The Legend Run: (Frosty) Four Swords Quest

FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

I guess the upside to these stall rounds is that the rounds are quick & easy to ref? Anyhow it does still seem like that the Seadra's Dragon Pulse loves to crit... What do now?

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND EIGHT

Frosty AAAXX
465.png
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CyclohmM.png
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NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 66 / 47 | 98 / 71 | 100 / 79
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 39 / 21 / 201
Stats
: 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Paralysis (15%)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Diababa used Protect (Gleeok)!

Diababa protected Gleeok!
Diababa used 7 Energy!

Gleeok used Bodyblock (Majora's Wrath)!
(SC Check: 4 = 4; Move works)
Gleeok got ready to defend Majora's Wrath!
Gleeok used 5 Energy!

Majora's Wrath chilled out!
Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

(Paralysis Roll {Seadra} [<=2000]: 7464/10000; No)
Seadra used Ice Beam (Majora's Wrath)!
Gleeok blocked the attack for Majora's Wrath!
Diababa protected Majora's Wrath!
Diababa blocked ((9+1.5)×1.5)=15.75 Damage!
Diababa used (15.75÷2.5)=6.3 Energy!
Seadra used 7 Energy!
---
ACTION TWO
Diababa chilled out!

Diababa recovered 12 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Majora's Wrath chilled out!
Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

(Paralysis Roll {Seadra} [<=2000]: 4065/10000; No)
Seadra used Dragon Pulse (Majora's Wrath)!
(Crit Roll [<=625]: 564/10000; Yes)
A Critical Hit!
Majora's Wrath took (9+5+1.5)=15.5 Damage!
Seadra used 7 Energy!

Seadra's paralysis fell (5%)!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 11/50 free slots
8× Cherish Ball
3× Heal Ball
28× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-8× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 28.5 UC (2 (Base), 16 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
The whole floor stuff ruined my calcs

And 5bap vine whip too...

Let's do this slowly and test balls...

Ultra ball
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

I still do not have a ruling for balls taking up rounds, but since it is not crucial unlike SubwayJ's TLR, I am assuming it consumes a round until further notice, although no end of round effects happen.

Anyhow, you continue to chip away at the Seadra's Capture HP. Four Ultra Balls away I guess?

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND NINE

Frosty AAAXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 66 / 47 | 98 / 71 | 100 / 79
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 39 / 33 / 160
Stats
: 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Paralysis (15%)
649.png
|
458.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Fighting | Poison/Fighting
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: Fainted | Fainted
BEGIN CAPTURE ROUND
---
ATTEMPT ONE
Frosty threw 1× Ultra Ball!

Seadra took ((30-FLOOR(39÷10+0))×1.5+0)=40.5 Capture Damage (160.5 Remaining)!

Seadra chilled out!
Seadra recovered 12 Energy!
---
END CAPTURE ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 12/50 free slots
8× Cherish Ball
3× Heal Ball
27× Ultra Ball
Berries: 28/30 free slots
2× Payapa Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-9× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC

REF PAYOUT
Its_A_Random: 29 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Actually I wanted to catch it on a Heal Ball. But bloody 5bap vine whip ruined my calcs entirely.

And without sun up trying to weaken it further isn't worth the risk.

Ultra Ball - Ultra Ball - Ultra Ball - Ultra Ball
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Fed up with your misplay, you put the encounter to bed by throwing enough Ultra Balls to capture the Seadra. Well done.

After regrouping & picking up the Wacan berry, you turn your attention back to the maze. Apart from the road west—where you came from—you notice two new roads to take; one road east & one road north. You can feel that one of the paths could lead to danger. Which path do you take?

Player Options
a) Head North.
b) Head East.
c) Head west.
Manage your team.

BATTLE END

Frosty OOOXXB
465.png
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CyclohmM.png
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NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 66 / 47 | 98 / 71 | 100 / 79
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A
649.png
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458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wacan Berry (3/8)
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | 39 / 69
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Paralysis (15%)
BEGIN CAPTURE ROUND
---
ATTEMPT ONE
Frosty threw 1× Ultra Ball!
Seadra took ((30-FLOOR(39÷10+0))×1.5+0)=40.5 Capture Damage (119.5 Remaining)!

Seadra chilled out!
Seadra recovered 12 Energy!
---
ATTEMPT TWO
Frosty threw 1× Ultra Ball!
Seadra took ((30-FLOOR(39÷10+0))×1.5+0)=40.5 Capture Damage (79 Remaining)!

Seadra chilled out!
Seadra recovered 12 Energy!
---
ATTEMPT THREE
Frosty threw 1× Ultra Ball!
Seadra took ((30-FLOOR(39÷10+0))×1.5+0)=40.5 Capture Damage (38.5 Remaining)!

Seadra chilled out!
Seadra recovered 12 Energy!
---
ATTEMPT FOUR
Frosty threw 1× Ultra Ball!
Seadra took ((30-FLOOR(39÷10+0))×1.5+0)=40.5 Capture Damage (-2 Remaining)!

Seadra was caught!

Frosty wins!
---
END CAPTURE ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry (Seadra)
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: N/A

REF PAYOUT
Its_A_Random: 31 UC (2 (Base), 21 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like north is the best place to go, you head north, into the next part of the maze.

This part of the maze appears quite serene & untouched. A Ground Gem, 5× Friend Ball, & a Potion lie on the ground below you. How many are you willing to pick up?

Player Options
Pick up 1-3 items, specifying which items you take.
Manage your team.

YOUR CURRENT PARTY

Frosty BOOXXO
CyclohmM.png
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NecturnaSprite_FrontNorm.png
|
117.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy | Seadra (M) @ Wise Glasses
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Poison Point/Sniper/Damp
HP/EN: 98 / 71 | 100 / 79 | 39 / 69
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81 | 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 2 / 2 / 16
Boosts: -10% Evasion | N/A | N/A
Status: N/A | N/A | Paralysis (15%)
465.png
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649.png
|
458.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Grass | Fighting | Poison/Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: 66 / 47 | KO / KO | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | Fainted | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: N/A

REF PAYOUT
Its_A_Random: 31.5 UC (2 (Base), 22 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
Oh boy...

I can't see the use for a Ground Gem here

I don't need more balls

Potion is most likely a trap.

uuuuh

Grab Potion and move on (hopefully)
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

You feel like that the Potion would come in handy, so you pick it up. Nothing of consequence happens, much to your surprise.

You then turn your attention back to the maze. You can go back to where you came from & head south, or you can take the only new path north. You cannot help but to feel that danger is lurking either way you go...

Player Options
a) Head North.
b) Head South.
Manage your team.

YOUR CURRENT PARTY

Frosty BOOXXO
CyclohmM.png
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NecturnaSprite_FrontNorm.png
|
117.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy | Seadra (M) @ Wise Glasses
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Poison Point/Sniper/Damp
HP/EN: 98 / 71 | 100 / 79 | 39 / 69
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81 | 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 2 / 2 / 16
Boosts: -10% Evasion | N/A | N/A
Status: N/A | N/A | Paralysis (15%)
465.png
|
649.png
|
458.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Grass | Fighting | Poison/Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: 66 / 47 | KO / KO | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | Fainted | Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 4 CC
Tangrowth: 7 MC
Cyclohm: 8 MC, 1 KOC
Necturna: 8 MC, 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: N/A

REF PAYOUT
Its_A_Random: 32 UC (2 (Base), 23 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
I just realised that Necturna & Cyclohm were maxxed. I have fixed your rewards in this post.

FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Seeing no point in backtracking, you continue your way up north.

The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Primeape! It pulls Seadra away & runs around in the mini-maze. It will take you a couple of rounds to catch up.

(NB: Another trap with no trap moves... -.-')

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
57.png

Primeape (M)
Item: Muscle Band

Type: Fighting
Abilities: Vital Spirit/Anger Point/Defiant

Adamant Nature (+Atk, -SpA)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Attacks:
Covet
Scratch
Leer
Karate Chop
Fling
Low Kick
Focus Energy
Rage
Fury Swipes
Seismic Toss
Rage
Screech
Swagger
Cross Chop
Thrash
Punishment
Close Combat
Final Gambit

Submission
Protect
Earthquake
Dig
Brick Break
Ice Punch
Acrobatics
Stone Edge
Rock Slide
Substitute

Encore
Focus Punch
Revenge
Reversal

Gunk Shot
Seed Bomb

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

Frosty BOOXXA
117.png

Seadra (M) @ Wise Glasses
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN: 39 / 69
Stats
: 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Paralysis (15%)

Trap A
57.png

Primeape (M) @ Muscle Band
Typing
: Fighting
Abilities: Vital Spirit/Anger Point/Defiant
HP/EN/CHP: 100 / 100 / 225
Stats
: 5 / 2 / 1 / 3 / 95
SC/WC/BRT: 2 / 3 / 17
Boosts: N/A
Status: N/A
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 98 / 71 | 100 / 79
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | N/A
Status: N/A | N/A
465.png
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649.png
|
458.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Grass | Fighting | Poison/Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: 86 / 47 | KO / KO | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | Fainted | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 14 CC
Tangrowth: 7 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 32 UC (2 (Base), 23 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

57.png

"Grrr... Another stinking intruder..."

Primeape: Cross Chop > Brick Break > Close Combat
IF
(Protective/Evasive Move) is used successfully, THEN use Rock Slide that action.

Player Options
Issue three actions per Pokémon.​
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Yeah the Seadra goes out with a bang, dealing loads of damage to the Primeape for your team to finish off the job!

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

Frosty BAAXXX
CyclohmM.png
|
NecturnaSprite_FrontNorm.png
|
117.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy | Seadra (M) @ Wise Glasses
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Poison Point/Sniper/Damp
HP/EN: 98 / 71 | 100 / 79 | 2 / KO
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81 | 3 / 2 / 4 / 2 / 21
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 2 / 2 / 16
Boosts: -10% Evasion | N/A | N/A
Status: N/A | N/A | Paralysis (15%), Cooldown (1a)

Trap A
57.png

Primeape (M) @ Muscle Band
Typing
: Fighting
Abilities: Vital Spirit/Anger Point/Defiant
HP/EN/CHP: 38 / 82 / 225
Stats
: 5 / 2 / 1 / 3 / 95
SC/WC/BRT: 2 / 3 / 17
Boosts: -1 Defence, -1 Sp. Defence
Status: N/A
465.png
|
649.png
|
458.png

Majora's Wrath (F) @ Miracle Seed | Mienfoo (F) | Croagunk (M) @ Fighting Gem (2)
Typing
: Grass | Fighting | Poison/Fighting
Abilities: Chlorophyll/Leaf Guard/Regenerator | Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch
HP/EN: 86 / 47 | KO / KO | KO / KO
Stats
: 4 / 5 / 4 / 3 / 43 | 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50
SC/WC/BRT: 4 / 5 / 21 | 2 / 2 / 14 | 1 / 2 / 14
Boosts: -10% Evasion | N/A | N/A
Status: N/A | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
(Paralysis Roll {Seadra} [<=1500]: 2805/10000; No)
Seadra used Protect!
Seadra protected himself!
Seadra used 7 Energy!

Primeape used Rock Slide!
Seadra protected himself!
Seadra blocked (9+4.5)=13.5 Damage!
Seadra used (13.5÷2.5)=5.4 Energy!
Primeape used 6 Energy!
---
ACTION TWO
Primeape used Brick Break!

(Crit Roll [<=625]: 2066/10000; No)
Seadra took (9+3+4.5)=16.5 Damage!
(Ability Roll {Poison Point} [<=3000]: 5647/10000; No)
Primeape used (6-1)=5 Energy!

(Paralysis Roll {Seadra} [<=1500]: 6799/10000; No)
Seadra used Scald!
(Crit Roll [<=625]: 3342/10000; No)
Primeape took (9+3+1.5)=13.5 Damage!
(Effect Roll {Burn} [<=3000]: 8270/10000; No)
Seadra used (6-1)=5 Energy!
---
ACTION THREE
Primeape used Close Combat!

(Crit Roll [<=1250]: 7577/10000; No)
Seadra took (13+3+4.5)=20.5 Damage!
Primeape's Defence fell (1s)!
Primeape's Sp. Defence fell (1s)!
(Ability Roll {Poison Point} [<=3000]: 8523/10000; No)
Primeape used (8-1)=7 Energy!

(Paralysis Roll {Seadra} [<=1500]: 6563/10000; No)
Seadra used a Flail + Flail combo!
(HP Percentage Check: (2÷90)×100=2.222%; BAP = 20)
(BEC=(13+17)=30, 51.6 > 30; Combo works)
(Crit Roll [<=625]: 2944/10000; No)

Primeape took (45+1.5+2)=48.5 Damage!
Seadra used ((13+17)×1.5)=52.5 Energy!

Seadra collapsed in exhaustion!

Frosty sent out Gleeok & Diababa!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 15/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
1× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+1× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 14 CC
Tangrowth: 8 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 33 UC (2 (Base), 23 × 0.5 (Non-Combat Updates/Capture Attempts), 12 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Send in Majora's Wrath & issue two actions per Pokémon.
Send in Majora's Wrath & initiate a Capture Phase.​
 
Go Majora's Wrath!

Just destroy this ape people.

Necturna: Leaf Blade - Power Whip (Primeape)
IF Primeape is underground when Necturna is to attack THEN Chill and push back


Cyclohm: Thunderbolt - Dragon Pulse (Primeape)
IF Primeape is underground when Cyclohm is to attack THEN Synchroquake with Tangrowth and push back

Tangrowth: Chill - Chill
IF Primeape is underground when Cyclohm is to attack THEN Synchroquake with Cyclohm and push back
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

57.png

"Grrr... I WILL SHOW YOU WHIPPERSNAPPERS HOW TO FIGHT!!!"

Primeape: Final Gambit (Majora's Wrath) > Final Gambit (Majora's Wrath)

You must have pissed off the Primeape that much that it simply self-destructed, dealing damage to Majora's Wrath & ending combat prematurely... Okay then... It was not as if you were planning to stall it out anyway...

Anyhow, with the match done, you pick up the Muscle Band & turn your attention back to the maze. You could head back south, or you could head either east or west. The new paths seem fraught with danger. You also cannot help but to feel that your goal is near...

Player Options
a) Head East.
b) Head South.
c) Head West.
Manage your team.

BATTLE END

Frosty OOOXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 56 / 47 | 98 / 71 | 100 / 79
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
57.png

Primeape (M) @ Muscle Band
Typing
: Fighting
Abilities: Vital Spirit/Anger Point/Defiant
HP/EN/CHP: KO / 63 / 225
Stats
: 5 / 2 / 1 / 3 / 95
SC/WC/BRT: 2 / 3 / 17
Boosts: -1 Defence, -1 Sp. Defence
Status: N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Primeape used Final Gambit (Majora's Wrath)!

Majora's Wrath took (38)=30 Damage!
Primeape took himself out in the attack!
Primeape used (20-1)=19 Energy!

Primeape Fainted!

Frosty wins!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 14 CC
Tangrowth: 8 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 34 UC (2 (Base), 23 × 0.5 (Non-Combat Updates/Capture Attempts), 13 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like the east is the best path to take, you decide to head east.

The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Machoke! It pulls Majora's Wrath away & runs around in the mini-maze. It will take you a couple of rounds to catch up.

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
67.png

Machoke (M)
Item: Coba Berry

Type: Fighting
Abilities: Guts/No Guard/Steadfast

Adamant Nature (+Atk, -SpA)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Attacks:
Karate Chop
Low Sweep
Low Kick
Leer
Focus Energy
Seismic Toss
Foresight
Revenge
Vital Throw
Cross Chop
Scary Face
Submission
Dynamic Punch

Earthquake
Focus Punch
Payback
Poison Jab
Protect
Rock Slide
Substitute

Close Combat
Fire Punch
Ice Punch
Thunder Punch

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

Frosty AOOXXX
465.png

Majora's Wrath (F) @ Miracle Seed
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 56 / 47
Stats
: 4 / 5 / 4 / 3 / 43
SC/WC/BRT: 4 / 5 / 21
Boosts: -10% Evasion
Status: N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 100 / 100 / 210
Stats: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 98 / 71 | 100 / 79
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | N/A
Status: N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 34.5 UC (2 (Base), 24 × 0.5 (Non-Combat Updates/Capture Attempts), 13 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

67.png

"Whee free target practice!"

Machoke: Dynamic Punch > Fire Punch > Ice Punch
IF
(Protective Move) is used successfully, THEN use Focus Energy on the first instance.

Player Options
Issue three actions per Pokémon.​
 
*sigh*

How many traps are on this bloody TLR again? I think this is like the...fourth or so. If you include those bloody croagunks as one.

Oh well.

Protect - Sleep Powder - Pain Split
IF 2-actions sleep is rolled THEN Chill A3
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Realising you have to be on the defensive, you do well to blunt the Machoke's offence temporarily, though it seems like you expended a lot of energy in the process... Tangrowth appears to be in a bit of trouble here.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

Frosty AOOXXX
465.png

Majora's Wrath (F) @ Miracle Seed
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 65 / 8
Stats
: 4 / 5 / 4 / 3 / 43
SC/WC/BRT: 4 / 5 / 21
Boosts: -10% Evasion
Status: N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 75 / 82 / 210
Stats: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: Focus Energy (4a), Sleep (0a)
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 98 / 71 | 100 / 79
Stats
: 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | N/A
Status: N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Protect!

Majora's Wrath protected herself!
Majora's Wrath used 7 Energy!

Machoke used Focus Energy!
Machoke became pumped (6a)!
Machoke used 12 Energy!
---
ACTION TWO
Machoke used Fire Punch!

A Critical Hit!
It is Super Effective!
Majora's Wrath took ((8+3)×1.5)=16.5 Damage!
(Effect Roll {Burn} [<=1000]: 2409/10000; No)
Machoke used 6 Energy!

Majora's Wrath used Sleep Powder!
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 5733/10000; 1a)
Machoke fell asleep (1a)!
Majora's Wrath used (7-1)=6 Energy!
---
ACTION THREE
Machoke is fast asleep...


Majora's Wrath used Pain Split!
(BEC=(6+((100-40.5)÷3))=25.833, 34 > 25.833; Move works)
Majora's Wrath & Machoke shared the pain!
Majora's Wrath gained ((100-40.5)÷2)=25 HP!
Machoke lost ((100-40.5)÷2)=25 HP!
Majora's Wrath used (6+((100-40.5)÷3))=25.833 Energy!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 35.5 UC (2 (Base), 24 × 0.5 (Non-Combat Updates/Capture Attempts), 14 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue three actions per Pokémon.​
 
Chill - Synthesis - Chill
IF Tangrowth hits self in confusion AND Tangrowth was supposed to chill THEN push back
 
Last edited:
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

67.png

"Aha!"

Machoke: Dynamic Punch > Ice Punch > Focus Punch + Fire Punch combo
IF
Dynamic Punch rolls a 2a confusion A1, THEN use Focus Punch A3.

Despite the best efforts of the Machoke, the RNG lets it down & the Tangrowth escapes with barely enough energy. Just in time for you to catch up to the Machoke, & the battle is on!

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND TWO

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 45 / 2 | 98 / 71 | 100 / 79
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 75 / 60 / 210
Stats: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: Focus Energy (1a)
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Machoke woke up!
Machoke used Dynamic Punch!

A Critical Hit!
Majora's Wrath took (10+3+3)=16 Damage!
(Duration Roll [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 3209/10000; 2a)
Majora's Wrath became confused (2a)!
Machoke used (8-1)=7 Energy!

Majora's Wrath is confused!
(Self Hit Roll [<=5000]: 3829/10000; Yes)
Majora's Wrath hit herself in her confusion!
Majora's Wrath took (4-1.5)=2.5 Damage!
Majora's Wrath's confusion levels fell (1a)!
Majora's Wrath used 3 Energy!
---
ACTION TWO
Machoke used Ice Punch!

A Critical Hit!
It is Super Effective!
Majora's Wrath took ((8+3)×1.5)=16.5 Damage!
(Effect Roll {Freeze} [<=1000]: 8659/10000; No)
Machoke used 6 Energy!

Majora's Wrath snapped out of her confusion!
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!
---
ACTION THREE
Machoke is tightening his focus!


Majora's Wrath used Synthesis!
Majora's Wrath recovered 20 HP!
Majora's Wrath used ((110÷10)+5-1)=15 Energy!

Machoke used Focus Punch!
A Critical Hit!
Majora's Wrath took (15+3+3)=21 Damage!
Machoke used (10-1)=9 Energy!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 36.5 UC (2 (Base), 24 × 0.5 (Non-Combat Updates/Capture Attempts), 15 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

67.png

"Ummm..."

Machoke: Rock Slide > Earthquake

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
21:20 Frosty MAJORA'S WRATH YOU ARE ALIVE!
21:21 tavok lol
21:21 Frosty let's get you to a better condition, sweetheart!


Tangrowth: Chill - Chill
Cyclohm: Sunny Day - Slack Off
Necturna: Protect (Tangrowth) - Chill
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Hooray for more stall rounds... -_-

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND THREE

THE SUNLIGHT IS HARSH... (5r)

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 52 / 26 | 96 / 48 | 84 / 81
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 75 / 47 / 210
Stats: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Diababa used Protect (Majora's Wrath)!

Diababa protected Majora's Wrath!
Diababa used 7 Energy!

Gleeok used Sunny Day!
The sunlight became harsh (6r)!
Gleeok used 10 Energy!

Machoke used Rock Slide!
Diababa protected Majora's Wrath!
Diababa blocked (8)=8 Damage!
Diababa used (8÷2.5)=3.2 Energy!
A Critical Hit!
Gleeok took (8+3)=11 Damage!
A Critical Hit!
Diababa took (8+3)=11 Damage!
Machoke used 6 Energy!

Majora's Wrath chilled out!
Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

The sunlight is harsh...

Machoke's Focus Energy ended!
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok used Slack Off!
Gleeok recovered 20 HP!
Gleeok used ((110÷10)+2)=13 Energy!

Machoke used Earthquake!
(Crit Roll {Majora's Wrath} [<=625]: 3556/10000; No)
It is not very effective...
Majora's Wrath took (7.5÷1.5)=5 Damage!
(Crit Roll {Gleeok} [<=625]: 9138/10000; No)
It is Super Effective!
Gleeok took (7.5×1.5)=11.25 Damage!
(Crit Roll {Diababa} [<=625]: 2122/10000; No)
It is not very effective...
Diababa took (7.5÷1.5)=5 Damage!
Machoke used 7 Energy!

The sunlight is harsh...
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 37.5 UC (2 (Base), 24 × 0.5 (Non-Combat Updates/Capture Attempts), 16 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
In my defense you left me with no choice.

Tangrowth: Synthesis - Chill
IF
Machoke uses 25hp Substitute A1 AND Machamp is set to Focus Punch A2 THEN Replace A2 with Vine Whip
Cyclohm: Chill - Chill
IF
Machoke uses Substitute A1 AND Machamp is set to Focus Punch A2 THEN Replace A2 with Thundershock
Necturna: Leaf Blade - Power Whip (both at Machamp)
IF
Machoke is set to use a Fire-Typed damaging COMBO AND at Tangrowth THEN Protect (Tangrowth) - Chill
 
Last edited:
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

67.png

"Rahaha!"

Machoke: Dynamic Punch (Majora's Wrath) > Ice Punch (Majora's Wrath)

I apologise for how long I took to ref... A mere stall + attack update... @_@

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND FOUR

THE SUNLIGHT IS HARSH... (4r)

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 63 / 23 | 96 / 72 | 84 / 68
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN/CHP: 37 / 34 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Synthesis!

Majora's Wrath recovered 30 HP!
Majora's Wrath used ((110÷10)+5-1)=15 Energy!

Diababa used Leaf Blade (Machoke)!
(Crit Roll [<=1250]: 4320/10000; No)
Machoke took (10+3+4.5)=17.5 Damage!
Diababa used (7-1)=6 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Machoke used Dynamic Punch!
(Crit Roll [<=625]: 7851/10000; No)
Majora's Wrath took (10+3)=13 Damage!
Machoke used (8-1)=7 Energy!

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Diababa used Power Whip (Machoke)!
(Crit Roll [<=625]: 1132/10000; No)
Machoke took (13+3+4.5)=20.5 Damage!
Diababa used (8-1)=7 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Machoke used Dynamic Punch!
(Crit Roll [<=625]: 6810/10000; No)
It is Super Effective!
Majora's Wrath took (8×1.5)=12 Damage!
Machoke used 6 Energy!

The sunlight is harsh...
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 27/30 free slots
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 1 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 38.5 UC (2 (Base), 24 × 0.5 (Non-Combat Updates/Capture Attempts), 17 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

67.png

"..."

Machoke: Rock Slide > Poison Jab (Majora's Wrath)

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
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