GUYS FURRET GOT TIDY UP WE ARE ALL DOOMED
Would something like salt cure be easily abused if it didnt have the pretense of being used by garganacl with its defensive profile and rest of movepool?
i mean, wallbreakers would scoff at 25% per turn too, but aside from setup sweepers and breakers, yeah, you could slot salt cure onto pretty much anything and prosperYes
Every pokemon that isn't a setup sweeper would love the consistent damage that salt cure offers
i've resorted to stacking multiple forms of anti-veil tech per team, including shit like prankster taunt grafaiai and paldean tauros (the fire form, obviously). i'd say something like "it really hurts me against non-veil teams" but there are no non-veil teamsWhat are your guy's thoughts on ninetales? seems extremely centrilizing to me and stopping veil isn't very feasible outside of torkoal. Not asking for suspects or anything. Just want a closer look at the mon
What are your guy's thoughts on ninetales? seems extremely centrilizing to me and stopping veil isn't very feasible outside of torkoal. Not asking for suspects or anything. Just want a closer look at the mon
Wow it does? I didn't know thatGUYS FURRET GOT TIDY UP WE ARE ALL DOOMED
Wow it does? I didn't know that
Furret finally has a niche use
Alolan Ninetails absolutely is the broken factor here rather than Bax. 1 turn dual screens is HUGE. When facing setters like Pult or Grimmsnarl, appropriate play can reduce them to just going for 1 screen or you can set up in front of them. Curse Pult can deter set up but Pult will be sacrificing itself in the process. But being a fast 1 turn dual screens setter with Encore, Alolan Tales negates that issue and Veil support pushes a lot of sweepers over the edge including the likes of Manaphy and Kingambit. Fast, consistent Veil setting goes beyond just sweepers. It allows any random strong attacker to win exchanges it shouldn't (like offensive Tusk vs Valiant). And the broken part is, Alolan Tales can do that throughout the match.
Bax alone is easily manageable as without the defense boost from veil and snow, all of it's previous counters and checks still beat it. Revenge killers like Iron Val can still revenge it. And it dies easier to Kingambit's sucker punch. No boots is also a big deal.
In the games I played using and facing Veil offenses, Bax was usually sacrificed early due to good teams over prepping for it with random tera fairies. But it's the veil support that made these teams unbearable to face and gave me wins in games I shouldn't have. Alolan Tales is so easy to just preserve and bring again and again to set veil then switch out, something that Pult and Grimm has a hard time doing.
So yeah, Veil offense with Bax is crazy right now. But looking at Bax without first addressing Alolan Tales would be a mistake.
The issue with this is saying that Bax is "easily manageable." It was borderline before the DLC gave it at worst a side grade that helps it vs certain threats with scale shot, and gave it a consistent snow + veil setter. Alolatales is definitely what's pushing it over the edge to this degree, but it isn't like it was an unmon before.
On top of this, you have to consider what else veil breaks. If it only breaks Bax, then it's clear that Bax is the problem here, even if it's Alolatales enabling it. Alolatales, like Cyclizar before it, needs to be something that's proven to break multiple threats. If it's determined that threats like Manaphy and what have you are broken as well, then I think looking into Alolatales would be warranted. But we should start with the mons broken by it first, not preemptively ban an enabler that hasn't been proven to break other mons.
for your first point, band and specs aren't actual issues. the things that have historically been broken "because of" them could always viably run other items—garm, kyurem, chien-pao and chi-yu could all viably run boots, dracovish ran scarf sometimes instead, urshifu could run swords dance with stuff like life orb (or, in this gen, punching glove), and so on. choice items have never been the deciding factor in a ban. they're common among banned mons because they're common in general among wallbreakers, which tend to be more readily visible in their brokenness than other archetypes.Hi! I'm here to raise more anarchy and ask:
1. How many "broken" pokemon are deemed such due to items? How many Garmanitans, Kyurems, Urshifus, and other mons die because fat isn't thicc enough to tank banded blows anymore?
Given that the game has pivoted to a far more fishy aggro style, is it time to finally talk about the years of mons banned due to choice band/specs? (not the sole reason most of that ish got the boot, but the choice sets are certainly PART of the discussion).
There are probably more new mons that are going to get banned due to band and specs. Just saying.
2. How is there still not an item clause? I honestly think that there are enough playable items to implement a clause that would improve the game. It would've ended the miserable HDB debate of last gen, and I honestly think with Leftovers, Sludge, rocky helmet, HDB, Booster Energy, Scarf, Choice items, Assault Vest, Covert Cloak, Light Clay, Life Orb, Air Balloon, Weather rocks, and whatever other more niche items i'm forgetting, you can actually have some real decisions in teambuilding. Who gets my Life Orb? Do I just run Blackglasses on Kingambit since I'm going to spam Kowtow anyway?
I really think there are enough items that it would encourage players to think about their teams and balance rather than Mike's Red Hot Leftovers "I just slap that **** on everything!"
I don't think it would address any issues or whatever, but... just want to bring this up, since there are already big changes coming, what's a few more ideas for the furnace?
Big Stall™ would never allow such thing.2. How is there still not an item clause? I honestly think that there are enough playable items to implement a clause that would improve the game. It would've ended the miserable HDB debate of last gen, and I honestly think with Leftovers, Sludge, rocky helmet, HDB, Booster Energy, Scarf, Choice items, Assault Vest, Covert Cloak, Light Clay, Life Orb, Air Balloon, Weather rocks, and whatever other more niche items i'm forgetting, you can actually have some real decisions in teambuilding. Who gets my Life Orb? Do I just run Blackglasses on Kingambit since I'm going to spam Kowtow anyway?
I really think there are enough items that it would encourage players to think about their teams and balance rather than Mike's Red Hot Leftovers "I just slap that **** on everything!"
I don't think it would address any issues or whatever, but... just want to bring this up, since there are already big changes coming, what's a few more ideas for the furnace?
like, i get that encore is good, but…
View attachment 552115
I wouldn't mind Item Clause, but I don't think it needs to happen since there is nothing too broken being enabled by running the same item. Yeah, 6 Boots Pokemon are annoying, but that is going to get significantly weaker in the new metagame due Knock Off increased distribution making Items as a whole significantly weaker. I think running different items as a personal challenge suffices for now. The only team I made, for example, runs a different item on every Pokemon accidentally lmao.Hi! I'm here to raise more anarchy and ask:
1. How many "broken" pokemon are deemed such due to items? How many Garmanitans, Kyurems, Urshifus, and other mons die because fat isn't thicc enough to tank banded blows anymore?
Given that the game has pivoted to a far more fishy aggro style, is it time to finally talk about the years of mons banned due to choice band/specs? (not the sole reason most of that ish got the boot, but the choice sets are certainly PART of the discussion).
There are probably more new mons that are going to get banned due to band and specs. Just saying.
2. How is there still not an item clause? I honestly think that there are enough playable items to implement a clause that would improve the game. It would've ended the miserable HDB debate of last gen, and I honestly think with Leftovers, Sludge, rocky helmet, HDB, Booster Energy, Scarf, Choice items, Assault Vest, Covert Cloak, Light Clay, Life Orb, Air Balloon, Weather rocks, and whatever other more niche items i'm forgetting, you can actually have some real decisions in teambuilding. Who gets my Life Orb? Do I just run Blackglasses on Kingambit since I'm going to spam Kowtow anyway?
I really think there are enough items that it would encourage players to think about their teams and balance rather than Mike's Red Hot Leftovers "I just slap that **** on everything!"
I don't think it would address any issues or whatever, but... just want to bring this up, since there are already big changes coming, what's a few more ideas for the furnace?
I don't think the meta's overly harsh to hsam rn, but as it stabilizes more it will be even less so. Flip + knock + cedge is insanely good, even with its kinda middling stats, and we're still kinda lacking in hazard control. Having more Knockers makes running 4-6 boots teams less viable too. Now that it has the ablity to pivot out its even better.Opinion on post DLC?
Worse, better or the same now that he has flipturn but with a landscape even more hostile towards him?
Choice Scarf + FlipTurn might be an even better lead option than focus sash as it can both outspeed and lay two layers of spikes against every fellow lead that isn’t Tusk, Ting Lu, Meow or Samurott, mons that you can switch into a favorable match-up.
And in the event that the opponent was trying to set up veil or his wincon, yoy can either knock off the item or flip turn to ruin his strat.
1. Choiced items usually aren't that much of a factor in banning mons, looking at the current ban list the only mon pushed over the edge by choiced items was Pao and even then that's debatable.Hi! I'm here to raise more anarchy and ask:
1. How many "broken" pokemon are deemed such due to items? How many Garmanitans, Kyurems, Urshifus, and other mons die because fat isn't thicc enough to tank banded blows anymore?
Given that the game has pivoted to a far more fishy aggro style, is it time to finally talk about the years of mons banned due to choice band/specs? (not the sole reason most of that ish got the boot, but the choice sets are certainly PART of the discussion).
There are probably more new mons that are going to get banned due to band and specs. Just saying.
2. How is there still not an item clause? I honestly think that there are enough playable items to implement a clause that would improve the game. It would've ended the miserable HDB debate of last gen, and I honestly think with Leftovers, Sludge, rocky helmet, HDB, Booster Energy, Scarf, Choice items, Assault Vest, Covert Cloak, Light Clay, Life Orb, Air Balloon, Weather rocks, and whatever other more niche items i'm forgetting, you can actually have some real decisions in teambuilding. Who gets my Life Orb? Do I just run Blackglasses on Kingambit since I'm going to spam Kowtow anyway?
I really think there are enough items that it would encourage players to think about their teams and balance rather than Mike's Red Hot Leftovers "I just slap that **** on everything!"
I don't think it would address any issues or whatever, but... just want to bring this up, since there are already big changes coming, what's a few more ideas for the furnace?
What are your guy's thoughts on ninetales? seems extremely centrilizing to me and stopping veil isn't very feasible outside of torkoal. Not asking for suspects or anything. Just want a closer look at the mon
I wouldn't find out, STAB 144 BP Wood Hammer should round out any issues.How's that Tera Water Salt Cure taste?