This team is centered around a SD Breloom sweep. I think Breloom looks very similar to a Gungan.
Changes will be in bold.
The Team Building Process:

As you already know, Breloom is the star of this team so I obviously started with him. He DOES look like a Gungan. I will say. Water, Fire, and Grass cores are amazing, so I needed a water pokemon. It was either Starmie or Empoleon. I love Empoleon becuase I adore Penguins, but I used Starmie a lot and he owns. Unfortunately, Starmie is very predictable while Empoleon has a lot of different sets to use and is very unpredictable. I decided to go with Empoleon.


Empoleon is a boss pokemon. His very wide movepool means he is very unpredictable. Now I needed a Fire pokemon. It was down to either Infernape or Heatran. Infernape is pretty frail and so is Breloom. So i didn't want that. Heatran had very nice defensive stats so I chose Heatran.



Now, I had a Fire, Water, and Grass core. Unfortunately, 2 of them were weak to EQ. Can't have that now can we? I wanted 2 EQ immunities. Gengar came to mind becuase of his ability to hit a lot of pokemon hard and quick. So i put him on the team.




Now, for my second EQ immunity. I had 2 Physical and 2 Special attackers. So it really didn't matter which side they attacked from. It was either a flyer or a pokemon with levitate. I wanted a pokemon who can hit for a good amount of damage and had nice speed. I decided Flygon was the pokemon for me. He resists several attacks aimed at my pokemon as well as hitting hard right back to them.





Now, I had the whole team worked out save a lead. I wanted a special one becuase I had 1 more Physical attacker, but I wanted SR too. I decided to go with Swampert becuase he has only 1 weakness, grass, and that is soaked up by Heatran. I could have gone with Azelf, but I like Swamperts Ability to wall physical pretty well.






Now the team is assembled. Each one has it's own specific job and role among the team. But now to find out what thoses jobs are.
The In-Depth Analysis:
The Lead:
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Swampert is a pain to be against unless you have a pokemon that packs a grass move. Which is exactly why Protect is there. I know that people make new leads specifically to beat Swampert and Machamp leads. I hate it when people use HP Grass to KO Swampert. I use protect to scout what the opponent is going to do. Ice beam beats out Gliscor and Aerodactyl leads while EQ is for STAB and hitting hard. SR is necessary.
Swampert helps overall a lot better than Jirachi. Sure Jirachi can ruin a set-up poke with Scarf, but Swampert always gets up SR if I play it smart, I'm not going to wait 3 turns on Roserade and allow it to set-up T-Spikes... really? I can also come back to soak up damage and dish out a bit too.
I would put how I do against the leads, but do we really need it? I don't think so.
The Hard Hitter:
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Flamethrower
- Hidden Power [Electric]
- Substitute
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Flamethrower
- Hidden Power [Electric]
- Substitute
SubTran replaced ScarfTran, who replaced LOTran. It seems weird, but LOTran was outclassed by ScarfTran, who was outclassed by SubTran. Each time I switch, my team improved and improved ever so slightly. Earth Power is useful against Jirachi's and opposing Heatrans, if I predict a switch. Flamethrower is now being chosen more often than Fire Blast becuase of hax, or missing 6 times in a row and losing matches becuase of 85 accuracy. HP Electric, Grass, or Ice... Tough choice but I Gengar with HP Ice so that was out. Grass hit Pert and waters, but Electric hits Gyarados and waters. Gyarados was more of a threat than Pert. Substitude is standard.
The Back-Up Sweeper:
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/160 Def/4 Spd/92 SDef
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Drill Peck
- Earthquake
- Swords Dance
Ability: Torrent
EVs: 252 HP/160 Def/4 Spd/92 SDef
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Drill Peck
- Earthquake
- Swords Dance
Now it looks like an odd set. It's the same moves as the Swords Dance set, but the EVs as the Defensive Penguin Set. That is correct. I come out on something it resists and uses Swords Dance as it switches, usually to Blissey. They get suprised as I SD. The usually switch so I use SD again as they switch again. Works great!
I tried out DDGyara, and I didn't like it as much as SD Empoleon with Defensive EVs. Everyone hates the penguin. I'll be testing out a LO Starmie, SubAgility, and a Mixed Lucario. I would like to keep empoleon because of his list of resistences but I'll keep whomever works best.
SubAgi is WAY to predictable and easily walled by opposing Vaporeons and Suicunes. Not good. Starmie works wonders and is nice. Haven't used Lucario yet.
SubAgi is WAY to predictable and easily walled by opposing Vaporeons and Suicunes. Not good. Starmie works wonders and is nice. Haven't used Lucario yet.
The Resistence:
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SAtk
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Outrage
- U-turn
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SAtk
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Outrage
- U-turn
ScarfGon works amazingly well. Scouting is it's main function, revealing a good amount of the enemy team and being also being able revenge kill a good amount of pokemon. EQ hits a lot pokemon very hard as well as KOing Heatran and Jirachi. Fire Blast deals with grass types and other pesky steels. Outrage isn't really my first choice for a move. It's amazingly strong, but being locking in place for 2-3 turns is NOT good. A SD Scizor can just come right in and set-up. Not good. U-turn is the primary move. Dealing good damage as well as scouting.
The Fast Hitter:
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
I'm using Scarf Gengar has DDGyara and DDNite are becoming more and more popular lately so I love being able to outspeed them. I chose Modest nature becuase I outspeed DDGyara and DDNite after 1 DD. Modest is very helpful becuase it turns some 2HKOs into OHKOs and 3HKOs into 2HKOs. Focus Blast deals effectively with Heatran, Blissey and Snorlax. HP Ice hits Aerodactyl, Gliscor, and most notiably DDNite. Shadow Ball is for STAB as well as guessing when a Gengar is coming in. Thunderbolt is for DDGyara and other waters. When I die from LO recoil or an explosion, Gengar is a good choice to send in blindly as he hits a lot of threats very hard.
Someone suggested SubLOGar. I will NOT use that becuase ScarfGar does several things that SubLO cannot. Like outspeed opposing Gengars, Jolteons, and of course DDGyarados and DDNite.
The Gungan who would be Boss, The Star:
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Spore
- Mach Punch
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Spore
- Mach Punch
The star of this team as well as a suprising sweeper. Coming out on a pokemon like Blissey and blindly Sporing on the switch works very well. From there I use SD as they switch again and procede to sweep. Mach Punch is amazing with +2 and STAB. Stone Edge provides very nice coverage alongside Mach Punch. I try to keep Breloom back becuase I think he's a little to trump. He comes out and guarentees me victory. I don't like that at all. I want to actually give them a chance to win. I usually don't need to use Breloom anyway so it's all good.
Any Changes?
I'm trying out a Starmie as a rapid spinner but I don't really need it. None of my pokemon have weakness to SR. Excessive Spikes and T-Spikes hurt but I haven't gone against stall yet and only onces has someone put up Spikes and T-Spikes and I still won. Starmie is helpful but Entry hazards dont hurt me too much.
Thanks for reading the whole thing! All comments are appericated!