The LC Theorymon Project (this is dead)

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Huge power Crandos? OH GOD NO. It'd be like scyther never left... And instead got an item that doubled attack...

How about Brave Bird Fletchling? Or just Flying/Fire Fletchling?

Or for the new anti-meta, Mold Breaker Turtwig/Lileep. With Earth Power and grass STAB moves, it's able to take out some of the worst sturdy-juicers like Tirtouga and Magnemite with 4x effective moves.
 
How about whismur getting boomburst?
228+ SpA Choice Specs Whismur Boomburst vs. 0 HP / 196 SpD Eviolite Mienfoo: 16-19 (76.1 - 90.4%) -- 50% chance to OHKO after Stealth Rock and 1 layer of Spikes
 
Solar Power Ponyta. This would be really interesting because it has a decent 65 special attack with access to Sunny Day Fire Blast Solarbeam and Morning Sun. Don't forget that Morning Sun heals a whopping 75% under Sun.
 
What if Adaptability skrelp was released?

Honestly this could completely change the meta with skrelps great offensive and defensive capabilities and great coverage skrelp could make a great wall breaker and fairy check while also making a great wallbbreaker and even late game sweeper with its high special attack and coverage. It would not be broken however because skrelp is really slow and can easily be checked because while its stabs are really powerful its coverage is not.

sry but i already said this :/
 
I'll be updating this with the voting list thing a little later today. If you submitted an idea and you did not PM me, I will ignore your submission. Please PM me ASAP, because I will have this list up tonight. Once I get the poll up and we've selected something, we will start the discussion.
 
Grass/Fairy Petilil (+Fairy STAB as well; Moonblast and Dazzling Gleam to be specific)

Slack Off Munchlax

Multiscale Dratini

Drought Charmander

Quiver Dance Larvesta, Venonant, Surskit and Petilil. (Petilil can be discussed with the Grass/Fairy typing)

Synthesis + Grass-type walls that lack the move (Pumpkaboo, Phantump, Foongus and Ferroseed) (Or any form of recovery for these four would be stellar)

I think Foongus gets synthesis
 
If Delibird and Dunsparce somehow got evolutions (Doubt that will happen now that Mega Evolution is a thing), how would they be like in LC? Also, what about Farfetch'ed under that stance?
 
I have the list ready. Unfortunately, I can't upload it right now since I have to go play in a concert (for school), so I will upload it tonight or whenever I have free time. Don't fret if your submission didn't make the cut, it doesn't mean it was bad. I had to cut a few that I really liked personally, simply because I had to make the list smaller. If I know something was good, but it didn't quite win in votes, I may just put it in the pool for the next round.

I'll get it up soon!
 
If Delibird and Dunsparce somehow got evolutions (Doubt that will happen now that Mega Evolution is a thing), how would they be like in LC? Also, what about Farfetch'ed under that stance?

Dunsparce would be just about broken. 100/70/70/65/65/45 stats with recovery in roost, a boosting move in coil, STAB Serene Grace Headbutt and coverage moves like Earthquake, Aqua Tail and Zen Headbutt

Delibird would be underwhelming. Stealth Rock weak and below average stats could really hurt its viability

Farfetch'd could have some fun with Stick, I guess.
 
Alright here's the list!

Short form:
Ghost/Dark Yamask

Koffing + Recover

Grimer + Recover

Magic Bounce Nosepass

With submissee's (idk really) notes:
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Ghost/Dark Yamask
Well, Knock off is everywhere, and Yamask has trouble dealing with fighting types as a result. This typing would not only cause it to lose its weakness to dark, but also make it more effective at dealing with other ghost types such as Misdreavus. Its typing would as give it immunity to Meditites Stabs and force it out with mummy removing Pure Power.

my notes: gg meditite, and every other fighting-type, this thing can do a lot, including trick room, will-o-wisp, toxic spikes, this thing even gets knock off, but it has an off-putting 30 base attack, which I don't think will be that much of a problem giving the stab and usefulness of the move.

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Recover Koffing
I think Koffing missing reliable recovery is what holds it back from being a great LC Pokémon. He can tank physical hits all day long, but he eventually runs out of health. Sometimes, having just one or two extra turns to spread spikes and status could make a big difference.

my notes: great fighting-type wall, it's problem largely has been simply running out of health, and he gets toxic spikes now, so he can do even more for defensive teams

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Recover Grimer
Grimer's biggest flaw has always been a lack of solid recovery. If it would have Recover (which, flavor-wise, kinda makes sense), it would be the ultimate Fighting/Fairy (read:spritzee) killer.

Mienfoo's Fake out/U-turn/Stab all don't doo too much damage, while Knock Off wouldn't knock off Grimer's item (let's assume Eviolite) because of Sticky Hold. It doesn't care too much about Stone Edge/Hi Jump Kick either. Taunt is somewhat annoying because it blocks Recover, but there are plenty of other mons Grimer can recover on.

Recover Grimer would also allow it to run something else than Sticky Hold, since it can afford to lose it's Eviolite. Poison Touch is interesting, since if you combine this ability with the 30% poison rate of Gunk Shot, you'll have a 51% chance of poisoning the target (if gunk shot hits)

Recover Grimer would just be pretty amazing overall.

my notes: I think this would give an even bigger reason to run sticky hold, since it can constantly block knock off users, and it fairs pretty well against a lot of them. This thing would function as a tank as opposed Koffing's defensive role, and has better all-around bulk, thanks to it's higher HP stat.

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Magic Bounce Nosepass
It should be noted that the only mons gifted with the ability Magic Bounce are also weak to Dark And Ghost, types which offer a vast array of mons with many tricky status moves. What makes this bad is that the Dark and Ghost mons can still overpower the Magic Bounce carriers, hitting them for super effective damage with their STAB attacks, which really makes Magic Bounce partly a waste as far as its distribution. The raw point of this in relevance to the LC tier is that Natu CAN block Krow's Confuse Ray and T-wave, and Missy's WoW, but they don't give a damn because they can mow Natu down with force anyway. With the sheer high usage of such mons in the tier, and as good as they are, this makes Magic Bounce far less appealing than its effects entail.

But what if a mon who wasn't weak to those types could get Magic Bounce? Imagine Prankster Krow vs Magic Bounce Nosepass, or really ANYTHING who could break this typical pattern of Magic Bouncers being defensively weak to so many of the common tricksters. To me, this is a very happy thought, and I believe that such an addition could be fruitful to the LC metagame and could bring Magic Bounce's true worth to the forefront.

my notes: one big thing about this, is that with gligar gone, it's arguably more difficult to keep hazards off the field, a more viable magic bouncer helps alleviate this, and it has a cool little movepool, with stuff like volt switch, stealth rock, and thunder wave.

I'll put the poll up in a little bit.

edit: so I guess I cant put the poll up after the thread is made. just post your votes in this thread, be sure to bold your selection.
 
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Magic Bounce Nosepass
to be clear here... we are voting for what we want to see? Cause Magic Bounce is awesome and Natu is really... meh. And a good pure-rock would be really sweet.
 
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