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The Most Threatening Pokemon in DP (OU)

Who's the most Threatening Pokemon in DP? (OU)

  • Gengar

    Votes: 23 5.8%
  • Gyarados

    Votes: 30 7.6%
  • Heracross

    Votes: 21 5.3%
  • Tyranitar

    Votes: 57 14.5%
  • Salamence

    Votes: 77 19.5%
  • Metagross

    Votes: 11 2.8%
  • Infernape

    Votes: 28 7.1%
  • Garchomp

    Votes: 109 27.7%
  • Weavile

    Votes: 10 2.5%
  • Other

    Votes: 28 7.1%

  • Total voters
    394
I voted Gengar. His physical attacks may not be up to much, but the dragons have that x4 ice weakness which means they can at least be revenge killed easily, whereas Gengar has not only frightening sweeping potential but also that support movepool. Overrall, I just find Gengar harder to predict and its typing makes it much harder to instakill than GarMence.
 
Salamence has no safe switch in, specially when you don't know if it's special or physical based.

Garchomp is dangerous, but it's easy to predict and has some solid counters. Garchomp is deadly at end game when you can't counter it and does a 3-in-a-row kill, but there are a lot of pokes that do that very same thing.
 
^eh...ninjask is one of the best bpers in the game, and electivire can provide teams with an electric immunity that they sometimes need horribly. I completely disagree with you're saying that they're horrible pokemon. the combo isn't the greatest, but the pokemon are fine. sure, they can suck if you don't know how to use them, but then again, blissey sucks if you use it as a physical sweeper :/
 
So true. That can be said for anything. Arceus sucks if it is used poorly. Electivire is an excellent sweeper. It is a big threat in OU. Not as much as it used to be, but it is still there.
 
I voted Garchomp, it's fast, powerful, get's it's evasion boosted by a substantial amount if either team has Hippowdon or Tyranitar (both very common), recieves STAB outrage and earthquake, swords dance, STAB draco meteor and fire blast to eliminate physical walls who think they'll stand up to it, along with a plethora of different typed physical moves such as crunch and aerial ace to dispose of pokemon hoping to stay in by resisting all the moves it's carrying and forcing a switch. Of course I'm just a noob at the metagame, so I could easily be wrong. (I wasn't sure where to intoduce myself)
 
Tyranitar.
Somehow, you can beat the others with one of your own. They're either weak to their own moves or too fragile to take a hit from something with the same power as them. All, but Tyranitar.
 
I voted Weavile, it's fast and has a high atk. With Ice Punch and Night Slash it's very powerfull.

(I've always thought that Weavile is underrated by some people)
 
Voted for the rapist. What can you possibly switch into it? It can be a Sp. Sweeper with NP access, a Phy Sweeper with SD acess or mixed. Ghosts are about the only safe thing, and even then Flare Blitz/Overheat put pretty big dents in them and he always has the ever popular Shadow Claw. Cresselia ia also worth mentioning, as T-Tar's Crunch/Dark Pulse, Weavile's Night Slash and Gengar's Shadow Ball are the only huge threats to it. It sits there raising it's SP. Attack with charge beam while freezing all who resist charge beam, and moonlights everything you do to it away.
 
my vote goes to garchomp as have 99 so far, I find that the scarfed variety is one of the most dangerous pokemon out their to face
 
Kingdra in the rain... Come on people. Mixdra smashes through everything. Only a select few can stand up... Cressy(who stalls and gets killed), Blissey (prays she doesn't get flinched), Celebi if he survives two Draco Meteors, Vaporeon, and Milotic if they recover stall the DM, and Empoleon... otherwise... a nicely trained Mixdra with the orb is gonna sweep you...

I should do damage calcs... but a max +special attack natured double STAB surf, OHKOs about 85% of the metagame (from experience) with SR support and life orb. Anything that resists water gets hammered with a DM.

AND he rapes scarfchomp...
 
I don't see why so many people are voting Garchomp. Yes, it's dangerous, but unlike something like Salamence, it has counters. HP Ice Tangrowth can come into the Choice Bander or Swords Dance fairly well, and the same can be said for Ice Fang Gliscor/Hippowdon. Suicune and Slowbro with Ice Beam even has a shot at surviving a Swords Dance'd Outrage, making them reliable counters, especially Slowbro with Slack Off. Then there's Cresselia, who can come into *any* Garchomp easily. Ice Fang bulky Gyarados and Ice Beam Starmie are both excellent counters to the Swords Dance set as well.

Physical Salamence has to deal with all of these too, but unlike Garchomp, they have to fear eating a Choice Specs'd Draco Meteor when switching in, and Blissey has to fear a Choice Banded Dragon Claw or Brick Break. Cresselia can come in on either of these, but really cannot stand more than a few Draco Meteors and doesn't enjoy Choice Band Crunches. Then there's the mixed set that has seemingly no counters at all.
 
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I say Salamence from a rough estimate, because it has 135 base attack, and 110 base sp. atk. This enables it to hit both Defensive and Sp. defensive walls. It also has reasonable speed, at 100 base. Defenses are both 80, around average, and base hp is 95.
 
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The two leading rated Sweepers are Garchomp and Salamence. In terms of who can deal more damage, It would probably be Garchomp if you are talking dealing damage to Physically weak walls. In terms of dealing damage to both Physical and Special walls, Salamence is the better choice, because as said, Salamence has high Attack and Sp. Attack stats. Garchomp has a base attack of 130, and a base sp. atk of 80...now, in my opinion, a Special move should definitely not be taught to Garchomp, because looking at the attack stats, it is obvious that teaching it Stone Edge, Earthquake, Dragon Claw and Swords Dance would be much better than filling in with a Fire Blast of some other Sp. Atk move. Salamence can KO some pokemon with either one of its offensive stats. A reasonable moveset would be: Dragon Claw, Stone Edge, Dragon Dance, and a SP. atk filler e.g. Fire Blast.

Now, looking at things team-wise, we can see that Salamence would be a better sweeper choice because it need not switch out against pokemon that have very high defense e.g. Cloyster, which is what a Garchomp-user would have to do. One single turn can mean a lot to your victory.
 
I don't know if you were reffering to my thread that I posted about a week or so ago, but if you were I congratulate you on succeeding my weak thread. ...plus the fact I don't know how to set up a poll ; ~ ; Anyways I still hold true to saying Bulkydos being the most threatening OU. It can stop an opponent's set up with taunt and then take scoff some hits while it itself sets up with DD. Then hit back hard with a possible flinch Waterfall, EQ, Ice Fang or Stone Edge. Though as a friend of mine at school stated, the Waterfall and EQ set can be ruined by mantine with water absorb, even if mantine get's taunted. Because Mantine can hit back with Hidden Power electric.
 
Azelf has a base 125 attack and special attack stat, 115 base speed (ties with Starmie, 5 higher than Gengar, 7 higher than Infernape) and a huge movepool that just so happens to include Nasty Plot. Basically, Azelf doesn't have to be as versatile as everything else on the list because it's so good and what it does with just a couple of sets.

After a Nasty Plot, Azelf reaches 698 SpAtk. Factor in a Life Orb, and that's 907 SpAtk in one turn of setup. Azelf also gets great type coverage with a movepool including Flamethrower (or Fire Blast), Thunderbolt, Shadow Ball, Grass Knot, Energy Ball, Explosion, U-Turn and Psychic (only because it's STAB'd, but it's still not the worst attacking type out there)

Azelf's 115 base speed is no joke either. Azelf outspeeds the majority of the metagame, the only things faster are speed demons like Alakazam, Weavile, Crobat and Sceptile. Scarfed pokemon may also outspeed Azelf but people rarely carry more than just 1 scarfed pokemon on a team.

Once your opponents special wall goes down (or gets weakened), Azelf has pretty much free reign over the metagame, even if it's not as versatile as say, Salamence or Garchomp.
 
I don't see why so many people are voting Garchomp. Yes, it's dangerous, but unlike something like Salamence, it has counters. HP Ice Tangrowth can come into the Choice Bander or Swords Dance fairly well, and the same can be said for Ice Fang Gliscor/Hippowdon. Suicune and Slowbro with Ice Beam even has a shot at surviving a Swords Dance'd Outrage, making them reliable counters, especially Slowbro with Slack Off. Then there's Cresselia, who can come into *any* Garchomp easily. Ice Fang bulky Gyarados and Ice Beam Starmie are both excellent counters to the Swords Dance set as well.

Physical Salamence has to deal with all of these too, but unlike Garchomp, they have to fear eating a Choice Specs'd Draco Meteor when switching in, and Blissey has to fear a Choice Banded Dragon Claw or Brick Break. Cresselia can come in on either of these, but really cannot stand more than a few Draco Meteors and doesn't enjoy Choice Band Crunches. Then there's the mixed set that has seemingly no counters at all.

Actually most of those counters are 2hkoed by choice band outrage, a lot of pokemon are hard to counter (Dragonite,Tyranitar,Salamence,Azelf,Porygon Z, Lucario, Garchomp,etc)
It all depends on the set.
 
Actually most of those counters are 2hkoed by choice band outrage, a lot of pokemon are hard to counter (Dragonite,Tyranitar,Salamence,Azelf,Porygon Z, Lucario, Garchomp,etc)
It all depends on the set.
But unlike Draco Meteor'ing those walls to death, now Starmie or Weavile comes in for free and kills you, unless you get lucky with confusion or Sand Evil hax. Salamence freely has the option to switch out of those and bring in Skarmory/Blissey. Not to mention the fact that Cresselia can come in on anything Garchomp busts out (save possibly repeated Choice Banded Crunches), and OHKO with Ice Beam, whereas Salamence has no 100% true counter.
 
The reason why garchomp is so much more threatening than salamence is that you can't afford to make any mistakes around it. Make a wrong move, miss from sand veil, do anything stupid and it subs/sword dances up and owns your team. I've seen it happen more than enough times.

Salamence is the more hit and run type pokemon. It comes in, draco meteors something, and switches out. You make a mistake around it and you lose one of your pokemon, not your whole team. The physical sets are never seen anyway because everyone loves to abuse draco meteor.

Salamence's unpredictability is also not something it has over garchomp because garchomp can be just as unpredictable with the chainchomp set. Send in one of those physical walls and you risk eating a draco meteor or fire blast just the same as switching into salamence.

There's also the fact that salamence just seems a lot more fragile than garchomp especially with the stealth rock weakness vs stealth rock resist. It makes a big difference. Not to mention garchomp thrives in the dominant sandstorm environment and salamence gets its health slowly chipped away.
 
For me, it is strangely none of the pokemon on the list. I've found one of the absolute hardest pokemon to take out is suicune. If you lack a pseudo-hazer and suicune knows rest, you WILL be swept. Even if you pack a pseudo-hazer, most pokemon that use the move can't take a hit from it's surf (ie. Skarmory, hippowdon, Donphan). The only reliable counter's I've found so far are faster cunes, a haze vaporeon/mantine (:D), or the perish song celebi.
 
Salamence can also sweep you with a mis-predicted move to. Switch to Blissey expecting to absorb a Draco Meteor, only to have it DD in your face, it Dragon Claws you to death, sweep. Whereas Swords Dance WILL be forced out by their revenge-killer.
 
Voted tyranitar b/c

weavile=fragile
salamance=fragile
garchomp=fragile
heracross=fragile
Infernape=pretty great sweeper t
tyranitar is just a big weakness to me,it cancels out leftovers to any poke that take damage from sandstream.Yea i just hate him..he is just a big annoynig beast.
 
Tyranitar's Defenses:

100/110/100

Garchomp's:

108/95/85

Salamence's:

95/85/85

I don't think there is enough of a difference to call one 'fragile' and the other sturdy.
 
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