The Power of Poison!

Fighting and Water being weak to poison would be a good change, as well as giving Ice a resist to Electric, Grass, and Dragon (Ice has only Ice resistance. How crappy is that?). Bug being weak to poison is a less good idea, as bug already has 4 nasty weaks. Normal being weak to poison is a no, too, as Immunity is unique to normal types, and a lot of them have Guts, too.
 
ground is super effective on poison because all the shaking from earthquake makes the poison type's poison mix through it and it contaminates itself.

or that's at least my theory
 
Looking into poisons etc... I'm thinking the ground/steel resist, is mainly because a lot of poisons e.g. Caused by poisons such as metal poisoning are often antidoted using minerals or other metals... E.g. Calcium. Thus, both of these are used as antidotes to poison, and therefore the other way round, poison might not have as much of an effect.
 
Crobat is an amazing pokemon both offensively and defensively. I have been experimenting with the Brave Bat set in the analysis, except with Whirlwind over U-Turn, and it is quite amazing. I used a quite different crobat set as early as last September as well as a lead in a deck based around abusing resistances and immunities, and it was great. Its amazing resistances and ground immunity made it an important part of my team.

On a side note, you could have summed up most of your list as follows:

Good:
defense

Bad:
Offense
 
This thread created by X-Act shows how useful each type is in each metagame, and it shows Poison as the worst type, worse than Normal. This is because it takes into account that there are a LOT of Steel-types in OU (Bronzong, Heatran, Forretress, Jirachi, Lucario, Magnezone, Metagross, Scizor, Skarmory) whilst only Gengar, Dusknoir, Spiritomb and Rotom-A are immune to Normal I think.
 
Problem is there aren't any good Poison types in OU except Gengar, Roserade, and Tentacruel. And to answer your question they are "OU" so they do have use.

While the UU tier occupies the most Poison Types. So go play the UU tier if you want to use Poison more. As UU Pokemons are incapable of having any benefit in the OU environment.
 
I use Roserade to set up and absorb Toxic Spikes. Sludge Bomb is SE against Skymin, which is good. Changes do need to be made about Poison offensively, but I doubt that will happen.
 
As UU Pokemons are incapable of having any benefit in the OU environment.
that is definitely not true some uu pokemon can be very good in ou if they fit your team, they are just uu because they are not as popular as OU's
 
Isn't Normal worse of an attacking type than Poison? Normal does not hit SE on anything, is resisted by Rock/Steel and has no affect on Ghosts?

Poison has its resists but at least it can hit SE on some grass types such as Skymin, although I never defend Poison as an offensive type.

Resists/immune to normal:
Ghost (immune)
Steel
Rock

Resists/immune to poison:
Steel (immune)
Ground
Poison
Rock
Ghost (yes, really)

Poison only hits Grass type for SE damage, which is 100% worthless as Fire, Ice, Bug, and even Flying attacks are much easier to utilize for that purpose. Poison is indeed a less efficient offensive type than Normal.

McGraw pretty much summed up the purpose of poison type in today's game, a secondary typing that can provide useful resists in select situations while having relatively few weaknesses. Weezing is the only pure poison type that really has a chance of seeing usage in OU as the game stands today, and he'd be useless if it weren't for levitate.
 
Changing the type chart is far from realistic. This was only done in first and second generation due to the fact that first generation was filled with flaws. If anything is to balance out the Poison-type and others, more types would be added to the game in future generations. Slight changes would have to be made to Hidden Power and IVs though. IMO, two types that could fit in would be Wood and Light.
 
Poison is one of my favorite types. I pretty much have to have a Poison-type in my team, and it has to have a STAB attack. When I use Gengar, it'll have Sludge Bomb.

I just wish Poison and Steel attacks hit more types super effectively.
 
Changing the type chart is far from realistic. This was only done in first and second generation due to the fact that first generation was filled with flaws. If anything is to balance out the Poison-type and others, more types would be added to the game in future generations. Slight changes would have to be made to Hidden Power and IVs though. IMO, two types that could fit in would be Wood and Light.
wood is pretty much the same as grass
 
The only thing the Poison type is good for is countering Heracross, with resistance to both of it's STAB attacks. Poison would make a good secondary typing, but usually all it really does is add more weaknesses, or remove resistances. The only Poison types you see in OU don't even use the STAB unless absolutely starved for moveslots. Basically, it's a throwaway type.
 
If you really think about it, Poison is very offensive outside of Pokemon.
It is dangerous and can cause a rather painful death.

Thinking like that, Poison should be Super Effective against more types, although there isn't a snowball's chance in hell that this will happen.

There are a few useful Poison types that do quite well in OU:

Obviously there's Gengar, Roserade and Tentacruel, but what about Crobat.

Nidoking, Nidoqueen and Drapion are pretty good Pokes in my opinion and are used fairly often in UU.

Anyway, at the end of the day, Poison is just horrible as an offensive type - fact. This thread's purpose was not to demand more SE damage for Poison, it was merely to discuss its flaws and how they COULD have been improved. Poison as a secondary type usually works quite well, the Fighting resist is always useful although the Ground weakness it not so great.
 
Nidoqueen is a decent physical wall that's poison. If she had the Def. of Gliscor, she would have been very good, acting like a better Tentacruel (except attacking and walling phyiscally apart from an obvious water and ground difference).

It's such a shame that Poison is so crap offensively, even Gengar rarely runs Sludge Bomb. At least Steel, which is also bad offensively, makes up for this with the best defensive potential (11 resists, 1 immunity (and its ironic that it's poison)).
 
I never thought of adding new types. Seems a shame to have Dark-types and no Light-types... but which would be SE on which?

The Dark type is known as the Evil type in Japanese. That is why there is no Light type, it doesn't fit. Also Psychic pretty much covers anything Light would. There is no point in adding new types when the type chart is pretty balanced right now.
 
Wow this is a neat thread you guys.

but yeah, Poison can be useful sometimes. Gengar's typing and ability makes it absorb a prism of a few different attacks.

-Ground (Levitate)
-Bug
-Grass
-Fighting
-Poison
-Normal

Being totally immune to Ground, Fighting and Normal attacks is awesome in the Battle Tower!

I love, like all of the Poison Pokemon, but I whole-heartedly agree if there was a worst type, it would surely be Poison.
 
I think Muk might be able to hold its own in OU. It makes a pretty good special wall and can use Curse to raise its defence. I also think Drapion is a bit underappreciated. Toxicroak is pretty cool too.

Maybe Poison should be super effective against Water, like several people have suggested. Water is such a great type, both offensively (lack of resists) and defensively (lack of weaknesses). Poison needs a boost but this is very unlikely to happen.

At least Steel could be ultra-effective on a Rock-Ice poke and at least the Steel type is used by a few pokes offensively (BP Scizor, Gyro Ball Bronzong).

Generally, Earthquake really stops this type from flourishing, but this is just one of the Poison type's many worries. I don't think the poison chance justifies the power loss against many Pokes.
 
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