Kinda sucks how dragons maw is weaker than adaptabilityLatios (M) @ Choice Specs
Ability: Dragon's Maw
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Dragon Pulse
This set is very fun to use, people slack on their Dragon resists and try to rely on raw bulk to check it.
252+ SpA Choice Specs Dragon's Maw Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Shadow Shield Reuniclus: 140-165 (33 - 38.9%) -- 99.7% chance to 3HKO
You outdamage regen healing on 14/16 damage rolls, meaning next time they come in they take the full brunt of the draco meteor for an easy 2hko
252+ SpA Choice Specs Dragon's Maw Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Goodra-Hisui: 189-223 (51.9 - 61.2%) -- guaranteed 2HKO
Smashes Goodra-Hisui for well over half
sorta matchup fishy, facing an Iron Crown/Scream Tail/Hatt feels pretty bad but people really love to slack on their dragon resists so this set applies enormous pressure
Hydreigon @ Choice Specs
Ability: Dragon's Maw
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon
I need to test if Hydreigon actually works but it seems to have potential, it is slower and slightly weaker but it has a superior defensive typing imo (dark resistant instead of weak) and stab dark pulse lets it threaten Reuniclus with greater ease, also good to spam into spdef corv to flinch them. Fireblast hits non-wbb corv for huge damage, flash cannon hits ScreamTail/Hatterene
I think Hydreigon has a better chance of being good with non-dragon's maw abiltiies cause it has a better secondary stab (honestly tempted to drop psyshock on latios for flip)
So in total:
Pros: Secondary dark stab is a solid click into bulky psychics and steels that would attempt to stave off Latios (Reuniclus, Crown, Heatran, Corv) while also hitting Scream/hatt for neutral
Fire blast lets you threaten non-wbb corv and flash cannon really discourages Scream/Hatt
Superior defensive typing by virtue of Dark resistance, Latios doesn't get much use out of Fighting resistance considering the dark weakness
Has nasty plot
Cons: Slower, weaker, walled by Primarina
Fighting weakness not fun to have
Maybe?
Hydreigon @ Life Orb
Ability: Sheer Force
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Focus Blast
- Filler
- Nasty Plot
Focus blast is used over Earth Power since it also hits Ting Lu and threatens to OHKO Hoodra at +2
I personally really like the immediately threat of specs though
Q. Why Dragon's maw over Beads of Ruin?
Simple, damage.
252+ SpA Choice Specs Beads of Ruin Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Goodra-Hisui: 168-198 (46.1 - 54.3%) -- 53.1% chance to 2HKO
252+ SpA Choice Specs Dragon's Maw Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Goodra-Hisui: 189-223 (51.9 - 61.2%) -- guaranteed 2HKO
Dragon's maw offers a 12.5% boost to your dragon moves compared to beads of ruin which is super significant.
In this example, the damage difference between them on Hoodra is basically equivalent to an extra round of stealth rock chip (extra 6% or so) which is huge.
Since this is now a permanent ladder I might as well make a serious case to unban Keldeo.
1) It doesn't have a usable native ability, so it relies entirely on its AAA ability to function. This alone is not a reason to unban it but it already shows that it is kinda overshadowed in its role by the likes of Greninja (both normal and Battle Bond).
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It's pretty bad into alomst every native Regenerator, it needs to hit Specs Primordial Sea Hydro against most of them to make a dent, and then since it's choice locked they can just pivot out. It's also bad against several common AAA Regenerators like Primarina and Hatterene
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It's even worse against Water Absorb mons, native ones in particular already beat it pretty badly and then you can potentially slap Water Absorb on anything to make a workable Keldeo check out of thin air, like Water Absorb Great Tusk
4) Desolate Land also works similarly but it is less reliable against Primordial Sea specifically.
5) Keldeo is also really vulnerable to being revenge killed, both by faster mons (some of which like Latios, Desoland Iron Moth or Ogerpon-Wellspring can even afford to hard-switch in sometimes), and by priority like Grassy Glide and Gale Wings Brave Bird.
The main takeaway is that most teams prepare naturally for Keldeo by including basic stuff like a Regenerator core, a Water immunity, Grassy Glide or a Pokémon faster than 108 base.
Since Tinted Lens is now restricted Serperior could also be considered for a unban, but it is not such a clear cut case as Keldeo in my opinion.
The Big Rain Agenda™ continues to go as planned... ehehehePOKEBILITIES AAA TIERING UPDATE
KELDEO HAS BEEN UNBANNED
While this horse has historically been turbo-banned from AAA because of its fantastic STAB moves, access to Tinted Lens, and intense wallbreaking power with Primordial Sea, Keldeo does not benefit from the mechanics or metagame of PokeAAA in the slightest. In fact, it's actively hampered by what goes on here.
Talpr0ne made some excellent points, and the council concurs!
Speaking of the council, we'd like to welcome our two newest council members, Lavender Vice and sleepyfwog! Both of these users have been a lovely presence in the community and are some of our most active contributors.
Lastly, we're hosting another survey! The metagame has shifted a lot since the last survey and the ensuing Gliscor ban, and we'd love to see your opinions one more time!
tagging dhelmise for implementation thank you very much
Nahis terrastalizing allowed in this mode?
I personally believe it would still be broken, Dazzling gleam hits all of the relevant dark types for super effective damage so its coverage is fine. A set such as SubCM or RoostCM with Fluffy as the ability and heavy defensive investment would be my biggest worry to be a potential OP sweeper. With Fluffy and heavy physical defensive investment, potentially further boosted by a grassy seed that boosts Stored power and reduces Knock damage, it easily shrugs off physical hits. (Yes I accounted for Sharpness)Should we look into espathra for a minute since the majority of its best tools are completely gone?
I was initially skeptical of Tailwind pivoting and the overall lack of fairy coverage, but this team performed shockingly well, and was really fun to try on ladder! ThanksHello my lovelies, it's me back with another team :) I used sleepyfwog's Latios set as inspiration for the core idea- Drag Spam!
https://pokepast.es/a4ca0bb0c3349d0a

Absolutely based and pop off queenNew team drop, my favorite team archetype stall! Been playing with this for a while and it's made me pretty comfortably sit around the mid-high 1500s (though RNG has been REALLY finnicky with me the last dozen games or so).
Alomomola @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Scald
- Wish
- Tickle
It's standard Mola. Stops the majority of physical attackers, and Tickle is actually pretty handy. Makes it so things like Woger aren't completely free to switch in.
Pecharunt @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Recover
- Sludge Bomb
- Toxic
Corrosion Pecha is just really good at forcing progress, Sludge Bomb over Parting Shot because the momentum isn't as important on stall and SBomb helps in certain matchups, and more PP than Ligma Chain.
Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Brave Bird
- Roost
- Defog
Crazy? I was crazy once. They locked me in a metagame. A rubber metagame. A rubber metagame with Corvi. And Corvi makes me crazy. Crazy? I was crazy once. They locked me in a metagame. A rubber metagame. A rubber metagame with Corvi. And Corvi makes me crazy. Crazy? I was crazy once. They locked me in a metagame. A rubber metagame. A rubber metagame with Corvi. And Corvi makes me crazy.
Chesnaught @ Leftovers
Ability: Flame Body
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Synthesis
- Spikes
- Roar
Another physical check, makes things like Great Tusk, Lokix, Meow, etc. not able to freely spam their moves without being punished. Roar to compliment hazard stack and as a secondary check to setup threats.
Scream Tail @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roar
- Stealth Rock
- Wish
- Protect
This cursed ass Scream set has been putting in a LOT of work actually. Roar with hazards up does some good damage and deals with setup threats (and Scream is so weak most of your attacks aren't doing jack anyways). Rocks because we can't slot them in anywhere else. Mainly it does its job by just... PP stalling or Roaring out setup mons.
Reuniclus @ Assault Vest
Ability: Shadow Shield
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Future Sight
- Knock Off
- Psychic Noise
- Night Shade
Standard AV Reun, great for tanking and forcing progress with FS and Knock. Team seemed to really struggle with special threats and Reun helps with that a lot. Actually, Reun is just amazing lmfao, but please don't use it. It's bad, trust trust ;)
Jokes aside- this team has been putting in a LOT of work, but a word of caution... This team also seems to be a shitty RNG fucking MAGNET. Expect when playing to get parahax'd 6 times in a row MULTIPLE GAMES so No Guard Zapdos 1v6s your entire team. Expect to be hit in Confusion three times in a row so your Scream Tail fails to check their Torn-T. Expect to be crit 4 times back to back as you watch their Heracross some fucking how sweep this team. I do not know why this happens to THIS team specficially, I swear it's cursed, but regardless! It's a very effective team :) been nice to return to stall.
Also an aside, and let me get on my soap box for a second- it's ok to not like a team archetype. It's ok to not find it fun to face a team archetype. I certainly am not necessarily quiet about what teamstyle I despise facing. But what is NOT ok is to harass and shit talk people who play said archetype that you don't like. I understand that stall is the most hated teamstyle by far, and as a stall player/main I've developed a pretty tough skin. Despite that, however, I continue to be told some pretty damn nasty shit in-game and in PMs because simply of the type of fucking Pokemon I use. I don't 'hate fun' for playing stall, or have some personal vendetta against the playerbase because I enjoy slow-paced teams, I am not evil for using a regenerator core, and I especially don't fucking deserve to be threatened to have a fascist secret police force sent to my home (something that is an active threat to my life each and every day) because heavens forbid we went over 40 turns in a game.
What I'm saying is don't be an asshole. If you get wrecked by stall, frankly, use it as a learning oppurtunity to be better, make better teams and decisions in the game. These teams aren't unbreakable, hell this one certainly isn't. Use the inherent infinite creativity of the metagame to experiment! We're all just trying to play the game and have fun at the end of the day.