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Super Spriting/Trainer Card/other art nonsense thread

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I have some sprites. Getting to mtr12 and Medicham.
Steelix+Heatran

Steelix+Heatran will surely look weird.
Steelan.png
Good, TVboy?

Sprite #4 for me (ever):
AngelGardevoir-1.png
 
Whoa, loving the Heatlix & the Gardevoir-Pidgeot?-Shedninja Fusion. Correct me if I'm wrong on the Latter.

Also, people often want to see scratches. So I had an Idea. I give small parameters on the Scratch (Type, shape, size Etc) and using Artistic Language, you Sctratch. Simple, and fun :)

So, for todays challenge, Aromite:
Grass
Size: Small
Fly Shape, Smaller Wings and Eyes.
Feel Free to Ignore, but give it a shot :)
 
@Slotted: Good for first try, next look out for the shading and outline.
@bigben: First one: good, keep an eye on outlines. and Gyara's mouth doesn't
fit well.
Second: That extra outline doesn't look well, and like I said, look out for the outline.

Thanks for the advice. Ahh.. here is my new one i tried to stay clear of the outlines i think i did okay on that :) Comments please.
m1_3xgvmy8lt.jpg
 
Ok, long time i didn't do anything so instead of spriting I've trying to do Sceptile(my favorite pokemon) in MSpaint:
ssss.png

So far its that. Comments?

Also last sprite made before my art thread closed :
Garflymence.png
 
Hybrid, how are you so good with MS Paint? My hands are all shaky so i cant even draw a good balloon. That sceptile is amazing, i hope you finish it soon =)
 
Hybrid, how are you so good with MS Paint? My hands are all shaky so i cant even draw a good balloon. That sceptile is amazing, i hope you finish it soon =)
Lol a great artist/friend of my mine is giving me some lessons( we started last week). I might finish it by Sunday or something...Its a;so great when you know how to utilize all of MSpaint's tools especially the Curve tool.
 
I have some sprites. Getting to mtr12 and Medicham.


Steelan.png
Good, TVboy?

The tail has major shading issues and the legs look weird with the dual tone thing going on. The shades on the rock things need to curve more. Generally, for shading spikes or cones, the shade should run parallel to the length of the spike, not perpindicular to it.

I encourage you to try to finish this one by looking at the shading on things like Onix/Steelix's bodies and Rapidash/Nidoking's horn and using those as references.
 
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