The Legend Run: (Frosty) Four Swords Quest

Tangrowth has Leaf Guard, so no confusion.

Also, for your pleasure (actually mine, I have no patience), I will KO this Machoke this round.

Tangrowth: Synthesis - Chill
Cyclohm: Chill - Thunderbolt (Machoke)
Necturna: Chill - Power Whip (Machoke)

Which means that I will see Keldeo (assuming no other annoying traps) with a lovely 20en Tangrowth. But considering I was expecting no Tangrowth like a second ago, it isn't that bad.
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

True to word, your Pokémon swiftly finish off the battle after a little rest.

After the battle, you pick up the Coba Berry & tend to your team before looking at the maze. There is one new path north as well as the path west that would take you back to where you were. You sense that one of the paths contains danger. What do you do?

Player Options
a) Head North.
b) Head West.
Manage your team.

BATTLE END

Frosty OOOXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 91 / 20 | 88 / 78 | 76 / 73
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap X
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN/CHP: KO / 28 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Synthesis!

Majora's Wrath recovered 30 HP!
Majora's Wrath used ((110÷10)+5-1)=15 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Machoke used Rock Slide!
(Crit Roll {Majora's Wrath} [<=625]: 6220/10000; No)
Majora's Wrath took (8)=8 Damage!
(Crit Roll {Gleeok} [<=625]: 7024/10000; No)
Gleeok took (8)=8 Damage!
(Crit Roll {Diababa} [<=625]: 9439/10000; No)
Diababa took (8)=8 Damage!
Machoke used 6 Energy!

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Diababa used Power Whip (Machoke)!
(Crit Roll [<=625]: 4516/10000; No)
Machoke took (13+3+4.5)=20.5 Damage!
Diababa used (8-1)=7 Energy!

Gleeok used Thunderbolt (Machoke)!
(Crit Roll [<=625]: 4117/10000; No)
Machoke took (9+3+4.5)=16.5 Damage!
Gleeok used (7-1)=6 Energy!

Machoke Fainted!

The sunlight is harsh...

Frosty wins!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 39.5 UC (2 (Base), 24 × 0.5 (Non-Combat Updates/Capture Attempts), 18 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
Hmmm

Since i got rid of danger west the north route is probably the one i shouldnt go for.

Sooooo i guess i can try it once more before going back.

North
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like north is the best place to go, you head north, into the next part of the maze.

This part of the maze appears quite serene & untouched. A Water Gem, 5× Cherish Ball, & a Potion lie on the ground below you. How many are you willing to pick up?

Player Options
Pick up 1-3 items, specifying which items you take.
Manage your team.

YOUR CURRENT PARTY

Frosty OOOXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 91 / 20 | 88 / 78 | 76 / 73
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 40 UC (2 (Base), 25 × 0.5 (Non-Combat Updates/Capture Attempts), 18 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

You feel like that the Potion would come in handy, so you pick it up. Nothing of consequence happens, much to your surprise.

You then turn your attention back to the maze. You can go back to where you came from & head south, or you can take the only new path north. You cannot help but to feel that danger is lurking either way you go...

Player Options
a) Head North.
b) Head South.
Manage your team.

YOUR CURRENT PARTY

Frosty OOOXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 91 / 20 | 88 / 78 | 76 / 73
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 40.5 UC (2 (Base), 26 × 0.5 (Non-Combat Updates/Capture Attempts), 18 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
I would love if my senses sensed anything other than danger lurking around....

South.

If I can jump to where I was right after defeating primeape, that would be lovely. But since I think that isn't possible, south it is.
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Willing to backtrack this time you decide to head South, feeling like there is no point in continuing on your current path.

The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Machoke! It pulls Diababa away & runs around in the mini-maze. It will take you a couple of rounds to catch up.

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
67.png

Machoke (M)
Item: Coba Berry

Type: Fighting
Abilities: Guts/No Guard/Steadfast

Adamant Nature (+Atk, -SpA)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Attacks:
Karate Chop
Low Sweep
Low Kick
Leer
Focus Energy
Seismic Toss
Foresight
Revenge
Vital Throw
Cross Chop
Scary Face
Submission
Dynamic Punch

Earthquake
Focus Punch
Payback
Poison Jab
Protect
Rock Slide
Substitute

Close Combat
Fire Punch
Ice Punch
Thunder Punch

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

Frosty OOAXXX
NecturnaSprite_FrontNorm.png

Diababa (F) @ Rare Candy
Typing
: Grass/Ghost
Abilities: Forewarn/Telepathy
HP/EN: 76 / 73
Stats
: 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 3 / 3 / 23
Boosts: N/A
Status: N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 100 / 100 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
465.png
|
CyclohmM.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock
Typing
: Grass | Electric/Dragon
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat
HP/EN: 91 / 20 | 88 / 78
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 41 UC (2 (Base), 27 × 0.5 (Non-Combat Updates/Capture Attempts), 18 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

67.png

"I lost my dignity last time... and you decided to come back for more?! Leave me alone!"

Machoke: Fire Punch > Ice Punch > Fire Punch
IF
Protect is used successfully, THEN use Focus Energy on the first instance.
IF Pain Split is issued, THEN use Protect on the first instance.

Player Options
Issue three actions per Pokémon.​
 
Wait...so I have to handle the same threats over and over again? I was under the impression and once dealt with they were dealt with.

Oh well...

Horn Leech - Power Whip - Horn Leech
 
BINGO! Also yay now having exactly 1 UC per update on this TLR... 9.9

FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Having been used to being supportive, the Necturna is forced to defend for herself & shows her capabilities by comfortably leading the straightforward damage race in spite of the Machoke's coverage. The Necturna is feeling a bit worn down now but she has to defend herself for one more round!

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

Frosty OOAXXX
NecturnaSprite_FrontNorm.png

Diababa (F) @ Rare Candy
Typing
: Grass/Ghost
Abilities: Forewarn/Telepathy
HP/EN: 56 / 44
Stats
: 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 3 / 3 / 23
Boosts: N/A
Status: N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 46 / 82 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
465.png
|
CyclohmM.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock
Typing
: Grass | Electric/Dragon
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat
HP/EN: 91 / 20 | 88 / 78
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Diababa used Horn Leech!

(Crit Roll [<=625]: 1810/10000; No)
Machoke took (9+3+4.5)=16.5 Damage!
Diababa recovered (16.5÷2)=8.25 HP!
Diababa used (12-1)=11 Energy!

Machoke used Fire Punch!
(Crit Roll [<=625]: 1089/10000; No)
It is Super Effective!
Diababa took (8×1.5)=12 Damage!
(Effect Roll {Burn} [<=1000]: 7074/10000; No)
Machoke used 6 Energy!
---
ACTION TWO
Diababa used Power Whip (Machoke)!

(Crit Roll [<=625]: 6457/10000; No)
Machoke took (13+3+4.5)=20.5 Damage!
Diababa used (8-1)=7 Energy!

Machoke used Ice Punch!
(Crit Roll [<=625]: 4583/10000; No)
It is Super Effective!
Diababa took (8×1.5)=12 Damage!
(Effect Roll {Freeze} [<=1000]: 9885/10000; No)
Machoke used 6 Energy!
---
ACTION THREE
Diababa used Horn Leech!

(Crit Roll [<=625]: 9755/10000; No)
Machoke took (9+3+4.5)=16.5 Damage!
Diababa recovered (16.5÷2)=8.25 HP!
Diababa used (12-1)=11 Energy!

Machoke used Fire Punch!
(Crit Roll [<=625]: 2672/10000; No)
It is Super Effective!
Diababa took (8×1.5)=12 Damage!
(Effect Roll {Burn} [<=1000]: 2079/10000; No)
Machoke used 6 Energy!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 11 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 42 UC (2 (Base), 27 × 0.5 (Non-Combat Updates/Capture Attempts), 19 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue three actions per Pokémon.​
 
I guess it can't be helped. Just don't complain when I start the stall procedures -_-''.

Synthesis - Horn Leech - Synthesis
IF
P/E AND Necturna is set to Horn Leech THEN Chill and push back
IF Payback + Payback and machoke isnt tormented THEN Torment
 
Last edited:
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

67.png

"Hehehehe!"

Machoke: Payback > Ice Punch > Payback + Payback combo

... Did nobody ever tell you this TLR started months before the substitution rule changes? Nevertheless, you are glad to see your Necturna alive but she seems to be in a bad way...

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND TWO

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 91 / 20 | 88 / 78 | 43 / 5
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 29 / 37 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: Cooldown (1a)
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Diababa used Synthesis!

Diababa recovered 20 HP!
Diababa used ((100÷10)+4)=14 Energy!

Machoke used Payback!
(Crit Roll [<=625]: 6434/10000; No)
It is Super Effective!
Diababa took (10×1.5)=15 Damage!
Machoke used 7 Energy!
---
ACTION TWO
Diababa used Horn Leech!

(Crit Roll [<=625]: 6684/10000; No)
Machoke took (9+3+4.5)=16.5 Damage!
Diababa recovered (16.5÷2)=8.25 HP!
Diababa used (12-1)=11 Energy!

Machoke used Ice Punch!
(Crit Roll [<=625]: 9216/10000; No)
It is Super Effective!
Diababa took (8×1.5)=12 Damage!
(Effect Roll {Freeze} [<=1000]: 2748/10000; No)
Machoke used 6 Energy!
---
ACTION THREE
Diababa used Synthesis!

Diababa recovered 20 HP!
Diababa used ((100÷10)+4)=14 Energy!

Machoke used a Payback + Payback combo!
(BEC=(7+11)=18, 69 > 18; Combo works)
(Crit Roll [<=625]: 5001/10000; No)

It is Super Effective!
Diababa took (22.5×1.5)=33.75 Damage!
Machoke used ((7+11)×1.75)=31.5 Energy!

Frosty sent out Majora's Wrath & Gleeok!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 12 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 43 UC (2 (Base), 27 × 0.5 (Non-Combat Updates/Capture Attempts), 20 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

67.png

"*Pant*"

Machoke: N/A > Rock Slide

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Frosty said:
I guess it can't be helped. Just don't complain when I start the stall procedures -_-''.

Tangrowth: Chill - Chill
Cyclohm: Sunny Day - Chill
Necturna: Chill - Chill
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Need I say more?

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND THREE

THE SUNLIGHT IS HARSH... (5r)

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 95 / 44 | 80 / 80 | 35 / 29
Stats
: 4 / 5 / 4 / 3 / 86 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 29 / 31 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Diababa chilled out!

Diababa recovered 12 Energy!

Gleeok used Sunny Day!
The sunlight became harsh (6r)!
Gleeok used 10 Energy!

Machoke must recharge!

Majora's Wrath chilled out!
Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Machoke used Rock Slide!
(Crit Roll {Majora's Wrath} [<=625]: 8805/10000; No)
Majora's Wrath took (8)=8 Damage!
(Crit Roll {Gleeok} [<=625]: 9744/10000; No)
Gleeok took (8)=8 Damage!
(Crit Roll {Diababa} [<=625]: 1766/10000; No)
Diababa took (8)=8 Damage!
Machoke used 6 Energy!

The sunlight is harsh...
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 26/30 free slots
1× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+1× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 12 MC
Cyclohm: 2 KOC
Necturna: 3 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 44 UC (2 (Base), 27 × 0.5 (Non-Combat Updates/Capture Attempts), 21 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
*sigh*

Tangrowth: Sleep Powder (Machoke) - Chill
IF
p/e THEN chill and push back

Cyclohm: Slack Off - Chill
IF
Payback + Payback AND A2 THEN Torment (Machoke) A2

Necturna: Synthesis - Chill
IF
Focus Punch AND A2 THEN Vine Whip (Machoke) A2
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

67.png

"Leave me alone..."

Machoke: Payback (Diababa) > Close Combat + Close Combat combo (Majora's Wrath)

blah blah something combo something stall something suicide something dick move blah blah

After the battle, you pick up the Coba Berry & tend to your team before looking at the maze. There is one path north as well as the path west. You sense that one of the paths contains danger. What do you do?

Player Options
a) Head North.
b) Head West.
Manage your team.

BATTLE END

Frosty OOOXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 71 / 50 | 100 / 79 | 65 / 27
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap X
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 29 / KO / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: -2 Defence, -2 Sp. Defence
Status: N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Majora's Wrath used Sleep Powder!

(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 1013/10000; 1a)
Machoke fell asleep (1a)!
Majora's Wrath used (7-1)=6 Energy!

Diababa used Synthesis!
Diababa recovered 30 HP!
Diababa used ((100÷10)+4)=14 Energy!

Gleeok used Slack Off!
Gleeok recovered 20 HP!
Gleeok used ((110÷10)+2)=13 Energy!

Machoke is fast asleep...

The sunlight is harsh...
---
ACTION TWO
Majora's Wrath chilled out!

Majora's Wrath recovered 6 HP!
Majora's Wrath recovered 12 Energy!

Diababa chilled out!
Diababa recovered 12 Energy!

Gleeok chilled out!
Gleeok recovered 12 Energy!

Machoke woke up!
Machoke used a Close Combat + Close Combat combo (Majora's Wrath)!

(BEC=(7+11)=18, 31 > 18; Combo works)
(Crit Roll [<=625]: 8788/10000; No)

Majora's Wrath took (27+3)=30 Damage!
Machoke's Defence fell (2s)!
Machoke's Sp. Defence fell (2s)!
Machoke used ((8+12)×1.75-1)=34 Energy!

Machoke collapsed in exhaustion!

The sunlight is harsh...

Frosty wins!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 25/30 free slots
2× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 12 MC
Cyclohm: 2 KOC
Necturna: 4 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 45 UC (2 (Base), 27 × 0.5 (Non-Combat Updates/Capture Attempts), 22 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like north is the best place to go, you head north, into the next part of the maze.

This part of the maze appears quite serene & untouched. However, there is nothing here of note & the items you did not take earlier appear to have sunken into the marsh. Oh well just when you thought you could abuse the scenario to build up a plethora of items...

After that, you then turn your attention back to the maze. You can go back to where you came from & head south, or you can take the only new path north. You cannot help but to feel that danger is lurking either way you go...

Player Options
a) Head North.
b) Head South.
Manage your team.

YOUR CURRENT PARTY

Frosty OOOXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 71 / 50 | 100 / 79 | 65 / 27
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 25/30 free slots
2× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 15 CC
Tangrowth: 12 MC
Cyclohm: 2 KOC
Necturna: 4 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 45.5 UC (2 (Base), 28 × 0.5 (Non-Combat Updates/Capture Attempts), 22 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
I forgot spread penalty for Rock Slide on the past two encounters so I added HP respectively in this update. 4 to Tangrowth, 6 to the other two.

FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Feeling as if you need to continue heading north, you head north.

The marsh seems surprisingly uninhabited here. You feel somewhat unnerved as you look around, wondering if any Pokémon lie in wait. Your inner question is soon answered as a set of three Pokémon amble towards you. They seem to get more and more angry as they near you before they finally go into a full out attack! Engarde!

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
56.png

Mankey (M/F)

Type: Fighting
Abilities: Vital Spirit/Anger Point/Defiant

Adamant Nature (+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Cross Chop
Swagger
Thrash
Punishment
Close Combat
Final Gambit

Taunt
Protect
Earthquake
Brick Break
Acrobatics
Rock Slide
Poison Jab
Substitute

Beat Up
Focus Punch
Reversal

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 75 / 50 | 106 / 79 | 91 / 27
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | N/A | N/A

Nest AAA
56.png
|
56.png
|
56.png

Mankey (M) | Mankey (F) | Mankey (M)
Typing
: Fighting | Fighting | Fighting
Abilities: Vital Spirit/Anger Point/Defiant | Vital Spirit/Anger Point/Defiant | Vital Spirit/Anger Point/Defiant
HP/EN/CHP: 90 / 100 / 110 | 90 / 100 / 110 | 90 / 100 / 110
Stats
: 4 / 2 / 1 / 2 / 70 | 4 / 2 / 1 / 2 / 70 | 4 / 2 / 1 / 2 / 70
SC/WC/BRT: 1 / 3 / 14 | 1 / 3 / 14 | 1 / 3 / 14
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 25/30 free slots
2× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 16 CC
Tangrowth: 15 MC
Cyclohm: 2 KOC
Necturna: 4 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 46 UC (2 (Base), 29 × 0.5 (Non-Combat Updates/Capture Attempts), 22 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

56.png
|
56.png
|
56.png

"Fight club time!" | "Time to beat up weakened foes!" | "This fool strayed too far from the path!"

Mankey A: Rock Slide > Acrobatics (Diababa)
IF
Diababa faints, THEN replace all remaining actions with Acrobatics (Majora's Wrath).

Mankey B: Rock Slide > Acrobatics (Diababa)
IF
Diababa faints, THEN replace all remaining actions with Acrobatics (Majora's Wrath).

Mankey C: Rock Slide > Acrobatics (Diababa)
IF
Diababa faints, THEN replace all remaining actions with Acrobatics (Majora's Wrath).

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Cyclohm: Draco Meteor (Mankey A) - Protect (Necturna)
Necturna: Horn Leech (Mankey A) - Power Whip (Mankey A)
Tangrowth: Giga Drain (Mankey A) - Seed Bomb (Mankey A)
IF
Tangrowth flinches A1 THEN Replace A2 WITH COMBO (Vine Whip + Power Whip) at Mankey A
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

Now remind me again... Why was it ever a good idea to run Quiet on Cyclohm???

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

Frosty AAAXXX
465.png
|
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 61 / 34 | 92 / 63 | 44 / 9
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion, -2 Sp. Attack | N/A
Status: Cooldown (1a) | N/A | N/A

Nest AAA
56.png
|
56.png
|
56.png

Mankey (M) | Mankey (F) | Mankey (M)
Typing
: Fighting | Fighting | Fighting
Abilities: Vital Spirit/Anger Point/Defiant | Vital Spirit/Anger Point/Defiant | Vital Spirit/Anger Point/Defiant
HP/EN/CHP: 17 / 87 / 110 | 90 / 87 / 110 | 90 / 87 / 110
Stats
: 4 / 2 / 1 / 2 / 70 | 4 / 2 / 1 / 2 / 70 | 4 / 2 / 1 / 2 / 70
SC/WC/BRT: 1 / 3 / 14 | 1 / 3 / 14 | 1 / 3 / 14
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A
649.png
|
458.png
|
117.png

Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Diababa used Horn Leech (Mankey A)!

(Crit Roll [<=625]: 3336/10000; No)
Mankey A took (9+3+6)=18 Damage!
Diababa recovered (18÷2)=9 HP!
Diababa used (12-1)=11 Energy!

(Speed Tie Roll [<=3333 (Mankey A)/<=6666 (Mankey B)/<=9999 (Mankey C)]: 2284/10000; Mankey A)

Mankey A used Rock Slide!
(Crit Roll {Majora's Wrath} [<=625]: 1784/10000; No)
Majora's Wrath took (6-1.5)=4.5 Damage!
(Effect Roll {Flinch, Majora's Wrath} [<=3000]: 422/10000; Yes)
(Crit Roll {Gleeok} [<=625]: 6113/10000; No)

Gleeok took (6-1.5)=4.5 Damage!
(Hit Roll {Diababa} [<=9000]: 5622/10000; Yes)
(Crit Roll {Diababa} [<=625]: 6926/10000; No)

Diababa took (6-1.5)=4.5 Damage!
Mankey A used 6 Energy!

(Speed Tie Roll [<=5000 (Mankey B)/<=10000 (Mankey C)]: 6276/10000; Mankey C)

Mankey C used Rock Slide!
(Crit Roll {Majora's Wrath} [<=625]: 8827/10000; No)
Majora's Wrath took (6-1.5)=4.5 Damage!
(Crit Roll {Gleeok} [<=625]: 7825/10000; No)
Gleeok took (6-1.5)=4.5 Damage!
(Hit Roll {Diababa} [<=9000]: 3135/10000; Yes)
(Crit Roll {Diababa} [<=625]: 7780/10000; No)

Diababa took (6-1.5)=4.5 Damage!
Mankey C used 6 Energy!

Mankey B used Rock Slide!
(Crit Roll {Majora's Wrath} [<=625]: 8161/10000; No)
Majora's Wrath took (6-1.5)=4.5 Damage!
(Crit Roll {Gleeok} [<=625]: 5958/10000; No)
Gleeok took (6-1.5)=4.5 Damage!
(Hit Roll {Diababa} [<=9000]: 3407/10000; Yes)
(Crit Roll {Diababa} [<=625]: 2065/10000; No)

Diababa took (6-1.5)=4.5 Damage!
Mankey B used 6 Energy!

Gleeok used Draco Meteor (Mankey A)!
(Hit Roll [<=9000]: 9273/10000; No)
Gleeok's attack missed!
Gleeok's Sp. Attack fell (2s)!
Gleeok used (10-1)=9 Energy!

Majora's Wrath flinched!
---
ACTION TWO
Diababa used Power Whip (Mankey A)!

(Hit Roll [<=8500]: 6410/10000; Yes)
(Crit Roll [<=625]: 7804/10000; No)

Mankey A took (13+3+6)=22 Damage!
Diababa used (8-1)=7 Energy!

(Speed Tie Roll [<=3333 (Mankey A)/<=6666 (Mankey B)/<=9999 (Mankey C)]: 4672/10000; Mankey B)

Mankey B used Acrobatics (Diababa)!
(Crit Roll [<=625]: 1411/10000; No)
It is Super Effective!
Diababa took ((11-1.5)×1.5)=14.25 Damage!
Mankey B used 7 Energy!

(Speed Tie Roll [<=5000 (Mankey A)/<=10000 (Mankey C)]: 3372/10000; Mankey A)

Mankey A used Acrobatics (Diababa)!
(Crit Roll [<=625]: 3740/10000; No)
It is Super Effective!
Diababa took ((11-1.5)×1.5)=14.25 Damage!
Mankey A used 7 Energy!

Mankey C used Acrobatics (Diababa)!
(Crit Roll [<=625]: 9094/10000; No)
It is Super Effective!
Diababa took ((11-1.5)×1.5)=14.25 Damage!
Mankey C used 7 Energy!

Gleeok used Protect (Diababa)!
Gleeok protected Diababa!
Gleeok used 7 Energy!

Majora's Wrath used a Vine Whip + Power Whip combo (Mankey A)!
(BEC=(7+2)=9, 50 > 9; Combo works)
(Hit Roll [<=9250]: 5120/10000; Yes)
(Crit Roll [<=625]: 6169/10000; No)

Mankey A took (23+3+3+4)=33 Damage!
Majora's Wrath used ((8+3)×1.5-1)=15.5 Energy!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 25/30 free slots
2× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 16 CC
Tangrowth: 15 MC
Cyclohm: 2 KOC
Necturna: 4 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 47.5 UC (2 (Base), 29 × 0.5 (Non-Combat Updates/Capture Attempts), 22 × 1 (Combat Update with 1 Ref-controlled Pokémon), 6 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
You would change your mind if I used Trick Room. It is silly to say "oh your nature is wrong" when we are talking about the first time I've ever had something like this happen because of quiet. And I sure as hell was thankfull to have quiet more than once.

Actually I had Protect before when I was to use Electroweb, so it is less Cyclohm being quiet and I being stupid.

Although I am not the only thing stupid in this. To be honest, Keldeo isn't worth it. Fucking Moltres isn't worth it. I am tired of this bs.

Necturna: Shadow Claw (Mankey A) - Chill
IF
Taunt A1 AND aimed at Necturna AND by Mankey B or C THEN Chill A1 and push back
Cyclohm: Electroweb - Thunderbolt (Mankey A)
IF
Flying Damaging Combo AND aimed at Necturna AND Cyclohm isn't taunted THEN Protect Necturna and push back
Tangrowth: cooldown - Giga Drain (Mankey A)
IF
Flying Damaging Combo AND aimed at Necturna AND Cyclohm used Protect A1 AND Tangrowth isn't taunted THEN Protect (Necturna) A2
 
FROSTY

Mystic Marsh - The Marsh's Mysterious Maze

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"These puny scrawnheads will be easy!" | "Time to make the most of this!" | "YOLOL!!! Wait a minute..."

Mankey A: Protect > Acrobatics (Majora's Wrath)

Mankey B: Beat Up (Diababa) > Focus Punch + Focus Punch combo (Majora's Wrath)

Mankey C: Assurance + Assurance combo (Diababa) > N/A (Acrobatics (Majora's Wrath))

Now you wonder why you do not use Electroweb on a Mankey. Seriously.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND TWO

Frosty AAXXXX
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Majora's Wrath (F) @ Miracle Seed | Gleeok (M) @ Heat Rock | Diababa (F) @ Rare Candy
Typing
: Grass | Electric/Dragon | Grass/Ghost
Abilities: Chlorophyll/Leaf Guard/Regenerator | Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 2 / 23 | 92 / 53 | KO / 5
Stats
: 4 / 5 / 4 / 3 / 43 | 2 / 5 / 5 / 3 / 69 | 6 / 5 / 2 / 6 / 81
SC/WC/BRT: 4 / 5 / 21 | 4 / 4 / 21 | 3 / 3 / 23
Boosts: -10% Evasion | -10% Evasion, -1 Sp. Attack | N/A
Status: N/A | N/A | N/A

Nest XAA
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Mankey (M) | Mankey (F) | Mankey (M)
Typing
: Fighting | Fighting | Fighting
Abilities: Vital Spirit/Anger Point/Defiant | Vital Spirit/Anger Point/Defiant | Vital Spirit/Anger Point/Defiant
HP/EN/CHP: KO / 63 / 110 | 75 / 40 / 110 | 82 / 52 / 110
Stats
: 4 / 2 / 1 / 2 / 70 | 4 / 2 / 1 / 2 / 40 | 4 / 2 / 1 / 2 / 40
SC/WC/BRT: 1 / 3 / 14 | 1 / 3 / 14 | 1 / 3 / 14
Boosts: N/A | +4 Attack, -1 Speed | +2 Attack, -1 Speed
Status: N/A | Cooldown (1a) | N/A
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Mienfoo (F) | Croagunk (M) @ Fighting Gem (2) | Seadra (M) @ Wise Glasses
Typing
: Fighting | Poison/Fighting | Water
Abilities: Inner Focus/Regenerator/Reckless | Anticipation/Dry Skin/Poison Touch | Poison Point/Sniper/Damp
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 4 / 2 / 1 / 2 / 65 | 4 / 1 / 3 / 2 / 50 | 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 14 | 1 / 2 / 14 | 2 / 2 / 16
Boosts: N/A | N/A | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Mankey A used Protect!

Mankey A protected himself!
Mankey A used 7 Energy!

Diababa used Shadow Claw (Mankey A)
Mankey A protected himself!
Mankey A blocked (8+3+6)=17 Damage!
Mankey A used (17÷2.5)=6.8 Energy!
Diababa used (5-1)=4 Energy!

Mankey B used Beat Up (Diababa)!
(Crit Rolls [<=625/10000]: 2021, 7567, 679; No | No | No)
It is Super Effective!
Hit 3 Times!
Diababa took ((9-1.5)×1.5)=11.25 Damage!
Mankey B used (3×2)=6 Energy!

Gleeok used Electroweb!
Mankey A protected himself!
Mankey A blocked (4.5+3+4.5-4)=8 Damage!
Mankey A used (8÷2.5)=3.2 Energy!
(Hit Roll {Mankey B} [<=9500]: 8433/10000; Yes)
(Crit Roll {Mankey B} [<=625]: 603/10000; Yes)

A Critical Hit!
Mankey B took (4.5+3+3+4.5)=15 Damage!
Mankey B's Anger Point triggered!
Mankey B's rose to the maximum level!
Mankey B's Speed fell (1s)!
Mankey B's Defiant triggered!
Mankey B's Attack cannot rise any higher!
(Hit Roll {Mankey C} [<=9500]: 2182/10000; Yes)
(Crit Roll {Mankey C} [<=625]: 8225/10000; No)

Mankey C took (4.5+3+4.5-4)=8 Damage!
Mankey C's Speed fell (1s)!
Mankey C's Defiant triggered!
Mankey C's Attack rose (2s)!
Gleeok used (5-1)=4 Energy!

Majora's Wrath must recharge!

Mankey C used an Assurance + Assurance combo (Diababa)!
(BEC=(8+12)=20, 87 > 20; Combo works)
(Crit Roll [<=625]: 6800/10000; No)

It is Super Effective!
Diababa took ((27-1.5)×1.5+4)=42.25 Damage!
Mankey C used ((8+12)×1.75)=35 Energy!

Diababa Fainted!
---
ACTION TWO
(BEC=(9+13)=22, 81 > 22; Combo works)
Mankey B is tightening her focus!

Mankey A used Acrobatics (Majora's Wrath)!
(Crit Roll [<=625]: 6496/10000; No)
It is Super Effective!
Majora's Wrath took ((11-1.5)×1.5)=14.25 Damage!
Mankey A used 7 Energy!

Gleeok used Thunderbolt (Mankey A)!
(Crit Roll [<=625]: 7304/10000; No)
Mankey A took (9+3+4.5-4)=12.5 Damage!
(Effect Roll {Paralysis, Mankey A} [<=1000]: 6255/10000; No)
Gleeok used (7-1)=6 Energy!

Mankey C must recharge!

Majora's Wrath used Giga Drain (Mankey A)!
(Crit Roll [<=625]: 5812/10000; No)
Mankey A took (8+3+3+4)=18 Damage!
Majora's Wrath recovered (4.5÷2)=2.25 HP!
Majora's Wrath used (12-1)=11 Energy!

Mankey A Fainted!

Mankey B used a Focus Punch + Focus Punch combo (Majora's Wrath)!
(Crit Roll [<=625]: 5542/10000; No)
Majora's Wrath took (33.75+3-1.5+12)=47.25 Damage!
Mankey B used ((10+14)×1.75-1)=41 Energy!

Gleeok's Sp. Attack rose (1s)!

Msnkey B's Attack fell (2s)!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 16/50 free slots
8× Cherish Ball
3× Heal Ball
23× Ultra Ball
Berries: 25/30 free slots
2× Coba Berry
2× Payapa Berry
1× Wacan Berry
Battle Items: 14/20 free slots
1× Heat Rock (Cyclohm)
1× Miracle Seed (Tangrowth)
2× Muscle Band
1× Rare Candy (Necturna)
1× Wise Glasses (Seadra)
Gems: 19/20 free slots
1× Fighting Gem (Croagunk [2])
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Croagunk
+1× Mienfoo
+1× Seadra
+2× Coba Berry
+2× Payapa Berry
+2× Muscle Band
+1× Wise Glasses
+1× Water Gem
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-13× Ultra Ball

COUNTERS
Frosty: 16 CC
Tangrowth: 15 MC, 1 KOC
Cyclohm: 2 KOC
Necturna: 4 KOC
Mienfoo: 1 EC, 2 MC, 1 AC
Croagunk: 2 EC, 5 MC, 2 AC
Seadra: 1 EC, 2 MC, 1 AC, 1 KOC

REF PAYOUT
Its_A_Random: 49 UC (2 (Base), 29 × 0.5 (Non-Combat Updates/Capture Attempts), 22 × 1 (Combat Update with 1 Ref-controlled Pokémon), 7 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

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"ERFHJDFMLGERHRFVGSFHDGJKJSADGUHDERKGHJDFGHJDFBGJDSBJK!!!" | "... Did my comrade just lose her sanity?"

Mankey B: N/A > Rock Slide
IF
Majora's Wrath faints, THEN replace all remaining action with Close Combat (Gleeok).

Mankey C: Rock Slide > Rock Slide
IF
either Pokémon uses Protect (Majora's Wrath) successfully, THEN use Close Combat (Gleeok) that action, pushing actions back.
IF Gleeok uses Torment (Mankey C) successfully, THEN use Close Combat (Gleeok) A2.
IF Majora's Wrath faints, THEN replace all remaining action with Close Combat (Gleeok).

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
In my defense I wasn't paying attention.

Also I want counters. sooo....

Tangrowth: Power Whip (Mankey B) - Explosion
Cyclohm: Hurricane (Mankey B) - COMBO (Draco Meteor + Draco Meteor) at Mankey B

Should be enough to get the OHKO

(also, Cyclohm and Necturna are a move away from being maxxed iirc, so I don't know how prizes will be done to them)
 
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