Yo, not usually one to post but I've played a lot of UU since the start, and I've got some thoughts on some neat mons in the current metagame.

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This mon is really cool. It's helpful to have something that can switch into and force out

, especially on balance builds. I've gotten a lot of mileage out of Boots w/ Rocks + 3 attacks, especially since it opens up a moveslot on mons like

or

. Noticeably weaker than Banded, but you can still run Adamant and have moderately strong Extremespeeds to pick off weakened offensive threats. Tera could be something defensive (I've tested Flying), or you could do an offensive tera like Rock, Fire, or Normal.

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Speaking of Gastro, this mon still has a nice place in the meta. If you can fit Rocks elsewhere (Boots Arcanine!), this mon sets up Spikes really well. Super customizable EVs, abilities, items, and Tera types, too. I've been running phys def for EQs,

, and

(once Tera'd), but you could really do any spread depending on what your team needs. SpDef Covert Cloak with Clear Smog can bail you out of a

emergency. Sticky Hold is nice if running Boots or Helmet, but I love Storm Drain for the Water Immunity vs

and

. The old meta's Tera Poison still works for the Toxic immunity and boosted Sludge Bombs, but since I've been running Phys Def, I've experimented with Tera Ghost to spin-block

and

on builds without a Ghost Type. Such a good balance glue, if passive and matchup-dependent at times.

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Another mon that works great on hazard stack balance, which I feel is the best way to build balance right now. Don't get me wrong, it can be super passive, and doesn't love the match-up into

, but if you want to absolutely stuff physical attackers, Houndstone is the best boy for the job. (Banded Gapdos only 4HKOs with Brave Bird.) Its movepool is small, but there are some gems in there that allow for some set variety. I've been running Body Press/Hex/Wisp/Roar, but you can absolutely slot in Protect, Rest, or (with a sneaky item) Trick. Body Press deters

from dropping a Draco on you, Wisp chips and neuters physical threats, and Roar can phase sweepers and rack up hazard damage. Hex might seem odd over Night Shade, but it does better damage than Night Shade vs. high HP targets with bad SpDef, notably 3HKO-ing offensive Donphan and 2HKO-ing any Slowbro/King variation after a Wisp. The main idea is just to deny hazard removal as long as possible, as people have been running far more Spinners than Defoggers since the tier shift. And as much as it dislikes Skeledirge, Houndstone actually forms a nice pair with it on balance, since not much breaks Phys Def Doggie and SpDef Dirge. Plus, after Tera on either mon, you maintain a spin-blocker and a Normal/Fighting immunity.
Rapid Fire Round -- Screens are maybe busted;

is scary but ok for now (?);

is fantastic with great set variety;

is match-up fishy and gross;

forms a great Regen-core with AV

and/or

. Also, where are

and

these days?
I'll try to be more concise in the future–just got a lot of thoughts pent up!