• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Project The Next Best Thing - ORAS OU Edition V3 - FINISHED

Status
Not open for further replies.
Or maybe the fact I didn't see his due to having him on ignore and I actually provided some ideas on how to use it in a practical setting instead of the normal theorymon associated with this thread. I know that statement is crazy but that might just be it! :v4:

I mean if badges is the big factor then maybe people should be less superficial about stuff and I would take your comment seriously if it wasn't for the fact I gave the set some substance to go off with a couple of replays and even a team. I apologize that I have badges and you felt so inclined to mention this as to make my post have less relevancy also the fact I didn't see littelucarios set and had to put him in such a horrible situation. Anyways you guys feel free to vote for w/e I just think reading comments like this is painful and I needed to address this. Carry on.
Well I'm not trying to call you out in particular in the slightest, I have some respect for you. Although just to start this off you didn't think to just simply look at their post in a thread where you are supposed to make unique posts? Like you have to admit that is a little bizzare. I'll concede that your post has more substance but way I see it it just literally has the same set with a different although somewhat similar ev spread. My post might have been worded more aggressively but I can assure you that it was not intended to be an attack on you. I am not trying to criticize you for having badges in fact you earned them and have made great contributions to the site but the whole badges to lies thing is a gargantuan problem on smogon as a whole, like if you looked at the likes to post ratios of people with badges compared to people without badges you have to admit that the ratios would be quite different if they were to make the exact same post(not saying yours was the same). Also now that I think of it, that's actually really really rude that you would ignore someone that constantly at the very least attempts to post intelligently, because I presume that you ignored littlelucario because you believe that they don't post anything of substance and I am not informed on the matter, you should still read their posts anyways ignored or not because they might actually post something not only incredibly intelligent but something that may give you a new viewpoint which is why I feel like the ignore button on smogon is one of the most pointless features on smogon, like if the people are making that obscene of posts where you need to shield your eyes from them, they should probably be banned. Albeit this is detracting from the thread and I'll stop the argument/disagreement right here, just wanted to say this.
 
gonna keep this brief so it doesn't derail this thread from the topic at hand much more than it already had and will get to the actual topic at hand at the end of my post, but wanted to leave my .02 after my normal lurkish read through.

i think ya'll should take a step back from this discussion and think about things in perspective and maybe from a slightly different viewpoint for a moment. this is a next best thing thread - the purpose is to show cool, innovative sets to spread word and help everyone who wants to use them, not cause tension and get into disagreements, so let's work to all benefit from exposure to this thread.

i think that it's perfectly understandable that AM missed the set that was posted by littlelucario because he happened to have that user on ignore - he had no way of seeing that post, unfortunately. given that AM added some substance and a different EV spread onto the set, a simple fix to this would be combining the two nominations into one. nobody is being made or broken by winning/losing this round of the next best thing thread individually, as far as ik, so this makes it best for both parties and it sorta tears apart this whole argument above.

also, re: badge users getting more votes/recognition/popularity: this is an inherent part of the forums environment that you'll encounter in just about every subforum and that's because the people w/ badges generally have earned them and therefore, people automatically revert their attention to them. it's unfortunate for users who lack badges, but you should look at it as motivation to work and contribute yourselves to be like that or motivation to stand out and post things that will get attention regardless for good reasons to surmount this instead of as a negative. keep in mind that people like AM were probably in your shoes at one point or another, too, so there's no point in antagonizing him, esp. b/c it's not his fault he contributes and gets recognition.

anyway let me steer this back onto the topic, sorry if this derailed things a bit more than they already were!

my vote'll be for defensive volcanion in general, under the principal that both dudes contributed to the set being shown in this thread without seeing anyone do so beforehand and what i touched on beforehand.

defensive volcanion has a lot of physical bulk to check plenty of things you wouldn't expect it to and it's not too passive either, unlike some other walls in the tier, so it has a clear niche and gets my vote.
 
Sorry to drag this on, but the volc set that I posted had extensive testing done on a defensive team and performed really well, I just didn't save any replays with it just in case I use it in a tour some time. Also, adding replays with a team that no one would ever bring to a serious game (as it gets bodied by dd zardx) isn't exactly providing more than "the brainless theorymonning that you see in the forums." I talked about the reasons why it was a good set and how it fit onto defensive teams, which already have proven cores that work well, so I didn't really see a need to include replays and provide information about its "application" in battle. I respect AM as a poster and contributor to the forums as he's arguably as much work as anyone in the OU subforum, but I feel that his need to call me out in response to a post that was not serious in tone at all was really uncalled for.

I don't understand how you can say that bolded part without thinking again and realizing how flawed that notion is. First of all, if you look at SPL, i'm sure you can find lots of examples of teams that are weak to a certain threat, but perform well in a lot of other matchups and aren't necessarily 6-0'd by that threat (and i'm sure you could find examples where they are extremely weak to it as well). Heck, if you look at most teams in oras ou today, they're going to be weak to something. Am I just gonna stop using my RMT "because it gets bodied by kyub, gardevoir, and lo starmie." Heck no, and I've actually gotten positive records on those mons in testing, and beat tesung in olt even though he had a lo mie which supposedly bodies my team. The idea that no one would ever bring a team because its weak to something would mean that no one would ever bring a team. People accept that they're team will have a weakness of some sorts, but either the weakness isn't huge and manageable with good play, or its extremely uncommon/unexpected to have to face it.

Secondly, AM's team really isn't that weak to zard-x. Zard-X can only very safely set-up on skarmory, as anything else can threaten it (foul play from sable, toxic+haze from volc, twave from chansey, spore from amoonguss). And if zard does manage to DD on skarm, AM still has some options since chansey and volcanion can tank a hit at +1. Even if zard does grab a kill with boosts, endure custap dugtrio does have a solid chance to revenge kill it, as 1. the opponent will have to realize the set and go for roost/dragon dance expecting endure, and then win the literal 50/50 of endure activating again. Considering AM has options to play against it, it is a far cry to say it is absolutely bodied by it, or to say that no one would ever bring that team to a legit game.

That is all.
 
You guys can just combine the sets lol I didn't think it would get this ridiculous so fast. Someone remind me to not post in these threads anymore. I'd like to think we can move on and sorry for w/e I brought. Thanks.

Edit: actually I take that back just call it littelucarios cause I'll never hear the end of it.
 
Last edited:
jesus christ, how about next time i remove voting and choose the winner myself...
The Winner of Week 28 goes to littlelucario's Defensive Volcanion! Congratulationz for entering the Hall of Fame!

The Pokemon for Week 29 is Cobalion!
638.gif

Cobalion is an underrated Pokemon in the OU Tier, mostly for the fact that it's a very good Bisharp counter (unless you're that guy who runs Low Kick), and also able to setup Stealth Rocks. Cobalion has pretty good speed, speed tying with Keldeo, and outspeed based 100 Speed mons such as Charizard, Mega Gardevoir, and etc.

P.S. Check the SmogDex to make sure your set isn't on the OU sets...​
 
Swords Dance + Magnet Rise Cobalion
cobalion.gif

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Magnet Rise

Magnet Rise allows Cobalion to setup against most Ground-types which would give it a hard time, such as Landorus-T (unless it packs Superpower for some reason), Hippowdon without Whirlwind, Gliscor and Excadrill (outside of sand). Generally, Swords Dance Cobalion is quite underrated, as it can still check fairies and Dark-types outside of SD and sweep when the opportunity arises.
 
638_Cobalion.png

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head

SubSD Cobalion is an interesting set It is able to set up on a lot of stuff with ease, taking advantage of its good bulk and typing to set up on the plethora of Dark-types, Steel etc. types in the tier. Examples of stuff that it sets up subs on include Bisharp, Weavile, Ferrothorn, Scizor and ScarfRachi locked into anything other than Fire Punch (its most powerful other option is Heart Stamp which fails to break Cobalion's subs). Sub serves a number of purposes, ranging from improving Cobalion's ability to attain multiple boosts to allowing it to scout out things like Choice Scarf on Lando-T. All in all it is just a very useful tool for Cobalion to utilise.

Edit: also it just kinda sets up in Mega Sableye's face, which is big because other sets just kinda get stomped on by it between Wisp weakening its attacks and Foul Play blowing it up after a few SDs despite the resistance (shoutouts to Albacore for reminding me about that) while special sets can't really touch it.
 
Last edited:
cobalion.gif

Cobalion @ Leftovers
Ability: Justified
EVs: 168 HP / 88 Atk / 252 Spe
Jolly Nature
- Metal Burst
- Taunt
- Close Combat
- Iron Head

This is a decent way to go if you have a more reliable Rocks setter on your team already. Metal Burst basically makes up for Cobalion's poor coverage and power. In conjunction with Taunt it can seriously annoy a lot of balanced builds, and obviously picks up surprise kills regularly in offense matchups. Lefties recover health as the opponent tries to play around you (and you need to stay healthy to Metal Burst stuff like Scarf Lando EQ). EV's just give enough power to OHKO M-Gard after Rocks, the rest is self-explanatory really.

252 Atk Landorus-T Earthquake vs. 168 HP / 0 Def Cobalion: 288-338 (78.9 - 92.6%) -- guaranteed 2HKO
252 SpA Keldeo Hydro Pump vs. 168 HP / 0 SpD Cobalion: 235-277 (64.3 - 75.8%) -- guaranteed 2HKO
252 SpA Keldeo Secret Sword vs. 168 HP / 0 Def Cobalion: 222-264 (60.8 - 72.3%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 168 HP / 0 Def Cobalion: 216-255 (59.1 - 69.8%) -- guaranteed 2HKO
252 SpA Mega Manectric Flamethrower vs. 168 HP / 0 SpD Cobalion: 264-312 (72.3 - 85.4%) -- guaranteed 2HKO


And so on - the point is that there are a lot of offensive Pokemon which Cobalion would otherwise lose against which get OHKO'd by Metal Burst in standard battle conditions.
 
Last edited:
638.gif

Cobalion @ Leftovers / Life Orb
Ability: Justified
EVs: 252 SpAtk / 252 Spe / 4 Def
Timid Nature
- Calm Mind
- Flash Cannon
- Focus Blast
- Hidden Power Ice / Substitute / Volt Switch

Yeah, Calm Mind Cobalion is a pretty interesting set. Its dual STABs are really cool offensively, and its able to lure a lot of physical walls, especially Skarmory, Landorus-T, and Garchomp. Huge surprise factor involved in this one to be honest, but it's not bad on teams that lack a dedicated special attacker and needs a check to Weavile and Bisharp. Not a lot to say about this one. Although it's generally done better by Keldeo, the surprise factor is what keeps it alive.
 
Last edited:
Stone Edge Cobalion

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Stealth Rock

General idea: this is the standard offensive pivot set with the replacement of Volt Switch, a move which deals negligible damage and is often blocked by annoying Grounds which check Cobalion. Volt Switch provides momentum if hits and deals low damage (even on monsters weak to it), but Stone Edge makes more sense in general.

Stone Edge enables this musketeer to deal with Talonflame, Mega Charizard-Y + X (it may 2HKOes it), Volcarona and other Flying types.

EVs spread: The 144 HP EVs allow Cobalion to survive an Earthquake from Excadrill (OHKOing back with CC) while the Attack EVs ensure an OHKO on Mega Gardevoir with Iron Head and 2HKOs on Ferrothorn and SpD Heatran with CC after SR damage
 
Last edited:
cobalion.gif

Cobalion @ Shuca Berry
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Stealth Rock / Hidden Power Ice

there isn't a lot to say about this set but the general idea of it is to lure excadrill which is usually safe to revenge kill cobalion. it's mostly just an excadrill lure but you can also run hp ice which does a big chunk to stuff like garchomp and lando-t, which can come into play late-game.

252+ Atk Life Orb
excadrill.png
Earthquake vs. 144 HP / 0 Def Shuca Berry
cobalion.png
: 195-230 (54.3 - 64%) -- guaranteed 2HKO
252 Atk
landorus-therian.png
Earthquake vs. 144 HP / 0 Def Shuca Berry
cobalion.png
: 144-169 (40.1 - 47%) -- guaranteed 3HKO

112 Atk
cobalion.png
Close Combat vs. 0 HP / 4 Def
excadrill.png
: 402-474 (111.3 - 131.3%) -- guaranteed OHKO
0- SpA
cobalion.png
Hidden Power Ice vs. 0 HP / 0 SpD
landorus-therian.png
: 172-204 (53.9 - 63.9%) -- guaranteed 2HKO
 
Last edited:
cobalion.gif

Choice Specs Cobalion
Cobalion @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Focus Blast
- Flash Cannon
- Volt Switch
- Hidden Power [Ice]

While its base Special Attack may only be 90, Specs Cobalion has a lot of power with its STAB moves and good traits for a Specs user. Its access to Volt Switch is really instrumental in making Specs work for it, allowing it to pivot, gain momentum on switches rather than forfeit it, and hit Water and Flying types like Azumarill, Gyarados and Skarmory for good damage when they switch in. Specs lures common physical Cobalion checks such as Garchomp, Landorus-T, Hippowdon, Talonflame and Thundurus with either special STABs or coverage.

252 SpA Choice Specs Cobalion Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 364-432 (95.2 - 113%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Cobalion Flash Cannon vs. 252 HP / 8 SpD Landorus-T: 181-214 (47.3 - 56%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Cobalion Flash Cannon vs. 0 HP / 0 SpD Landorus-T: 184-217 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Cobalion Focus Blast vs. 0 HP / 0 SpD Landorus-T: 137-162 (42.9 - 50.7%) -- 96.1% chance to 2HKO after Stealth Rock

252 SpA Choice Specs Cobalion Hidden Power Ice vs. 244 HP / 192+ SpD Gliscor: 280-332 (79.5 - 94.3%) -- 50% chance to OHKO after Stealth Rock
252 SpA Choice Specs Cobalion Flash Cannon vs. 244 HP / 192+ SpD Gliscor: 141-166 (40 - 47.1%) -- guaranteed 3HKO after Stealth Rock and Poison Heal
252 SpA Choice Specs Cobalion Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 388-460 (109.6 - 129.9%) -- guaranteed OHKO
252 SpA Choice Specs Cobalion Flash Cannon vs. 252 HP / 0 SpD Gliscor: 195-229 (55 - 64.6%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

252 SpA Choice Specs Cobalion Hidden Power Ice vs. 252 HP / 76 SpD Garchomp: 320-380 (76.1 - 90.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Cobalion Focus Blast vs. 252 HP / 76 SpD Garchomp: 240-283 (57.1 - 67.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Cobalion Flash Cannon vs. 252 HP / 76 SpD Garchomp: 160-189 (38 - 45%) -- guaranteed 3HKO after Stealth Rock
252 SpA Choice Specs Cobalion Hidden Power Ice vs. 252 HP / 0 SpD Garchomp: 352-416 (83.8 - 99%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Choice Specs Cobalion Flash Cannon vs. 252 HP / 0 SpD Garchomp: 175-207 (41.6 - 49.2%) -- 19.9% chance to 2HKO after Stealth Rock

252 SpA Choice Specs Cobalion Focus Blast vs. 252 HP / 112 SpD Hippowdon: 259-306 (61.6 - 72.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Cobalion Flash Cannon vs. 252 HP / 112 SpD Hippowdon: 174-205 (41.4 - 48.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Cobalion Volt Switch vs. 248 HP / 252+ SpD Talonflame: 162-192 (45.1 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Cobalion Volt Switch vs. 248 HP / 252+ SpD Talonflame: 162-192 (45.1 - 53.4%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Choice Specs Cobalion Volt Switch vs. 120 HP / 0 SpD Talonflame: 242-286 (74 - 87.4%) -- guaranteed 2HKO
252 SpA Choice Specs Cobalion Focus Blast vs. 120 HP / 0 SpD Talonflame: 155-183 (47.4 - 55.9%) -- 79.3% chance to 2HKO
252 SpA Choice Specs Cobalion Volt Switch vs. 0 HP / 0 SpD Talonflame: 242-286 (81.4 - 96.2%) -- guaranteed 2HKO
252 SpA Choice Specs Cobalion Focus Blast vs. 0 HP / 0 SpD Talonflame: 155-183 (52.1 - 61.6%) -- guaranteed 2HKO

252 SpA Choice Specs Cobalion Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 236-278 (36.7 - 43.3%) -- guaranteed 3HKO after Stealth Rock
252 SpA Choice Specs Cobalion Focus Blast vs. 252 HP / 4 SpD Eviolite Chansey: 290-344 (41.1 - 48.8%) -- 78.5% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Cobalion Focus Blast vs. 4 HP / 252 SpD Chansey: 350-414 (54.5 - 64.4%) -- guaranteed 2HKO after Stealth Rock

252 SpA Choice Specs Cobalion Focus Blast vs. 4 HP / 252 SpD Blissey: 294-348 (45 - 53.3%) -- 88.7% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Cobalion Hidden Power Ice vs. 0 HP / 0 SpD Thundurus: 184-218 (61.5 - 72.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Cobalion Focus Blast vs. 0 HP / 0 SpD Thundurus: 137-162 (45.8 - 54.1%) -- 4.7% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Cobalion Volt Switch vs. 0 HP / 0 SpD Thundurus: 107-127 (35.7 - 42.4%) -- 17.2% chance to 2HKO after Stealth Rock and Leftovers recovery
 
cobalion.gif

Dual Dance Cobalion
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Close Combat
- Iron Head

If u know Dual Dance Lando-T then u get the idea except dat the goat needs more help since it gets cockblocked by stuff like sbro etc. Dis mon also really likes hazards and pursuit trap against teams to gurantee some ohkos.

+2 252+ Atk Cobalion Close Combat vs. 248 HP / 0 Def Talonflame: 221-261 (61.5 - 72.7%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Cobalion Close Combat vs. 0 HP / 4 Def Mega Scizor: 249-294 (88.6 - 104.6%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Cobalion Close Combat vs. 0 HP / 4 Def Mega Metagross: 235-277 (78 - 92%) -- 75% chance to OHKO after Stealth Rock and 1 layer of Spikes
 
Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Substitute
- Toxic

A pretty neat set which functions similarly to SubToxic Jirachi, but trading a better flinch rate for higher Speed, being walled by Scizor instead of Heatran, and switching into Dark-types rather than Fairies.

Generally speaking, Toxic is fantastic on Cobalion since most of its switchins are bulky Waters and Grounds, which are crippled by Toxic. Substitute helps it Toxic stall more easily, and protects it from Ferrothorn's Leech Seed, Amoonguss's Spore and Sableye's Will-O-Wisp, forcing the latter to boost Cobalion's attack if it actually wants to hurt it, thus enabling it to break past it.
 
Last edited:
I have Terminal 7, voting starts now and ends in 48 Hours! Here are your choices:

Swords Dance + Magnet Rise Cobalion
Sub SD Cobalion
Metal Burst Taunt Cobalion
Calm Mind Cobalion
Shuca Berry Cobalion
Dual Dance Cobalion
SubToxic Cobalion
 
Status
Not open for further replies.
Back
Top