The Legend Run: (Frosty) Four Swords Quest

FROSTY

Mystic Marsh - Quicksand Swamp

You go to the next part of this marsh, which is literally bubbling. It simmers down when you enter it, though you can feel it to be quite sticky. Somewhat rattled, you move ahead at a steady pace, but soon you feel it become difficult to walk. You look down, and to your horror, you find that you are sinking into the sand! To make things worse, a Heracross and a Lanturn appear on the scene, and observe your helplessness! They move in for the kill at once, and you must defeat them and escape before it is too late!

Quicksand Marsh

You're sinking into the quicksand, putting you on a timer! Water is available, but not solid ground. You will need to beat your opponents before it's too late...

Summary:
Arena Type: Marsh
Player will wipe in a reasonable number of rounds that DW decided to keep "Hidden"... ¬_¬
Seismic Moves have "reduced power"
214.png

Heracross (M)
Item: Muscle Band

Types: Bug / Fighting
Abilities: Guts / Swarm / Moxie

Jolly Nature (+Spe, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+11% Accuracy

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Take Down
Pin Missile
Close Combat
Reversal
Feint
Megahorn

Protect
Frustration
Smack Down
Dig
Double Team
Shadow Claw
Stone Edge
Rock Slide
Sleep Talk
Substitute

Double-Edge
Focus Punch
Pursuit
Revenge
Rock Blast

Knock Off
171.png

Lanturn (F)
Item: Wise Glasses

Types: Water / Electric
Abilities: Volt Absorb / Illuminate / Water Absorb

Modest Nature (+SpA, -Atk)
Stats
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Attacks:
Eerie Impulse
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down
Stockpile
Swallow
Spit Up
Electro Ball
Bubblebeam
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Ion Deluge
Charge

Zap Cannon
Blizzard
Ice Beam
Hyper Beam
Protect
Thunderbolt
Thunder
Scald
Volt Switch
Sleep Talk
Substitute
Dazzling Gleam
Surf

Agility
Brine
Shock Wave
Water Pulse

Arena Notes
-Type: Marsh
-Player wipes in X Rounds
-Seismic moves weakened?

BATTLE BEGIN!

Frosty BAAXA
CyclohmM.png
|
NecturnaSprite_FrontNorm.png
|
458.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy | Croagunk (M) @ Payapa Berry (3/8)
Typing
: Electric/Dragon | Grass/Ghost | Poison/Fighting
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Anticipation/Dry Skin/Poison Touch
HP/EN: 98 / 84 | 94 / 71 | 70 / 100
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81 | 4 / 1 / 3 / 2 / 12
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | N/A | Paralysis (10%)

Guardians AA
214.png
|
171.png

Heracross (M) @ Muscle Band | Lanturn (F) @ Wise Glasses
Typing
: Bug/Fighting | Water/Electric
Abilities: Guts/Swarm/Moxie | Volt Absorb/Illuminate/Water Absorb
HP/EN/CHP: 100 / 100 / 255 | 120 / 100 / 225
Stats
: 5 / 3 / 1 / 3 / 98 | 1 / 2 / 4 / 3 / 67
SC/WC/BRT: 3 / 4 / 19 | 2 / 2 / 18
Boosts: +11% Accuracy | N/A
Status: N/A | N/A
465.png
|
649.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) @ Fighting Gem (3)
Typing
: Grass | Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless
HP/EN: 70 / 30 | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 1/2 free slots
1× Ether
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry (Croagunk)
Battle Items: 17/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Rare Candy (Necturna)
Gems: 19/20 free slots
1× Fighting Gem (Mienfoo [3])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Water Gem
-1× Potion
-1× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 3 CC
Tangrowth: 6 MC
Cyclohm: 7 MC
Necturna: 7 MC, 2 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 1 EC, 3 MC, 1 AC

REF PAYOUT
Its_A_Random: 17 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 4 × 1 (Combat Update with 1 Ref-controlled Pokémon), 3 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
I knew I forgot something important.

Cyclohm: Fire Blast (Heracross) - Hurricane (Heracross)
IF Heracross is undeground when Cyclohm is to attack it THEN Dragon Pulse Lanturn on the first instance, Twister Lanturn on the second and push back

Necturna: Power Whip (Lanturn) - Leaf blade (Lanturn)
IF Lanturn is under successful P/E when Necturna is to attack it THEN Shadow Claw (Heracross) and push back

Croagunk: Poison Jab (Lanturn) - Drain Punch (Lanturn)
IF Lanturn is under successful P/E when Croagunk is to attack it THEN Rock Slide
 
FROSTY

Mystic Marsh - Quicksand Swamp

214.png
|
171.png

"SMASH TIME!!!" | "Uhhh... I appear to be quite popular today..."

Heracross: Rock Slide > Rock Slide

Lanturn: Blizzard > Blizzard

The Heracross began by hammering your team in a barrage of rocks, as the Necturna walloped the Lanturn hard with a powerful slash of a vine. The Cyclohm then invested the Heracross with a star-shaped blast of fire, as the Lanturn unleashed a powerful gale of ice, dealing damage to your team & freezing the Necturna, as well as the Croagunk, who simply idled. The Heracross then fired off another barrage of rocks, as the Necturna idled. The Cyclohm then hit back at the Heracross, blowing it far away with a powerful cyclone, as the Lanturn battered the whole team with another storm of ice, though the attack missed the frozen Necturna. The Croagunk then broke free of his icy prison & fought back, walloping the Lanturn with a powerful punch, & replenishing some lost health.

You can feel the soles of your shoes start to sink into the sand.

Arena Notes
-Type: Marsh
-Player wipes in (X-1) Rounds
-Seismic moves weakened?

END ROUND ONE

Frosty BAAXA
CyclohmM.png
|
NecturnaSprite_FrontNorm.png
|
458.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy | Croagunk (M) @ Payapa Berry (3/8)
Typing
: Electric/Dragon | Grass/Ghost | Poison/Fighting
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Anticipation/Dry Skin/Poison Touch
HP/EN: 52 / 68 | 71 / 64 | 32 / 89
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81 | 4 / 1 / 3 / 2 / 12
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | Freeze (0a) | Paralysis (5%)

Guardians AA
214.png
|
171.png

Heracross (M) @ Muscle Band | Lanturn (F) @ Wise Glasses
Typing
: Bug/Fighting | Water/Electric
Abilities: Guts/Swarm/Moxie | Volt Absorb/Illuminate/Water Absorb
HP/EN/CHP: 47 / 84 / 255 | 73 / 80 / 225
Stats
: 5 / 3 / 1 / 3 / 98 | 1 / 2 / 4 / 3 / 67
SC/WC/BRT: 3 / 4 / 19 | 2 / 2 / 18
Boosts: +11% Accuracy | N/A
Status: N/A | N/A
465.png
|
649.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) @ Fighting Gem (3)
Typing
: Grass | Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless
HP/EN: 70 / 30 | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | Fainted
BEGIN ROUND
---
ACTION ONE
Heracross used Rock Slide!

(Crit Roll {Gleeok} [<=625]: 1564/10000; No)
Gleeok took (7)=7 Damage!
(Crit Roll {Diababa} [<=625]: 2036/10000; No)
Diababa took (7)=7 Damage!
(Effect Roll {Flinch, Diababa} [<=3000]: 7059/10000; No)
(Crit Roll {Croagunk} [<=625]: 687/10000; No)

It is not very effective...
Croagunk took ((7+6)÷1.5)=8.667 Damage!
(Effect Roll {Flinch, Croagunk} [<=3000]: 4989/10000; No)
Heracross used 6 Energy!

Diababa used Power Whip (Lanturn)!
(Hit Roll [<=8500]: 495/10000; Yes)
(Crit Roll [<=625]: 4916/10000; No)

It is Super Effective!
Lanturn took ((13+3+6)×1.5)=33 Damage!
Diababa used (8-1)=7 Energy!

Gleeok used Fire Blast (Heracross)!
(Hit Roll [<=8500]: 5420/10000; Yes)
(Crit Roll [<=625]: 7573/10000; No)

It is Super Effective!
Heracross took ((11+3)×1.5)=21 Damage!
(Effect Roll {Burn} [<=1000]: 2857/10000; No)
Gleeok used 8 Energy!

Lanturn used Blizzard!
(Hit Roll {Gleeok} [<=8000]: 2413/10000; Yes)
(Crit Roll {Gleeok} [<=625]: 2125/10000; No)

It is Super Effective!
Gleeok took ((9.25+1.5)×1.5)=16.125 Damage!
(Hit Roll {Diababa} [<=7000]: 2175/10000; Yes)
(Crit Roll {Diababa} [<=625]: 1900/10000; No)

It is Super Effective!
Diababa took ((9.25-3)×1.5)=9.375 Damage!
(Effect Roll {Freeze, Diababa} [<=1000]: 366/10000; Yes)
(Duration Roll [<=5000 (1a)/<=10000 (2a)]: 2354/10000; 1a)

Diababa became frozen (1a)!
(Hit Roll {Croagunk} [<=7000]: 3295/10000; Yes)
(Crit Roll {Croagunk} [<=625]: 3465/10000; No)

Croagunk took (9.25+3)=12.25 Damage!
(Effect Roll {Freeze, Croagunk} [<=1000]: 144/10000; Yes)
(Duration Roll [<=5000 (1a)/<=10000 (2a)]: 4411/10000; 1a)

Croagunk became frozen (1a)!
Lanturn used 8 Energy!

Croagunk is frozen solid!
---
ACTION TWO
Heracross used Rock Slide!

(Crit Roll {Gleeok} [<=625]: 6433/10000; No)
Gleeok took (7)=7 Damage!
(Crit Roll {Diababa} [<=625]: 1094/10000; No)
Diababa took (7)=7 Damage!
(Effect Roll {Flinch, Diababa} [<=3000]: 5857/10000; No)
(Crit Roll {Croagunk} [<=625]: 2287/10000; No)

It is not very effective...
Croagunk took ((7+6)÷1.5)=8.667 Damage!
(Effect Roll {Flinch, Croagunk} [<=3000]: 3630/10000; No)
Heracross used (6+4)=10 Energy!

Diababa is frozen solid!

Gleeok used Hurricane (Heracross)!
(Hit Roll [<=7000]: 755/10000; Yes)
(Crit Roll [<=625]: 7666/10000; No)

It is Super Effective!
Heracross took ((11+3)×2.25)=31.5 Damage!
(Effect Roll {Confusion} [<=3000]: 7518/10000; No)
Gleeok used 8 Energy!

Lanturn used Blizzard!
(Hit Roll {Gleeok} [<=8000]: 5640/10000; Yes)
(Crit Roll {Gleeok} [<=625]: 7291/10000; No)

It is Super Effective!
Gleeok took ((9.25+1.5)×1.5)=16.125 Damage!
(Hit Roll {Diababa} [<=7000]: 7579/10000; No)
Diababa avoided the attack!
(Hit Roll {Croagunk} [<=7000]: 910/10000; Yes)
(Crit Roll {Croagunk} [<=625]: 610/10000; Yes)

A Critical Hit!
Croagunk took (9.25+3+3)=15.25 Damage!
Lanturn used (8+4)=12 Energy!

Croagunk thawed out!
(Paralysis Roll {Croagunk} [<=1000]: 3566/10000; No)
Croagunk used Drain Punch (Lanturn)!
(Crit Roll [<=625]: 7559/10000; No)
Lanturn took (8+3+3)=14 Damage!
Croagunk recovered (14÷2)=7 HP!
(Ability Roll {Poison Touch} [<=3000]: 9523/10000; No)
Croagunk used (12-1)=11 Energy!

Croagunk's paralysis fell (5%)!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 1/2 free slots
1× Ether
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry (Croagunk)
Battle Items: 17/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Rare Candy (Necturna)
Gems: 19/20 free slots
1× Fighting Gem (Mienfoo [3])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Water Gem
-1× Potion
-1× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 3 CC
Tangrowth: 6 MC
Cyclohm: 7 MC
Necturna: 7 MC, 2 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 1 EC, 3 MC, 1 AC

REF PAYOUT
Its_A_Random: 18.5 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 4 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

214.png
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171.png

"RAWR!!!" | "Oh dear..."

Heracross: Megahorn (Gleeok) > Close Combat (Gleeok)
IF
Gleeok uses Protect successfully without transfer, THEN use Knock Off (Diababa) on the first instance.
IF Gleeok has Double Team clones up when you act, THEN use Rock Slide on the first instance.

Lanturn: Dazzling Gleam > Electro Ball (Croagunk)
IF
either Pokémon uses Protect (Croagunk) successfully A2, THEN use Ice Beam (Gleeok) A2.
IF Croagunk has Double Team clones up when you act, THEN use Shock Wave (Croagunk) A2.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
After much deliberation, I have decided that I don't want a heracross. Not worth the risk I suppose...

thus...

Cyclohm: Fire Blast (Heracross) - Hurricane (Heracross)
Necturna: Power Whip (Lanturn) - Horn Leech (Lanturn)
Croagunk: Poison Jab (Lanturn) - Rock Slide

IF Fully Paralysed THEN Push back

Of course, if Hurricane misses, I may consider it a divine sign to think otherwise
 
FROSTY

Mystic Marsh - Quicksand Swamp

In short, your team does not hold back, & you sweep past with ease, taking out the two guards, but in the process, the Cyclohm has taken quite a bit of damage & is in a critical condition.

Following the battle, you quickly shake the quicksand off, pick up the Muscle Band & the Wise Glasses, then tend to your team, before moving on, deeper into the marsh...

BATTLE END

Frosty BOOXO
CyclohmM.png
|
NecturnaSprite_FrontNorm.png
|
458.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy | Croagunk (M) @ Payapa Berry (3/8)
Typing
: Electric/Dragon | Grass/Ghost | Poison/Fighting
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Anticipation/Dry Skin/Poison Touch
HP/EN: 7 / 52 | 79 / 46 | 22 / 84
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | N/A | N/A

Guardians XX
214.png
|
171.png

Heracross (M) @ Muscle Band | Lanturn (F) @ Wise Glasses
Typing
: Bug/Fighting | Water/Electric
Abilities: Guts/Swarm/Moxie | Volt Absorb/Illuminate/Water Absorb
HP/EN/CHP: KO / 70 / 255 | KO / 74 / 225
Stats
: 5 / 3 / 1 / 3 / 98 | 1 / 2 / 4 / 3 / 67
SC/WC/BRT: 3 / 4 / 19 | 2 / 2 / 18
Boosts: +11% Accuracy, -1 Defence, -1 Sp. Defence | N/A
Status: N/A | Poison
465.png
|
649.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) @ Fighting Gem (3)
Typing
: Grass | Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless
HP/EN: 70 / 30 | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | Fainted
BEGIN ROUND
---
ACTION ONE
Heracross used Megahorn (Gleeok)!

(Crit Roll [<=625]: 4358/10000; No)
Gleeok took (13+3)=16 Damage!
(Ability Roll {Static} [<=3000]: 5624/10000; No)
Heracross used (8-1)=7 Energy!

Diababa thawed out!
Diababa used Power Whip (Lanturn)!

(Hit Roll [<=8500]: 4039/10000; Yes)
(Crit Roll [<=625]: 6797/10000; No)

It is Super Effective!
Lanturn took ((13+3+6)×1.5)=33 Damage!
Diababa used (8-1)=7 Energy!

Gleeok used Fire Blast (Heracross)!
(Hit Roll [<=8500]: 7096/10000; Yes)
(Crit Roll [<=625]: 3604/10000; No)

It is Super Effective!
Heracross took ((11+3)×1.5)=21 Damage!
(Effect Roll {Burn} [<=1000]: 8155/10000; No)
Gleeok used 8 Energy!

Lanturn used Dazzling Gleam!
(Crit Roll {Gleeok} [<=625]: 4117/10000; No)
It is Super Effective!
Gleeok took ((7+1.5)×1.5)=12.75 Damage!
(Crit Roll {Diababa} [<=625]: 4726/10000; No)
Diababa took (7-3)=4 Damage!
(Crit Roll {Croagunk} [<=625]: 4701/10000; No)
Croagunk took (7+3)=10 Damage!
Lanturn used 6 Energy!

(Paralysis Roll {Croagunk} [<=500]: 1354/10000; No)
Croagunk used Poison Jab (Lanturn)!
(Crit Roll [<=625]: 4839/10000; No)
Lanturn took (8+3+3)=14 Damage!
(Effect Roll {Poison} [<=3000]: 127/10000; Yes)
Lanturn became poisoned!
Croagunk used (6-1)=5 Energy!

Lanturn was hurt by her poison!
Lanturn took 2 Damage!
---
ACTION TWO
Heracross used Close Combat (Gleeok)!

(Crit Roll [<=625]: 9389/10000; No)
Gleeok took (13+3)=16 Damage!
Heracross' Defence fell (1s)!
Heracross' Sp. Defence fell (1s)!
(Ability Roll {Static} [<=3000]: 7240/10000; No)
Heracross used (8-1)=7 Energy!

Diababa used Horn Leech (Lanturn)!
(Crit Roll [<=625]: 924/10000; No)
It is Super Effective!
Lanturn took ((9+3+6)×1.5)=27 Damage!
Diababa recovered (24÷2)=12 HP!
Diababa used (12-1)=11 Energy!

Lanturn Fainted!

Gleeok used Hurricane (Heracross)!
(Hit Roll [<=7000]: 6062/10000; Yes)
(Crit Roll [<=625]: 9521/10000; No)

It is Super Effective!
Heracross took ((11+3)×2.25+2)=33.5 Damage!
Gleeok used 8 Energy!

Heracross Fainted!

Croagunk is no longer paralysed!

Frosty wins!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 1/2 free slots
1× Ether
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry (Croagunk)
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Mienfoo [3])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 3 CC
Tangrowth: 6 MC
Cyclohm: 7 MC, 1 KOC
Necturna: 7 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 1 EC, 3 MC, 1 AC

REF PAYOUT
Its_A_Random: 20 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 4 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Manage your team.​
 
Super Potion and Potion on Cyclohm
Ether on Tangrowth

Necturna out and Tangrowth in. Croagunk gets Fighting Gem.

Onwards! Let's see what fortune (read: the sadistic mind of DW) has in store for us!
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

You walk into the next part of the marsh, and find yourself staring into a... maze? The heck? Shaking your head into disbelief, you enter the maze, wondering what awaits you within.

You see only two ways to proceed. Either way, you cannot help but to feel that there is danger lurking about... What do you do?

Player Options
a) Head West.
b) Head East.
Manage your team.

YOUR CURRENT PARTY

Frosty OOBXO
465.png
|
CyclohmM.png
|
458.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Croagunk (M) @ Fighting Gem (3)
Typing
: Grass | Electric/Dragon | Poison/Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Anticipation/Dry Skin/Poison Touch
HP/EN: 70 / 50 | 67 / 52 | 22 / 84
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 1 / 2 / 14
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A
NecturnaSprite_FrontNorm.png
|
649.png

Diababa (F) @ Rare Candy | Mienfoo (F)
Typing
: Grass/Ghost | Fighting
Abilities: Forewarn/Telepathy | Inner Focus/Regenerator/Reckless
HP/EN: 79 / 46 | KO / KO
Stats
: 6 / 5 / 2 / 6 / 81 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 3 / 3 / 23 | 2 / 2 / 14
Boosts: N/A | N/A
Status: N/A | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [3])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 3 CC
Tangrowth: 6 MC
Cyclohm: 7 MC, 1 KOC
Necturna: 7 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 1 EC, 3 MC, 1 AC

REF PAYOUT
Its_A_Random: 20.5 UC (2 (Base), 14 × 0.5 (Non-Combat Updates/Capture Attempts), 4 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like the east was the best direction to go, you head east.

The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Seadra! It pulls Croagunk away & runs around in the mini-maze. It will take you a couple of rounds to catch up.

(NB: This trap has no trap moves. No really, it does not. This is DW TLR's for you.)

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
117.png

Seadra (M)
Item: Wacan Berry

Type: Water
Abilities: Poison Point/Sniper/Damp

Mild Nature (+SpA, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Ice Beam
Rain Dance
Protect
Hyper Beam
Frustration
Facade
Scald
Substitute
Flash Cannon
Waterfall

Disable
Flail
Muddy Water
Outrage
Signal Beam

Bounce

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

Frosty OOBXA
458.png

Croagunk (M) @ Fighting Gem (3)
Typing
: Poison/Fighting
Abilities: Anticipation/Dry Skin/Poison Touch
HP/EN: 22 / 84
Stats
: 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 90 / 100 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: N/A
465.png
|
CyclohmM.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock
Typing
: Grass | Electric/Dragon
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat
HP/EN: 70 / 50 | 67 / 52
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
NecturnaSprite_FrontNorm.png
|
649.png

Diababa (F) @ Rare Candy | Mienfoo (F)
Typing
: Grass/Ghost | Fighting
Abilities: Forewarn/Telepathy | Inner Focus/Regenerator/Reckless
HP/EN: 79 / 46 | KO / KO
Stats
: 6 / 5 / 2 / 6 / 81 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 3 / 3 / 23 | 2 / 2 / 14
Boosts: N/A | N/A
Status: N/A | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [3])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 6 MC
Cyclohm: 7 MC, 1 KOC
Necturna: 7 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 21 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 4 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

117.png

"Drown all!"

Seadra: Ice Beam > Flash Cannon > Ice Beam
IF
Protect is used successfully, THEN use Focus Energy on the first instance, pushing actions back.

Player Options
Issue three actions per Pokémon.​
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Basically the Croagunk stalls the trap & dodges death for this round at least!

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

Frosty OOBXA
458.png

Croagunk (M) @ Fighting Gem (3)
Typing
: Poison/Fighting
Abilities: Anticipation/Dry Skin/Poison Touch
HP/EN: 10 / 58
Stats
: 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 79 / 80 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: N/A
465.png
|
CyclohmM.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock
Typing
: Grass | Electric/Dragon
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat
HP/EN: 70 / 50 | 67 / 52
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
NecturnaSprite_FrontNorm.png
|
649.png

Diababa (F) @ Rare Candy | Mienfoo (F)
Typing
: Grass/Ghost | Fighting
Abilities: Forewarn/Telepathy | Inner Focus/Regenerator/Reckless
HP/EN: 79 / 46 | KO / KO
Stats
: 6 / 5 / 2 / 6 / 81 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 3 / 3 / 23 | 2 / 2 / 14
Boosts: N/A | N/A
Status: N/A | Fainted
BEGIN ROUND
---
ACTION ONE
Seadra used Ice Beam!

(Crit Roll [<=625]: 7016/10000; No)
Croagunk took (9+3)=12 Damage!
(Effect Roll {Freeze} [<=1000]: 3961/10000; No)
Seadra used 7 Energy!

Croagunk burrowed underground!

Croagunk suspended Dig!
Croagunk used 6 Energy!
---
ACTION TWO
Seadra used Flash Cannon!

Seadra's attack missed!
Seadra used 6 Energy!

Croagunk suspended Dig!
Croagunk used (6+4)=10 Energy!
---
ACTION THREE
Seadra used Ice Beam!

Seadra's attack missed!
Seadra used 7 Energy!

Croagunk used Dig!
(Crit Roll [<=625]: 4556/10000; No)
Seadra took (8+3)=11 Damage!
(Ability Roll {Poison Touch} [<=3000]: 4308/10000; No)
Croagunk used 10 Energy!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [3])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 6 MC
Cyclohm: 7 MC, 1 KOC
Necturna: 7 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 22 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 5 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue three actions per Pokémon.​
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

117.png

"You will be washed away!"

Seadra: Focus Energy > Flash Cannon > Ice Beam

So the Seadra sets up after being pummelled by the Croagunk, before taking it out. At least the rest of your team is here now.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND TWO

Frosty AABXX
465.png
|
CyclohmM.png
|
458.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Croagunk (M) @ Fighting Gem (2)
Typing
: Grass | Electric/Dragon | Poison/Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Anticipation/Dry Skin/Poison Touch
HP/EN: 70 / 50 | 67 / 52 | KO / 38
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 1 / 2 / 14
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | Cooldown (1a)

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 62 / 62 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Focus Energy (5a)
NecturnaSprite_FrontNorm.png
|
649.png

Diababa (F) @ Rare Candy | Mienfoo (F)
Typing
: Grass/Ghost | Fighting
Abilities: Forewarn/Telepathy | Inner Focus/Regenerator/Reckless
HP/EN: 79 / 46 | KO / KO
Stats
: 6 / 5 / 2 / 6 / 81 | 4 / 2 / 1 / 2 / 65
SC/WC/BRT: 3 / 3 / 23 | 2 / 2 / 14
Boosts: N/A | N/A
Status: N/A | Fainted
BEGIN ROUND
---
ACTION ONE
Croagunk used a Vacuum Wave + Vacuum Wave combo!

Croagunk's Fighting Gem boosted the attack!
(BEC=(3+7)=10, 58 > 10; Combo works)
(Crit Roll [<=625]: 6832/10000; No)

Seadra took (12+3+1.5)=16.5 Damage!
Croagunk used ((4+8)×1.5-1)=20 Energy!

Seadra used Focus Energy!
Seadra became pumped!
Seadra used 12 Energy!
---
ACTION TWO
Seadra used Flash Cannon!

A Critical Hit!
Croagunk took (8+5+3)=16 Damage!
Seadra used 6 Energy!

Croagunk Fainted!

The trap phase ended!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 7 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 23 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 6 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

117.png

"Raaah!"

Seadra: Ice Beam (Majora's Wrath) > Muddy Water
IF
Majora's Wrath uses (Protective Move) successfully without transfer A1 AND Gleeok uses (Protective Move) successfully without transfer A1, THEN use Ice Beam (Diababa) A1.
IF Majora's Wrath uses (Protective Move) successfully without transfer A1, THEN use Ice Beam (Gleeok) A1.

Player Options
Send in Necturna & Issue two actions per Pokémon.
Send in Necturna & Initiate a Capture Phase.​
 
Wellllllll

time to pull a zarator and show why i brought this Heat Rock!

Tangrowth: Synthesis - Chill
IF Frozen AND you do not thaw with the sun THEN push back
Cyclohm: Sunny Day - Chill
Necturna: Chill - Synthesis
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Basically you are resigned to resort to stall tactics in order to blunt the assault the Seadra is making on your team. Not that I really mind since I gain 1 UC for every round you recover/chill-spam against this Seadra.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND THREE

THE SUNLIGHT IS HARSH... (3r)

Frosty AAAXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 73 / 47 | 58 / 54 | 100 / 44
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | -1 Accuracy
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 62 / 49 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Focus Energy (3a)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Seadra used Ice Beam (Majora's Wrath)!

A Critical Hit!
It is Super Effective!
Majora's Wrath took ((9+5+1.5)×1.5)=23.25 Damage!
(Effect Roll {Freeze} [<=1000]: 4198/10000; No)
Seadra used 7 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok used Sunny Day!
The sunlight became harsh (4r)!
Gleeok used 10 Energy!

Majora's Wrath used Synthesis!
Majora's Wrath recovered 30 HP!
Majora's Wrath used ((110÷10)+5-1)=15 Energy!

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Seadra used Muddy Water!
(Hit Roll {Majora's Wrath} [<=9500]: 479/10000; Yes)
A Critical Hit!
It is not very effective...
Majora's Wrath took ((4.5+3+5+1.5)÷1.5)=9.333 Damage!
(Effect Roll {-1 Accuracy, Majora's Wrath} [<=3000]: 4752/10000; No)
(Hit Roll {Gleeok} [<=9500]: 2541/10000; Yes)

A Critical Hit!
It is not very effective...
Gleeok took ((4.5+3+5+1.5)÷1.5)=9.333 Damage!
(Hit Roll {Diababa} [<=8500]: 8114/10000; Yes)
A Critical Hit!
It is not very effective...
Diababa took ((4.5+3+5-3)÷1.5)=6.333 Damage!
(Effect Roll {-1 Accuracy, Diababa} [<=3000]: 506/10000; Yes)
Diababa's Accuracy fell (1s)!
Seadra used (7-1)=6 Energy!

Diababa used Synthesis!
Diababa recovered 28.333 HP!
Diababa used ((100÷10)+5-1)=14 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

The sunlight is harsh...
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 24 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 7 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
I don't really love to stall. To be honest I hate and am terrible on it.

But I need three healthy pokemon and Seadra to be safe on the next steps (assuming one pokemon will be taken out by a random trap), so I guess it can't be helped.

Necturna: Torment (Seadra) - Chill
IF Seadra uses P/E sucessfully A1 THEN Chill and push back

Tangrowth: Sleep Powder (Seadra) - Chill
IF Seadra uses P/E sucessfully A1 THEN Chill and push back

Cyclohm: Slack Off - Chill
IF Seadra isn't tormented when Cyclohm is to move A1 AND Necturna used Torment A1 THEN Torment A1 and push back
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

117.png

"Blast off!"

Seadra: Bounce (Majora's Wrath) > Signal Beam (Majora's Wrath)

Yeah let me just say you were lucky Sleep Powder hit... But it lasted only one action... As the sun continued to shine...

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND FOUR

THE SUNLIGHT IS HARSH... (2r)

Frosty AAAXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 57 / 53 | 78 / 53 | 100 / 46
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 62 / 43 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Focus Energy (1a), Torment (4a)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Sleep Powder (Seadra)!

(Hit Roll [<=7500]: 7308/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 4453/10000; 1a)

Seadra fell asleep (1a)!
Majora's Wrath used (7-1)=6 Energy!

Seadra is fast asleep...

Diababa used Torment!
(Hit Roll [<=7500]: 4855/10000; Yes)
Seadra became subjected to the torment (6a)!
Diababa used 10 Energy!

Gleeok used Slack Off!
Gleeok recovered 20 HP!
Gleeok used ((110÷10)+2)=13 Energy!

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Seadra woke up!
Seadra used Signal Beam (Majora's Wrath)!

A Critical Hit!
It is Super Effective!
Majora's Wrath took ((8+5+1.5)×1.5)=21.75 Damage!
(Effect Roll {Confusion} [<=1000]: 8697/10000; No)
Seadra used 6 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

The sunlight is harsh...

Diababa's Accuracy rose (1s)!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 25 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 8 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

117.png

"You will be washed away! Again!"

Seadra: Ice Beam (Majora's Wrath) > Dragon Pulse (Majora's Wrath)
IF
Majora's Wrath uses (Protective Move) successfully without transfer, AND Gleeok uses (Protective Move) successfully without transfer, THEN re-direct your current attack to Diababa.
IF Majora's Wrath uses (Protective Move) successfully without transfer, THEN rerdirect your current attack to Gleeok.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Yo Mr. Seadra let my Tangrowth get some hp back <_>

Tangrowth: Synthesis - Chill
Cyclohm: Slack Off - Chill
Necturna: Chill - Chill
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Not even Focus Energy expiring seemed to have stopped Seadra from peppering the Tangrowth with critical hits... Not that they seem to be dealing much damage relative to the amount of health it is recovering...

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND FIVE

THE SUNLIGHT IS HARSH... (1r)

Frosty AAAXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 54 / 50 | 98 / 52 | 100 / 70
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 62 / 29 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Torment (2a)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Synthesis!

Majora's Wrath recovered 30 HP!
Majora's Wrath used ((110÷10)+5-1)=15 Energy!

Seadra used Ice Beam (Majora's Wrath)!
A Critical Hit!
It is Super Effective!
Majora's Wrath took ((9+5+1.5)×1.5)=23.25 Damage!
Seadra used 7 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok used Slack Off!
Gleeok recovered 20 HP!
Gleeok used ((110÷10)+2)=13 Energy!

The sunlight is harsh...

Seadra's Focus Energy ended!
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Seadra used Dragon Pulse (Majora's Wrath)!
(Crit Roll [<=625]: 309/10000; Yes)
A Critical Hit!
Majora's Wrath took (9+5+1.5)=15.5 Damage!
Seadra used 7 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

The sunlight is harsh...
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 10/50 free slots
8× Cherish Ball
3× Heal Ball
29× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-7× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 26 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 9 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

One Ultra Ball thrown, one Pokémon breaking free. The sun continues to shine, however.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND SIX

THE SUNLIGHT IS HARSH... (1r)

Frosty AAAXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 54 / 50 | 98 / 52 | 100 / 70
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 62 / 41 / 201
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Torment (2a)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN CAPTURE ROUND
---
ATTEMPT ONE
Frosty threw 1× Ultra Ball!

Seadra took ((30-FLOOR(62÷10+0))×1+0)=24 Capture Damage (201 Remaining)!

Seadra chilled out!
Seadra recovered 12 Energy!
---
END CAPTURE ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 11/50 free slots
8× Cherish Ball
3× Heal Ball
28× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-8× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 26.5 UC (2 (Base), 16 × 0.5 (Non-Combat Updates/Capture Attempts), 9 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Tangrowth: Sleep Powder (Seadra) - Synthesis
IF Successful P/E A1 THEN Synthesis and push back
Cyclohm: Thunder Wave (Seadra) - Chill
IF Successful P/E A1 THEN Chill and push back
Necturna: Vine Whip (Seadra) - Chill
IF Successful P/E A1 THEN Chill and push back
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

117.png

"Let us try this again..."

Seadra: Bounce (Majora's Wrath) > Signal Beam (Majora's Wrath)

Once again the Seadra tries to take evasive actions in an attempt to throw you back to square one... Once again the evasive attempt gets neutered by sleep... At least it will not be evading anything for some time yet... Although the sunlight has now faded.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND SEVEN

Frosty AAAXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 70 / 23 | 98 / 64 | 100 / 80
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 39 / 35 / 201
Stats
: 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Paralysis (20%)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Sleep Powder (Seadra)!

(Hit Roll [<=7500]: 3649/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 5782/10000; 1a)

Seadra fell asleep (1a)!
Majora's Wrath used (7-1)=6 Energy!

Seadra is fast asleep...

Diababa used Vine Whip (Seadra)!
(Crit Roll [<=625]: 5556/10000; No)
It is Super Effective!
Seadra took ((6+3+6)×1.5)=22.5 Damage!
Seadra's sleep levels fell (1a)!
(Ability Roll {Poison Point} [<=3000]: 8081/10000; No)
Diababa used (3-1)=2 Energy!

Gleeok used Thunder Wave (Seadra)!
Seadra became paralysed (25%)!
Gleeok used (7-1)=6 Energy!

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath used Synthesis!

Majora's Wrath recovered 30 HP!
Majora's Wrath used ((110÷10)+5-1)=15 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Seadra woke up!
(Paralysis Roll {Seadra} [<=2500]: 3701/10000; No)
Seadra used Signal Beam (Majora's Wrath)!
(Crit Roll [<=625]: 4049/10000; No)
It is Super Effective!
Majora's Wrath took ((8+1.5)×1.5)=14.25 Damage!
(Effect Roll {Confusion} [<=1000]: 8284/10000; No)
Seadra used 6 Energy!

The sunlight faded.

Seadra got over his torment!

Seadra's paralysis fell (5%)!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 11/50 free slots
8× Cherish Ball
3× Heal Ball
28× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-8× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 27.5 UC (2 (Base), 16 × 0.5 (Non-Combat Updates/Capture Attempts), 10 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

117.png

"Ugh..."

Seadra: Ice Beam (Majora's Wrath) > Dragon Pulse (Majora's Wrath)
IF
either Pokémon uses (Protective Move) (Majora's Wrath) successfully, AND either Pokémon uses (Protective Move) (Gleeok) successfully, THEN re-direct your current attack to Diababa.
IF either Pokémon uses (Protective Move) (Majora's Wrath) successfully, THEN re-direct your current attack to Gleeok.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Taking a page out of your book.

Tangrowth: Chill - Chill
Cyclohm: Bodyblock (Tangrowth) - Chill
Necturna: Protect (Cyclohm) - Chill

At least that way Tangrowth has some energy. Capture will come in the next round.
 
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