Enamorus @ Heavy-Duty Boots/Expert Belt
Ability: Cute Charm
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Calm Mind/Taunt/Healing Wish
Another mon that vaguely picked my interest, especially for being a fast specially offensive fairy with coverage moves most such fairies would kill for; I've seen many people both consider the mon banworthy, and others consider it not even ou material. Me, personally? I consider it just ok; its speed tier is solid, but not the best -good reason to use webs with it!- and while its damage output is solid, its strongest stab is 95 bp -its signature move is 100 bp, but the accuracy....- off of 135 spa with no directly boosting ability. Regardless, said stab moonblast is flawlessly complemented by earth power and mystical fire as the ideal coverage moves alongside fairy stab- move types that the often-compared valiant would kill for without tera. The chosen tera type here is firmly ground type, to boost earth power to a level of 2hkoing skeledirge/almost 2hkoing clodsire/sometimes ohkoing kingambit (though many people are catching up to this fact, so be careful of when/if you tera ground with it!). In the last slot, calm mind requires you to not run contrary to give you the only non-item way of boosting your damage output on the special side. This also has the hilarious side effect of punishing any contact move mons with a male gender- infatuation has never been relevant in ou up until this point, however this mon alone may force this change upon the meta to not run the risk of giving it free turns if you get unlucky enough (for the curious, cute charm is static but for attract instead, which is basically a paralysis sidegrade as long as you stay in). If you don't run calm mind, as long as you're not running superpower, you can just opt for either ability- contrary's best use would be to counter random moonblasts/mirror armor corv. I've been using cm on it to really reinforce the mon's cleaning power- with webs up, its main issue in speed is migitated, letting it fully flex its power upon the rest of the tier- and you better believe it's gonna hurt. Other possible set alternatives could include sub/taunt>mystical fire if you're not worried about corv somehow (you should tbh, it's still as ubiquitous as ever), letting you own bulky owns even more effectively. Other tera types include fire/steel, mostly to flip your ice weakness and trump over chien pao/dire claw (tera ground won't prevent its balanced sleep effect after all...), but I strongly suggest sticking with ground for the aforementioned reasons (just watch out if you need the mon to check/rkill urshifu-rapid, you don't wanna risk getting picked off by jet even faster). Ebelt is also slashed as an option for greater immediate damage output, further supported by how many things your 3 attacks already hit super effectively. The rocks weakness can oftentimes be hard to ignore, though.... And lastly, I'm not really a fan of purely physical sets on the mon; like yeah contrary superpower seems appealing and all, but it's running off the mon's lower attack stat which personally seems like a waste (the mon gets focus blast if you want fighting coverage btw), especially since your best stab is then play rough, which bounces off of tusk, dauntless shield mons and can even miss, while making you vulnerable to burns. Not to mentioned you need tera blast for physical ground coverage, which can be restricting (not necessarily always, though; this mon is often my tera mon of choice in my team as is, due to the aforementioned benefits). That said, superpower as a rogue coverage move on the set I showed above is probably fine to smack random blisseys; though it may need a few boosts to truly persevere.