Alright we're doing this in 2 waves for ease of access (dev wise):
They are in.
Buffs:
Notater517: Last Minute Lag: User no longer recharges if the opponent is killed. | Toxic Spikes -> Toxic Spikes/Recover
INStruct: Soda Break -> Fake Out. | Heavy Duty Boots -> Soda Pop | Z-Move: Satanic Panic: User and the opponent's active pokemon switch sides, both get forced out afterwards.
Kipkluif: Kip Up: Now endures, among what it already does
LittEleven: /nexthunt: now gives +2 to the receiving pokemon
Hydro: Alolachu stats | Hydrostatics: 75 bp. Water type with Electric effectiveness added
Emeri: Draco Voice -> Drake Skin: Dragon type aerilate
Jho: Venomize: now a poison type aerilate
Cake: Ingrain -> Life Dew
Yuki: too much to list, but tl;dr a lot of movesets got a lot of buffs
Nerfs:
Aelita: Rest, Sleep talk -> Leech Seed, Protect
KingSwordYT: Bamboo Kingdom: Pokemon using physical moves against this Pokemon now lose 1/16 of their maximum HP.
Andrew: new moveset: Moongeist Beam, Trick, Pollen Puff, Whammer Jammer
Now that I finally finished playing enough games with all the updated sets, I can finally comment on them one at a time.
Notater517: The two changes made to Notater give it some much needed consistency that it had been lacking for a while. Recover now being the preffered set, it's now much harder to propperly revenge kill and wear down, definetly a solid improvement overall.
INStruct: While Soda Break was conceptually powerful it had the unfortunate drawback of having very little impact overall. Not always was it possible to mark a bunch of targets at once, and even if it managed to capitalize on it and halve the enemy team's health pool, it often wouldn't matter, as the overall lack of strong priority moves made that job difficult. With its new Z move, INStruct is more impactful than ever, albeit easier to counteract. I sort of feel like it's lost a bit of its identity, but that's just me.
LittEleven: Wasn't aware that Litt required a buff, but it certainly got one, boy howdy did it get one. Now, Litt's 50/50s are more deadly than ever, making a pokemon either lose a crucial item, straight up die, or giving a mon +2 on its highest stat, which mpre often than not, equals a sweep. Still fairly frail but having the third strongest priority move in the metagame helps.
Hydro: Speaking of priority, here's the second strongest priority user with a very helpful set of buffs. Hydro is more capable than ever to sweep, being able to kill high priority targets even at +0, as well as straight up beating stronger priority users which it would normally die to such as Seso.
Kipkluiff: Now with the ability to stop most, if not all Physical sweepers, Kip can actually run its game, limited as it may still be. Its dangerous disposition makes it an ideal predator that on a good day, can even take down unsurmountable challengers like Blaz, Seso, Buffy and Jett, if played correctly.
Emeri and Jho: The power up to 180 bp on each of their respective Boombursts would have impacted them in the same way if it wasn't for how Poison and Dragon differ in how valuable their damage is. Emeri is much stronger, Jho is a little stronger. Emeri's problem was stopping power, Jho's was coverage AND stopping power.
Cake: A welcome change but Cake plays basically the same :/
Yuki: New moves for old forms make you less likely to wind up rolling a dud when looking for something specific. Having the ability to actually sweep now thanks to a free Agility doesn't hurt either. Great changes overall while still relying on RNG to provide maximum returns.
KingSwordYT: Things are basically the same for ol King, just as effective as ever if a bit less punishing to run into with a physical attack. Still by far the best Anti Ghost tank in the game.
Andrew: Very impactful nerf, if a little hard to notice at first, Can get Pp stalled easier, no fairy and fighting coverage. Predictions are less rewarding all around and that's just perfect. The mighty have fallen, albeit not too far, it is still by far one of the best Sweepers out there.