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Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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As long as Pex and Slowking Galar dont get Scald we should see this as an absolute win my brothers and sisters in Christ.

I for one yearn for Scald Dondozo and Toxic Blissey.

If gamefreak gives dondozo scald, dondozo might be teetering on being broken on that point, since breaking through a dondozo with burn feels nigh impossible for most physical attackers, scald dondozo is the one thing I hope gamefreak doesn't do, as its also obnoxious and feels downright unbalanced to give one of the most massively bulky physical walls ever access to burn. Really hope dondozo doesn't get scald as that shit was annoying enough on pex
 
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If gamefreak gives dondozo scald, dondozo might be teetering on being broken on that point, since breaking through a dondozo with burn feels nigh impossible for most physical attackers, scald dondozo is the one thing I hope gamefreak doesn't do, as its also obnoxious and feels downright unbalanced to give one of the most massively bulky physical walls ever access to burn. Really hope dondozo doesn't get scald as that shit was annoying enough on pex
It feels like the exact type of thing Gamefreak would do though. Give something that's already solid even more power. In fact, I really wouldn't be surprised if they gave Dozo Slack Off.
 
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Like I really don't get it, people literally want a suspect every couple of weeks
because that's genuinely necessary. even with all of the progress we've made, we'd need to axe gambit, valiant, pult and bax at minimum to get something resembling a balanced meta
If gamefreak gives dondozo scald, dondozo might be teetering on being broken on that point, since breaking through a dondozo with burn feels nigh impossible for most physical attackers, scald dondozo is the one thing I hope gamefreak doesn't do, as its also obnoxious and feels downright unbalanced to give one of the most massively bulky physical walls ever access to burn. Really hope dondozo doesn't get scald as that shit was annoying enough on pex
dondozo is supposed to be nearly impossible to break physically. that's the entire thing it was designed to do. why would the thing that's already a hard stop to basically every physical attacker become broken if given the capability to burn things? i don't see too huge of a benefit to running scald on it, especially in the cloak era where there's a very real chance that you could just be fishing for burns in an empty lake
 
because that's genuinely necessary. even with all of the progress we've made, we'd need to axe gambit, valiant, pult and bax at minimum to get something resembling a balanced meta

dondozo is supposed to be nearly impossible to break physically. that's the entire thing it was designed to do. why would the thing that's already a hard stop to basically every physical attacker become broken if given the capability to burn things? i don't see too huge of a benefit to running scald on it, especially in the cloak era where there's a very real chance that you could just be fishing for burns in an empty lake
Nearly impossible. Scald would just make it outright impossible for anything bar Tera Dragon Band Baxcalibur and Tera Normal Ursaluna from successfully breaking it physically. Also, Scald Burns don’t just effect a Pokemon’s matchup against Dozo, but also against the rest of the team that Dondozo is on. Everything else becomes a gargantuan task to break with Burned mons, and the only mons that really want to actively run Covert Cloak are Defensive ones. Offensive wallbreakers/sweepers/cleaners/pivots would rather run any other item other than Covert Cloak. I already talked earlier about how degenerate Scald’s impact is and how it isn’t fun or healthy for every Water type in the game to get a STAB version of Lava Plume, and in turn be forced to run Covert Cloak on something that would prefer Life Orb, Choice Band, Leftovers, some other boosting item, Heavy Duty Boots, Air Balloon.
 
Like I really don't get it, people literally want a suspect every couple of weeks

It's almost like the tier has a lot of problems and one of them wasn't fixed when it barely skated by in a suspect. And now you've got people regretting not banning it.

Nearly impossible. Scald would just make it outright impossible for anything bar Tera Dragon Band Baxcalibur and Tera Normal Ursaluna from successfully breaking it physically. Also, Scald Burns don’t just effect a Pokemon’s matchup against Dozo, but also against the rest of the team that Dondozo is on.

Physical breakers already aren't generally staying on Dozo, so how is it even gonna fish for those burns on them? It also has awful 4MSS as is. It wouldnt even really have room for scald if it even had it.
 
I do not think scald dozo would be broken. Its biggest flaws have always been on the special side, zapdos especially, and it doesnt like to stay in the field to fish for burn chip on special attackers. A pretty bad spatk and the fact its sets already provide more progress to the match vs a theoretical scald burn fish would just seem to make scald fringe at best
 
I'm in the minority here since I am a Dozo hater, but a mon like that which is extremely exploitable due to being forced to run Rest (not even Leftovers since HDB is near mandatory) will never be broken. It needs a fundamental overhaul like Hazards being banned or getting Slack Off to ever be considered broken. Scald will be a nice addition to its bag of tricks since it will be non-contact vs the few Rocky Helmet mons it'll be facing and its Scald is actually not THAT weak (stronger than Pex's Scald), but it will be mostly useless vs a number of Pokemon like Tera Water Garganacl, Gholdengo, Slowking-G, and Baxcalibur + makes Dozo even more of a sitting duck since a set running Scald will likely not run Curse. Burn chip damage is nice when combined with other sources of passive damage, but it won't swing many match-ups that it wasn't winning already in its favor, esp since burn isn't even guaranteed.

The biggest winners will be the Regenerator Bulky Waters like Toxapex and Slowking. Since they are are specially defensive and have some nasty weaknesses, Scald can actually flip the script on some important opponents like Kingambit and can tilt a few more iffy 1v1s like against Lando-T or Dragonite in their favor if they play their cards right. Passive damage matters more for these guys since they have Regenerator for longevity, meaning they will get more mileage from the small chip damage against opponent's like Walking Wake than Dozo. The biggest impact will be in the Kingambit MU IMO, since that mon will not want to switch into these Pokemon anymore for free setup. I think Covert Cloak Gambit will become a thing in the Home meta to counteract this a bit, but I could be wrong.
 
because that's genuinely necessary. even with all of the progress we've made, we'd need to axe gambit, valiant, pult and bax at minimum to get something resembling a balanced meta

It's almost like the tier has a lot of problems and one of them wasn't fixed when it barely skated by in a suspect. And now you've got people regretting not banning it.

Yes but we've heard from the council time and again that back to back suspects isn't viable because the meta needs to settle to see if the threats remain the same or are different.

And I just think people would get fatigued from back-to-back suspects.
 
I do not think scald dozo would be broken. Its biggest flaws have always been on the special side, zapdos especially, and it doesnt like to stay in the field to fish for burn chip on special attackers. A pretty bad spatk and the fact its sets already provide more progress to the match vs a theoretical scald burn fish would just seem to make scald fringe at best
f
Exactly, the Donsire core (Dondozo + Clodsire) is one of the most used in balanced teams from beginners like me since both can cover the defensive side where they have difficulties
 
how about instead of a major boon we fix the meta through some major bans
I think you misunderstand, if i had my way alot of this bs would be gone. Unfortunately we live in the real world, where a lot of these bans have already failed to go through. So I gotta embrace the smallest of victories.
 
Dozo deserves slack off, but not scald. Scald dozo would be insane and it would make most physical attackers barely viable.
Dozo already beats physical attackers, how would Scald affect their viability if they lose to it anyway? (And even then, the few physical attackers that can overwhelm it like band Bax and Tera Dark / Fighting Gambit only realistically leave it a single turn to get a Scald burn off, so they're still usually winning that exchange)

Now, if Dozo got some theoretical move like Scald but that inflicts a theoretical status that drops SpA, then it would be much, much scarier.

Also Slack Off Dozo would be completely fucking insane and turn it from a mediocre mon that's forced to spend 99% of its time sleeping and praying for good Sleep Talk rolls into the best physical wall of all time lol, people do not seem to understand how complete ass Resttalk is as recovery
 
Dozo already beats physical attackers, how would Scald affect their viability if they lose to it anyway? (And even then, the few physical attackers that can overwhelm it like band Bax and Tera Dark / Fighting Gambit only realistically leave it a single turn to get a Scald burn off, so tey're still usually winning that exchange)

Now, if Dozo got somne theoretical move liker Scald but that inflicts a theoretical status that drops SpA, then it would be much, much scarier.

Also Slack Off Dozo would be completely fucking insane and turn it from a mediocre mon that's forced to spend 99% of its time sleeping and praying for good Sleep Talk rolls into the best physical wall of all time lol, people do not seem to understand how complete ass Resttalk is as recovery

so you think giving dozo the ability to randomly burn physical attackers and let it's teammates have an easier time setting up is completely ok on top of being a great phys wall?
 
Now, if Dozo got somne theoretical move like Scald but that inflicts a theoretical status that drops SpA, then it would be much, much scarier.
this wouldn't matter because of Unaware, which is why Draco Meteor is one of the best moves to beat a non-Tera Fairy Dondozo

also people here are just being silly, don't take them seriously when they are like "actually yes it's truly broken that the physical attacker cannot fish for crit"lolol
 
Dozo already beats physical attackers, how would Scald affect their viability if they lose to it anyway? (And even then, the few physical attackers that can overwhelm it like band Bax and Tera Dark / Fighting Gambit only realistically leave it a single turn to get a Scald burn off, so they're still usually winning that exchange)

Now, if Dozo got some theoretical move like Scald but that inflicts a theoretical status that drops SpA, then it would be much, much scarier.

Also Slack Off Dozo would be completely fucking insane and turn it from a mediocre mon that's forced to spend 99% of its time sleeping and praying for good Sleep Talk rolls into the best physical wall of all time lol, people do not seem to understand how complete ass Resttalk is as recovery
yea, fair enough. I suppose I was just being silly sorry
 
this wouldn't matter because of Unaware, which is why Draco Meteor is one of the best moves to beat a non-Tera Fairy Dondozo
To play Devil's Advocate Devil Advocate, Unaware ignores stat stage changes, but they sound like they're suggesting something like LA Frostbite, where the power drop is built into the Status condition and thus would "ignore" Unaware like Burn's Physical drop.

I think this theorymon Scald-Dozo is also being looked at a bit wrong. The appeal of it on several previous Waters was the Burn essentially covers their Physical Defensive needs and they could go SpD investment for more overall bulk. Given Dozo's already a Physical Wall at base this would especially seem the case for it, albeit likely giving up a valuable moveslot if we assume it runs Scald at all. The biggest Physical attacker that overwhelms it in Baxcalibur basically ignores Burns anyway, so it's not like this changes a significant match-up in terms of Dozo surviving hits.


But back on the topic of OU, I'm starting to wonder if Tera is the issue in the case of the tier's big suspects right now: without defensive Tera options you're a lot more hard-pressed to eat Baxcalibur's hits, so I feel like for different reasons he'd be in about the same place without Tera compared to Kingambit's debate. The tier feels really strapped for bulky long-lasting Pokemon (like Dondozo and Ting-Lu are tanks but they're Rest/Leftovers reliant to undo damage) compared to the number of Battering rams hanging around. I don't even need full on Walls but something like a more functional Iron Hands (i.e. a slower somewhat-Tanky attacker that presents a threat while healing itself, resisting Kingambit STABs incidental but useful) would probably do some good for the HO hell-hole that relies on blowing everything up in 2 hits because that's indeed possible right now.
 
to stimulate some discussion:
What are some pokemon that would be so much better with just a small change?
I bet you can guess what I think it should be..
That's right! It's Klawf!
Klawf with +20 to any of Speed, HP, or Attack becomes legitimately OK in OU. Klawf's coverage isn't terrible actually. It gets Stone Edge, Knock Off, High Horsepower, Crabhammer, Trailblaze, Swords Dance, and Stealth Rock. That means that it can hit the majority of OU pokemon for super effective damage. Certain things still wall it, such as DonBrozo and Corv, but it still Knock Off or SR on the switch to make progress, and it can still hit them hard if they were predamaged. It's main issue is its stats. They are just barely enough to be passable when invested, but unfortunately you want to be invested in speed for Gambit/Anger Shell tomfoolery, attack so you can actually do damage while you regenerate that Life Orb damage off, and HP/SpDef so it can switch in on weaker special attacks like Flamethrower from Glowking and threaten it with Knock Off/Horsepower OR so that it can get up a lategame swords dance and clean up. With the boosts, it is no longer pressured for EVs and can choose to be more balanced, investing in its non-boosted stats, or purely defensive or offensive investing in the boosted stats. It could even run things like Assault Vest or Choice Band for survivability or damage, not worrying about lack of longevity thanks to Regenerator. Anger Shell could also be a sort of lure, as you assume that you should damage the Swords Dancing Klawf, but instead are surprised with 2.5x boosted attacks and 1.5x speed.
 
to stimulate some discussion:
What are some pokemon that would be so much better with just a small change?
I bet you can guess what I think it should be..
That's right! It's Klawf!
Klawf with +20 to any of Speed, HP, or Attack becomes legitimately OK in OU. Klawf's coverage isn't terrible actually. It gets Stone Edge, Knock Off, High Horsepower, Crabhammer, Trailblaze, Swords Dance, and Stealth Rock. That means that it can hit the majority of OU pokemon for super effective damage. Certain things still wall it, such as DonBrozo and Corv, but it still Knock Off or SR on the switch to make progress, and it can still hit them hard if they were predamaged. It's main issue is its stats. They are just barely enough to be passable when invested, but unfortunately you want to be invested in speed for Gambit/Anger Shell tomfoolery, attack so you can actually do damage while you regenerate that Life Orb damage off, and HP/SpDef so it can switch in on weaker special attacks like Flamethrower from Glowking and threaten it with Knock Off/Horsepower OR so that it can get up a lategame swords dance and clean up. With the boosts, it is no longer pressured for EVs and can choose to be more balanced, investing in its non-boosted stats, or purely defensive or offensive investing in the boosted stats. It could even run things like Assault Vest or Choice Band for survivability or damage, not worrying about lack of longevity thanks to Regenerator. Anger Shell could also be a sort of lure, as you assume that you should damage the Swords Dancing Klawf, but instead are surprised with 2.5x boosted attacks and 1.5x speed.
Honestly I think it's arguable if +20 to Speed just so it can outspeed Great Tusk, otherwise it's just Bad-Ttar (who already currently doesn't fair so good in this metagame)

I also wanted to talk about an observation I made comparing Gen 9 and 8, at least in the 1500-1600 ladder. While in Gen 8 during your average game your main focus is on working on your wincon/s (whether through hazards, status, trapping or choiced breakers), in Gen 9 your main focus is avoiding your oppenent's wincon/s, which is the reason it feels like you are always playing against HO even when not technically true. It's as if your opponent always carries 3 or more Volcaronas ready to sweep your team at the first opportunity. Whether it's due to the strength of the current sweepers, the difficulty in hazard removal, the piss poor defensive options, me being bad or all the above I am honsetly not sure.

What is everyone's opinion?
 
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