Metagame SV OU Metagame Discussion

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How are there people who think that Sneasler will be Uber? It has a terrible Offensive/Defensive typing with awful bulk and needs to pop your Tera for it to do any real damage due to its barren physical movepool. Sneasler just doesn't have enough staying power to proc Dire Claw's secondary effect much.

Here is a list of current OU mons as well as previous OU staples that don't mind Poison/Fighting:

Great Tusk, Gholdengo, Dragapult, Lando-T, Iron Moth, Toxapex, Skeledirge, Clodsire, Ceruledge, and Slowking-Galar.

Dire Claw will be most of Sneasler's viability, and even then, it does literally nothing to Gholdengo, one of the most common mons in OU since it's immune to Sneasler's STAB combo.

There is nothing Uber about Sneasler.
Ubers? Maybe not, I dunno. But terrible? Poison/Fighting is an absolutely incredible offensive typing and 130 base Attack with 120 base Speed is enough to leave a pretty strong impression on the metagame. Anything there except Gholdengo, Pex, or G-Slowking is really going to hesitate to come in against it because non-defensive sets will get chunked and risk being poisoned. Iron Moth and Clodsire can take its STAB but their bad Defense stats mean it doesn't matter anyway. Sneasler's coverage is pretty alright too, between Rock Slide and Acrobatics. You're on something if you think Sneasler isn't going to be huge in OU.
 
I think one of the most disgusting sneasler sets will be Fling + Hard stone. Fling can hit Gholdengo while simultaneously boosting acrobatics. Now you spam dire claw and cripple the enemy.
 
We should have a poll on which ability users think will be used more by sneasler:

unburden for the easy sweeps when gholdengo, toxapex, dondozo, skeledirge and Slowking-G have fainted. 3 STABs have 110+ power if you use SD gunk shot , CC , Tera flying + acrobatics

or

poison touch for the neat hax chance on the pool of switchins that aren’t immune to poison already: great tusk, landorus, Garchomp, skeledirge, dondozo, dragapult.



In addition to the obvious things like acrobatics, u turn, dire claw and close combat:

Sneasler has:

1. gunk shot to avoid contact with the static/flame body users,

2. fake out for annoying fast and offensive Pokémon’s. May also combine it with quick attack, poison touch and Tera normal for the ultimate petty revenger.

3. fire punch for STAB when you go Tera fire on all the will-o-wispers. Maybe we will see an HDB set with Tera fire that spams dire claw on switchins and has an ace up it’s sleeve for the scarf gholdengo rain maker on offense.

4. switcheroo for gifting your choice band/scarf to toxapex and glowking when they switch in

5. taunt for stall breaking,

6. Hone Claws for making gunk shot reliable

7. toxic spikes and trailblaze are there for those fringe sets that try to be different.

from what I can see so far, it looks like full offense teams are gonna have a hard time against sneasler. Their best options that come to mind are multi scale dragonite, bulky gholdengo, landorus-T, and maybe tusk. The latter 2 have the 50/50 on whether SD sneasler will use Tera flying or not, and might need Tera of their own.
 
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Except it doesn't? I don't know what you read.
Check out this post - it admits some ambiguity in the Japanese version, but that ambiguity is pretty much in "origin" vs. "destination", not "destination" vs. "all Switch games combined":
I feel about the same way based on how the Japanese site words the feature with the implication that you get your movepool from the game you're entering into.
https://www.pokemon.co.jp/ex/pokemonhome/ja/features/03/

View attachment 517317

There is some debate on if it means the previous or destination game, but google translate and deepL side towards the latter interpretation.
View attachment 517323View attachment 517325

This kind of conflicts with the equivalent English notice which names all games in the same context and puts "some moves excluded" after BDSP, but this is what I see more likely to happen just because it seems more straightforward and also I don't really have that much faith in gamefreak.

Also pokemon twitter, 3.0.0 is the new HOME version and not SV 3.0.0 which we may never actually see.
View attachment 517318

My source on the Chinese version indicating no transfer moves at all:
Speaking of the Chinese side, this is another source that supports the "moves it learns in the game you're entering" interpretation since it uses the term 送去 which means "sent to" compared to the Japanese woridng used which could apparently mean both before or ahead.
https://www.pokemon.co.jp/ex/pokemonhome/sc/features/03/
View attachment 517369

Overall I think the English side's wording is pretty unclear especially with how they specify (some moves excluded) only on BDSP, and it's hard to say what will actually happen in practice, but I would rather keep my expectations low and be surprised if it does actually happen that you can mix and match your movesets across games.
 
I think one of the most disgusting sneasler sets will be Fling + Hard stone. Fling can hit Gholdengo while simultaneously boosting acrobatics. Now you spam dire claw and cripple the enemy.

Don't forget being able to Fling Light Ball, Flame Orb and Toxic Orb.

We should have a poll on which ability users think will be used more by sneasler:

unburden for the easy sweeps when gholdengo, toxapex and Slowking-G have fainted

or

poison touch for the neat hax chance on the pool of switchins that aren’t immune to poison already: great tusk, landorus, Garchom



In addition to the obvious things like acrobatics and close combat:

Sneasler has:

1. gunk shot to avoid contact with the static/flame body users,

2. fake out for annoying fast and offensive Pokémon’s,

3. fire punch for STAB when you go Tera fire on all the will-o-wispers

4. switcheroo for gifting your choice band/scarf to toxapex and glowking when they switch in

5. taunt for stall breaking,

6. Hone Claws for making gunk shot reliable

Don't forget Toxic Spikes!

Never looked into this mon really until now lol, idk why.
I knew this mon had some stuff going for it but this is nice.
Any mon that likes to be choice locked, but can also trick/switch has always been a personal favorite archetype for me.

Trick/switch is so slept on in regards to how strong it actually is, it's pretty crazy to be able to run CC/Scarf/Specs when you want it vs some teams, and then be able to cripple other teams while freeing yourself up..

You don't see it too much this gen outside of Scarf Val, Rotom-W which are kinda niche, and then of course scarf Gold.
Gold is such a wild mon that it's Scarf variant also runs recover and NP sometimes. Impressive.

Also, this boy can hold a Toxic Orb and run it on a Switcheroo set.
Probably will be a fringe option, but being able to consistently Toxic something and keep it crippled even with Rest/Natural Cure is nice.
Or it could even hold Flame Orb, take advantage of Facade, and consistently burn a mon with Switch.

Unburden is incredibly nice, it just needs 36 speed EV to outspeed the entire meta, boosted/scarf included. (Besides scarf Leki, obv lol)
EDIT: and ig scarf Pult but lol
So it can come in on a Moon DD, Fake Out for chip, then be faster..

I thought this mon was going to be Lucha 2.0 in a lot of ways, but it seems to have a lot more flavor to it.

This is the set I might run day 1, as Tera Ghost makes this mon everything Zoro wishes it was.

Sneasler @ Normal Gem
Ability: Unburden
Tera Type: Ghost
EVs: 252 Atk / 220 Def / 36 Spe
Adamant Nature
- Fake Out
- Close Combat
- Tera Blast
- Dire Claw

The ultimate E-Nite killer.
Fake Out + CC is a 100% KO

Or you don't even need to go Tera Ghost if at full HP.
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 220 Def Sneasler: 246-291 (81.7 - 96.6%) -- guaranteed 2HKO

But that set is just me getting sick of E-Nite mostly lol

I'm really curious about all the possible variants this thing will run.
I am wondering who's gonna snipe the first Sneas trying to get cute w Fake Out just to get blown away by a Cloak lol

1684667846288.png
 
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Let’s talk about a team composition
HPU Team Comp
:sv/dondozo: :sv/Clodsire: (spikes) :sv/great tusk: (defensive) :sv/corviknight:

This team comp is name HPU because it stands for Hazards, Pivoting and Unaware. This is a rock-solid defensive backbone that can answer most of the offensive metagame while also bringing in offensive threats with pivoting from corviknight.

WHO SHOULD USE THE TEAM COMP?

This team comp is great as a backbone for """fat balances"""
(which are literally just semi-stall teams lmao). When you are answering a threat, your main goal is to attempt to switch in corviknight and u-turn to bring in a threat. You could make it into a stall by adding double regenerator but it’s not ideal. Still, double unaware against both sides of the attacking spectrum is very powerful.

GREAT BENEFICIARIES
LITERALLY ALMOST ALL OFFENSIVE THREATS BUT ESPECIALLY
Baxcalibur
:sv/Baxcalibur:
Baxcalibur greatly benefits from this team comp. It can fire off Glaive rushes while retreating to the defensive backbone. Then, while the enemy is softened by hazards and toxic from Clodsire, it can sweep. Baxcalibur also enjoys having hazards removed by Tusk and/or Corviknight.

EXAMPLE
:sv/great tusk: :sv/Clodsire: :sv/Dondozo: :sv/corviknight: :sv/iron valiant: :sv/Dragapult:
This team is a very solid fat balance, you repeatedly pivot into valiant and Pult, and unleash attacks.

WHAT?!
:sv/great tusk: :sv/Clodsire: :sv/Dondozo: :sv/corviknight: :sv/sneasler:
Yes, sneasler will probably work well with this comp here too! Great tusk and sneasler pressure Gholdengo with knock off and fling respectively. Without Gholdengo, sneasler can spam dire claw and soften the opposition so that a cleaner can wipe out the remains.

WEAKNESS
:sv/sandy shocks:
If you see a Sandy shocks on team preview, the best response is to forfeit.
seriously tho, shocks fucks the entirely team comp. your best bet is to predict and block volt switches and double switch in your offense.
 
Don't forget being able to Fling Light Ball, Flame Orb and Toxic Orb.
252 Atk Hard Stone Sneasler Fling (100 BP) vs. 0 HP / 0 Def Gholdengo: 228-270 (72.3 - 85.7%) -- guaranteed 2HKO
and now acrobatics KOs Gholdengo.

Hard stone’s more power is more impactful because it can maim the one mon that is immune to dire claw and safe from CC.
 
252 Atk Hard Stone Sneasler Fling (100 BP) vs. 0 HP / 0 Def Gholdengo: 228-270 (72.3 - 85.7%) -- guaranteed 2HKO
and now acrobatics KOs Gholdengo.

Hard stone’s more power is more impactful because it can maim the one mon that is immune to dire claw and safe from CC.
Wouldn't Dread Plate hit harder? 90 BP + a 1.2x boost, or maybe just the Fist Plate for hard hitting CC before using Fling on Gholdengo. I would assume plates would be available for Arceus.
 
252 Atk Hard Stone Sneasler Fling (100 BP) vs. 0 HP / 0 Def Gholdengo: 228-270 (72.3 - 85.7%) -- guaranteed 2HKO
and now acrobatics KOs Gholdengo.

Hard stone’s more power is more impactful because it can maim the one mon that is immune to dire claw and safe from CC.

I wasn't saying they hit harder, its just like a tech.
Lets say def tusk is their answer to Sneas, u could Fling it a Flame/Toxic Orb and cripple it.
Also, Light Ball can paralyze Grounds, so that would basically be Glare.

Literally no one will use this besides me on a meme alt but w/e I think it's cool lol
 
How are there people who think that Sneasler will be Uber? It has a terrible Offensive/Defensive typing with awful bulk and needs to pop your Tera for it to do any real damage due to its barren physical movepool. Sneasler just doesn't have enough staying power to proc Dire Claw's secondary effect much.

Here is a list of current OU mons as well as previous OU staples that don't mind Poison/Fighting:

Great Tusk, Gholdengo, Dragapult, Lando-T, Iron Moth, Toxapex, Skeledirge, Clodsire, Ceruledge, and Slowking-Galar.

Dire Claw will be most of Sneasler's viability, and even then, it does literally nothing to Gholdengo, one of the most common mons in OU since it's immune to Sneasler's STAB combo.

There is nothing Uber about Sneasler.
Except many of those threats that "don't mind" Poison/fighting either drop to a coverage move or are 2HKO'd by Banded/+2 attacks
Here is a list of mons that aren't 2HKO'd by either of its banded STABs
Gholdengo, Landorus-T, Toxapex, Skeledirge
Here is a list of pokemon that aren't 2HKO'd by its +2 attacks and coverage
Dondozo
Here is a list of pokemon that can wall all of its viable sets:

It's also fast, even with gen 9 standards, and outspeeds most of those mons that "don't mind Poison/Fighting" you listed earlier. Which means if they can't avoid the 2HKO switching in from its band set, or the OHKO from its SD set, they stop becoming good answers to it.
 
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I’m more eager to use Band Poison Touch Sneasler over Unburden sets, to be honest. Like, I’m sure that Tera Flying Acrobatics will be good and annoying af for offense to deal with, but having a strong CC that can also poison your checks sounds incredible, especially when you also have the option to pivot around like Meowscarada. It doesn’t quite have the raw strength to stallbreak, but having a strong offensive pivot that can cripple its checks by just attacking sounds really really nice. I also wonder if we will see an uptick in Colbur Berry or defensive Gholdengo spreads to check Night Slash Sneasler better. I’ve always felt like TWave was underrated on Gholdy…

actually wait, why hasn't Colbur Gholdengo with Focus Blast been used more often to more effectively lure Kingambit?
 
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for the easy sweeps when gholdengo, toxapex, dondozo, skeledirge and Slowking-G have fainted
The issue is that its defenses suck so it also has to worry about that.
252+ Atk Supreme Overlord 2 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Tera Flying Sneasler: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO
Any kind of cheap damage is enough for get a KO from Gambit's sucker punch only with 2 allies fainted. If you consider rocky helmet, it taking hazards damage or even using one turn to set up it can be stopped easily.
 
actually wait, why hasn't Colbur Gholdengo with Focus Blast been used more often to more effectively lure Kingambit?

My first thought: "This man's cookin':
My very next thought: "Gambit is literally a demon"

+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 252 HP / 252+ Def Colbur Berry Gholdengo: 288-340 (76.1 - 89.9%) -- guaranteed 2HKO

I mean ur still cookin' forsure tho just saying this might be why it's not used more if ever.
I just loaded up a unset for Gold for demonstration but basically even w Colbur u need to be way more healthy than you would expect to make it work.
Also, Tera :/
One of the many downsides to Tera is SE berries are basically rendered useless and are totally outclassed by defensive Tera into a resisted type.
Pity we'll never know what could have been, but top of my head:

Shuca Berry Gold to lure Tusk

Chople Berry Gambit to lure Val

Shuca Berry Ceru to lure Tusk

Colbur Dirge for Gambit

The berries have never been that popular but they've always been really cool to me.
We'd prolly see a lot more of Shuca and Colbur, some Roseli perhaps.

Again, they would still be niche most likely in a no-tera meta, but who knows.

Speaking of berries tho, big shout out to one of my all time favorite techs: Natural Gift Chomp w Yache
Gave it an 80bp Ice attack for Lando in Gen 7 lol, good times
 
Don't forget being able to Fling Light Ball, Flame Orb and Toxic Orb.



Don't forget Toxic Spikes!

Never looked into this mon really until now lol, idk why.
I knew this mon had some stuff going for it but this is nice.
Any mon that likes to be choice locked, but can also trick/switch has always been a personal favorite archetype for me.

Trick/switch is so slept on in regards to how strong it actually is, it's pretty crazy to be able to run CC/Scarf/Specs when you want it vs some teams, and then be able to cripple other teams while freeing yourself up..

You don't see it too much this gen outside of Scarf Val, Rotom-W which are kinda niche, and then of course scarf Gold.
Gold is such a wild mon that it's Scarf variant also runs recover and NP sometimes. Impressive.

Also, this boy can hold a Toxic Orb and run it on a Switcheroo set.
Probably will be a fringe option, but being able to consistently Toxic something and keep it crippled even with Rest/Natural Cure is nice.
Or it could even hold Flame Orb, take advantage of Facade, and consistently burn a mon with Switch.

Unburden is incredibly nice, it just needs 36 speed EV to outspeed the entire meta, boosted/scarf included. (Besides scarf Leki, obv lol)
EDIT: and ig scarf Pult but lol
So it can come in on a Moon DD, Fake Out for chip, then be faster..

I thought this mon was going to be Lucha 2.0 in a lot of ways, but it seems to have a lot more flavor to it.

This is the set I might run day 1, as Tera Ghost makes this mon everything Zoro wishes it was.

Sneasler @ Normal Gem
Ability: Pressure
Tera Type: Ghost
EVs: 252 Atk / 220 Def / 36 Spe
Adamant Nature
- Fake Out
- Close Combat
- Tera Blast
- Dire Claw

The ultimate E-Nite killer.
Fake Out + CC is a 100% KO

Or you don't even need to go Tera Ghost if at full HP.
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 220 Def Sneasler: 246-291 (81.7 - 96.6%) -- guaranteed 2HKO

But that set is just me getting sick of E-Nite mostly lol

I'm really curious about all the possible variants this thing will run.
I am wondering who's gonna snipe the first Sneas trying to get cute w Fake Out just to get blown away by a Cloak lol

View attachment 517967
That set is just better unburden hitmonlee, which is a set I’ve always liked. Sneasler is lining up to be the best fighting type in OU, which is pretty cool to see. A different fun set could be another hitmonlee classic:

Sneasler @ Liechi Berry
Adamant Nature
Ability: Unburden
EVs: 252 Atk / 252 Spe
- Reversal
- Gunk Shot/Dire claw
- Night Slash/Acrobatics
- Endure

Some fun calcs include these:

+1 252+ Atk Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 262-310 (83.1 - 98.4%) -- 93.8% chance to OHKO after 2 layers of Spikes

+1 252+ Atk Sneasler Reversal (200 BP) vs. 252 HP / 252+ Def Great Tusk: 321-378 (73.9 - 87%) -- 87.5% chance to OHKO after 3 layers of Spikes

+1 252+ Atk Sneasler Night Slash vs. 0 HP / 0 Def Dragapult: 318-376 (100.3 - 118.6%) -- guaranteed OHKO

2+ Atk Sneasler Reversal (200 BP) vs. 0 HP / 0 Def Iron Valiant: 293-345 (101.3 - 119.3%) -- guaranteed OHKO

This thing will be a solid cleaner, one or 2hkoing nearly everything. If only it had a better dark move lol

EDIT: I totally forgot about Tera, which makes a lot of 2hko’s into ohko’s. For example:

+1 252+ Atk Tera Dark Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 392-464 (124.4 - 147.3%) -- guaranteed OHKO

This thing is a monster lmao
 
Natural Gift Chomp w Yache
A couple friends of mine and I have an in joke about Natural Gift (specifically, Natural Gift Chomp) but if I say it here I will be banned so I'll refrain (hint: it's very explosive.)
As much as Yache chomp is viable I've ran chomp with Watmel Berry in natdex formats for a 100 BP Fire Move--nuking all metal birds alive. It's a lot of fun.

God, I miss Natural Gift.
 
How are there people who think that Sneasler will be Uber? It has a terrible Offensive/Defensive typing with awful bulk and needs to pop your Tera for it to do any real damage due to its barren physical movepool. Sneasler just doesn't have enough staying power to proc Dire Claw's secondary effect much.

Here is a list of current OU mons as well as previous OU staples that don't mind Poison/Fighting:

Great Tusk, Gholdengo, Dragapult, Lando-T, Iron Moth, Toxapex, Skeledirge, Clodsire, Ceruledge, and Slowking-Galar.

Dire Claw will be most of Sneasler's viability, and even then, it does literally nothing to Gholdengo, one of the most common mons in OU since it's immune to Sneasler's STAB combo.

There is nothing Uber about Sneasler.
If you’re a Steel type, Poison type, Electric type, or otherwise immune to Poison, Paralysis, and Sleep, you have a 50% chance to be fucked minimum. And Poison/Electric types are just immune to 1 status from Dire Claw, not the move entirely. And the majority of Steel types are weak or neutral to its Fighting STAB. Your only real safe switch-in is Defensive Gholdango. And as for the Unburden set, as Poison Touch makes it an incredibly annoying pivot with U-turns that can Poison you, Sneasler can have perfect coverage STAB with Tera Dark Night Slash while only being outsped by Barraskewda under rain.
I’m surprised how LITTLE people think Sneasler will be Ubers. Well we’ll just wait until those people start losing to Sneasler haxing them to death and getting early nearly unstoppable sweeps for them to complain about it.
 
That set is just better unburden hitmonlee, which is a set I’ve always liked. Sneasler is lining up to be the best fighting type in OU, which is pretty cool to see. A different fun set could be another hitmonlee classic:

Sneasler @ Liechi Berry
Adamant Nature
Ability: Unburden
EVs: 252 Atk / 252 Spe
- Reversal
- Gunk Shot/Dire claw
- Night Slash/Acrobatics
- Endure

Some fun calcs include these:

+1 252+ Atk Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 262-310 (83.1 - 98.4%) -- 93.8% chance to OHKO after 2 layers of Spikes

+1 252+ Atk Sneasler Reversal (200 BP) vs. 252 HP / 252+ Def Great Tusk: 321-378 (73.9 - 87%) -- 87.5% chance to OHKO after 3 layers of Spikes

+1 252+ Atk Sneasler Night Slash vs. 0 HP / 0 Def Dragapult: 318-376 (100.3 - 118.6%) -- guaranteed OHKO

2+ Atk Sneasler Reversal (200 BP) vs. 0 HP / 0 Def Iron Valiant: 293-345 (101.3 - 119.3%) -- guaranteed OHKO

This thing will be a solid cleaner, one or 2hkoing nearly everything. If only it had a better dark move lol

EDIT: I totally forgot about Tera, which makes a lot of 2hko’s into ohko’s. For example:

+1 252+ Atk Tera Dark Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 392-464 (124.4 - 147.3%) -- guaranteed OHKO

This thing is a monster lmao

Oh that's super cool, I ran that Hitmonlee a lot in gen 7, super fun.
The only thing that stopped it really was Sand or RH, other than that if u had like SR + 1or 2 spikes up u OHKO 90% of the meta

But I will def see whats up w this lol
+1 252+ Atk Tera Fighting Sneasler Reversal (200 BP) vs. 252 HP / 252+ Def Great Tusk: 428-504 (98.6 - 116.1%) -- guaranteed OHKO after Stealth Rock

+1 252+ Atk Tera Fighting Sneasler Reversal (200 BP) vs. 248 HP / 0 Def Toxapex: 249-294 (82.1 - 97%) -- 62.5% chance to OHKO after Stealth Rock

252+ Atk Tera Fighting Sneasler Reversal (200 BP) vs. 252 HP / 252+ Def Dondozo: 314-370 (62.3 - 73.4%) -- guaranteed 2HKO
 
I’m more eager to use Band Poison Touch Sneasler over Unburden sets, to be honest. Like, I’m sure that Tera Flying Acrobatics will be good and annoying af for offense to deal with, but having a strong CC that can also poison your checks sounds incredible, especially when you also have the option to pivot around like Meowscarada. It doesn’t quite have the raw strength to stallbreak, but having a strong offensive pivot that can cripple its checks by just attacking sounds really really nice. I also wonder if we will see an uptick in Colbur Berry or defensive Gholdengo spreads to check Night Slash Sneasler better. I’ve always felt like TWave was underrated on Gholdy…

actually wait, why hasn't Colbur Gholdengo with Focus Blast been used more often to more effectively lure Kingambit?
With tera those berries have become kinda pointless, I have seen tera fighting with focus blast Gholdengos, however the main issue with it is that focus blast hits as much as scald doesn't burn you so never.
In Gholdengo's case, not running a choice item is kinda bad IMO, too slow without scarf or too weak to break stuff without specs, while trick is just amazing in a lot of scenarios.
If you’re a Steel type, Poison type, Electric type, or otherwise immune to Poison, Paralysis, and Sleep, you have a 50% chance to be fucked minimum. And Poison/Electric types are just immune to 1 status from Dire Claw, not the move entirely. And the majority of Steel types are weak or neutral to its Fighting STAB. Your only real safe switch-in is Defensive Gholdango. And as for the Unburden set, as Poison Touch makes it an incredibly annoying pivot with U-turns that can Poison you, Sneasler can have perfect coverage STAB with Tera Dark Night Slash while only being outsped by Barraskewda under rain.
I’m surprised how LITTLE people think Sneasler will be Ubers. Well we’ll just wait until those people start losing to Sneasler haxing them to death and getting early nearly unstoppable sweeps for them to complain about it.
For me, Sneasler shares the same issue with Leaves, the awful base defensive typing combined with poor bulk. You can say: "but it is an attacker so it doesn't matter" while that might be true, it gives a lot of issues during the actual matches because it limites the set up opportunities that it realistically can get or even the chances to get into the field. You can post all the calcs you want, but if Sneasler takes 30-40% from NVE moves from for example Meowscarada then it gets killed by every priority user in the tier. while dire claw hax can be annoying it isn't consistent enough, yeah, can mess if you get the right status but that won't happen always
 
I think one of the most disgusting sneasler sets will be Fling + Hard stone. Fling can hit Gholdengo while simultaneously boosting acrobatics. Now you spam dire claw and cripple the enemy.
The strongest Fling item is Dread Plate once Arceus releases, but I’d just rather use Grassy Seed and Night Slash. If TRs were still a thing, then I’d consider TR with highest BP like Kyurem-B did in Ubers.
For me, Sneasler shares the same issue with Leaves, the awful base defensive typing combined with poor bulk. You can say: "but it is an attacker so it doesn't matter" while that might be true, it gives a lot of issues during the actual matches because it limites the set up opportunities that it realistically can get or even the chances to get into the field. You can post all the calcs you want, but if Sneasler takes 30-40% from NVE moves from for example Meowscarada then it gets killed by every priority user in the tier. while dire claw hax can be annoying it isn't consistent enough, yeah, can mess if you get the right status but that won't happen always
Ok, Sneasler’s natural bulk is bad. Literally same HP and Def as Hoopa, but Fighting/Poison isn’t an awful typing defensively and certainly no where near as bad as Iron Leaves. You have 6 resistances and only 3 weaknesses, 2 of which are nicely covered by top Pokemon like Gholdango and Kingambit. With those resistances too, you survive a lot of things.
252 Atk Choice Band Meowscarada Flower Trick vs. 0 HP / 4 Def Sneasler on a critical hit: 172-203 (57.1 - 67.4%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Sneasler: 145-171 (48.1 - 56.8%) -- 91.4% chance to 2HKO
252 SpA Iron Moth Sludge Wave vs. 0 HP / 0 SpD Sneasler: 99-117 (32.8 - 38.8%) -- 99.5% chance to 3HKO
252+ Atk Technician Breloom Bullet Seed (5 hits) vs. 0 HP / 4 Def Sneasler: 250-295 (83 - 98%) -- approx. 2HKO
252 Atk Choice Band Great Tusk Close Combat vs. 0 HP / 4 Def Sneasler: 222-261 (73.7 - 86.7%) -- guaranteed 2HKO
Oh and Sneasler can shake off Tera Normal Extreme Speeds from Dragonite after Grassy Seed boost.
252+ Atk Tera Normal Dragonite Extreme Speed vs. +1 0 HP / 4 Def Grassy Seed Sneasler: 148-175 (49.1 - 58.1%) -- 64.5% chance to 2HKO after Grassy Terrain recovery

Additionally, if you’re worried about Sneasler’s ability to switch in, reminder that there will be 2 Chilly Reception users coming to help support pivot sets, and Rillaboom still has U-turn for Unburden sets. So even if it was too frail to ever switch in, it has support. And when it is on the field, it’s a nightmare to bring anything against it that isn’t Gholdango/Garg Poison/Garg Ghost because Dire Claw and Close Combat is such a deadly combo.
 
We should have a poll on which ability users think will be used more by sneasler:

unburden for the easy sweeps when gholdengo, toxapex, dondozo, skeledirge and Slowking-G have fainted. 3 STABs have 110+ power if you use SD gunk shot , CC , Tera flying + acrobatics

or

poison touch for the neat hax chance on the pool of switchins that aren’t immune to poison already: great tusk, landorus, Garchomp, skeledirge, dondozo, dragapult.



In addition to the obvious things like acrobatics, u turn, dire claw and close combat:

Sneasler has:

1. gunk shot to avoid contact with the static/flame body users,

2. fake out for annoying fast and offensive Pokémon’s. May also combine it with quick attack, poison touch and Tera normal for the ultimate petty revenger.

3. fire punch for STAB when you go Tera fire on all the will-o-wispers. Maybe we will see an HDB set with Tera fire that spams dire claw on switchins and has an ace up it’s sleeve for the scarf gholdengo rain maker on offense.

4. switcheroo for gifting your choice band/scarf to toxapex and glowking when they switch in

5. taunt for stall breaking,

6. Hone Claws for making gunk shot reliable

7. toxic spikes and trailblaze are there for those fringe sets that try to be different.

from what I can see so far, it looks like full offense teams are gonna have a hard time against sneasler. Their best options that come to mind are multi scale dragonite, bulky gholdengo, landorus-T, and maybe tusk. The latter 2 have the 50/50 on whether SD sneasler will use Tera flying or not, and might need Tera of their own.
I think Poison Touch will be a lot more consistent. Sneaseler is already pretty darn fast (though the value of its speed tier may go down w/ speedsters like Tornadus-T & Regieleki entering the meta) & can be used on a wider variety of team structures with a wider array of items and sets if it opts for Poison Touch. It can also be brought out earlier with Poison Touch, rather than being saved as a Trump card for the end game if it uses Unberdeon. Having Poison Touch also gives it the unique property of being able to make progress against potential checks like Dirge or Landorus-T (this is especially powerful with U-Turn), which will be useful for other Pokemon like Kingambit to sweep later.

That's not to say Unberdeon won't be powerful, since it will be a strong queen piece in the late-game & can potentially be brought out early to emergency check speedy sweepers like Volcarona, Dragonite, and Regieleki. I think you'll need to go Tera Dark or Tera Ghost with Night Slash / Shadow Claw since that will give Sneaseler the best neutral coverage. Tera Flying Acrobatics might be good too, but you'll need some solid anti-gholdengo support, maybe something like Iron Valiant to lure & weaken it & Kingambit to consistently check it.
 
Let’s talk about a team composition
HPU Team Comp
:sv/dondozo: :sv/Clodsire: (spikes) :sv/great tusk: (defensive) :sv/corviknight:

This team comp is name HPU because it stands for Hazards, Pivoting and Unaware. This is a rock-solid defensive backbone that can answer most of the offensive metagame while also bringing in offensive threats with pivoting from corviknight.

WHO SHOULD USE THE TEAM COMP?

This team comp is great as a backbone for """fat balances"""
(which are literally just semi-stall teams lmao). When you are answering a threat, your main goal is to attempt to switch in corviknight and u-turn to bring in a threat. You could make it into a stall by adding double regenerator but it’s not ideal. Still, double unaware against both sides of the attacking spectrum is very powerful.

GREAT BENEFICIARIES
LITERALLY ALMOST ALL OFFENSIVE THREATS BUT ESPECIALLY
Baxcalibur
:sv/Baxcalibur:
Baxcalibur greatly benefits from this team comp. It can fire off Glaive rushes while retreating to the defensive backbone. Then, while the enemy is softened by hazards and toxic from Clodsire, it can sweep. Baxcalibur also enjoys having hazards removed by Tusk and/or Corviknight.

EXAMPLE
:sv/great tusk: :sv/Clodsire: :sv/Dondozo: :sv/corviknight: :sv/iron valiant: :sv/Dragapult:
This team is a very solid fat balance, you repeatedly pivot into valiant and Pult, and unleash attacks.

WHAT?!
:sv/great tusk: :sv/Clodsire: :sv/Dondozo: :sv/corviknight: :sv/sneasler:
Yes, sneasler will probably work well with this comp here too! Great tusk and sneasler pressure Gholdengo with knock off and fling respectively. Without Gholdengo, sneasler can spam dire claw and soften the opposition so that a cleaner can wipe out the remains.

WEAKNESS
:sv/sandy shocks:
If you see a Sandy shocks on team preview, the best response is to forfeit.
seriously tho, shocks fucks the entirely team comp. your best bet is to predict and block volt switches and double switch in your offense.
Ting Lu does this better tho
 
Light ball fling on sneasler looks kinda heat.
+2 252+ Atk Light Ball Tera Flying Sneasler Fling (30 BP) vs. 0 HP / 0 Def Gholdengo: 150-178 (47.6 - 56.5%) -- 83.6% chance to 2HKO
+2 252+ Atk Tera Flying Sneasler Acrobatics (110 BP) vs. 0 HP / 0 Def Gholdengo: 206-243 (65.3 - 77.1%) -- guaranteed 2HKO
Fling when ghold switches in so you can para in case it's scarf and then kill with acro. Also, ghold never kills with make it rain so you can set up if necessary.
252 SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Tera Flying Sneasler: 238-282 (79 - 93.6%) -- guaranteed 2HKO
 
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Light ball fling on sneasler looks kinda heat.
+2 252+ Atk Light Ball Tera Flying Sneasler Fling (30 BP) vs. 0 HP / 0 Def Gholdengo: 150-178 (47.6 - 56.5%) -- 83.6% chance to 2HKO
+2 252+ Atk Tera Flying Sneasler Acrobatics (110 BP) vs. 0 HP / 0 Def Gholdengo: 206-243 (65.3 - 77.1%) -- guaranteed 2HKO
Fling when ghold switches in so you can para in case it's scarf and then kill with acro. Also, ghold never kills with make it rain so you can set up if necessary.
252 SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Tera Flying Sneasler: 238-282 (79 - 93.6%) -- guaranteed 2HKO
+2 Dread Plate Fling straight up OHKOs Gholdango, even defensive Gholdango.
+2 252+ Atk Dread Plate Sneasler Fling (90 BP) vs. 252 HP / 252+ Def Gholdengo: 384-454 (101.5 - 120.1%) -- guaranteed OHKO
But Tera Blast [Gholdengo Weakness] or Tera Dark Night Slash is usually more reliable.
 
I think Poison Touch will be a lot more consistent. Sneaseler is already pretty darn fast (though the value of its speed tier may go down w/ speedsters like Tornadus-T & Regieleki entering the meta) & can be used on a wider variety of team structures with a wider array of items and sets if it opts for Poison Touch. It can also be brought out earlier with Poison Touch, rather than being saved as a Trump card for the end game if it uses Unberdeon. Having Poison Touch also gives it the unique property of being able to make progress against potential checks like Dirge or Landorus-T (this is especially powerful with U-Turn), which will be useful for other Pokemon like Kingambit to sweep later.

That's not to say Unberdeon won't be powerful, since it will be a strong queen piece in the late-game & can potentially be brought out early to emergency check speedy sweepers like Volcarona, Dragonite, and Regieleki. I think you'll need to go Tera Dark or Tera Ghost with Night Slash / Shadow Claw since that will give Sneaseler the best neutral coverage. Tera Flying Acrobatics might be good too, but you'll need some solid anti-gholdengo support, maybe something like Iron Valiant to lure & weaken it & Kingambit to consistently check it.

Someone in OU chat brought up that Fake Out + U-turn gives you two chances to poison.
So if your Sneas check is def tusk, u have to bring it on on Fake Out- then eat the U-Turn- or something does, y'know?
It's going to cripple its checks/soft checks p easily given enough turns and put things that normally wouldn't KO in range.

Sneasler @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Close Combat
- Night Slash

Pretty simple spread but what really wants to switch into this?

Garg can't be psn but u either just do massive damage or U-turn out.
252 Atk Sneasler Close Combat vs. 252 HP / 156+ Def Garganacl: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery

Same w Corv
252 Atk Sneasler Close Combat vs. 248 HP / 252+ Def Corviknight: 136-162 (34 - 40.6%) -- 49.6% chance to 3HKO after Leftovers recovery
Gold don't want no smoke either
252 Atk Sneasler Night Slash vs. 0 HP / 0 Def Gholdengo: 160-190 (50.7 - 60.3%) -- guaranteed 2HKO

Only counters to this would Amoongus, Pex, Clod, Gold.. but we can fix that thanks to the best, most balanced, most competitive mechanic of all time!

Sneasler @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Close Combat
- Tera Blast

Pex and Clod both easily 2hko- Amoon 3hko

Assuming this is on some offense or hazard stack BO or whatever
252 Atk Tera Ground Sneasler Tera Blast vs. 252 HP / 192+ Def Toxapex: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

Pult doest get much wiggle room for predicting
252 Atk Tera Ground Sneasler Tera Blast vs. 0 HP / 0 Def Dragapult: 166-196 (52.3 - 61.8%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes

Again, not much I can think of, maybe Tera Flying Garg lmao. (shout outs Srn lol)

I mean there's some mons like Hatt that are 3hko if no hazards up, but again, they're prolly getting psn, and then they can never come in again,

We are entering a S N E A S L E R era friends
 
I'm not a 100% sure how it works, but does anyone know how Dire Claw works if you're immune to certain statuses? Like if you used Dire Claw against say Toxtricity, it would still have 1/6th of a chance to sleep that Toxtricty, and not have a 50% chance to sleep?
 
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