First time trying to make a VR post myself, WCAP gave me a lot of exp and understanding and I feel pretty comfortable in my understanding and have the ability to back my opinions one way or another right now. Apologies if it's wordy is my first time making such a post
Rises
A - S/S- I've always thought Rev was pretty damn slept on and WCAP has just gone to show how absurd his strengths are. He was a mon I was very actively keeping in mind throughout all of my wcap prep, and still managed to end our run getting 6-0d by him, admittedly due to a pretty bad 1 turn blunder, but the fact it only took getting 1 turn wrong so early into the game is also pretty telling of how powerful a wincon he is. On top of this I think his utility is pretty unexplored. Shadow Claw sets can swap it out for Knock Off on hazard teams, he easily blocks and can comfortably sit on 2/3 of the primary spinners of the tier, and can para and even if not used commonly even burn like crazy.
A+ -> S/S- All the popular sets on this thing are a real pain in the current meta. A lot of what CAP has introduced, and as such phased out, has come to benefit zama a lot. Stacking ghost types is not a common strategy which has phased Pech and Pult out of meta a lot more in comparison to OU, and Ghold and Kitsunoh (after it's first time in) can't switch into a crunch even from IPress, and Rev isn't able to do anything to IPress roar. On top of this there is just no reliable switch in to it's all out attacker sets, and it's a guessing game any time it comes in that can very easily lead to early kills, or at the very least big progress.
A -> A+ Not much to add on from other posts above, just a powerful mon that was probably dropped a little too far initially.
A- -> A Fantastic defensive profile atm and absurd utility. SD 2A seems to be the most popular set running around that, from what I have seen, but also imo probably the weakest. SD Water move/Toxic is an almost guaranteed progress maker whenever it's able to touch the field, only really falling short to Mollux & opposing Snael, who can only touch is back if it is a SD2A set. Utility sets however I think is where it's main strengths lie. Water move + Toxic even without boosting from SD is pretty tough to switch into, surprisingly a solid spinner despite it's rock weakness due to most ghost types not really being able to take it, or at least not wanting to stay in on a toxic, in a 1v1, and also can be pretty strong on balance/lighter offense teams wanting rocks but not full stack due to how absurdly well it's defensive profile ends up matching it into spinners. Also is a fantastic slow pivot mon, despite sharing the bulky water slow pivot niche with Alomomola, has a lower speed that can help in the Snael v Mola mu (and I'm sure others that aren't coming to mind currently), and isn't stuck using a water type pivot move into 2 top tier water absorbing mons. Could see Snael pretty easily being an A+ tier, I found it very difficult not to add it to basically any given team when I was building throughout WCAP, but I will give it some time, think it's in a really good spot and wouldn't be surprised if it's the next mon to blow up the way Rev did.
B -> A- I've been praising Shox since release but have never actually writter a VR post before so here it finally is. Insane fat guy who should be a cornerstone in basically any fat build ever. Maybe the single most reliable mon at hitting knock offs that'll actually do something to the opponent, and not just hit their knock absorber, with boltbeam shutting down the poison healing duo. Even just the threat of glare is enough to force switches out of a majority of the majority of attacking mons that get played, on top of a slow, meaty volt switch make shox a very annoying mon that will just slowly but surely whittle down an entire team in different ways.
B -> B+ Don't have a lot to say on this one because I was honestly just surprised to see it as low as it was. Is a staple to a majority of HO builds, and is especially almost a necessity on screen offense teams. I think AV has a lot of potential atm, I sadly couldn't find the right build to bring it out in WCAP but I realised how much potential it had in testing and is something I will try to show off in time. Not the best played game by opp by any means but example of hatt going demon mode cause I don't have too much to say/show for it right now, will hopefully have more solid reasonings next vr post.
https://replay.pokemonshowdown.com/smogtours-gen9cap-895089
B- -> B+ It's weird to notice Heatran's strengths become so obvious
after the Ramnarok launch, but I guess Rev stole a lot of Heatran's spotlight in my mind then, and I guess Hemo ditching tera blast ground has helped quite a bit. I believe he's pretty insane on offense structures right now, with magma storm being so difficult to switch in on, and earth power cleaning up half of the things that can actually switch in on it, leading him to being probably the most offensively threatening rocker in the tier. Defensive profile allows you to sit on Hemo, Mollux, Moth, and Ram which can otherwise normally roll an unsuspecting offense team. Definitely another one I'm gonna be experimenting with more and will report back on, but I feel a lot more confident in saying what I have than with Hatt
C -> B+ Crazy good mon on a handful of HO structures, and a really nice way to check Hemo while keeping consistent offensive pressure up. Could probably end up being quite a bit higher but I need to see more of it, it feels like it's only recently hit a big stride in popularity. I do personally really like it on sun, and think it hitting argh for the tera ghost polt 2hko on setup spam teams is kinda insane though
C -> B One of the scariest mons in the tier without a doubt, but requires so much support to really get going, and is also plagued by Rev being Rev, on top of being a tera hog. Could maybe see B+, but Rev and Zama run the tier a little too hard right now for him to be in the A's
UR -> B- I remember on last slate thinking it was crazy seeing Nav UR but I felt like too much of a noob to know if my gut was right, but most people seemed to agree. Crazy wallbreaking potential with guts wave crash, and I like how well it's defensive profile deals with Hemo & Cresc, who normally troubles offense so much, even if Cresc is not at all running around at all like it used to. Tera Normal is undoubtably the most popular route but I personally think tera ghost psyfangs is amazing to tech Rev/Argh/Zama and help the glass cannon squeeze in an extra few hits.
UR -> C Still working on figuring this one out but was a mon I was pleased with when building and testing with in wcap, choked pretty bad in practice but there is unearthed potential there for sure and C is pretty fitting for now.
Falls
S -> A+ Maybe it's more attributable to a lack of usage in recent, but I've only seen Gliscor dipping in recent times, and I think a smaller usage is more emblematic of that. SD Gliscor is foremost another victim of the rise of Rev, not being able to connect facades and only being able to hit weak knocks while taking Polt poorly, with tera only making it worse. Additionally a lot more offense running around is pressuring and breaking it down in ways that the previously slower meta was just falling short of. Still undoubtably very good, just not a super top dog at the current moment.
A- -> B+ He's a bit of a fraud sadly. STABs are poor offensively into CAP meta, and his ability as an emergency wincon if everything else goes wrong and you can manage to get the last turns right is stifled heavily by the rivalling prio spam of the tier. I think the best way to run him in current meta is as a tera fairy blaster, but that greatly limits the number of teams he can realistically be slotted on, to his detriment
B -> B- Tried to give Skarm a shot again recently and it was just falling so short in everything I tried to accomplish with it. Ipress gets completely outpaced by Zamazenta, Brave Bird, despite flying type being pretty powerful right now, hits like a wet noodle and there are just far better mons to put hazards up with, and can't even take resisted or otherwise weak neutral special hits without needing to instantly heal them off. Not quite relegated to the depths of C tier but does not at all hold up to it's contemperaries in B imo
Some other rises and drops I kinda agree with what other people are saying but also dont have a strong personal view/experience for
Rises

Drops
