Resource SV OU Simple Questions, Simple Answers Thread

What does :iron treads: usually run on Rain teams?

They commonly run Eject Button, making it a one time pivot against the likes of Raging Bolt and Archaludon. However lead sets with Booster Energy also see fringe use, this is the most common set right now:

Iron Treads @ Eject Button
Ability: Quark Drive
Tera Type: Ghost
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
- Earth Power
- Rapid Spin
- Stealth Rock
- Volt Switch
 
With Comfey’s success in SPL I decided to run a Comfey G-Terrain HO myself but it is not giving me the same results.

Because I keep running into uncommon matchups like Psyshock Gking or other random ladder jank in the 1600s-1800s.

Is it true that some mons are better in the tour scene than on ladder?
 
why does it keep saying "this format requires you to use your own team" when im on my suspect alt
i'm playing on play.pokemonshowdown.com btw
 
why does it keep saying "this format requires you to use your own team" when im on my suspect alt
i'm playing on play.pokemonshowdown.com btw

Server storage probably, teams are only usable on the account you saved it on if private mEither make all your teams public or back them up without the showdown server storage through pokepastes in a safe area.
 
thanks for helping yall, i ended up going to my main, copy/pasting the import code, logging into my suspect alt, then importing it. that ended up working, and I think it's because when I stored the team into the database I can't access it from my suspect alt
 
Is Assault Vest Iron Hands still a thing? What would be the set?

And what other AV users are decent in this meta, besides Glowking, as I would like to use it in conjunction with PivotKing.
I wanted to offer my opinion here as a AV Iron Hands enjoyer.

Invest everything in attack and SPD--With either some extra EVs in speed or DEF depending on the rest of your teamcomp. With very minor speed investment you can handedly outspeed some loose Gambit sets in my experience. Outside that, go Tera flying and run with Drain Punch (sustain)/Earthquake/Ice Punch/Supercell Slam.

The idea is to bait in ground types like Tusk, Lando, gil and then Tera flying to threaten a 2HK or OHK depending on their investments. Earthquake is for dealing with sun teams and/or Ghold, Supercell is a more reliable version of Wild and lets you threaten Hatter with 2HK's if you predict a switch in. You can very easily eat a specs Steam from Walking Wake in sun without much issue, two if you are full HP. You can also do funky stuff like live through a +1 Moonblast from Valiant without much problem.

The best part of Iron Hands is that it pretty comfortably deals with traditional rain teams at the moment; sorry I can't provide calcs but you gotta trust me on that. It effectively deals with a lot of them thru virtue of tanking hits with its sheer bulk and regenning through drain punch. Easily my biggest Tera eater due to flying allowing it to deal with Tusk hard and many other very common threats.

If you wanted an additional suggestion, try AV Hydrapple. It has pretty solid coverage with Hydro/Earth Power/Draco (or fickle)/Leaf Storm. You are very tanky and can hop in and out via Regenator.

What are good teamates for sinistcha? Would raging bolt work as a partner to it?

When I used Sinistcha for a long period I typically paired it with Rillaboom with a grassy Seed set. Assuming all red cards/whirlwinds/etc are all dealt with or denied, you can live through so many SE hits with a typical max DEF/Calm Mind set via Grassy terrain healing. I used Hatt to help cover any toxic spammers or hazards that would overly threaten it, and then tossed in a PhysDEF H.Arcanine into the mix with Wisp. You could probably run a similar team and throw in Raging Bolt to threaten any Flying types until its safe for it to come in and do its job very easily I think. I definitely recommend getting a Wisp spammer to make it overall easier, as Calm Mind lets you pretty comfortably set up in front of Special attackers.
 
Last edited:
Thank you so much for the suggestion. Can EQ be omitted? I think Hands may work perfect for a Grassy Terrain team.

Hydrapple would be better for a GT team I suppose, but I have too many grassers as is.
 
Thank you so much for the suggestion. Can EQ be omitted? I think Hands may work perfect for a Grassy Terrain team.

Hydrapple would be better for a GT team I suppose, but I have too many grassers as is.
If you wanna opt out for EQ I suggest volt switch (for slow pivoting, its tanky enough especially in grassy terrain) or opt for Rock Slide. You also do a funny tera Fairy with Play Rough (seriously, it has great coverage for some reason) and do some surprise turn arounds.
 
Does the +1 SpA from non-Rain Electro Shot occur on Archaludon's Attack turn or the charge turn (for situations like switching another Weather setter on it or using something funky like Manual Weather on a faster mon)?
 
I used Stellar Tera on Ditto and after switching it out, the next time I switched it in, it wasn't able to use its Imposter ability. Anyone know why this happened?
 
I used Stellar Tera on Ditto and after switching it out, the next time I switched it in, it wasn't able to use its Imposter ability. Anyone know why this happened?
It might’ve been something else. Imposter won’t activate against a tera’d Ogerpon, if the opponent is behind a substitute, or if they’re disguised by Illusion.
 
Back
Top