% chance to seed target

Type: Dragon
Category: Physical
BP: 50
Acc: 90%
PP: 24
Effect: Hits twice

Type: Normal
Category: Special
BP: 50
Acc: 100%
PP: 16
Effect: Type depends on terrain and power doubles.

Type: Normal
Category: Special
BP: --
Acc: 100%
PP: 32
Effect: Deals damage equal to user's Level. Sound based.

Type: Grass
Category: Other
BP: --
Acc: --%
PP: 16
Effect: Removes the user's Grass-type, resets negative stat changes, and cures the user of status

So Serperior keeps on Serperiing, using Leafstorm and now Draco Meteor with Contrary and having no other coverage worth mentioning. The added dragon typing seems more benefit than not, but removing one of grass' many weaknesses while adding 3 more in its place is not helping and any Ice Shard will spell trouble. Still, Draco is nice secondary STAB. You'll probably be relying on Serp's support movepool again, or All-Terrain Blast if you can get a useful terrain (which is most likely electric to hit steel and fairies neutrally) and a support move like Glare, Toxic or Leech Seed, or use Seed Bomb if you want to do more damage for a coin flip of seeding. Steel and Fairy types are troubling. Grass is easily 4x resisted, and all these weaknesses leave it open to a brutal assault. Escavalier is 3HKOed uninvested by Draco and Megahorn needs no help killing the snake in turn.

Scarfrade's Poison/Fairy typing feels custom made to double ream Serp.

Gladiaster shouldn't struggle much against it either.






zarude.gif

Pokémon: Hekrazor
Mod of Origin: Pokedex Redone V3
Stats: 110/120/110/55/100/105 (600)
Type:
Dark.png
Steel.png

Abilities: Leaf Guard
Additional moves: (Loses all grass moves from Zarude's normal pool except Leaf Blade, Jungle Healing and Power Whip), Night Slash, Leaf Blade, Iron Head, Bullet Punch, Knock Off, Sword Dance, Cross Chop, X-Scissor, Cross Poison, Air Slash, Drill Run, Sucker Punch
Abilities: Leaf Guard

Hekrazor combines the best aspects of Zarude with some okay aspects of being Bisharp. The result is a steel type with 110/110/100 defenses, which is pretty great because this mon's ability is kinda very ass. Its coverage pool is a lot better. Sword Dance, Bullet Punch, Sucker Punch, Knock Off and Drill Run or can go a long way at dealing with certain threats. In a sense, it's like a Bisharp who sacrificed access to a useful ability for better rounded stats, a little coverage, and Bullet Punch.

Grimace is pretty damn good answer if Hekrazor seems to be running away with the mod otherwise because V-Wave hurts although it doesn't kill. Mach Punch is scarier though, even vs Hek's higher defenses because it’s a contact move and 30% burn chance is detrimental to your sweep. In turn this thing needs to have Drill Run for a Grimace switchin as Close Combat, while stronger as neutral coverage, leaves your defenses in OHKO range for Fight priority.



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decidueye.gif

Pokémon: Sirfetch'd-Archer
Mod of Origin: Breeding Variants
Stats: 62/135/95/68/82/87
Type:
Fighting.png
Ghost.png

Abilities: Scrappy (Long Reach)
Additional moves: Sirfetch'd movepool +Skitter Smack, Spirit Shackle, Poltergeist, U-Turn, Roost

With the best STAB combo ever, made even more unresistable because Scrappy means even Plubia can't resist it, Sirfetch needs only STAB and maybe First Impression for some priority hijynx. Roost rounds it out with some roosty longevity and U-Turn gives it pivoting power of its own.

Item: Distress Glasses/Anguish Bandana
Mod of Origin: Sylvemons
Effect: Respectively, boosts Atk/SpAtk by 33% but prevents user from using same move twice in a row ala Torment.

Simple items that will no doubt find a useful place.
 
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Pokemon: Leif
Mod of Origin: Crossover Chaos
Type: Bug/Ice
Abilities: Ice Scales/Oblivious/Aftermath
Stats: 78/60/85/117/95/95 (Total: 530)
Custom Moves:
Ice Coffin
- Type: Ice
- Classification: Special
- Power: 100
- Accuracy: 90
- PP: 10 (max 16)
- Effect: No additional effect.

Turn Relay
- Type: Normal
- Classification: Status
- Accuracy: --
- PP: 40 (max 64)
- Effect: +1 priority. Can target the user and their allies. If targeting the user, switches out. If targeting an ally, acts as Instruct.
Other Moves: Bug Buzz, Silver Wind, Ice Beam, Blizzard, Icicle Crash, Icicle Spear, Ice Shard, Ice Punch, Freeze Dry, Shadow Ball, Hidden Power, Quiver Dance, Acupressure, Memento, Work Up, Barrier, Amnesia, Curse, Ice Ball, Haze, Mist, Safeguard, Light Screen, Reflect, Stockpile, Swallow, Spit Up, Confide, Baton Pass, Ally Switch
Overview: It has come to my attention over the course of this submitting slate that we could use Ice types and a special Bug type. Look no further than Leif. Leif acts as a dedicated Quiver Dance sweeper, with access to a few notable options that help him, such as Hidden Power for coverage. His access to Ice Scales to reduce the damage taken from special attacks is good to help him set up his QDs against various Special mons in the metagame, including Beheeyem (Psyshock is also reduced in damage from Ice Scales, as it is a Special move). When he's ready to go on the offensive, Leif can use the strong, reliable Ice STAB of Ice Coffin or go with Freeze Dry to hurt Water types. He can also pack Bug Buzz, Shadow Ball, and Hidden Power Ground or Fire to help him edge his way through other mons in the meta. If you want, you can also run Screens with Turn Relay, possibly with Oblivious to protect against Taunt mons (though Ice Scales is likely still better). Bottom line, Leif will be able to pull his weight.
 
Lets get some of the unrepped mods and underrepped types in.

Gengar (Megamax)
Silicyon (Gen X)
Foreleap (Redone V3)
Drapion (Double Trouble)
Ninjoth (Roulettemons)
Mamoswine (Nerfmons)

Augmented Lens (Item Factory)
 
Leif (Crossover Chaos)
Drapion (Double Trouble)
Mamoswine (Nerfmons)
Pannacota Fugo (CCEX)
Gengar (Megamax)
Serpaint (Restrictions)
 
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Gengar (Megamax, SV)
Mamoswine (Nerfmons)
Silicyon (Generation X)
Galapagon (Mega Revolution)
Folliclawe (Restrictions)

Augmented Lens (Item Factory)
 
Falinks (OptiMons)
Alcremie (Double Trouble)
Scathach-Skadi (Crossover Chaos)
Rapidash-Galar (ViAbilities)
Foreleap (The Pokedex Redone)
Galapagon (Mega Revolution)

Anguish Bandana (Sylvemons)
 
Mamoswine from Nerfmons (SV)
Leif from Crossover Chaos
Type: Null from AbNormal
Delibird from Megas for All
Alcremie from Double Trouble
Silicyon from Generation X
 
:alcremie: Alcremie (Double Trouble)
:drapion: Drapion (Double Trouble)
:rapidash-galar:Rapidash (ViAbilities)
:mamoswine: Mamoswine (Nerfmons)
:falinks: Falinks (Optimons)
kord.png
Kord (FE Alpha)
 
Folliclawe (Restrictions) [SV]
Pannacotta Fugo (CCEX) [SV]
Kord (FE Alpha)
Mamoswine (Nerfmons)
Falinks (Optimons)
Leif (CC)
 
Votes are now closed! Please wait until we finish tallying the votes, winners will be announced soon
 
MAMOSWINE HOGS THE LIMELIGHT!

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Mamoswine (Nerfmons)
Ice.png
Ground.png

70 / 110 / 60 / 100 / 60 / 70
Oblivious / Snow Cloak / Sheer Force



GENGAR GASLIGHTS THE COMPETITION!

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Gengar (Megamax)
Ghost.png
Poison.png

60 / 65 / 60 / 130 / 75 / 110
Cursed Body


Mega Gengar X
Ghost.png
Psychic.png

60 / 145 / 90 / 100 / 90 / 115
Psycho Zone



DRAPION IS A DESERT CHERRY!

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Drapion (Double Trouble)
Poison.png
Dark.png

70 / 105 / 115 / 65 / 90 / 95
Sniper / Battle Armor / Tough Claws



ALCREMIE PROVIDES THE SECOND SERVING!

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Alcremie (Double Trouble)
Fairy.png

70 / 60 / 90 / 125 / 120 / 40
Natural Cure / Sweet Veil / Aroma Veil



FALINKS IS ON THE MARCH!

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Falinks (OptiMons)
fighting.gif
ground.gif

95 / 110 / 110 / 70 / 60 / 95
Skill Link / Defiant / Technician



RAPIDASH HORNS IN ON THE FIGHT!

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Galarian Rapidash (ViAbilities)
Psychic.png
Fairy.png

75 / 110 / 75 / 75 / 80 / 110
Run Away / Pastel Veil / Anticipation


As for items, our winner is Augumented Lens, which make the holder's non-OHKO Physical and Special moves never miss but use twice as much PP, while also announcing itself on switch-in.





So, what's up next? Firstly, we should discuss the winners as usual. Once this slate's pokémon are coded, we should enter a playtesting state, with some tournaments and overall matches, to see what's too powerful and what needs to be added to the metagame.
 
Last time we do T H O U G H T S for awhile. Let's kick it.

:mamoswine: This Pokemon seems awkward. On one hand it seems to absolutely demolish fat because it's so hard to switch into easily. (For reference Nidoking has 85 SpA to Mamo's 100). Unfortunately for Mamo it somehow has worse defensive utility, as 70 / 60 / 60 bulk is god awful, and it has weaknesses to basically every viable Pokémon in the tier, leaving it only be able to swap into Electric attacks. 70 Speed isn't scary for offense either, but we move. But as I said, if this Pokémon DOES creep you, you are on death's door, as only the most dedicated of special walls can stomach onslaughts from it. B- ranking for me if I had to.

:gengar: I have openly opposed to the existence of this Pokémon in the past and I will say it again, be absolutely prepped for this Pokémon, or you will lose. 110 speed is in the upper echelons of our speed tiers, and hitting those speeds while packing 130 SpA is not exactly friendly thoughts. I'm expecting Specs, NP 3A, Scarf, SubWisp, SubPlot and other crazy shit Gengar can and will pull out of it's ass to dominate in this meta. Wouldn't be surprised if it needs to be addressed later on, similar to its many appearances in UU this generation.

:gengar-gmax: I don't think this mon is as wonky as it's base, mostly because it can't pick and choose what it wants to beat with various sets. That being said, Gengar-Mega is a very frightening Pokemon. Its even faster than Gengar, and has strong dual STABs between Poltergeist and Double Edge, with both Close Combat and EQ serving as wonderful coverage options. It can skip coverage for priority, but not being able to harm darks seems bleh. Honestly the scariest thing is that this mon basically screws over the only real "check" to Gengar in Plubia.

:drapion: Drapion is a cool guy. 95 Speed is solid in this meta game, and brings with it a powerful bulky set up sweeper with Coil sets or just a straight no bars CB Breaker thanks to access to Tough Claws boosted dual STAB and First Impression. Dark types are scarce in this metagame, and one that can nail Fairies are non existent, so it adds a neat layer of role compression. Don't slap it on your team and expect yourself to be Gengar counterplay, so y'all be safe though.

252 SpA Choice Specs Gengar Sludge Wave vs. 0 HP / 0 SpD Drapion: 127-150 (45.1 - 53.3%) -- guaranteed 2HKO after Stealth Rock

:alcremie: CLERIC!!!! WOOOHOOOO
Anyways, balance, and even stall can have a chance at relevance thanks to the existence of a Wish passer, sustaining our tanks that yet lack and boosting the efficiency of wallbreakers. It can do typical Fairy things, and Natural Cure means it can act as a Status sponge if needed be. Calm Mind is also technically available, as I think we currently lack a bulky CM mon. Def needs assistance to handle Copperajah though.


:falinks: Nice set up sweeper for veil teams (honestly a strong set up sweeper in general). Swords Dance serves as a strong balance breaker and can even fit on Webs builds. No Retreat is a menace for offense and Band low-key slaps (very low-key). Defensive counterplay exists in universal hard counter Altaria, with different varying checks depending on what coverage it packs. 95 Speed is fast but not THAT fast, and therefore even boosted sets can be revenged if needed be by plenty of good scarfers.

:rapidash-galar: Good pivot. Choice Scarf, SD, HDB and Band all look like viable sets it can run to get the jump on most threats in the meta. Access to U-Turn means this horsey will always have then option of vetting out of a tight pinch when needed. Swords Dance + Anticipation is also a pretty scary thought, but we do have a fair bit of priority and fat walls that can check it. It's kinda like the reverse Mamoswine (but better in the worse matchup), as it can't 6-0 fat by itself, but serves as an amazing anti offense option.

Augmented Lens is the worst item we have ever added lol. Ig people wanted Item Factory rep, but was there no better alternative??? Should have voted Anguish Bandana that shit was cool.
 
Alright, thanks to the offorts of our coders, the metagame is now fully coded over at DragonHeaven! We can already begin playtests as well as make futue plans for Tours.

In the meantime, I think it would be really neat if people in this thread could provide sample sets. It would help people to get into the metagame as well as just give a general idea of where each mon is headed viability-wise
 
didn't get my notifs for the thread woooooooooooooooooo

Nerfmons Universe
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Megamax Universe
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Double Trouble Universe
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or
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(I couldn't pick between these two since they both fit really nicely; The former is Tate & Liza's Badge, the latter is the Play! Pokemon logo, which is related to VGC)
Clean Slate 2 Universe
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(forgot to do it earlier when we ruled that spinoffs get their own symbol
 
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miltank.gif

Code:
Miltank @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Slam-AbNormal
- Seismic Toss
- Toxic
- Milk Drink-AbNormal
Thanks to Sap Sipper, AbNormal Miltank only has three weaknesses (Water, Ice, Steel) while being immune to three types (Dragon, Electric, Grass) and resistant to four (Bug, Dark, Fighting, Rock). AbNormal Body Slam is Ground-type and has a high paralysis chance, meaning its super-effective coverage is a perfect complement to the effect. However, if no Sap Sipper boosts are in play, Seismic Toss usually deals more consistent damage. Speaking of which, Toxic is there for Torgeist if nothing else. And Milk Drink, of course, is the crux of Miltank's defensive potential.

copperajah.gif

Code:
Copperajah-Forge @ Macho Brace-Sylvemons
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 SpD
Brave Nature
- Heat Crash / Flare Blitz
- Heavy Slam / Toxic
- Power Whip
- Stealth Rock / Spikes
Bulky offensive hazard setter. Comparable to Heatran, but instead of packing Taunt, it's meant to be slow and has arguably better coverage in Power Whip. (Plus, Spikes is an option.)

86e.png

Code:
Red Riot @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Body Press
- Red Gauntlet
- Facade
- Bulk Up
Flagship set for the anime boy. Guts does, in fact, boost Body Press, and neutral base 135 is equivalent to Nature-boosted base 118.5. That, alongside Red Gauntlet and Facade (the former being a high-power answer to Aurora Veil), still makes for perfect coverage. Bulk Up completes the set as a means of evenly boosting all of his attacks while enhancing his physical fortitude.

mamoswine.gif

Code:
Mamoswine @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk|SpA / 252 Spe
Adamant|Modest Nature
- Earthquake|Earth Power
- Icicle Crash|Ice Beam
- Iron Head|Focus Blast
- Agility
Offensive Agility. Plain and simple.
 
Sets and thoughts:
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Altaria-Unova-Mega @ Altarianite
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Roost
- Flamethrower
- Toxic

This has been quite good, possibly even dumb in the matches I've played. I can see the defenses being very flexible, as you can still wall threats on on your uninvested side, and could probably afford to mix the EVs around. I could even see running max SpA and three attacks. Almost no drawback to using this thing, unless you have a big problem with Copperajah-Forge, who you have no options against.
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Altaria-Unova @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Sludge Wave
- Fire Spin
- Roost
- Perish Song

This pokemon is the best way to have a switch into Floraflare. I'm not saying Perish Song is the only set, I just wanted to share this one with you. It could also run something similar to the Mega, just with a lot less attack power.

:ss/beheeyem:
Beheeyem @ Macho Brace
Ability: Time Warp
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Psychic
- Meteor Shower / Thunderbolt
- Shadow Ball

Beheeyem @ Macho Brace
Ability: Time Warp
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Meteor Shower
- Nasty Plot
- Teleport / Thunderbolt / Shadow Ball

Beheeyem @ Light Clay
Ability: Time Warp
EVs: 252 HP / 200 Def / 56 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Light Screen
- Reflect
- Teleport
- Destiny Bond

Beheeyem @ Weakness Policy
Ability: Time Warp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Recover
- Stored Power
- Thunderbolt

Honestly, is there a wrong way to run this thing? (hint: the fourth set is the answer) In all seriousness, this seems very unhealthy for the tier by just auto-negating every hard-earned Speed setup, limiting Choice Scarf or general fast-and-frail attacker just by existing and switching in. Sure, it's not broken if you bring balance, but it's really limiting. It also just has insane options such as Meteor Shower (which is SE vs. 2/3 Dark types and 2 shots the other), Hidden Power, and the very fair Destiny Bond. The fact that it spams a STAB pivoting move is very annoying as well. Finally it has Macho Brace, giving it a recoil-free Life Orb boost and making it underspeed everything else not using the same item.

:ss/unown-m:
Unown @ Life Orb
Ability: Magic Guard
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- First Impression
- Knock Off
- U-turn
- Rapid Spin

Like G-Luke said, this is the set. Iirc it outspeeds Water Vellumental so you can U-turn out on it safely, but Max HP or max Spe probably have their uses. A lot of the fast pokemon resist bug, but Beheeyem and Floraflare are always nice to keep in check. More importantly, it provides a spinner that can kill Ghosts.

Unown-M @ Assault Vest
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Rapid Spin
- First Impression

This has been pretty nice for me as well, checking special threats like Gengar and Beheeyem more reliably and caring less about taking a hit on switch-in. It still accomplishes OHKOing all the ghosts, spinning, and U-turning for momentum so it's worth consideration over the more offensive variant. Mamoswine is a great partner offensively and Altaria-Unova is a great partner defensively.

Water Vellumental @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Wash Away / Flip Turn
- Roost
- Scald
- Dragon Tail

Notable hazard removal #2 and pretty easy to fit on a team regardless. Investing in either defense seems to be good depending on the team. Wash Away boosts your SpA which is nice, just watch out for it being absorbed by Cradon. Scald / Dragon Tail is a really solid utility STAB combo.

:ss/garbodor:
Garbodor-Mega @ Garbodorite
Ability: Aftermath
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Body Press
- Knock Off
- Spikes
- Sludge Bomb

The third good hazard remover, just switching in removes hazards and gives boosts to both defenses upon doing so. Body Press combos well with this ability. It actually punishes hazards which is interesting, although it does get worn down pretty quickly, the role compression it provides is great.

:sm/meloetta-pirouette:
Meloetta-Pirouette @ Relic Charm
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Return
- Knock Off
- U-turn

Very consistent on account of having the highest non-scarf Speed tier, good STAB power, and good utility coverage.

:sm/phione:
Phione @ Weather Warriors Crystal
Ability: Unburden
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Surf
- Moonblast
- Ice Beam

Phione is not a force in the metagame, but just for fun here it is. Gets +1 SpA, doubled Speed, and Rain from one turn of setup. Cradon, Scarf Gengar, and most ubiquitously Beheeyem put a stop to its fun. The bulk lets it live the latter's Macho Brace Thunderbolt most of the time. A one-off sweeper like this just isn't good with Beheeyem around. Otherwise it could be a pretty scary cleaner.

Phione @ Power Herb
Ability: Magician
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Moonblast
- Cleansing Light
- U-turn

Alternately you can use it as a defensive pivot; it's not the most reliable because its bulk is so-so and it lacks Leftovers, but it does a good job of slow U-turning, and Cleansing Light is fun if it works out.

I could go on but that's enough for now.
 
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After a long hiatus, Submissions for Super Smash Mods Melee are open once again! We have gathered enough metagame information to have a solid idea of where each Pokémon lands, and we are more or less approaching the final metagame. A preliminary VR will be under work shortly. We currently have roughly 43 Pokémon (Disregarding those who are not very useful without their respective Megas), and I ideally want the mod to at most end on the low 60's

In other words, we should still have a grand total of 4 slates to go. This means more or less 4 whole weeks of activity being back in the thread! Once those are done, we will devote the thread more into metagame resources, such as a proper VR, Sample Set, Mon Analysis and whatnot.





For now, though, you may submit as usual!
 
:ss/blastoise-mega:

New Pokémon Name: Galapagon
Mod of Origin: Mega Revolution
Stats: 89 / 93 / 110 / 100 / 120 / 68 (580)
Typing:
water.gif
rock.gif

Abilities: Torrent / Mega Launcher
Movepool Additions: Stealth Rock, Ancient Power, Rollout, Stone Edge, Mud Shot, Meteor Beam, Sandstorm

A strong set up sweeper, Galapagon helps alleviate the somewhat mediocre Hyper Offense structure that Smash has to offer. Shell Smash can run Focus Sash, White Herb or if you are ballsy Power Herb Meteor Beam, varying how this Pokemon can play. It can also be a funny lead in the realm of Spikes Smash Cloyster sometimes serves on HO builds.

:ss/polteageist:
Pokémon: Longcha (Long "Chinese for Dragon" + Chá "Chinese for Tea")
Mod of Origin: Regional Evolution
New Typing:
Dragon.png
Steel.png

New Abilities: Intimidate | Heatproof
New Stats: 70 HP / 85 Atk / 95 Def / 84 SpA / 134 SpD / 50 Spe [BST: 508]
New Moves: Same as Johtonian Sinistea* + Hyper Beam, Dragon Dance, Iron Head, Flash Cannon, Metal Sound, Magnet Rise, Dragon Rush, Outrage, Steel Roller, Magnet Bomb, Mirror Shot, Hurricane, Twister, Hydro Pump, Thunder

Bulky Steel type (with semi reliable recovery) coming through! Longcha provides a check to Ares and the dreaded Mr Alien, while being a general SpD tank.

Removed Moves: Shadow Ball, Poltergeist, Foul Play, Dark Pulse, Hex, Phantom Force, Dark Pulse, Astonish, Shell Smash, Strength Sap
[Loses 10]
New Moves: Dragon Pulse, Draco Meteor, Scald, Dragon Breath, Synthesis, Grass Knot, Dragon Breath, Breaking Swipe, Mystical Fire, Healing Wish, Mist, Wish [Gains 11]

Pokemon: Mastodent
Mod Of Origin: Break This Team
Typing:
Ground.png
Steel.png

Ability: Hustle / Klutz
Stats: 95 / 115 / 110 / 60 / 80 / 55 [BST: 515]
Moves: Ancient Power, Avalanche, Bite, Block, Body Press, Body Slam, Bulldoze, Counter, Crunch, Defense Curl, Dig, Drill Run, Earth Power, Earthquake, Endeavor, Endure, Fissure, Flash Cannon, Gravity, Growl, Headbutt, Heavy Slam, High Horsepower, Hone Claws, Horn Attack, Horn Drill, Ice Shard, Iron Defense, Iron Head, Iron Tail, Knock Off, Mud-Slap, Roar, Rock Slide, Rock Smash, Rock Tomb, Rollout, Sandstorm, Stealth Rock, Steel Beam, Stomping Tantrum, Strength, Superpower, Switcheroo, Tackle, Take Down

An hard-hitting Hustle breaker that can make good use of Hone Claws or Gravity to get around the accuracy drop. Also has Klutz + Switcheroo shenanigans. Provides the tier with another potential check to Beheeyem by virtue of resisting most of its attacks and KOing (most of the time) in turn. Also a Ground type that actually beats Mega Altaria-Unova is something treasured by many.


pangoro.gif

Pokemon Name: Pangoro
Mod of Origin: Perfect Galar
Typing:
Fighting.png
Dark.png

Stat Changes: 95 / 136 (+12) / 98 (+20) / 54 (-15) / 86 (+15) / 68 (+10)
Movepool Changes: +Mach Punch, +Sucker Punch, +Sky Uppercut
*Sky Uppercut - 95% accuracy, super-effective against Flying-type Pokemon, can hit Pokemon during semi-invulnerable turns of Fly and Bounce.

THe people have been craving a Dark type. And not just any Dark type - one that ain't some tank. Thus Pangoro was born. A Swords Dance Wallbreaker with access to useful priority options and actual switch in opportunities thanks to its bulk not being a wet noodle.
 
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:ss/crawdaunt:
Pokemon: Crawdaunt
Pet Mod of Origin: ViAbilities
Stats: 63 / 120 / 85 / 90 / 55 / 55 (468)
Type: Water/Dark
Abilities: Hyper Cutter-ViAbilities / Shell Armor-ViAbilities (H: Adaptability)
Crawdaunt's Movepool
Hyper Cutter - Using a contact move traps the target for 3 turns.
Shell Armor - If the user has no status conditions, both Physical and Special damage are calculated with the user's Defense. Using Shell Smash will change the user's Ability to Weak Armor.
Reasoning: I decided to post a ViAbilities mon and I thought about which one and chose Crawdaunt because.

:ss/sunkern:
Pokemon: Sanddern
Pet Mod of Origin: DLCmons
Stats: 90 / 100 / 80 / 66 / 80 / 96 (512)
Type: Ground Water
Abilities: Sand Veil / Dry Skin (H: Sifting)
Sunkern's Movepool plus Tackle, Sand Attack, Dig, Bubble, Sand Tomb, Lunge, Dive, Rain Dance, Earthquake, Sandstorm, Scald, Explosion, Gyro Ball, Bulldoze, Surf, Waterfall, Water Pulse, Aqua Ring, Rapid Spin, Spike, Brine, Ancient Power, Aqua Jet, Recover, Iron Defense, Camouflage, Reversal, First Impression, Heal Bell, Block, Stealth Rock, Iron Head, Liquidation, Thousand Arrows, Hyper Beam, Torment, Giga Impact, U-Turn, Icy Wind, & Knock Off but also minus Curse, Double-Edge, Earth Power, Encore, Energy Ball, Giga Drain, Grass Knot, Leech Seed, Light Screen, Morning Sun, Seed Bomb, Sludge Bomb, Solar Beam, Swords Dance, Synthesis, Absorb, After You, Bide, Bullet Seed, Captivate, Cut, Endure, Flash, Grass Whistle, Grassy Terrain, Growth, Helping Hand, Ingrain, Mega Drain, Mimic, Natural Gift, Nature Power, Razor Leaf, Round, Safeguard, Secret Power, Snore, Sunny Day, Swagger, Sweet Scent, Uproar, & Worry Seed
When using the move dig or dive, the user may choose to switch instead of attacking on the second turn.
Reasoning: I may be biased but I love sunkern so in DLCmons when we did the regional variant slate I had to post a regional sunkern. I just love this little guy.

:ss/cacturne:
Pokemon: Mega Cacturne
Pet Mod of Origin: Megas For All v7
Stats: 70 / 115 / 115 / 115 / 105 / 55 (575)
Type: Grass/Dark
Ability: Coup de Grass
Cacturne's Movepool + Assurance, Knock Off, Strength Sap
This Pokémon moves first in its priority bracket when its target has 1/2 or less of its maximum HP, rounded down. Does not affect moves that have multiple targets.
Reasoning: I like this pokemon and its ability. I think it is a good mega from a pokemon with a bad competitive background.

:ss/ampharos-mega:
Pokemon: Ramjestic
Pet Mod of Origin: Mega Revolution
Stats: 95 / 95 / 100 / 125 / 90 / 45 (550)
Type: Electric/Fairy
Abilities: Fluffy (H: Mold Breaker)
Ampharos's Movepool + Dazzling Gleam, Misty Explosion, Misty Terrain, Play Rough, Draining Kiss, Disarming Voice, Power Gem, Calm Mind, Moonblast
Reasoning: This was the only pokemon that wasn't really picked on as much and isn't too similar to others in the metagame like Sharpxine is, and also I like it :/

I've decided to redo my subs because they seem to not fit into this metagame as I previously thought.
 
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