Pain Split Mega Gardevoir
It seems an upgrade of the defensive set which is able to stay on the table longer than usual as a part of a VoltTurn core that also spreads Intimidate's effect along the way. It is a shame that can't help breaking through some traditional counters but if you need a bulky Uturner with some physical offensive presence (even uninvested) this Landorus-T is consistent. Not sure if it is enough "innovative" but I really like it and think this can be a possibile staple set for this pokemon -in my humble opinion-.ChestoRest Landorus-T[...]
Sorry, but this set is exactly the Sub SD Salac which can be found here http://www.smogon.com/dex/xy/pokemon/landorus-therian/. The only difference are on the 4 remaining EVs on the SpD instead on the HP.Landorus-Therian @ Salac Berry
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Stone Edge
Can confirm this is a good set. I used it in early ORAS to stop Lando being complete bait CM Mega Slowbro. I suggest Earth Plate>Lefties tho as it allows you to bluff choice, which can be to your advantage v.s. a number of slower setup sweepers.Punishment Landorus-T
Landorus @ Leftovers
EVs: 8 HP / 248 Atk / 252 Spe
- Stone Edge / Rock Slide
Punishment is actually a pretty cool option. It gives it a viable option to combat setup sweepers that it can't normally touch. It still can't touch stuff like Suicune unless it has GK (or if just goes to +6)
248+ Atk Landorus-T Punishment (160 BP) vs. 244 HP / 0 Def Gliscor: 171-202 (48.5 - 57.3%) -- 94.1% chance to 2HKO after Stealth Rock and Poison Heal (after 3 SD)
248+ Atk Landorus-T Punishment (100 BP) vs. 252 HP / 232+ Def Slowbro: 178-210 (45.1 - 53.2%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery (after 1 CM)
248+ Atk Landorus-T Punishment (100 BP) vs. 248 HP / 84+ Def Mega Latias: 188-222 (51.7 - 61.1%) -- guaranteed 2HKO after Stealth Rock (after 1 CM)
Don't both of these examples just Whirlwind you out? I could see it to reliably eliminate Skarm w/ SmaQuake, but I don't think using it as a setup sweeper is the best way to use the move tbh as I think it benefits much more from luring skarm and running a move w/ utility, such as turn or rocks, over SD and using Soft Sand to power up Quake as anything which it can successfully trap (most walls either get forced out by it or force it out themselves) and set up on cripples its ability to sweep w/ leech seed or something.
Landorus-Therian (M) @ Salac Berry
EVs: 36 HP / 252 Atk / 220 Spe
- Smack Down
- Swords Dance
The main idea for this set is to use block on fat mons like Skarm and Hippo, and sd on them for practically free, while they activate your Salac Berry. Evs allow it to outspeed neutral base 100's before the salac boost, and the rest in HP to make setting up on things like Tyranitar, Excadrill, and Jirachi a little easier. This set is best used along side mons like Mega Lopunny who appreciate Hippo and Skarm being gone, although it can be used by itself to break bulky balanced teams.
Nice set I saw in action not in singles but in double battles because in singles when you use Imprison you can blank only one move -maybe two if you are lucky- barring the mirror of Landorus-T and this leads me to say: in what situations is really worth using a moveslot to blank Stealth Rock when you have other teammates which can run (a faster) Taunt?Landorus-Therian @ Earth Plate
EVs: 252 HP / 232 Def / 8 SpD / 16 Spe
- Stealth Rock
This prevents defensive Lando-T from setting up Rocks, as well as some slower Pokemon like Heatran / Ferrothorn. Spread is customizable. I went with more speed than defensive Lando-T because with Imprison they can't get momentum off you with U-Turn, and you need to be faster to stop Rocks.
idk where yuruu got the idea but I used this set in a different manner. The imprison thing is run better, better by standards of a really niche set, when utilized with sash and explosion as generic suicide lead of sorts max attack and speed. For what its worth the set i ran was a bit better in a time when about every chomp was tankchomp and there were more effective hippo builds unlike now where its presence, hippos that is, isnt as high as before. Just a thought.Nice set I saw in action not in singles but in double battles because in singles when you use Imprison you can blank only one move -maybe two if you are lucky- barring the mirror of Landorus-T and this leads me to say: in what situations is really worth using a moveslot to blank Stealth Rock when you have other teammates which can run (a faster) Taunt?