Fire STAB: immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:Blaze / Solar Power (Hidden, Locked). Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13). Solar Power (LOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
It'd be nice if you included Frosty's link tbh. NAME: Zeepy (I think?) Challonge Thread: This is it. Rank: 4. Items! Items! Pokemon: Doublade Pokemon Ability: ...no guard. Pokemon Information:
Excalibur  Type: Steel/Ghost Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
EDIT: I am also challenging the hall. Rank 4, Items = YES, Colossoil using Guts and RageCandyBar. Thread here.
Brash, offensive, assertive, rude, intimidating, and most of all crude, Frykt was one of the first Pokemon that Elizabeth came to own. The mutualistic loyalty binds them together, even if their personalities clash violently from time to time.
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rebound / Guts / Pressure
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Eevee [Urumi] (F) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Normal Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2). Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Challenge Thread: Lol no
Pokémon Ability: Sheer Force. Because Heat Wave.
Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, [Hustle]
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 0/5 EC: 0/6
Size: 1 | Weight: 2
Hasty Nature (+Spe, -Def, +Acc)
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Poison STAB: immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Levitate Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Zweilous [Ghetsis] (Male) Types: Dark/Dragon Dark STAB: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Hustle Hustle(Toggle): By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.