Yes, no overlapping variables within suspects as a general rule of thumbAre multiple suspects out of the question nowadays? I remember back in XY there were a few times where multiple things were tested at once (Deo-S and Deo-D for example), but I only started using smogon again during the beginning of this gen
I've been using AV Pex, which still performs quite well vs Wake and Gren, though some good anti-hazard support is required. I've used the Water Ogrepon and that has also done OK, but suffers similar issues vs hazards & is also Tera reliant in order to not get Shredded by Dark Pulse.How do you check Gren with a BO team? Cause most of the water resists are either too passive or too frail.
YesDo the Oger masks block Trick?
For OU teams, you can check out the official OU serverwhat would be the right place to share teams we've built and discuss them (sorry i'm kind new here lol)
i kinda want to talk about a specific pokemon ive been using and provide the team its been working on for me and i dont know if thats like a rate my team thing or a metagame discussion thing
90% to hit at all, then the move hits % is appliedHow does the accuracy of Scale Shot work? Is the 90% chance calculated every time for each individual hit, or overall? (hitting 4 or 5 times is 15% + 15% = 30% probability, which is 27% chance accounting for the 90% accuracy, but this is significantly lower if the 90% chance is calculated for every hit)
Yeah it annoys me too.I don't know where can I ask this question:
Why does Tera Blast now have the same animation as Knock off? It is not logical !
Not naturally due to instant setting being better than turn based, but it has a niche when the weather mon cant hit glowking hard enough. you can also do memes with manual setter and a mon who gets to used all those turns for himself and not share, but this is uncommonThere's a place for manual setters of terrain/weather/etc, right? I see it every now and again, sometimes it catches me off guard. Do they make an appearance in the higher ranks?
When can a Smogon format ban a move or ability? Is it only possible when it has multiple abusers that make it broken? I've heard people say that tiering policy can ban it if it's "inherently uncompetitive" (eg. it's luck based or prevents switching) and not broken because its abuser has good stats or other good moves.
Can you explain why they banned arena trap and Annihilape, instead of banning Dugtrio and Annihilape or arena trap and rage fist? Was arena trap Diglett more broken than rage fist Primeape?Smogon prefers to ban Pokemon to other metagame elements where possible; when something is broken, it is typically sufficient to ban the broken Pokemon, in which case doing so is preferred. However, in the cases of something being uncompetitive or unhealthy, lowering the power level by banning the strongest abuser doesn't necessarily remove the problematic element. Instead, in such circumstances, Smogon prefers to ban the least impactful element. Your examples of luck and switch prevention are relevant, but another example is Baton Pass; while banning the best abusers lowers the power of Baton Pass, it doesn't remove the cheesiness and unhealthy nature of the strategy. And while Smogon could just ban every Pokemon that learns Baton Pass, banning Baton Pass as a move is clearly less impactful.
Tera is another recent case where this has come up, with a lot of discussion revolving around whether banning x number of top abusers is justified by policy rather than just banning the mechanic, but to be honest I think most people in that conversation care less about the policy implications and more about their personal thoughts on whether Tera is healthy or not.
Can you explain why they banned arena trap and Annihilape, instead of banning Dugtrio and Annihilape or arena trap and rage fist? Was arena trap Diglett more broken than rage fist Primeape?
Arena Trap was utilized by the others and despite Diglett and Trapinch being NFE Pokemon they still could pull off the same trap and fish shenanigans that were considered to make AT Dugtrio unhealthy. Since the ability was proving the factor across the majority of users, the ability was deemed banworthy over the move.Can you explain why they banned arena trap and Annihilape, instead of banning Dugtrio and Annihilape or arena trap and rage fist? Was arena trap Diglett more broken than rage fist Primeape?
How do know if the team I built is bad or if I just play badly with it?
I usually take teams from RMT and I can go to 1500 with them. With my own teams, I get stuck around 1200. However, I think my advantage with RMT teams is that they are well documented in how to play against key threats, something I am usually unaware about when I use my own teams. So I don't fully know if its me just being a bad builder or lacking game knowledge