Given the 26 page long thread about how to build and play stall teams, I'd say it is.Stall doesn't exist until genesect is banned
Stall doesn't exist until genesect is banned
Incredibly Powerful Attacks. Still true, always will be true.I'll just talk about some threats that NEED to be covered to make a successful stall teams. Keep in mind these elements threaten traditional BW stall teams, so circumstances may be different in the current XY metagame.
THREATS TO TRADITIONAL STALL TEAMS
Incredibly Powerful Attacks. Wallbreakers and Mega Sweepers such as Pinsir, Talonflame and Lucario pose huge threats to defensive teams.
Wide High-Powered Coverage. Greninja, for example, has a STAB boost on all of its attacks. Combine that with a large variety of attacks and the nerf to Steel, and you’ll be hard-pressed to find a complete counter.
Double/Triple Set-Up Moves. Rather than sweeper-styled boosting moves such as Dragon Dance, Priority and +2/+3 setup moves gives sweepers the potential to destroy any wall in just one turn.
Offensive Momentum. As of the ubiquity of fast, strong sweepers, stall teams rarely find time to recover with Wish/Reliable Recovery moves. Past pokemon that could turn attackers into Wish-Bait, such as Blissey, are rather ineffective in the physically-based metagame.
Set-Up Bait. Since most passive traditional stall teams rely on Entry Hazards and Status to damage opponents, sweepers have easy times to set up without being KO’ed.
Nerf to Entry Hazards. Defog is currently unblockable, and gives offensive teams a way to remove hazards that cannot be stopped by traditional stall teams.
Number of Threats. With each generation, more threats need to be covered, which in theory, will naturally give the advantage to offensive teams over time.
Discuss.
Basically every stall team has Heatran, who walls Genesect to death. He's not a threat at all to stall.
Kyu-B and the million other random threats that aren't great against standard teams but are all but impossible to prepare for with only 6 slots are what's hard for stall to deal with.
So every offense team gets a free switch in to pokemon of their choice giving offense player massive advantage. Every time genesect switches in.
Stall doesn't exist until genesect is banned
I personally run a gastrodon with infestation, just to get all the Rotom-W's that are so greedy and HAVE to burn you before switching out lol. Stall is really hard to play now, and I currently run a super niche kind of stall, pressure stall (2180 in OU), which unfortunately doesn't really belong in this thread :/
I find that the trapping moves other than infestation are too much trouble for what they're worth. The 85% accuracy is meh, and you miss too often (and they have too many common immunities) to make them useful. I know at the very beginning of this gen, I tried out pokemon like sub/protect/torment/firespin heatran and sub/protect/torment/rocktomb poison heal gliscor, both of which worked decently. I found that those sets let heatran and gliscor overcome their checks, as unless a pokemon has two things to hit heatran effectively (two out of water/fight/ground is somewhat uncommon, actually), heatran would almost always get a sub up, and protect on the correct turns. However, the set also caused heatran to lose against what it would normally win against. For example, it couldn't beat talonflame with roost, especially one with swords dance.
All in all, I believe the only real buffs to stall are the nerfed crits (this is HUGE), and the lowered power special moves.
Traditional stall is generally dead (there are still many teams without a defogger, but it still means damage by EH is unreliable), and XY stall isn't really stall at all.
Not even Mega Venusaur. Teravolt goes through Thick Fat, meaning his STAB Ice Beam is doing super effective damage.The only thing neutral to those things commonly seen on stall teams is mega venusaur, who has trouble doing anything back as Kyurem-B is often behind a sub, and ferrothorn, who can only hit back if it has gyro ball, and still doesn't like ice beam damage, although it can set up spikes (but again, spikes usage is going down).
Not even Mega Venusaur. Teravolt goes through Thick Fat, meaning his STAB Ice Beam is doing super effective damage.
216+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Mega Venusaur: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO
As you can see, even a fully specially defensive M.Venusaur isn't taking that Ice Beam, thanks to the lack of leftovers. Since Kyurem-B is probably behind a substitute, it's not getting Leech Seed healing either, and obviously Synthesis spam won't work.
@Ajwf
Letting him live or not, he gets up SR + 1 layer of spikes that you can't do anything about. You can't dictate the pace when they lose a pokemon and get a free switch-in to force whatever you have in out. Either way, I'll give you that thing about wallbreakers; you're right there, but for RS vs Defog, each to his own. Hitmontop has been serving me well ;]
I still don't agree on roar, though. You roar as they switch, so what? There's still the chances of whether or not you get a good switch-in. That's not very reliable. You gave an example of roaring vs wish, but that only happens against other slow teams. I also don't see how Hazard stall beats last poke boosters better than Toxic, if that's what you meant. I'm probably misunderstanding, though.
If you're allowing Deo-S to stay alive long enough to taunt you when you decide to defog, you're doing it wrong. Stall should DICTATE the pace, and therefore you just need to find a turn to come in and get rid of it. HO is so stupidly easy to take care of for stall, bar something like alakazam with perfect accuracy (Edit: of course mega lucario. Whatever, you should be prepared for that). HO doesn't run too many wall breakers, where arguably every pokemon on a bulky offensive team has that wall breaking power (slower, more powerful attacks... and mega chomp).
Um...what the hell are you talking about? Any good HO team carries at least 2 wallbreakers, not including their sweeper. Also, Deo-S is easy enough to kill, but I don't see how stall KOs Deo-D, since nothing stall carries typically hits hard enough to even 2HKO it. Except Aegislash (another reason I said earlier that it should be THE Ghost to run on stall).
Also, Bisharp is still a thing, so you're not exactly going to Defog willy-nilly. Unless you want to give Bisharp a free +2 with a possible +4/Sub. Not saying stall dies to HO. It certainly doesn't. But, it's nowhere near as easy as you're making it. And if it is that easy, you're not playing good HO teams/good players. Bulky offense is the one that doesn't carry a ton of wallbreakers.