Hey, guys. SharKing here with a B/W OU warstory; my first, as a matter of fact. I was actually looking for a battle I considered the slightest bit worthy of a post, and after quite a while, I got one. Before we get to it, though, we have to look at something considered standard issue to warstory posts:
THE TEAM AT A GLANCE
YouDie.com the Porygon-Z
TerrorWatt the Magnezone
SharKing the Sharpedo
(Pending Name) the Salamence
フルインビ (Furuinbi) the Claydol
(Pending Name) the Reuniclus
Oh, and I should mention the color of my commentary: navy blue. Now that we have all that out of the way, let’s get to the battle!
Battle between Scousergerrard and SharKing started!
Tier: BW OU
Variation: +10, -21
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
SharKing sent out YouDie.com! (Porygon-Z)
Scousergerrard sent out Haxorus!
The foe's Haxorus has Mold Breaker!
Start of turn 1
6 - 6
100% VS 100%
So, I start with Porygon-Z and he starts with Haxorus. I don’t really see why he decided to start with that, but nevertheless, I made the lazy decision to just freeze it straightaway. (I should point out: my P-Z has a Choice Scarf.)
YouDie.com used Ice Beam!
It's super effective!
The foe's Haxorus lost 100% of its health!
The foe's Haxorus fainted!
“What the...? BS HAX!!!!”
Scousergerrard sent out Landorus!
Start of turn 2
6 - 5
100% VS 100%
As lazy as that move was, it certainly paid off; I immediately claimed first blood in this match. When I came to the question asking why he sent out Landorus (since it’s 4x weak to Ice and it should be apparent that I’m Scarfed), one answer came to mind: Landorus was also Scarfed. Still, I wasn’t perturbed. He didn’t have Sandstorm (or any inducers), so I was confident I could survive Earthquake if he used it.
The foe's Landorus used U-turn!
YouDie.com lost 108 HP! (34% of its health)
Scousergerrard called Landorus back!
Scousergerrard sent out Metagross!
YouDie.com used Ice Beam!
It's not very effective...
The foe's Metagross lost 18% of its health!
Start of turn 3
6 - 5
66% VS 82%
"OK, then. I guess that was a good move." That's what I thought, but then I analyzed it and found a couple of flaws: he caused a little unnecessary pain to his Metagross just to injure my P-Z, and he revealed that his Landorus was Scarfed. Nevertheless, the only sensible move for me was to switch, since Ice Beam wouldn't be doing much at all. I felt Claydol was the best switch-in; I usually let that Poke take potential abuse.
SharKing called YouDie.com back!
SharKing sent out Furuinbi! (Claydol)
The foe's Metagross used Hone Claws!
The foe's Metagross's Attack rose!
The foe's Metagross's Accuracy rose!
Start of turn 4
6 - 5
100% VS 82% (+1 Attack, +1 Accuracy)
Hone Claws? I haven't seen that on a Metagross before this battle. I guess it makes sense; it is the metal behemoth's only Attack-raising move. I knew I was in for some degree of trouble, but I figured it was best to try to get some Rocks up, anyway.
The foe's Metagross used Meteor Mash!
Furuinbi lost 324 HP! (100% of its health)
Furuinbi fainted!
The foe's Metagross is hurt by its Life Orb!
Not stealthy enough.
SharKing sent out YouDie.com! (Porygon-Z)
Start of turn 5
5 - 5
66% VS 72% (+1 Attack, +1 Accuracy)
That one-hit KO sure caught me by surprise. My first reaction was to try locking it into a move so that it could be handled. That's why I sent out P-Z; it has Trick.
The foe's Metagross used Bullet Punch!
YouDie.com lost 204 HP! (65% of its health)
YouDie.com fainted!
The foe's Metagross is hurt by its Life Orb!
A very bad choice.
SharKing sent out SharKing! (Sharpedo)
Start of turn 6
4 - 5
100% VS 62% (+1 Attack, +1 Accuracy)
This was troublesome. I was still new to the idea of Hone Claws Metagross, so I didn't expect Bullet Punch. (Derpalicious, right?) I sent out Sharpedo to use Protect, hoping to assess the situation. Would it try Meteor Mash/Earthquake, or would it try Bullet Punch? I had a plan for both. If the former, I'd just kill it with Hydro Pump. If the latter, I'd switch to Magnezone to rack up Life Orb damage.
SharKing used Protect!
SharKing protected itself!
The foe's Metagross used Bullet Punch!
SharKing protected itself!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Start of turn 7
4 - 5
(+1 Speed) 100% VS 62% (+1 Attack, +1 Accuracy)
So it was the latter. My best hope was to use that monster's Life Orb against it (or so I thought at the time). Time to switch to Magnezone!
SharKing called SharKing back!
SharKing sent out TerrorWatt! (Magnezone)
The foe's Metagross used Bullet Punch!
It's not very effective...
TerrorWatt lost 34 HP! (9% of its health)
The foe's Metagross is hurt by its Life Orb!
TerrorWatt restored a little HP using its Leftovers!
Start of turn 8
4 - 5
97% VS 52% (+1 Attack, +1 Accuracy)
With that done, what was the next phase? I knew staying in was a bad idea; Metagross is likely to have Earthquake. In fact, it was so likely to have Earthquake, the best idea was to switch to something that would laugh at it. Thankfully, I had something like that: Salamence.
SharKing called TerrorWatt back!
SharKing sent out Salamence!
Salamence intimidates the foe's Metagross!
The foe's Metagross used Earthquake!
It had no effect!
Start of turn 9
4 - 5
100% VS 52% (+1 Attack, +1 Accuracy)
That went well. And at this point, I realized that I could take the offensive here; +1 Life Orb Bullet Punch doesn't KO Salamence, and the dragon could fry that metal menace with a Fire Blast! I was eager to take this opportunity; I didn't feel like playing defensive any longer.
Scousergerrard called Metagross back!
Scousergerrard sent out Slowbro!
Salamence used Earthquake!
The foe's Slowbro lost 20% of its health!
The foe's Slowbro restored a little HP using its Leftovers!
Start of turn 10
4 - 5
100% VS 86%
Of course, my opponent made a very smart move, saving his Metagross for later. I know that Slowbro normally uses defensive tactics; it fits the description of "bulky Water". Expecting either Toxic, Scald, or Ice Beam, I switched to Reuniclus.
SharKing called Salamence back!
SharKing sent out Reuniclus!
The foe's Slowbro used Toxic!
Reuniclus was poisoned!
The foe's Slowbro restored a little HP using its Leftovers!
Start of turn 11
4 - 5
(Badly poisoned) 100% VS 92%
Walls like Slowbro are usually candy to Reuniclus, that candy being a free setup opportunity. If he switched to something dangerous, I could always switch and set up later. Comforted by that thought, I clicked the button marked "Calm Mind".
Scousergerrard called Slowbro back!
Scousergerrard sent out Landorus!
Reuniclus used Calm Mind!
Reuniclus's Sp. Att. rose!
Reuniclus's Sp. Def. rose!
Start of turn 12
4 - 5
(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense) 100% VS 100%
Switching to Landorus again? Hm. With this familiar sight, I expected history to repeat itself. By that, I mean that I expected another U-turn. I simply chose to Recover in order to assess the amount of damage it would do and keep the Jello-bear usable.
The foe's Landorus used Earthquake!
Reuniclus lost 162 HP! (38% of its health)
Reuniclus used Recover!
Reuniclus regained health!
Start of turn 13
4 - 5
(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense) 100% VS 100%
Earthquake? I guess that's better damage-wise, but I would have U-turned into that menacing Metagross again. That's just me, though. This is where the Scarf knowledge he practically handed me seemed to hurt him; I could switch to Salamence uninhibited. I did just that...
Scousergerrard called Landorus back!
Scousergerrard sent out Heatran!
The foe's Heatran is floating on a balloon!
SharKing called Reuniclus back!
SharKing sent out Salamence!
Salamence intimidates the foe's Heatran!
The foe's Heatran's Attack fell!
Start of turn 14
4 - 5
100% VS 100% (Floating)
...and evidently, he saw that coming. I'll admit to that being a brilliant switch. I'd normally try Earthquake, but I just so happened to notice that Air Balloon. Dragon Claw would likely get me killed from HP Ice, and Fire Blast would only make things worse. Switching to Reuniclus was the only sensible move.
SharKing called Salamence back!
SharKing sent out Reuniclus!
The foe's Heatran used Hidden Power!
Reuniclus lost 94 HP! (22% of its health)
Reuniclus restored a little HP using its Leftovers!
Start of turn 15
4 - 5
(Badly poisoned) 84% VS 100% (Floating)
With Salamence out of the fire, I decided to launch a Focus Blast after some deliberation.
The foe's Heatran used Fire Blast!
The attack of the foe's Heatran missed!
Reuniclus used Focus Blast!
The attack of Reuniclus missed!
Reuniclus restored a little HP using its Leftovers!
Start of turn 16
4 - 5
(Badly poisoned) 90% VS 100% (Floating)
That double-miss sure made me laugh. Aside from Leftovers for Reuniclus, nothing changed. We just repeated ourselves here.
The foe's Heatran used Fire Blast!
Reuniclus lost 231 HP! (54% of its health)
Reuniclus used Focus Blast!
It's super effective!
The foe's Heatran lost 63% of its health!
The foe's Heatran's Air Balloon popped!
Reuniclus restored a little HP using its Leftovers!
Start of turn 17
4 - 5
(Badly poisoned) 42% VS 37%
Here, I got a little overzealous. Having popped that blasted Air Balloon, I moved in with Salamence to threaten Heatran (or just kill it) with Earthquake.
SharKing called Reuniclus back!
SharKing sent out Salamence!
Salamence intimidates the foe's Heatran!
The foe's Heatran's Attack fell!
The foe's Heatran used Hidden Power!
It's super effective!
Salamence lost 331 HP! (100% of its health)
Salamence fainted!
Now, that's just cold!
SharKing sent out SharKing! (Sharpedo)
Start of turn 18
3 - 5
100% VS 37%
I got outpredicted. HARD. I lost a Salamence, the first Poke to faint in quite a long while. I sent in Sharpedo to kill that lava-crawler or injure whatever comes in with Hydro Pump.
Scousergerrard called Heatran back!
Scousergerrard sent out Ferrothorn!
SharKing used Hydro Pump!
It's not very effective...
The foe's Ferrothorn lost 25% of its health!
SharKing is hurt by its Life Orb!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 19
3 - 5
90% VS 81%
Ugh, Ferrothorn. Or "Ferrotroll", as I like to call it. Even if I expected him to go back to Heatran, staying in just seemed suicidal to me. Reuniclus could handle Ferrotroll; the psychic blob couldn't be paralyzed by T-Wave (it was already poisoned), and Magic Guard laughs at Leech Seed.
SharKing called SharKing back!
SharKing sent out Reuniclus!
Scousergerrard called Ferrothorn back!
Scousergerrard sent out Heatran!
Reuniclus restored a little HP using its Leftovers!
Start of turn 20
3 - 5
(Badly poisoned) 48% VS 37%
Why in the whole of rational thought did he switch back to Heatran? I have absolutely no idea. And right now, I don't know why I moved to Recover on this. I guess I was hoping for a switch, a miss, or a failure on the part of the damage roll. But, too late for changing that decision now.
The foe's Heatran used Fire Blast!
The attack of the foe's Heatran missed!
Reuniclus used Recover!
Reuniclus regained health!
Reuniclus restored a little HP using its Leftovers!
Start of turn 21
3 - 5
(Badly poisoned) 100% VS 37%
Heh. That there was a lucky miss. With Reuniclus at full health, I saw it fit to set up against this thing.
The foe's Heatran used Fire Blast!
Reuniclus lost 256 HP! (60% of its health)
Reuniclus used Calm Mind!
Reuniclus's Sp. Att. rose!
Reuniclus's Sp. Def. rose!
Reuniclus restored a little HP using its Leftovers!
Start of turn 22
3 - 5
(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense) 45% VS 37%
With the extra Special bulk, I could use Recover until I could use Calm Mind again. (This is why Leftovers are so full of win!)
The foe's Heatran used Fire Blast!
Reuniclus lost 168 HP! (39% of its health)
Reuniclus used Recover!
Reuniclus regained health!
Reuniclus restored a little HP using its Leftovers!
Start of turn 23
3 - 5
(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense) 62% VS 37%
Things seemed to be going pretty good here. Until...
The foe's Heatran used Fire Blast!
A critical hit!
Reuniclus lost 264 HP! (62% of its health)
Reuniclus fainted!
All burned out.
SharKing sent out SharKing! (Sharpedo)
Start of turn 24
2 - 5
90% VS 37%
Just my luck, right? As if to offset the lucky miss, I got an unlucky critical hit. The last few turns meant nothing, and I was put in a severe disadvantage; I only had two Pokes against five. It was time for careful play. I expected Ferrotroll to rear its ugly, spiky head, so I sent in Magnezone.
Scousergerrard called Heatran back!
Scousergerrard sent out Ferrothorn!
SharKing called SharKing back!
SharKing sent out TerrorWatt! (Magnezone)
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 25
4 - 5
100% VS 87%
And that was a really crucial switch. Now I could set up on this helpless thing and set the stage for my final push.
Note: Turns 25 through 34 are spoilered because there's not much to comment on. There are a few things to note, though. Magnezone got up to +6 Sp. Attack and used Magnet Rise right before finishing the iron durian in order to discourage Earthquake from Metagross or Landorus. Ferrotroll managed to get three layers of Spikes up, but aside from that, it did practically nothing.
Revenge-trolled.
Start of turn 35
2 - 4
(Substitute, Floating, +6 Sp. Attack) 100% VS 100%
The battle pretty much turned in my favor. With Ferrotroll gone, nothing would impede Sharpedo's push later on. With Magnet Rise up, Landorus and Metagross were pretty much helpless against Magnezone. I moved with Flash Cannon.
The foe's Landorus used U-turn!
It's not very effective...
TerrorWatt's substitute took the damage!
Scousergerrard called Landorus back!
Scousergerrard sent out Slowbro!
TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Slowbro lost 80% of its health!
The foe's Slowbro restored a little HP using its Leftovers!
Start of turn 36
2 - 4
(Substitute, Floating, +6 Sp. Attack) 100% VS 25%
Switching to Slowbro was a somewhat smart move, but nevertheless, I used Flash Cannon again (for the sake of accuracy) in order to kill it. I knew I'd outpace. Why? 'Cause that thing's slow, bro! (I know. Lame pun is lame.)
TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Slowbro lost 25% of its health!
The foe's Slowbro fainted!
Scousergerrard sent out Landorus!
Slow bro is slow.
Start of turn 37
2 - 3
(Substitute, Floating, +6 Sp. Attack) 100% VS 100%
With Landorus out again, I could just smell another U-turn, and I knew it would break my Substitute. Therefore, I decided to set up another one, just so I could kill Heatran or Metagross.
The foe's Landorus used U-turn!
It's not very effective...
TerrorWatt's substitute faded!
Scousergerrard called Landorus back!
Scousergerrard sent out Heatran!
TerrorWatt used Substitute!
TerrorWatt made a substitute!
TerrorWatt restored a little HP using its Leftovers!
TerrorWatt electromagnetism wore off!
Start of turn 38
2 - 3
(Substitute, +6 Sp. Attack) 81%VS 37%
It was smart of him to send out Heatran rather than Metagross; I'll explain why in a few turns. For now, I'll just say...
The foe's Heatran used Earth Power!
It's super effective!
TerrorWatt's substitute faded!
TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Heatran lost 36% of its health!
The foe's Heatran fainted!
YOU GOT SUBBED!
TerrorWatt restored a little HP using its Leftovers!
Scousergerrard sent out Landorus!
Start of turn 39
2 - 2
(+6 Sp. Attack) 87%VS 100%
With the fall of Heatran, Magnezone's time was up. But it did a wonderful job, killing three Pokemon in a supercharged rampage! With Magnezone gone, only Sharpedo was left.
The foe's Landorus used Earthquake!
It's super effective!
TerrorWatt lost 300 HP! (87% of its health)
TerrorWatt fainted!
SharKing sent out SharKing! (Sharpedo)
SharKing is hurt by spikes!
Here lies a magnetic menace.
Start of turn 40
1 - 2
65%VS 100%
Those Spikes were painful, but the real pain was the Scarf on that Landorus. I'd need Protect to work two times in order to outrun it and finally put it down. I did the only sensible thing.
SharKing used Protect!
SharKing protected itself!
The foe's Landorus used Earthquake!
SharKing protected itself!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Start of turn 41
1 - 2
(+1 Speed) 65%VS 100%
The only sensible thing, part two. I had my fingers crossed.
SharKing used Protect!
SharKing protected itself!
The foe's Landorus used Earthquake!
SharKing protected itself!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Start of turn 42
1 - 2
(+2 Speed) 65%VS 100%
With two Speed Boosts, I was fast enough to outrun Landorus. That genie held out for the longest time without a scratch, but that came to an end right here, right now!
SharKing used Ice Beam!
It's super effective!
The foe's Landorus lost 100% of its health!
The foe's Landorus fainted!
SharKing is hurt by its Life Orb!
Witnessed royal grace... and luck.
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Scousergerrard sent out Metagross!
Start of turn 43
1 - 1
(+3 Speed) 55%VS 52%
This was the final push. This was the turn that would determine the battle. This is also why Heatran was the smart sacrifice; Metagross had Bullet Punch as a final weapon. Would Bullet Punch kill me? Would I survive and win with Hydro Pump? Would a miss spell my fate? The answer comes now.
That last turn certainly has me on my toes. Now, we go to the last standard-issue section of a warstory:
The Props and Slops
Props go to:
My Porygon-Z for killing Haxorus on the very first turn.
My Magnezone for rampaging near the end.
The foe's Metagross for terrifying me whenever it was out.
My signature Sharpedo for pulling through.
The foe's Heatran for catching Salamence on the switch.
The foe's Landorus for lasting so damn long.
Scousergerrard for giving me an awesome fight.
Slops go to:
The foe's Haxorus for doing nothing.
My Claydol for doing the same.
The foe's Ferrotroll for letting Magnezone set up (as if it had a choice).
My Reuniclus for dying to a critical hit.
Well, the floor's yours now, readers. Rate and comment away!
THE TEAM AT A GLANCE
Oh, and I should mention the color of my commentary: navy blue. Now that we have all that out of the way, let’s get to the battle!
Battle between Scousergerrard and SharKing started!
Tier: BW OU
Variation: +10, -21
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
SharKing sent out YouDie.com! (Porygon-Z)
Scousergerrard sent out Haxorus!
The foe's Haxorus has Mold Breaker!
Start of turn 1
6 - 6
So, I start with Porygon-Z and he starts with Haxorus. I don’t really see why he decided to start with that, but nevertheless, I made the lazy decision to just freeze it straightaway. (I should point out: my P-Z has a Choice Scarf.)
YouDie.com used Ice Beam!
It's super effective!
The foe's Haxorus lost 100% of its health!
The foe's Haxorus fainted!
“What the...? BS HAX!!!!”
Scousergerrard sent out Landorus!
Start of turn 2
6 - 5
As lazy as that move was, it certainly paid off; I immediately claimed first blood in this match. When I came to the question asking why he sent out Landorus (since it’s 4x weak to Ice and it should be apparent that I’m Scarfed), one answer came to mind: Landorus was also Scarfed. Still, I wasn’t perturbed. He didn’t have Sandstorm (or any inducers), so I was confident I could survive Earthquake if he used it.
The foe's Landorus used U-turn!
YouDie.com lost 108 HP! (34% of its health)
Scousergerrard called Landorus back!
Scousergerrard sent out Metagross!
YouDie.com used Ice Beam!
It's not very effective...
The foe's Metagross lost 18% of its health!
Start of turn 3
6 - 5
"OK, then. I guess that was a good move." That's what I thought, but then I analyzed it and found a couple of flaws: he caused a little unnecessary pain to his Metagross just to injure my P-Z, and he revealed that his Landorus was Scarfed. Nevertheless, the only sensible move for me was to switch, since Ice Beam wouldn't be doing much at all. I felt Claydol was the best switch-in; I usually let that Poke take potential abuse.
SharKing called YouDie.com back!
SharKing sent out Furuinbi! (Claydol)
The foe's Metagross used Hone Claws!
The foe's Metagross's Attack rose!
The foe's Metagross's Accuracy rose!
Start of turn 4
6 - 5
Hone Claws? I haven't seen that on a Metagross before this battle. I guess it makes sense; it is the metal behemoth's only Attack-raising move. I knew I was in for some degree of trouble, but I figured it was best to try to get some Rocks up, anyway.
The foe's Metagross used Meteor Mash!
Furuinbi lost 324 HP! (100% of its health)
Furuinbi fainted!
The foe's Metagross is hurt by its Life Orb!
Not stealthy enough.
SharKing sent out YouDie.com! (Porygon-Z)
Start of turn 5
5 - 5
That one-hit KO sure caught me by surprise. My first reaction was to try locking it into a move so that it could be handled. That's why I sent out P-Z; it has Trick.
The foe's Metagross used Bullet Punch!
YouDie.com lost 204 HP! (65% of its health)
YouDie.com fainted!
The foe's Metagross is hurt by its Life Orb!
A very bad choice.
SharKing sent out SharKing! (Sharpedo)
Start of turn 6
4 - 5
This was troublesome. I was still new to the idea of Hone Claws Metagross, so I didn't expect Bullet Punch. (Derpalicious, right?) I sent out Sharpedo to use Protect, hoping to assess the situation. Would it try Meteor Mash/Earthquake, or would it try Bullet Punch? I had a plan for both. If the former, I'd just kill it with Hydro Pump. If the latter, I'd switch to Magnezone to rack up Life Orb damage.
SharKing used Protect!
SharKing protected itself!
The foe's Metagross used Bullet Punch!
SharKing protected itself!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Start of turn 7
4 - 5
So it was the latter. My best hope was to use that monster's Life Orb against it (or so I thought at the time). Time to switch to Magnezone!
SharKing called SharKing back!
SharKing sent out TerrorWatt! (Magnezone)
The foe's Metagross used Bullet Punch!
It's not very effective...
TerrorWatt lost 34 HP! (9% of its health)
The foe's Metagross is hurt by its Life Orb!
TerrorWatt restored a little HP using its Leftovers!
Start of turn 8
4 - 5
With that done, what was the next phase? I knew staying in was a bad idea; Metagross is likely to have Earthquake. In fact, it was so likely to have Earthquake, the best idea was to switch to something that would laugh at it. Thankfully, I had something like that: Salamence.
SharKing called TerrorWatt back!
SharKing sent out Salamence!
Salamence intimidates the foe's Metagross!
The foe's Metagross used Earthquake!
It had no effect!
Start of turn 9
4 - 5
That went well. And at this point, I realized that I could take the offensive here; +1 Life Orb Bullet Punch doesn't KO Salamence, and the dragon could fry that metal menace with a Fire Blast! I was eager to take this opportunity; I didn't feel like playing defensive any longer.
Scousergerrard called Metagross back!
Scousergerrard sent out Slowbro!
Salamence used Earthquake!
The foe's Slowbro lost 20% of its health!
The foe's Slowbro restored a little HP using its Leftovers!
Start of turn 10
4 - 5
Of course, my opponent made a very smart move, saving his Metagross for later. I know that Slowbro normally uses defensive tactics; it fits the description of "bulky Water". Expecting either Toxic, Scald, or Ice Beam, I switched to Reuniclus.
SharKing called Salamence back!
SharKing sent out Reuniclus!
The foe's Slowbro used Toxic!
Reuniclus was poisoned!
The foe's Slowbro restored a little HP using its Leftovers!
Start of turn 11
4 - 5
Walls like Slowbro are usually candy to Reuniclus, that candy being a free setup opportunity. If he switched to something dangerous, I could always switch and set up later. Comforted by that thought, I clicked the button marked "Calm Mind".
Scousergerrard called Slowbro back!
Scousergerrard sent out Landorus!
Reuniclus used Calm Mind!
Reuniclus's Sp. Att. rose!
Reuniclus's Sp. Def. rose!
Start of turn 12
4 - 5
Switching to Landorus again? Hm. With this familiar sight, I expected history to repeat itself. By that, I mean that I expected another U-turn. I simply chose to Recover in order to assess the amount of damage it would do and keep the Jello-bear usable.
The foe's Landorus used Earthquake!
Reuniclus lost 162 HP! (38% of its health)
Reuniclus used Recover!
Reuniclus regained health!
Start of turn 13
4 - 5
Earthquake? I guess that's better damage-wise, but I would have U-turned into that menacing Metagross again. That's just me, though. This is where the Scarf knowledge he practically handed me seemed to hurt him; I could switch to Salamence uninhibited. I did just that...
Scousergerrard called Landorus back!
Scousergerrard sent out Heatran!
The foe's Heatran is floating on a balloon!
SharKing called Reuniclus back!
SharKing sent out Salamence!
Salamence intimidates the foe's Heatran!
The foe's Heatran's Attack fell!
Start of turn 14
4 - 5
...and evidently, he saw that coming. I'll admit to that being a brilliant switch. I'd normally try Earthquake, but I just so happened to notice that Air Balloon. Dragon Claw would likely get me killed from HP Ice, and Fire Blast would only make things worse. Switching to Reuniclus was the only sensible move.
SharKing called Salamence back!
SharKing sent out Reuniclus!
The foe's Heatran used Hidden Power!
Reuniclus lost 94 HP! (22% of its health)
Reuniclus restored a little HP using its Leftovers!
Start of turn 15
4 - 5
With Salamence out of the fire, I decided to launch a Focus Blast after some deliberation.
The foe's Heatran used Fire Blast!
The attack of the foe's Heatran missed!
Reuniclus used Focus Blast!
The attack of Reuniclus missed!
Reuniclus restored a little HP using its Leftovers!
Start of turn 16
4 - 5
That double-miss sure made me laugh. Aside from Leftovers for Reuniclus, nothing changed. We just repeated ourselves here.
The foe's Heatran used Fire Blast!
Reuniclus lost 231 HP! (54% of its health)
Reuniclus used Focus Blast!
It's super effective!
The foe's Heatran lost 63% of its health!
The foe's Heatran's Air Balloon popped!
Reuniclus restored a little HP using its Leftovers!
Start of turn 17
4 - 5
Here, I got a little overzealous. Having popped that blasted Air Balloon, I moved in with Salamence to threaten Heatran (or just kill it) with Earthquake.
SharKing called Reuniclus back!
SharKing sent out Salamence!
Salamence intimidates the foe's Heatran!
The foe's Heatran's Attack fell!
The foe's Heatran used Hidden Power!
It's super effective!
Salamence lost 331 HP! (100% of its health)
Salamence fainted!
Now, that's just cold!
SharKing sent out SharKing! (Sharpedo)
Start of turn 18
3 - 5
I got outpredicted. HARD. I lost a Salamence, the first Poke to faint in quite a long while. I sent in Sharpedo to kill that lava-crawler or injure whatever comes in with Hydro Pump.
Scousergerrard called Heatran back!
Scousergerrard sent out Ferrothorn!
SharKing used Hydro Pump!
It's not very effective...
The foe's Ferrothorn lost 25% of its health!
SharKing is hurt by its Life Orb!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 19
3 - 5
Ugh, Ferrothorn. Or "Ferrotroll", as I like to call it. Even if I expected him to go back to Heatran, staying in just seemed suicidal to me. Reuniclus could handle Ferrotroll; the psychic blob couldn't be paralyzed by T-Wave (it was already poisoned), and Magic Guard laughs at Leech Seed.
SharKing called SharKing back!
SharKing sent out Reuniclus!
Scousergerrard called Ferrothorn back!
Scousergerrard sent out Heatran!
Reuniclus restored a little HP using its Leftovers!
Start of turn 20
3 - 5
Why in the whole of rational thought did he switch back to Heatran? I have absolutely no idea. And right now, I don't know why I moved to Recover on this. I guess I was hoping for a switch, a miss, or a failure on the part of the damage roll. But, too late for changing that decision now.
The foe's Heatran used Fire Blast!
The attack of the foe's Heatran missed!
Reuniclus used Recover!
Reuniclus regained health!
Reuniclus restored a little HP using its Leftovers!
Start of turn 21
3 - 5
Heh. That there was a lucky miss. With Reuniclus at full health, I saw it fit to set up against this thing.
The foe's Heatran used Fire Blast!
Reuniclus lost 256 HP! (60% of its health)
Reuniclus used Calm Mind!
Reuniclus's Sp. Att. rose!
Reuniclus's Sp. Def. rose!
Reuniclus restored a little HP using its Leftovers!
Start of turn 22
3 - 5
With the extra Special bulk, I could use Recover until I could use Calm Mind again. (This is why Leftovers are so full of win!)
The foe's Heatran used Fire Blast!
Reuniclus lost 168 HP! (39% of its health)
Reuniclus used Recover!
Reuniclus regained health!
Reuniclus restored a little HP using its Leftovers!
Start of turn 23
3 - 5
Things seemed to be going pretty good here. Until...
The foe's Heatran used Fire Blast!
A critical hit!
Reuniclus lost 264 HP! (62% of its health)
Reuniclus fainted!
All burned out.
SharKing sent out SharKing! (Sharpedo)
Start of turn 24
2 - 5
Just my luck, right? As if to offset the lucky miss, I got an unlucky critical hit. The last few turns meant nothing, and I was put in a severe disadvantage; I only had two Pokes against five. It was time for careful play. I expected Ferrotroll to rear its ugly, spiky head, so I sent in Magnezone.
Scousergerrard called Heatran back!
Scousergerrard sent out Ferrothorn!
SharKing called SharKing back!
SharKing sent out TerrorWatt! (Magnezone)
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 25
4 - 5
And that was a really crucial switch. Now I could set up on this helpless thing and set the stage for my final push.
Note: Turns 25 through 34 are spoilered because there's not much to comment on. There are a few things to note, though. Magnezone got up to +6 Sp. Attack and used Magnet Rise right before finishing the iron durian in order to discourage Earthquake from Metagross or Landorus. Ferrotroll managed to get three layers of Spikes up, but aside from that, it did practically nothing.
TerrorWatt used Substitute!
TerrorWatt made a substitute!
The foe's Ferrothorn used Gyro Ball!
It's not very effective...
TerrorWatt's substitute took the damage!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 26
TerrorWatt used Charge Beam!
The attack of TerrorWatt missed!
The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 27
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 9% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 28
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 11% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 29
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 16% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 30
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 21% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 31
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 25% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 32
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 32% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 33
TerrorWatt used Magnet Rise!
TerrorWatt levitated on electromagnetism!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 34
TerrorWatt used Flash Cannon!
It's not very effective...
A critical hit!
The foe's Ferrothorn lost 27% of its health!
The foe's Ferrothorn fainted!
Scousergerrard sent out Landorus!
TerrorWatt made a substitute!
The foe's Ferrothorn used Gyro Ball!
It's not very effective...
TerrorWatt's substitute took the damage!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 26
TerrorWatt used Charge Beam!
The attack of TerrorWatt missed!
The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 27
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 9% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 28
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 11% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 29
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 16% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 30
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 21% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 31
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 25% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 32
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 32% of its health!
TerrorWatt's Sp. Att. rose!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 33
TerrorWatt used Magnet Rise!
TerrorWatt levitated on electromagnetism!
The foe's Ferrothorn used Spikes!
But it failed!
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 34
TerrorWatt used Flash Cannon!
It's not very effective...
A critical hit!
The foe's Ferrothorn lost 27% of its health!
The foe's Ferrothorn fainted!
Scousergerrard sent out Landorus!
Revenge-trolled.
Start of turn 35
2 - 4
The battle pretty much turned in my favor. With Ferrotroll gone, nothing would impede Sharpedo's push later on. With Magnet Rise up, Landorus and Metagross were pretty much helpless against Magnezone. I moved with Flash Cannon.
The foe's Landorus used U-turn!
It's not very effective...
TerrorWatt's substitute took the damage!
Scousergerrard called Landorus back!
Scousergerrard sent out Slowbro!
TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Slowbro lost 80% of its health!
The foe's Slowbro restored a little HP using its Leftovers!
Start of turn 36
2 - 4
Switching to Slowbro was a somewhat smart move, but nevertheless, I used Flash Cannon again (for the sake of accuracy) in order to kill it. I knew I'd outpace. Why? 'Cause that thing's slow, bro! (I know. Lame pun is lame.)
TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Slowbro lost 25% of its health!
The foe's Slowbro fainted!
Scousergerrard sent out Landorus!
Slow bro is slow.
Start of turn 37
2 - 3
With Landorus out again, I could just smell another U-turn, and I knew it would break my Substitute. Therefore, I decided to set up another one, just so I could kill Heatran or Metagross.
The foe's Landorus used U-turn!
It's not very effective...
TerrorWatt's substitute faded!
Scousergerrard called Landorus back!
Scousergerrard sent out Heatran!
TerrorWatt used Substitute!
TerrorWatt made a substitute!
TerrorWatt restored a little HP using its Leftovers!
TerrorWatt electromagnetism wore off!
Start of turn 38
2 - 3
It was smart of him to send out Heatran rather than Metagross; I'll explain why in a few turns. For now, I'll just say...
The foe's Heatran used Earth Power!
It's super effective!
TerrorWatt's substitute faded!
TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Heatran lost 36% of its health!
The foe's Heatran fainted!
YOU GOT SUBBED!
TerrorWatt restored a little HP using its Leftovers!
Scousergerrard sent out Landorus!
Start of turn 39
2 - 2
With the fall of Heatran, Magnezone's time was up. But it did a wonderful job, killing three Pokemon in a supercharged rampage! With Magnezone gone, only Sharpedo was left.
The foe's Landorus used Earthquake!
It's super effective!
TerrorWatt lost 300 HP! (87% of its health)
TerrorWatt fainted!
SharKing sent out SharKing! (Sharpedo)
SharKing is hurt by spikes!
Here lies a magnetic menace.
Start of turn 40
1 - 2
Those Spikes were painful, but the real pain was the Scarf on that Landorus. I'd need Protect to work two times in order to outrun it and finally put it down. I did the only sensible thing.
SharKing used Protect!
SharKing protected itself!
The foe's Landorus used Earthquake!
SharKing protected itself!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Start of turn 41
1 - 2
The only sensible thing, part two. I had my fingers crossed.
SharKing used Protect!
SharKing protected itself!
The foe's Landorus used Earthquake!
SharKing protected itself!
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Start of turn 42
1 - 2
With two Speed Boosts, I was fast enough to outrun Landorus. That genie held out for the longest time without a scratch, but that came to an end right here, right now!
SharKing used Ice Beam!
It's super effective!
The foe's Landorus lost 100% of its health!
The foe's Landorus fainted!
SharKing is hurt by its Life Orb!
Witnessed royal grace... and luck.
SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Scousergerrard sent out Metagross!
Start of turn 43
1 - 1
This was the final push. This was the turn that would determine the battle. This is also why Heatran was the smart sacrifice; Metagross had Bullet Punch as a final weapon. Would Bullet Punch kill me? Would I survive and win with Hydro Pump? Would a miss spell my fate? The answer comes now.
The foe's Metagross used Bullet Punch!
It's not very effective...
SharKing lost 112 HP! (39% of its health)
The foe's Metagross is hurt by its Life Orb!
SharKing used Hydro Pump!
The foe's Metagross lost 42% of its health!
The foe's Metagross fainted!
SharKing is hurt by its Life Orb!
Not quite enough.
SharKing won the battle!
6%
It's not very effective...
SharKing lost 112 HP! (39% of its health)
The foe's Metagross is hurt by its Life Orb!
SharKing used Hydro Pump!
The foe's Metagross lost 42% of its health!
The foe's Metagross fainted!
SharKing is hurt by its Life Orb!
Not quite enough.
SharKing won the battle!
That last turn certainly has me on my toes. Now, we go to the last standard-issue section of a warstory:
The Props and Slops
Props go to:
My Porygon-Z for killing Haxorus on the very first turn.
My Magnezone for rampaging near the end.
The foe's Metagross for terrifying me whenever it was out.
My signature Sharpedo for pulling through.
The foe's Heatran for catching Salamence on the switch.
The foe's Landorus for lasting so damn long.
Scousergerrard for giving me an awesome fight.
Slops go to:
The foe's Haxorus for doing nothing.
My Claydol for doing the same.
The foe's Ferrotroll for letting Magnezone set up (as if it had a choice).
My Reuniclus for dying to a critical hit.
Well, the floor's yours now, readers. Rate and comment away!