Team Akatsuki (updated) (rmt HELP)

Starting things off: Ok so. I need some help here. I know this is far from perfect, but the problem is I really dont know what to change or how. I was thinking of switching toxicroak for a raindancing Kabutops, thought im not removing any EQ weeknes with that. And im also gaining another dubble weakness to Grass, and adding lighting and fighting weakness to the mix aswell. Ir eally dont kinow what to do here.
Please help :D

General information:

After looking at my team I realized I could probobly fit some akutski members to the pokes (some where more succesfull thought)
So I made a go and here is the result.
Also, dont forget to rate the team and give input on what to change as you would any other team. Thank you

Problems!: Ok, so im a bit heatran weak, and a bit fire weak in general. A good ghosts can take out 3of my pokes pretty easily. Swampert needs wish support!

Possible solutions: Replacing Toxicroak with:
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Protect
- Wish
- Surf

Moveset NOT finished.



At a glance:
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Kakuzu is a missing-nin from Hidden Waterfall. His body was stitched together by strange tendrils which he used to rip out the hearts of his opponents and then insert into his own body giving him an aditional life (1up LOL!)
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Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Flamethrower

---
The idea came to me when I saw the focus sash, an extra life, just like Kakuzu(even thought he actully has 7 :P ).
This azelf is my lead and works wonders as an antilead, taking down fast but fragile leads expecting to OHKO it.
If its a slow lead without hurtfull WeatherEffects I set up stealth rock first.

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Kisame engaged in murder and rebellion in his home country, fleeing Mist he joined Akatsuki. Kisame is partnered with Uchiha Itachi.
Kisame specializes in water technices.
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/154 Def/116 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Roar
- Hydro Pump
- Ice Beam

---
Blue... water... looks a bit creepy... yeah that description fits both Swampert and Kisame.

This is my bulky water, hydropump for massive damage on things like skarm and other walls, roar is nice to have as far as phazing goes (assuming im not OHKO`D by the thing setting up.
EQ is there for STAB and Ice Beam for cover.
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Deidara is from Hidden Rock and he utilizes mouths on his palms to create exploading ninja-technices.
Deidara often chose to self-detonate himself to show the true beauty of his art.

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Metagross @ Shuca Berry
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Explosion
- Rock Polish

---
"damn almost dead... *KABOOOM*" Yepp, its the master of explosions Deidara or in this case Metagross ^^.
I dont know what to call this set, I guess its a standard Agility-gross.
Set up Rock Polish, il live 100% of the EQ´s with Shuca Berry on my side.
Then just MM away untill its time to explode.
This is the one guy im not really sure of, im missing some special attack force here, but so far its been doing pretty good.
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After murdering everyone in his clan, Uchiha Itachi fled his village and joined Akatsuki.
Itachi is a great fighter, he uses hand to hand combat and his sharingan to criple and torment his foe.
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Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 64 Atk/252 Spd/192 SAtk
Hasty nature (+Spd, -Def)
- Focus Punch
- Substitute
- Shadow Ball
- Hypnosis
---
So focusing first on Itachis trademark, the sharingan, wich is an eye technique, hypnosis fits well here.
Next up we have a sub, wich in itself represents his shadowclone-jutsu.
After the "clone" is up, I proceed to focus punch.
Its a pretty standard Sub-punching gengar.

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Tobi is a close to mid-range fighter, the problem is... no one knows what he can do!
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Toxicroak (M) @ Choice Band
Ability: Dry Skin
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Stone Edge
- Sucker Punch
- Pursuit

---
Now here is my triumph card, just like tobi, few people know exactly what to expect untill its to late.
Sucker punch is for fast ghosts and pshychers, stone Edge for cover (even thought ive never used is)
You will think twice after facing this chap, Cross Chop can possibly 2HKO a cune ^^.
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Hidan practices an evil god cult religion named Jashin. This religion loves chaos and death, and Hidan himself is near immortal, surviving after being decapitated.
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Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SDef
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Ice Punch
- Pain Split
- Shadow Sneak

---
He just wont die, its true.
WoW phys-attacker, then go Painsplit and kill, its really that simple.
This guy works wonders soaking up attacks and slowing down sweapers like garchomp and salamance.
---

Add remove conifg, do whatever :D ty!

Threatlist:
Tyranitar - As a Lead this thing is KILLER, I usally just blow up on it. Otherwise my team can handle it pretty well.

Gyarados
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- I usally roar it away with swampert and let SR take its tole a few times. But yeah, its a bit of a problem.

Infernape
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- Dusk can stall him pretty well. Swampert is a given choice to ^^.

Azelf
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- Azelf handles him well, gengar aswell

Electivire
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- Swampert AGAIN, aswell as metagross

Heracross
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- Bit of a problem unless Azelf is alive (wich it usally isnt)

Salamence
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- Swampie and Duski handles this guy well.

Togekiss
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- I hate this guy. I go for SuckerPunch with Croak

Gengar
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- A big pain in the... yeah you get my drift.

Garchomp
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- If duski gets of a WOW its peice of cake.

Lucario
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- Most things in my team actully handles this pretty well.

Starmie
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- Never had problems.

Weavile
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- I can handle it.

Dugtrio
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- Meh, hurts.

PorygonZ
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- Almost my entire team

Machamp
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- Swampie does a good job.

Snorlax
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- Croak OHKO even with a Curse up.

Zapdos
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- Swampert

Suicune
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- Croak works well, aswell as swampie unless it carries Grass Knot

Breloom
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- I hate it!

Slaking
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- See snorlax

Ninjask
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- Prediction is key, azelf.

Metagross
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- Metagross

Heatran
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- Metagross, Swampert

Jirachi
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- gengar, aszelf

Dragonite
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- Azelf, Dusknoir

Mamoswine
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- swampie

Gallade
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- Dont know :S

Yanmega
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- Same as ninjask.

Kingdra
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- Dusknoir takes this guy like a beast, even swampie can handle him.

Roserade
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- Bit of a pain, I usally kill it somehow

Scizor
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- Eq, EQ, DIE
 
I'm a bit suprised nobody has bought up the fact that Heatran totally eats 5/6 of your team. Any kind of ScarfTran outspeeds everything on this team, and only Swampert can honestly stand up to it, albeit it has no recovery, also has to set up SR and phaze, so it seems to work overtime.

For the purpose of this I will take the weakest ScarfTran (neutral nature, 252 SpA), using Flamethrower. (HP Grass would do 83.79% - 98.75%).

It currently manages 20.95% - 24.94% to your Swampert, which no, it isn't much. But then they can just switch out, next time you come in you take more. Rinse and repeat, until they sweep.

Or, you could think of it another way. The well known combination of "CeleTran" means it could take out Swampert then sweep with Heatran, no problems. You would be forced to switch from Swampert to X, meaning X takes damage or paralysis, again helping Heatran's sweep. Eventually your team is worn down enough because you can do crap all once Swampert is gone.

ScarfTrio could trap and kill Heatran, though it seems really situational and would mean something would have to be taken out for this sole purpose, meaning you will open up more problems.

Moltres is a great choice to take Heatran, though you then have no spinner. Again, changing more things for a spinner would just make things incredibly complicated and you would lose much synergy. Heatran too would work well if opposing ones didn't carry Earth Power ]:

Anyway, after much though I think Snorlax becomes a fabulous choice. Your not exactly Scarf Heracross weak (provided you don't Will-o-Wisp it), as you can predict around it. CurseLax (Careful, 168HP / 120 Def / 220 SpD) would mean you can slowly beat Celebi (Leech Seed is its only hope, which takes 62 HP~ from Snorlax per turn, and if the Celebi is running defensive (252 HP / 220 Def / 36 Spe) it will deal 17.89% - 21.07% to Snorlax with Grass Knot. Pair this with Leftovers and you always survive, and even if Sandstream is in play, rarely will you lose (this is calculated from full HP after Rest, Celebi trying to take you out in 3 turns with Leech Seed already in play). You can stall it, or slowly Curse up if possible. Crunch also deals 22.77% - 27.23% to Celebi with no Curses. Whatever happens, with no criticals in play, you should win. You also get free Curses on Heatran, as it does crap all to you!

Snorlax should (probably) be placed over Gengar, whom deals with the likes of Cresselia / Celebi etc in a way, which CurseLax does anyway. It can also go over Swampert, but you lose a lot of team support and safe switch-ins.

Good luck :toast:
 
So, ACE, after reading through all of this it looks like you almost completly rely on Swampert to wall almost everything not packing a grass move.

This is crazy. Get rid of Swampert and Dusknoir and add in Celitran or ZapTran as they can do the job of every walling pokemon.

Zapdos @ Leftovers
Bold nature
252 Hp 220 Def 36 Spe
-Roost
- Thunderbolt
- Heat Wave
- Hidden Power [ICE]/[GRASS]

Heatran @ Choice Scarf
Modest/Timid Nature
252 Spe 252 SpAtk 6 HP
- Fire Blast
- Hidden Power [ICE]/[GRASS]
- Earth Power
- Explosion

Good Luck
- EMP
 
Toxicroak is just an inferior lucario: better STAB, more attack and speed, more bulky, more priority moves and a better moveset...

Lucario w/CB
Nature: Jolly/Adamant
EVs: 252 Atk/ 252 Spd/ 6 HP
-Close combat
-Stone edge/ Crunch
-Extreme speed
-Bullet punch
But if you want to be original, then go ahead but I guess you want to win, if you do use luke.
PS: You have an infernape weak, the only one who can handle him is dusky, so now you can use extreme speed to finish him off! Dont use celetran its cheap and you will be even more weak to nape!
Hope I helped!!! B-)
 
Toxicroak is just an inferior lucario: better STAB, more attack and speed, more bulky, more priority moves and a better moveset...

PS: You have an infernape weak, the only one who can handle him is dusky, so now you can use extreme speed to finish him off! Dont use celetran its cheap and you will be even more weak to nape!
Hope I helped!!! B-)


"Although his defenses are poor, potential healing from Water attacks and handy resistances to Bug, Fighting, Dark and Rock do go some way to compensate for this. His attacking prowess may not quite be up to Lucario proportions, but with his impressive movepool Toxicroak is not to be underestimated. Competition between Fighting-types is fierce, but Toxicroak has some rather unique and useful selling points, which makes him a cool choice to add to your team"

Nape isnt Really a problem, I may be nape "weak" but then again, switching swampert on the fire attacks, and the "fighting" is pretty much walled by my ghosts.

So, ACE, after reading through all of this it looks like you almost completly rely on Swampert to wall almost everything not packing a grass move.

This is crazy. Get rid of Swampert and Dusknoir and add in Celitran or ZapTran as they can do the job of every walling pokemon.

Zapdos @ Leftovers
Bold nature
252 Hp 220 Def 36 Spe
-Roost
- Thunderbolt
- Heat Wave
- Hidden Power [ICE]/[GRASS]

Heatran @ Choice Scarf
Modest/Timid Nature
252 Spe 252 SpAtk 6 HP
- Fire Blast
- Hidden Power [ICE]/[GRASS]
- Earth Power
- Explosion

Good Luck
- EMP

Thank you m8 for the input.
Im sorry but im not just plain out replacing those guys, and zapdos+heatrain is WAY to common these days (even thought my team aint that unique).
But im keeping that heatran in the back of my head. :)

Anyway, after much though I think Snorlax becomes a fabulous choice. Your not exactly Scarf Heracross weak (provided you don't Will-o-Wisp it), as you can predict around it. CurseLax (Careful, 168HP / 120 Def / 220 SpD)

A curse-lax! Finally someone who doesnt look to the most ou of ou.
Thats a really good idea actully! And ive been looking to replace my gengar for something a bit more "unique" :). Thank you!

Snorlax should (probably) be placed over Gengar, whom deals with the likes of Cresselia / Celebi etc in a way, which CurseLax does anyway. It can also go over Swampert, but you lose a lot of team support and safe switch-ins.

Good luck :toast:

Yeah, defenitly switching gengar. Should the moveset look something like this?

From smogon:
~ Curse
~ Body Slam
~ Selfdestruct
~ Crunch
 
Lo! So um. ive been thinking.. What about something like a gyarados? Instead of metagross, wich would eliminate some fire weakness, aswell as some EQ weakness.
 
To be honest, replacing Croak with say... Gyarados would be better for you. Lets face it, croak has a place, it's in UU.

Also Dusk (a personal favorite) isn't that good of a wall. If he got Slack Off then he'd be great. You NEED a wish passer though if you want to keep swampert alive. So choose from Vaporeon, Jirachi or Blissey or Togekiss.

just some idea
 
To be honest, replacing Croak with say... Gyarados would be better for you. Lets face it, croak has a place, it's in UU.

Also Dusk (a personal favorite) isn't that good of a wall. If he got Slack Off then he'd be great. You NEED a wish passer though if you want to keep swampert alive. So choose from Vaporeon, Jirachi or Blissey or Togekiss.

just some idea

Yeah, im quite aware of that tbh...
Maybe il hit two birds with 1 shot.

Replacing Toxicroak with a vaporeon;

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Aqua Ring
- Baton Pass
- Wish
- Surf

I thought about aqua ring, and I cant see why it isnt used more often, if I get up a aqua ring then a wish, and pass out to swampert, he should be able to stay alive for quite some time, also aqua ring is nice for self healing, but then again, maybe protect is more important :S. hmm... I dont know! :D
Maybe take out surf in favor of protect and just make it 100% suport :D
 
No, that has no point as a taunter can just ruin you.

Protect>Auqa Ring as getting that full 50% is more important that getting 6% more every turn. It also allows for prediction.

Say your opponent knows that you're going to use protect. He can then switchs to Gyrados and start setting up on the switch out(or you stay in). Then damaging your team.

If you added in Hidden Power [ELECTRIC] instead of Baton Pass you have a very solid Gyarados counter.
 
Aye the problem here is that this is for wifi, so HP electric will be VERY hard to get, unless I can find someone who has a vaporeon thats alredy got HP electric and is basicly willing to give it away, since I dont have much to offer ^^
 
I'm surprised nobody here has mentioned your incredible weakness to SDLuke (as well as other Fighters in General). SDLuke with something like SD/Bullet Punch/Close Combat/Crunch OHKOs everything here with the exception of Toxicroak who will literally be maimed by Bullet Punch if it takes any damage beforehand. Lucario can set up on 3/4 of your Toxicroaks moves which is something slightly worrying.

What I suggest you do is remove Dusknoir as he isn't doing anything for your team really. I think the presence of it slightly hinders you more than it helps you since WoWing something like Heracross = lights out for you, it's completely walled by Heatran and as Twash Man pointed out before me, you are weak to that in a sense too. Not to mention you have a slightly worrying Pursuit weakness due to the 3x Dark Weakness here.

I say something like Gyarados would be great in that position. Not a DDLO version as that would be simply too frail, but a Bulky ResTalk Gyarados (or even just BulkyGyara, it doesnt matter). I suggest something like:

Gyarados @ Leftovers
Impish - 252 HP/232 Defence/26 Sp.Defence
-Waterfall
-Stone Edge
-Rest
-Sleep Talk

This will be able to handle most physical threats that give you trouble, such as Lucario/Fighters/Other Gyarados. Not to mention ScarfTran without HP Electric isn't getting past this either. ResTalk is good because SR will build up quickly on your Gyarados.

Now I just have one last point to address which I did so earlier; your Pursuit Weakness. Something like CBTar/Weavile has a field day here (well more CBTar anyways). Now that you have (hopefully) added Gyarados the pressure to counter everything + CBTar is taken off Swampert so it's easier to handle but I still think you need some insurance there too. I recommend you go with a ScarfCross over your Toxicroak. This can absorb WoW's aimed at Metagross (which would hinder it's sweep) then effectivily have + 1 Speed and + 1 Attack. Good, right? Here we go:

Heracross @ Choice Scarf
Adamant - 252 Attack/252 Speed/6 HP
-Close Combat
-Megahorn
-Stone Edge
-Toxic

(If you wanna get a bit more Bulky then take some EVs out of Speed so you hit enough to outrun Weavile and put those remainder EVs into HP). It all looks standard here except for.. Toxic? Yes, Toxic. Using Toxic would Poison stuff like Gliscor/Hippowdon that switch into you not to mention those Bulky Waters too. The purpose this serves is that Poisoning these Pokemon when they Switch into Heracross mid game gives Metagross some hope to break them late game. So basically Heracross is acting like a Lure for Gliscor/other Physical Walls, Poisoning them then hopefully opening up a sweep for Metagross.

Conclusion, Gyarados > Dusknoir and Heracross > Toxicroak.
 
I do not see any place where you mentioned it was a Wi-Fi team.

Sorry though, add in a grass attack (it learns Grass Knot right)
 
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