I find it really weird that Iron Treads is currently listed as unrated it deserves its spot back in C tier at least.
I've been using the following set in the high 1400s and have had a lot of success using it as the sole ground type on my team.
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 24 Atk / 224 SpD / 8 Spe
Adamant Nature
- Earthquake
- Iron Head
- Knock Off
- Rapid Spin
This set only takes 45% maximum damage from a Timid, Specs Miraidon's Draco meteor. With Tera ground it can live 2 overheats from Timid, specs Miraidon. Timid, life orb Miraidon only has a 37% chance to 1hko with Overheat, while Treads is guaranteed to live an Overheat from scarfed Miraidon. Thanks Hadron Engine activating Treads quark drive, attack boost it is also guaranteed to kill Miraidon with an Earthquake as long as Miraidon doesn't Tera off electric.
With only HP investment, +1 jolly, Zacian only has a 41% to 3hko with behemoth blade, while Treads can 2hko max hp Zacian. Zacians only move that threatens Treads is close combat with has fallen out of popularity because of Skelidirge. But even then close combat is a roll to 1hko and is a guaranteed 2hko if Zacian loses its intrepid sword boost. Earthquake also has a 50% to 1hko Zacian after a Def drop.
Treads can also switch in reasonably well to Choice locked Koraidons that you predict not to use flare blitz, it can live a sun boosted, choice Specs mystical fire from Fluttermane and 1hko it back with Iron Head, and it also threatens out Skelidirge with Earthquake or forces it to Tera if it wants to stay in.
Treads also provides valuable niches with access to knock off, rapid spin Treads can easily switch into a choice locked Miraidon and get a free knock off on the incoming switch. Potentially knocking off a Ting-Lu's leftovers or a Koraidon's scarf. Additionally Treads is a hazard remover naturally immune to toxic spikes and the only hazard remover in the game that doesn't worsen your team's defensive profile against Miraidon.
Treads also has access to stealth rocks and volt switch as two easy options to make progress or gain momentum off of the switches a defensive Treads can force.
This is all without mentioning Tread's booster speed lead sets which can catch opponents off guard with steam beam, Tera blast ice to counter the popular lead Landorus, or just get up rocks. And thanks to the ubiquity of electric terrain in the tier Treads can burn its booster energy early in the game and reactive its speed boost against Miraidon as it outspeeds all non-scarfed variants.
I think that Treads ability to counter the prominent special threats in the tier (Miraidon and Fluttermane) and its good utility in knock off and rapid spin. Combined with the strength of Quark Drive in a Miraidon dominated tier should earn Treads a spot on the VR.
I nominate it for a rank of C+ as while Treads is an amazing defensive pokemon with good utility. It is unfortunately held back by its ground weakness in a meta games where every team requires at least 1 ground type and many like to run 2. The ubiquity of Earthquake on Arceus and Arceus-Ground also holds it back from a higher rank in my eyes.
I've been using the following set in the high 1400s and have had a lot of success using it as the sole ground type on my team.
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 24 Atk / 224 SpD / 8 Spe
Adamant Nature
- Earthquake
- Iron Head
- Knock Off
- Rapid Spin
This set only takes 45% maximum damage from a Timid, Specs Miraidon's Draco meteor. With Tera ground it can live 2 overheats from Timid, specs Miraidon. Timid, life orb Miraidon only has a 37% chance to 1hko with Overheat, while Treads is guaranteed to live an Overheat from scarfed Miraidon. Thanks Hadron Engine activating Treads quark drive, attack boost it is also guaranteed to kill Miraidon with an Earthquake as long as Miraidon doesn't Tera off electric.
With only HP investment, +1 jolly, Zacian only has a 41% to 3hko with behemoth blade, while Treads can 2hko max hp Zacian. Zacians only move that threatens Treads is close combat with has fallen out of popularity because of Skelidirge. But even then close combat is a roll to 1hko and is a guaranteed 2hko if Zacian loses its intrepid sword boost. Earthquake also has a 50% to 1hko Zacian after a Def drop.
Treads can also switch in reasonably well to Choice locked Koraidons that you predict not to use flare blitz, it can live a sun boosted, choice Specs mystical fire from Fluttermane and 1hko it back with Iron Head, and it also threatens out Skelidirge with Earthquake or forces it to Tera if it wants to stay in.
Treads also provides valuable niches with access to knock off, rapid spin Treads can easily switch into a choice locked Miraidon and get a free knock off on the incoming switch. Potentially knocking off a Ting-Lu's leftovers or a Koraidon's scarf. Additionally Treads is a hazard remover naturally immune to toxic spikes and the only hazard remover in the game that doesn't worsen your team's defensive profile against Miraidon.
Treads also has access to stealth rocks and volt switch as two easy options to make progress or gain momentum off of the switches a defensive Treads can force.
This is all without mentioning Tread's booster speed lead sets which can catch opponents off guard with steam beam, Tera blast ice to counter the popular lead Landorus, or just get up rocks. And thanks to the ubiquity of electric terrain in the tier Treads can burn its booster energy early in the game and reactive its speed boost against Miraidon as it outspeeds all non-scarfed variants.
I think that Treads ability to counter the prominent special threats in the tier (Miraidon and Fluttermane) and its good utility in knock off and rapid spin. Combined with the strength of Quark Drive in a Miraidon dominated tier should earn Treads a spot on the VR.
I nominate it for a rank of C+ as while Treads is an amazing defensive pokemon with good utility. It is unfortunately held back by its ground weakness in a meta games where every team requires at least 1 ground type and many like to run 2. The ubiquity of Earthquake on Arceus and Arceus-Ground also holds it back from a higher rank in my eyes.