Hey,
zS, I was tasked with building your team with this Rotom-F set:
Rotom-Frost @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Nasty Plot
- Blizzard
- Thunderbolt
I almost always prefer Volt Switch + some utility, TrickScarf / Defog / Wisp, etc. over Protect, but Protect does have some benefit, as it allows you to scout choice-locked Pokemon like Passimian coming in to RKO Rotom-F (allowing you to stay in on U-turn or pivot to Palossand as needed), cause HJK crashes from Tsareena / Hitmonlee, and rack up Toxic damage, so I built with these possible plays in mind. There weren't too many workable configurations with Rotom-F that do not use Guzzlord, Togedemaru, or one of Charizard/Talonflame, but I included everything I came up with - you should test to see which one you like best. Hope you enjoy!
(click the sprites for your team)
This team is focused on whittling down barriers to NP Rotom-F breaking, especially Togedemaru and Lanturn (but also Magneton, Piloswine, and other Rotom-F to a lesser extent). To start, I added Palossand as a partner for taking on Togedemaru and for pressuring Lanturn. Its EV spread lets it live the 2HKO from 0 SpA Lanturn Scald, as well as the OHKO from Specs Heliolisk's Surf, which enables Palossand to better serve as a volt stop:
0 SpA Lanturn Scald vs. 248 HP / 92 SpD Palossand: 156-186 (41.8 - 49.8%) -- guaranteed 3HKO
252 SpA Choice Specs Heliolisk Surf vs. 248 HP / 92 SpD Palossand: 294-346 (78.8 - 92.7%) -- guaranteed 2HKO after Stealth Rock
(still watch out for Grass Knot, but Guzzlord and Togedemaru handle that fine)
A burn from Palossand's Scorching Sands can whittle Lanturn down and force it to eat up its Heal Bell PP, which can be beneficial, because with Togedemaru's and Charizard's Toxic factored in, Lanturn may run out of Heal Bell PP eventually. Palossand can optionally use Kasib Berry over Colbur Berry for better protection from NP Toxicroak's Shadow Ball and Rotom's Shadow Ball (again, letting Palossand work as a volt stop more effectively), and for reducing Poltergeist damage and then causing Palossand to be immune to subsequent Poltergeist uses. Having said that however, I still stuck with Colbur on Palossand for Passimian mainly. Toxicroak is also here to pressure Lanturn and is especially easy to pivot to if you predict Scald or Toxic coming from Lanturn, which is a good way to keep Rotom-F and Toxicroak healthy. You can run with pretty much any Toxicroak set here, but SD Drain Punch was used here for checking SpDef Vaporeon and Lanturn especially. Ice Punch is an optional tech I included for pressuring Palossand without worrying about using up its Colbur Berry first, but any sort of Toxicroak set you want to use here will do the job (+2 LO Ice Punch does a minimum of 66%, so just get some small amount of chip on Palossand first):
+2 248 Atk Life Orb Toxicroak Ice Punch vs. 252 HP / 252+ Def Palossand: 250-294 (66.8 - 78.6%) -- guaranteed 2HKO
Togedemaru and Guzzlord really patch up a lot of Toxicroak's weaknesses and are effective at either bringing in or breaking Rotom-F's defensive answers. Past that, they're pretty self-explanatory additions to the team. At this point in the building process, I had 3 Fighting weaknesses and no removal, so the last slot went to SpDef Mystical Fire Defog Charizard: it is run faster than base 95s, but you can drop the Speed so that it's faster than 252+ Toxicroak, too, for a bit of extra bulk. Charizard can situationally take on Lanturn when it's at -1, depending on Lanturn's set and spread:
-1 0 SpA Lanturn Scald vs. 248 HP / 44 SpD Charizard: 102-120 (28.4 - 33.4%) -- 0% chance to 3HKO
-1 0 SpA Lanturn Volt Switch vs. 248 HP / 44 SpD Charizard: 86-104 (23.9 - 28.9%) -- 98.8% chance to 4HKO
I did also like changing up the sets here and playing with NP Toxicroak and Defog Talonflame over Charizard when I was testing (that team below!), but Mystical Fire is really the draw of this set. If somehow Guzzlord and Togedemaru are down and you come across a Stored Power user like Xatu or Claydol, Mystical Fire saves you against those and you can run them out of PP in most cases. Even if Xatu is maxed out on defensive boosts, 300 BP Stored Power still only does ~25% to this Charizard with full SpA drops, depending on Xatu's nature and spread.
Alternate Versions:
Qwilfish's Throat Chop hits Jellicent harder than its other moves, but more importantly, it prevents Vaporeon's and Lanturn's Heal Bell from healing off any poison status inflicted by Toxic Spikes. Explosion OHKOes Toxicroak with SR (or one round of LO recoil) and lets Qwilfish avoid slower Rapid Spin or Defog. Rotom-F then capitalizes on Toxic Spikes and Charizard's Toxic via Protect. Encore Togedemaru locks your opponent into unfavorable plays while Toxic eats away at them, and Guzzlord picks up Beast Boost boosts more easily once foes have been whittled down by poison damage. I originally had SD Scale Shot Qwilfish here (a
tlenit set from an earlier meta), but Toxic Spikes has really been great. The Qwilfish set is negotiable, but as long as it has a way to avoid removal, be it Taunt or Explosion, whatever works.
This one was pretty fun to build, but it unfortunately doesn't make use of your Protect Rotom-F. When you use a faster option for hazard removal like Defog Rotom-F, this opens up the way to build bulky balance that includes Golbat. Eviolite Golbat is so so good, never let anyone tell you otherwise. It just doesn't have the best match-up against most SR users, and at the same time, it really needs SR off the field for it to truly be considered a defensive answer to Virizion (hence teams that run Eviolite Golbat often have a secondary option for removal or Xatu as support). But, on the other hand, it being so bad against the usual SR setters gives you plenty of opportunities to double to Specs Jellicent to break something. Specs Energy Ball in particular is really useful for sniping physically defensive Vaporeon and standard Lanturn for its teammates. You can use Hydro Pump over Dazzling Gleam (or Shadow Ball over Hex), but Dazzling Gleam is for breaking Guzzlord on the switch so that you don't have to risk 50/50s against that with Aromatisse. Druddigon, Rotom-F, and Golbat all spread status together, which then boosts Jellicent's damage output with Hex. Aromatisse rounds out the team by keeping everyone alive and happy, while Togedemaru is there to RKO scary boosters like +2 Omastar, in case that's found an opportunity to Shell Smash. Mold Breaker SR Druddigon is great against those Xatu screens teams that people have been spamming on ladder, and it's designed to get SR up no matter what while also phazing anything that has boosted up. Encore Togedemaru has been similarly useful in this capacity and acts as an emergency stop to the opponent setting up and sweeping.
Another one of those teams that has 3 Fighting weaknesses + 3 Fighting checks; Silvally-Fairy + Weezing + Jellicent work together to answer Toxicroak, Virizion, and Passimian. Weezing is running Payapa Berry (Psychic resist berry) and Clear Smog for taking on SD Zen Headbutt Virizion (and Gallade too, but this is way less common); other Weezing sets are fine though if you prefer something else. Stunfisk-Galar is fairly uncommon in this meta, but Snap Trap + Earthquake SpDef Stunfisk-G is amazing for trapping standard Lanturn, and once it's been KOed, Rotom-F can then clean against offense or sweep against more defensive teams (thanks to TrickScarf + NP). Also consider Rock Slide on Silvally-Fairy, even if it means replacing Thunder Wave, for coverage against Charizard and Talonflame.
This build tackles the Lanturn problem a bit differently and uses Super Fang Togedemaru to bring it to half HP so that NP Rotom-F can break through. If you missplay and Rotom-F inadvertently takes Toxic or a Scald burn from Lanturn, then Miltank is there to remove status. Miltank is also one of the only resists to CB Froslass, which is a cool anti-meta breaker I keep forgetting to prep for (it looks especially good against teams with Guzzlord as their go-to Ghost resist). PerishTrap Altaria lets you trap defensive Pokemon that would otherwise prevent Togedemaru from cleaning up late-game.
This is basically a variation of the first build with Talonflame over Charizard for an extra check to Stone Edge Virizion. Really scout Virizion first before doing anything - ZHB variants can be handled defensively by Talonflame, while sets with Stone Edge can be checked offensively by Toxicroak. U-turn Talonflame is great for chipping Lanturn while bringing in all those passive SR setters that some combination of Rotom-F, Toxicroak, Guzzlord, and Palossand beat with ease (ex. Regirock, Palossand, Gigalith, etc.). I again went with a different Rotom-F set (sorry!), but for a good reason: swapping the scarf slot with Togedemaru gives you the option to run SpDef Togedemaru, which takes on Psychic- and Ice-types much more competently and is just really a pain to try and break. And no, its base 65 HP Wishpass isn't for Guzzlord, it's for itself more than anything lol. I also greatly prefer NP Toxicroak over SD for its ability to break through most of the defensive checks to SD Toxicroak, like Weezing and Palossand.
The Pokepaste site died so it's back to Pastebin for now, I guess. This team is pretty cool though and uses an anti-meta breaker in CB Trevenant. Everyone continues to forget their Ghost resist, which makes Poltergeist incredibly easy to click anytime Trevenant has been given switch-in initiative. Trevenant switches into anything defensive Lanturn can do and heals off Scald burn or Toxic for free with Natural Cure. Like the other team above, Stunfisk-G is there to trap Lanturn and hard counter Togedemaru for your Rotom-F. With my Flying resists here being weak to Archeops, Charizard, and Talonflame (basically the most common ones, rip), and Guzzlord being chipped heavily by the Fire-types that it's supposed to check (namely Charizard and Magmortar), Scarf Poliwrath made a lot of sense here as offensive glue. A quick note: Guzzlord is using some Speed together with Dragon Tail, enough for uninvested base 50s, so that its Dragon Tail hits before Druddigon's.