Signups The Safari Zone — Generation IX

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Challenging Ancient Herald of World Peace
Thread
Mark: :pmd/scrafty: Scrafty
:sv/plasmanta:
Momentai (Plasmanta)
Level 3 EXP: 07 / 10

Bold nature ( +Defense, -Attack )
Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability: Telepathy

HP: 85
Attack: 3 (-)
Defen.: 10 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9

Movepool
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock

Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
:sv/flutter mane:
Annie (Flutter Mane)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ghost/Fairy
Abilities: Protosynthesis

HP: 80
Attack: 3 (-)
Defen.: 6 (+)
Sp.Atk: 10
Sp.Def: 10
Speed: 135
Size: 3
Weight: 1

Movepool
Level 0:
Astonish
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Fake Tears
Hyper Voice
Power Gem
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Thunder Wave
Thunderbolt

Level 1:
Charm
Confuse Ray
Disarming Voice
Helping Hand
Magical Leaf
Misty Terrain
Night Shade
Pain Split
Psybeam
Sunny Day
Swift
Taunt

Level 2:
Poltergeist
Thunder

Level 3:
Charge Beam
Draining Kiss
Hex
Icy Wind
Moonblast
Mystical Fire
Phantom Force
Psyshock

Level 4:
Endure
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Mean Look
Memento
Perish Song
Spite
Stored Power
Tera Blast
Trick Room
Wish
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest


Queue
:breloom::iron valiant: LouisCyphre (Eviolite Cave)
:flutter mane::plasmanta: Hyjack (Ancient Herald)
 
Thread: Helios Safari
Habitat: ancient herald of world peace
Boast:
13 boast strats
  • safari lvl 4 - 7
  • humility - 2
  • potion recall - 1
  • packing light - 2
  • attack limit - 1
  • total = 13
mark: :heracross: Heracross
Backpack
Items (5):
:choice scarf:Choice Scarf x 2
:Ability Shield:Ability Shield
:jaboca berry: Jaboca Berry
:normal gem:Normal Gem

Balls (1):
:master ball:Master Ball
Medicines (0):

Evasion (0):

Pokemon:
:shedinja::tangrowth:

:sv/shedinja:
Lara (Shedinja)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard

HP: 65
Attack: 7
Defen.: 4
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 46 (+)
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Facade
Feint Attack
Heal Block
Hone Claws
Night Slash
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
X-Scissor

Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief

Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis

Level 4:
Ally Switch
Endure
Final Gambit
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Mimic
Natural Gift
Spite
:sv/tangrowth:
Penny (Tangrowth)
Level 4 EXP: -- / 10

Calm nature ( +Special Defense, -Attack )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator

HP: 95
Attack: 6 (-)
Defen.: 9
Sp.Atk: 8
Sp.Def: 6 (+)
Speed: 50
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

Level 2:
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Power Swap
Psych Up
Rage Powder
Return
Rock Tomb
Worry Seed
Wring Out

Level 4:
Block
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Mimic
Natural Gift
Nature Power
Stomping Tantrum


Queue:
:breloom::iron valiant: LouisCyphre (Eviolite Cave)
:flutter mane::plasmanta: Hyjack (Ancient Herald)
:shedinja::tangrowth: Helios(Ancient Herald)
 
Last edited:
Taking LouisCyphre and Hyjack, now that my internet's working properly. And signing up for my own~

Thread: Here
Habitat: Ancient Herald of World Peace
Boasts: No
Mark: :yveltal: Yveltal
Backpack:
Held Items
1x Barometer :dowsing-machine:
1x Scope Lens :scope lens:

Medicine
3x Hyper Potion :hyper potion: :hyper potion: :hyper potion:
1x Full Restore :full restore:
1x Revive :revive:
1x Max Revive :max revive:
1x Elixir :elixir:

Balls
1x Lure Ball :lure ball:
1x Heal Ball :heal ball:
1x Quick Ball :quick ball:

Pokemon:
:togekiss: :ninetales-alola:


:sv/togekiss:
Flow of the Zephyr (Togekiss)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4:
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish
:sv/ninetales-alola:
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning

HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2


Movepool
Level 0:
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball

Level 2:
Aqua Tail
Blizzard
Covet
Disable
Double-Edge
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel

Level 3:
Attract
Aurora Veil
Baton Pass
Body Slam
Chilling Water
Dig
Draining Kiss
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Return

Level 4:
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Sheer Cold
Spite
Stored Power
Tera Blast
Wonder Room

Queue:
:breloom::iron valiant: LouisCyphre (Eviolite Cave)
:flutter mane::plasmanta: Hyjack (Ancient Herald)

:shedinja::tangrowth: Helios(Ancient Herald)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
 
Last edited:
Name: Maxim
Thread: (thread)
Habitat: Ground Zero Anomaly Expedition
Mark: Druddigon
Boasts: 8
Level 4 (7), Attachment Issues (1)
Backpack:
  1. Wide Lens
  2. Quick Claw
  3. Quick Ball
  4. Quick Ball
  5. Quick Ball
  6. Heal Ball
  7. Hyper Potion
  8. Max Potion
  9. Full Restore
  10. Max Elixir
  11. Elixir
  12. Revive

Pokemon 1
reshiram.png

Lyastra (Reshiram) [F]
Level 4 EXP: -- / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Dragon/Fire
Abilities: Turboblaze
Reduces the team's Technique Control by 1.

HP: 95
Attack: 8 (-)
Defen.: 9 (+)
Sp.Atk: 11
Sp.Def: 9
Speed: 90
Size: 5
Weight: 7

Movepool
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Fire Spin
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (sig)
Double-Edge
Dragon Cheer
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down

Level 3:
Body Slam
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (sig)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Electric)
Hyper Beam
Imprison
Overheat
Tera Blast

Pokemon 2
zygarde.png

Itzanma (Zygarde-50%) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Other Formes:
zygarde-10.png

Zygarde-10%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 7
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8 (+)
Speed: 115
Size: 3
Weight: 3
zygarde-complete.png

Zygarde-100%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 135
Attack: 7
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 9 (+)
Speed: 85
Size: 6
Weight: 10

Adamant Nature ( +Special Defense, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 95
Size: 5
Weight: 7

Movepool
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift

Level 2:
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Land's Wrath (sig)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)

Level 4:
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Retaliate
Spite
Stomping Tantrum

Queue:
:shedinja::tangrowth: Helios(Ancient Herald)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:Reshiram::Zygarde: Maxim (Area Zero)
 
Name: shadowpea
Thread: here
Habitat: dragon temple
Mark: :miasmaw:

Backpack:
x2 energy root
x1 leftovers
x1 revive herb
x1 sitrus berry
x1 choice specs
x1 rocky helmet
x1 luxury ball
x1 quick ball
x1 elixir

Pokemon 1
tapufini.png

Andromeda the Tapu Fini
Level: 2 | Exp: 7/10

Water
Fairy

Abilities: Misty Surge / Telepathy (HA, Unlocked)
Nature: Docile

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85
Size: 3
Weight: 2

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump

Level 3:
Nature's Madness (sig)
Pokemon 2
kerfluffle-f.png

Eggwhite the Kerfluffle
Level: 2 | Exp: 7/10

Fairy
Fighting

Abilities: Aroma Veil / Natural Cure / Friend Guard (HA, Unlocked)
Nature: Quirky

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2

Moves:
Level 0:
Aura Sphere
Brick Break
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flash Cannon
Focus Blast
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Work Up

Level 1:
Aromatic Mist
Charm
Coaching
Confide
Double Team
Encore
Fairy Wind
Feather Dance
Helping Hand
Mega Punch
Misty Terrain
Power-Up Punch
Quick Guard
Scary Face
Scratch
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Wide Guard
Yawn

Level 2:
Beat Up
Close Combat
Dream Eater
Focus Energy
Grass Knot
Low Kick
Mega Kick
Misty Explosion
Nightmare
Revenge
Reversal
Secret Power
Superpower
Take Down
Wake-Up Slap

Queue:
:shedinja::tangrowth: Helios(Ancient Herald)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:Reshiram::Zygarde: Maxim (Area Zero)
:tapu fini::kerfluffle: shadowpea (dragon temple)
 
Name: Ayush
Thread: Safari Zone: Ayush
Habitat: Dragon Temple Proving Ground
Boasts: None
Mark: :garchomp: Garchomp

Backpack:
:dowsing machine: Barometer x1
:life orb: Life Orb x1
:luxury ball: Luxury Ball x1
:super potion: Super Potion x1
:hyper potion: Hyper Potion x1
:elixir: Elixir x1
:revive: Revive x1
:energy root: Energy Root x2
:revival herb: Revival Herb x1

Pokemon:
Pokemon 1:
:mimikyu: Mimikyu
mimikyu.png

Mimikyu
Level:
2 | EXP: 2 / 10

Types: Ghost / Fairy
Abilities: Disguise
Nature: Docile

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 4
SpD: 8
Spe: 96

Size Class: 1
Weight Class: 1

Moves:
Level 0:
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

Level 1:
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

Level 2:
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer
Pokemon 2: :ninetales-alola: Ninetales-Alola
ninetales-alola.png

Ninetales-Alola
Level:
2 | EXP: 2 / 10

Types: Ice / Fairy
Abilities: Snow Cloak / Snow Warning
Nature: Docile

Stats:
HP: 85
Atk: 5
Def: 6
SpA: 6
SpD: 7
Spe: 109

Size Class: 3
Weight Class: 2

Moves:
Level 0:
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball

Level 2:
Aqua Tail
Blizzard
Covet
Disable
Double-Edge
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel
Queue:
:shedinja: :tangrowth: Helios (Ancient Herald)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:mimikyu: :ninetales-alola: Ayush (Dragon Temple)
 
Last edited:
Name: Sirin.C
Thread: None
Habitat: Canvas of the Scar Artist
Boasts:
None
Mark: :zoroark hisui:Zoroark-Hisui

Backpack:

:choice_band:Choice Band x1
:leftovers:Leftovers x1
:super potion: Super Potion x1
:Potion: Potion x2
:Full heal: Full Heal x1
:revive: Revive x1
:eject_button:Eject Button x1
:luxury ball:Luxury Ball x1
:Heavy ball:Heavy Ball x1
Pokemon:
Pokemon 1:

:sv/palafin:Truth in the Palafin (Female)
Level 2 EXP 8 / 10

Nature: Serious
Typing: Water
Abilities: Zero to Hero

Profile&Background
HP: 95
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4


:sv/palafin-hero:Truth in the Palafin-Hero (Female)

Nature: Serious
Typing: Water
Abilities: Zero to Hero
HP: 95
Attack: 11
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4


Moves
Level 0:
Aqua Jet
Astonish
Aura Sphere
Bulk Up
Facade
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Liquidation
Protect
Rest
Sleep Talk
Substitute
Surf
Waterfall
Zen Headbutt

Level 1:
Agility
Charm
Counter
Disarming Voice
Double Hit
Encore
Haze
Helping Hand
Jet Punch
Mist
Rain Dance
Supersonic
Swift
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Close Combat
Focus Energy
Focus Punch
Grass Knot
Hydro Pump
Reversal
Take Down
Wave Crash
Pokemon 2:
:sv/fezandipiti:
Serendipiti the Fezandipiti(Male)
Level 2 0/10
Type:Poison/Fairy
Nature:Bashful
Abilities:Toxic Chain/Technician(Unlocked)

plaaaaaacehoooooolderrrrrrrrrrrr
HP:90
Atk:7
Def:6
Spa:5
Spd:9
Spe:99
Size:3
Weight:3

Moves
:
Lv 0:
Aerial Ace
Air Slash
Brave Bird
Calm Mind
Cross Poison
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Nasty Plot
Play Rough
Poison Gas
Poison Jab
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Substitute
Swords Dance
Toxic
Uproar
Wing Attack

Lv 1:
Agility
Air Cutter
Charm
Disarming Voice
Double Kick
Dual Wingbeat
Flatter
Peck
Poison Tail
Roost
Sludge Bomb
Swagger
Swift
Tailwind
Taunt

Lv 2:
Acid Spray
Alluring Voice
Beat Up
Gunk Shot
Heat Wave
Hurricane
Tail Slap
Take Down
Thief
Venoshock



Queue:
:shedinja: :tangrowth: Helios (Ancient Herald)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:mimikyu: :ninetales-alola: Ayush (Dragon Temple)
:palafin: :fezandipiti: Sirin.C (Canvas ScArtist)
 
Last edited:
Time to go on a safari!

Name: Doduodrio
Thread: None yet!
Habitat: Howling Pack Valley
Mark: Granbull

Backpack:
:lucky egg: Lucky Egg
:choice scarf: Choice Scarf

:hyper potion: Hyper Potion
:full restore: Full Restore
:ether: Ether
:max revive: Max Revive

:luxury ball: Luxury Ball
:poke toy: Poke Toy
:poke toy: Poke Toy
:poke doll: Poke Doll

Smeraldo the Smeargle
:bw/smeargle:
Smeraldo

Species: Smeargle, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Quirky (No change)
Typing: Normal
Abilities: Own Tempo / Technician / (Locked) Moody
Signature Move: Sketch
Trait: See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Just like with his detailed murals, Smeraldo is very meticulous with everything he does. If even the smallest detail is off, he feels compelled to fix it straight away. He likes to paint his murals just about anywhere, and once he feels inspired, there's no stopping him--he'll see the mural to completion if it's the last thing he does.

How They Met:
Smeraldo was actually one of Doduodrio's first Pokémon! One of his neighbors had too many Smeargle eggs and was giving them away, so Doduodrio chose to raise one of them.

Name Origin:
Smeraldo means "emerald" in Italian, and emeralds are green like Smeargle's paint. Also, Smeraldo sounds like Smeargle.

Statistics:
HP: 80
Atk: 2
Def: 3
SpA: 2
SpD: 4
Spe: 75

Size Class: 2
Weight Class: 4
Hidden Power: None

Moves:

Level 0:
Aromatherapy (~)
Circle Throw (~)
Defog (~)
Glare (~)
Light Screen (~)
Protect (~)
Sketch (Signature)
Sleep Talk (~)
Substitute (~)
Toxic (~)
Will-O-Wisp (~)

Level 1:
Counter (~)
Dragon Rage (~)
Fake Out (~)
Mirror Coat (~)
Night Shade (~)
Pain Split (~)
Recycle (~)
Soft-Boiled (~)
Spore (~)
Taunt (~)
Shale the Slowbro-Galar
:ss/slowbro-galar:
Shale

Species: Slowbro-Galar, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Docile (No change)
Typing: Poison / Psychic
Abilities: Quick Draw / Own Tempo / (Locked) Regenerator
Profile:
Shale is similar to Sheldon: dim-witted and slow. But while Sheldon is slow because that's the way he is, Shale is slow because he chooses to be. As a result, when he feels especially motivated to act, he can actually get a lot done in a short amount of time. This doesn't happen often, though. Personality-wise, he is rather easygoing and doesn't really have any strong preferences for much of anything at all.

How They Met:
Shale is Sheldon's long-lost cousin! At the Sheldon family reunion, Shale was so happy to see Sheldon again that he decided to join the team!

Name Origin:
Shale sounds like "shell" said with a cowboy accent because Galarian Slowbro is sort of like a cowboy.

Statistics:
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 5
Spe: 30

Size Class: 3
Weight Class: 4
Hidden Power: None

Moves:

Level 0:

Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Queue:
:smeargle: :slowbro-galar: Duo (Howling Pack Valley, first time)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:mimikyu: :ninetales-alola: Ayush (Dragon Temple)
:palafin: :fezandipiti: Sirin.C (Dragon Temple)
 
Surely the Dragon Temple can be defeated...

Thread: Thread
Habitat: Dragon Temple
Boasts: None
Mark: Haxorus

:choice scarf: Choice Scarf
:leftovers: Leftovers

:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion
:revive: Revive
:ether: Ether
:full heal: Full Heal
:potion: Potion

:luxury ball: Luxury Ball
:heal ball: Heal Ball
:quick ball: Quick Ball
:sv/darmanitan-galar:
Darmanitan-Galar
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5

:sv/Darmanitan-Galar-Zen:
Darmanitan-Galar-Zen
Typing:
Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5

Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
:sv/probopass:
Moai (Probopass)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force

HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7

Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Double-Edge
Dynamic Punch
Head Smash
Magnitude
Meteor Beam
Rock Blast
Secret Power
Steel Beam
Stone Edge
Supercell Slam
Take Down
Thunder
Zap Cannon

Queue:
:smeargle: :slowbro-galar: Duo (Howling Pack Valley, first time)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:mimikyu: :ninetales-alola: Ayush (Dragon Temple)
:palafin: :fezandipiti: Sirin.C (Dragon Temple)
:darmanitan-galar: :probopass: Prismat (Dragon Temple)
 
Last edited:
Requesting a subref, I think Novax isn't still reffing this.

Queue
:sneasler: :ursaluna: Mow (Howling Pack Valley, first time, subref)
:smeargle: :slowbro-galar: Duo (Howling Pack Valley, first time)
:ninetales-alola: :togekiss: Keriel (Ancient Herald)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:mimikyu: :ninetales-alola: Ayush (Dragon Temple)
:palafin: :fezandipiti: Sirin.C (Dragon Temple)
:darmanitan-galar: :probopass: Prismat (Dragon Temple)
 
Skip my signup until further notice please (further notice will be given when the sept patch is active)

Queue
:sneasler: :ursaluna: Mow (Howling Pack Valley, first time, subref)
:smeargle: :slowbro-galar: Duo (Howling Pack Valley, first time)
:ninetales-alola: :togekiss: Keriel (Ancient Herald) (Skip until further notice)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:mimikyu: :ninetales-alola: Ayush (Dragon Temple)
:palafin: :fezandipiti: Sirin.C (Dragon Temple)
:darmanitan-galar: :probopass: Prismat (Dragon Temple)
 
Putting these here for any Safaris that are ongoing when the patch rolls over. You might find it helpful to link to this post in your own Safari.

Pre-patch Capture Rules:
Battling Wild Pokemon

The act of wearing out a Wild Pokemon in a conservation environment differs greatly from battling a trained competitive Pokemon in a professional circuit or venue. Rather that exhausting the opponent's HP or Energy to render them unable to battle, you're trying to tire them and wear their resolve — but not too much!

Wild Pokemon don't have HP or Energy. Instead they have two new parameters:
  • Endurance Points, or EP, represents the Pokemon's willingness to continue battling you. It replaces their HP: any HP damage or healing, as well as any effects that refer to their HP, instead use their EP. However, certain other events also reduce EP by large amounts, and it has different minimums and maximums than HP typically does.
    • Until they're captured, a Wild Pokemon's minimum EP is a tenth (x0.1) of their maximum EP, rounded down. (Once they're accompanying the player, their minimum EP is zero.)
    • When a Wild Pokemon is inflicted with a Major Status by a non-attack action: That Pokemon takes 20 EP damage.
    • When a Wild Pokemon is inflicted with a Major Status in any other way (including attacks), they take 10 EP damage instead.
  • Fatigue, or Ft, represents the strain placed on Wild Pokemon by repeated capture attempts. It doesn't replace Energy; instead, Fatigue is its own new parameter entirely. Wild Pokemon don't have, spend, or require Energy. Fatigue is accumulated on Wild Pokemon based on the effect of each Ball used in capture attempts against them.
    • A Pokemon whose remaining EP is lower than their Fatigue will attempt to Escape at the end of the round; see below.
Wild Pokemon Moods and Orders
Wild Pokemon won't put their all into fighting you right away. Their mood, and thus their behavior, sours as rounds pass, and they'll fight with increasing desperation as they remain in battle.​

Rounds Active or BenchedWild MoodModifiers Applied to the Wild Pokemon
1st RoundCuriousTheir attacks, that share no types with the Pokemon, have no types.
Additionally, unless their attack deals fixed damage, it has at most 8 BAP.
They can't create Major Status or Protection.
They can't attempt actions that cost HP/EP.
2nd and 3rd
Rounds
IrritatedNone.
4th Round
onward
ThreatenedAt the end of each round: The Pokemon attempts to Escape.

Regardless of their mood, Wild Pokemon will never attempt a Self-Sacrificing move or a combination unless instructed to by an arena effect — only trained Pokemon know how to use these actions safely. This restriction remains even after a Wild Pokemon is captured, until they are permanently recruited. (This can be relevant for the Assistance certain Wild Pokemon can provide.)​
They're perfectly capable of attempting moves that lower their own stats or EP, though. If the Pokemon you're chasing has such moves, make sure to be well-prepared!​

Escape
A Wild Pokemon whose remaining EP (not percent) is lower than their Fatigue, or whose mood is Threatened, will attempt Escape from the challenger at the end of the round, after all steps and capture attempts for the round have finished. (Even if both are true, they'll still only attempt to Escape once per round this way.)​
Each Wild Pokemon will automatically fail their first Escape attempt in each expedition. After that, every subsequent Escape attempt that Wild Pokemon makes will succeed unless that Wild Pokemon is Trapped or Partially Trapped.​
When a Wild Pokemon, with more Fatigue than EP, fails to escape; they lose five (5) Fatigue.​
A Wild Pokemon who Escapes is removed from all teams and from the battle, and the player loses their chance to capture or defeat them.​

:sv/electrode::sv/voltorb:
Pokemon Capture
While the explorer issues orders to their Pokemon, they may choose to include a variety of Poke Ball from their backpack as an additional Capture Order, alongside their Battle Orders. The explorer can order the capture before or after their Pokemon orders; resulting in a capture attempt at the start of the Battling Phase or at the end of it, respectively. If more than one Wild Pokemon is present, each Capture Order must specify one of them as its Capture Target; otherwise, the one present Wild Pokemon is assumed.​
While in a Safari Zone, an explorer will always have more :poke ball:Poke, :great ball:Great, :ultra ball:Ultra, :safari ball:Safari, and :park ball:Park Balls available for use. These items stow away easily and are in plentiful supply, and are called "standard balls". Other varieties have to be brought by the explorer in their Backpack, taking up valuable space.​
Each type of Poke Ball has an effect called a "Fatigue Roll". When a capture attempt is made with that Poke Ball, that Poke Ball is discarded from the backpack and a random number is rolled, in a range beginning with the lower number and ending with the higher number, with equal odds for each integer result. The capture target's Fatigue is increased by the amount rolled.​
Example: A Fatigue Roll of 5-8 can be 5, 6, 7, or 8 at random with equal odds. If only one number is possible, such as a range of 5-5, just use that number without rolling.
[9.8] Pokemon Capture

In some specific facilities, it will be possible for players to attempt to capture opposing wild Pokemon in the traditional way: by using Poke Balls from their backpack in a capture attempt.

In facilities offering this mechanic, opposing Pokemon will have a numeric value called "Fatigue" to indicate their capture status. This value starts at zero, and when it has been raised by an effect (typically, the effect of some kind of Poke Ball), that Pokemon is said to have been "fatigued".

The facility offering capture will describe the Capture Objective, such as raising the capture target's Fatigue to a certain value. When this Capture Objective is met, the capture target is captured. The effect and its source are both said to have "captured" that Pokemon.

Effects that raise Fatigue will state that they "Fatigue the capture target by an amount" a numeric value. That value is subtracted from the capture target's Fatigue. Depending on battle circumstances, the Capture Strength will often by modified, as determined by the facility allowing capturing.

Pokemon don't have Fatigue at all (and thus have no Fatigue to modify) unless a facility specifies that they do. Crucially, this means that bringing Poke Balls to normal matches is pointless.

Captured Pokemon are removed from any teams and from any trainers, if applicable. This can result in a team having no remaining Pokemon to battle with (and thus, losing). These removed Pokemon exist in the battle, but aren't in play or in reserve. They can later be added to a team or trainer by an effect, and are then said to "join" that team or trainer. A Pokemon that the team or trainer started the battle with is said to "rejoin" that team or trainer; an effect may shorthand this by stating that a Pokemon "rejoins their original team".

This has applications for content authors beyond just simulating Poke Ball capture — A boss opponent in a facility could use Fatigue and capturing mechanics to remove Pokemon from play temporarily, as just one example.

Whether or not the player gets to keep the Pokemon they capture, and how many of them they may keep, is determined by the facility in which the capture occurs.

[9.8a] Ordering Capture
To use Poke Balls to capture a Pokemon, a player issue a "Capture Order" alongside their normal orders.

Capture Orders consist of a valid Pokemon that the player doesn't own, which becomes the capture target; and a Poke Ball name and icon, indicating which Poke Ball the player would like to throw at their capture target.

If there's only one Pokemon in play that the player doesn't own, that Pokemon becomes the capture target automatically, and the Pokemon can be omitted from the capture orders. Otherwise, the player must also specify which Pokemon will be the capture target in their capture orders for those orders to be valid..

The ordered Poke Ball is thrown during the Battling Phase, either before or after any steps are processed for the round. The timing of the capture attempt mirrors the position of the capture order: either above or below that players battle orders, in their order post.

Each Poke Ball in the capture orders undergoes the following steps:
  1. If the ball exists in the player's backpack, or if the ball is provided to the player by the battle's venue, it is thrown. (yes, we do need this step)
  2. If the ball has an effect that triggers "On throw", that effect triggers.
  3. If the ball has a Fatigue Roll effect, Fatigue the capture target, for an amount ranging from the roll's stated upper and lower bound inclusively, determined at random with equal odds.
  4. If the capture target's Capture Objective is now met, the thrown ball captures that capture target for its owner.
    (The absence of Fatigue is different from having 0 Fatigue.)
Any Ball that is thrown in a capture attempt is lost from the owner's permanent inventory, like a Medicine is.
Pre-patch Balls:
-Poke BallAn iconic spherical device for capturing, storing, and carrying trusted Pokemon partners in mutual comfort.

Fatigue Roll: 1-1
-Great BallAn enhanced Ball that offers precise capture with greater efficiency than Poke Balls.

Fatigue Roll: 2-2
-Ultra BallA high-performance Ball that offers volatile but substantial capture effectiveness.

Fatigue Roll: 4-7
-Safari BallAn intentionally-breakable Ball used by Rangers when securing wounded wild Pokemon for treatment.

Fatigue Roll: 2-2

On throw: Heal 3 HP (or EP) to the capture target.
-Park BallA intentionally-breakable Ball used by Rangers when securing displaced wild Pokemon for relocation.

Fatigue Roll: 1-1

On throw: Heal 3 HP (or EP) to the capture target.
-Master BallA wonderous technological advancement in Poke Balls. This Poke Ball is at once incredibly rare, incredibly secure, and incredibly fragile.

This item can't be restored by effects, except Arena effects.

When any other item leaves the owner's Backpack, except to be equipped to a Pokemon: Destroy this item.

On throw: Increase the capture target's Fatigue, equal to the capture target's EP.
-Cherish BallA very rare form of Poke Ball used in commemorations. It is said to hold the power of feelings.

Fatigue Roll: 1-1.

If a Pokemon captured with this ball would be recruited; instead, it is recruited with their Level increased by one (1).
(After distributing pooled EXP rewards.)
-Dive BallA Ball whose catch rate increases with ambient humidity. It performs best when submerged.

[ this ball is reserved for later ]
-Dream BallA Ball that holds the power of sleep and dreams within.

Fatigue Roll: 3-3

On throw: Inflict Sleep on the capture target.
-Dusk BallA dark-hued Ball used to capture targets in environments with low light.

[ this ball is reserved for later ]
-Fast BallA Ball with a homing system specialized in catching fast targets.

[ this ball is reserved for later ]
-Friend BallThis Ball has a soothing aura that can calm even the most feral wild Pokemon.

[ this ball is reserved for later ]
-Heal BallA unique Ball containing a mechanism reminiscent of a Pokemon Center.

Fatigue Roll: 3-3

On capture: Set the captured Pokemon's HP or EP to full, discard all conditions and markers from them, and reset their stages.
-Heavy BallA sturdy Ball that will not break even against a struggling heavyweight.

[ this ball is reserved for later ]
-Level BallA Ball that scans the target Pokemon to match its strength.

Fatigue Roll: 5-10

While the owner has an active Pokemon whose Level is lower than the Battle's Level: This Ball's fatigue roll is Lucky.
-Love BallA cutesy Ball that uses feelings of infatuation to more easily catch Pokemon.

[ this ball is reserved for later ]
-Lure BallA brightly colored Ball covered in fascinating patterns.

Fatigue Roll: 5-10

While the capture target is Marked by the explorer: This Ball's fatigue rolls are Lucky.
-Luxury BallThis expensive Ball offers an unparalleled quality of life to its resident.

Fatigue Roll: 3-3

If a Pokemon captured with this ball would be recruited; instead, it is recruited with their Level increased by one (1).
(After distributing pooled EXP rewards.)
-Moon BallA Ball with a moon motif that emits a faint glow.

[ this ball is reserved for later ]
-Nest BallA somewhat cheap Ball that's really only effective at capturing weak Pokemon.

[ this ball is reserved for later ]
-Net BallA Ball particularly effective for catching helpless Pokemon.

[ this ball is reserved for later ]
-Premier BallA promotional Poke Ball offered by suppliers to promote buying in bulk. It prioritizes form over function.

Fatigue Roll: 4-4
-Quick BallGreat but unstable catching power. Best used quickly.

Fatigue Roll: 5-10

While it is the first round of the Trek: This Ball's fatigue roll is Lucky.
-Repeat BallA Ball with memory storage more effective against known targets.

[ this ball is reserved for later ]
-Sport BallA Ball used only by the most competitive trainers.

Fatigue Roll: 4-4

If a Pokemon captured with this ball would be recruited; instead, it is recruited with their Level increased by one (1).
(After distributing pooled EXP rewards.)
-Timer BallA Ball that's slow to get going but accumulates catching power over time.

Fatigue Roll: ??-10, where ?? is the twice (x2) current trek's current round count, or is eight (8), whichever is lower.
-Beast BallA weird type of Poke Ball that locks into wormhole energy.

Fatigue Roll: 1-??, where ?? is the capture target's current HP or EP.

While the capture target's original abilities include Beast Boost: This ball's fatigue rolls are Lucky.

This Ball's fatigue rolls are Unlucky unless they are Lucky.
-Strange BallA mysterious but very effective Ball for Pokemon hailing for faraway lands.

Fatigue Roll: 1-??, where ?? is the difference between the capture target's current Fatigue and their minimum EP, to a minimum of one (1).
Pre-patch Capture Assists
(These should also already be in your Safari's opening post.)
OverpreparedThe Pokemon prefers to help explorers that are prepared for a wide variety of situations.
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.
NumerologophileThe Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.

As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.

The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)
Fetch PlayerThe Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Volatile CapturesThe Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".

The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).
Accurate CapturesThe Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".

The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.
Back to BasicsThe Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.

The lower bound of Fatigue Rolls for Ultra Balls is six (6).
PacifistThe Pokemon advises careful consideration and preservation of force when battling.
The explorer's Pokemon know False Swipe and Hold Back.

While it is the turn of an explorer's Pokemon: The BAP data of False Swipe and of Hold Back is at least 12.
(If a combination using these any of moves would use their BAP, this effect applies to that combination as well.)
Bear HugThe Pokemon's fluffy appearance and deathly strength ensures wild Pokemon have neither the will nor the ability to escape.
The first time or [throw ball when trapping or partial trapping is made, but not one of each]
 
Last time I was here I got trashed. So instead let’s stress test the tutorial.

Name: Maxim
Thread: (thread)
Habitat: Crash Course Pokémon Academy
Mark: Syclant

Backpack: 6 items
Muscle Band
Wise Glasses
Quick Ball
Luxury Ball
Super Potion
Poke Toy

Pokemon 1
starmie.png

Raynie (Starmie) [F]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic [LOCKED]

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4

Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Pokemon 2
scizor.png

Stocke (Scizor) [M]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Bug/Steel
Abilities: Swarm, Technician Hidden Ability: Light Metal [LOCKED]

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 65
Size: 3
Weight: 5

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Cross Poison
Defog
Facade
Flash Cannon
Iron Head
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Queue:
:ninetales-alola: :togekiss: Keriel (Ancient Herald) (Skip until further notice)
:tapu fini: :kerfluffle: Shadowpea (Dragon Temple)
:palafin: :fezandipiti: Sirin.C (Dragon Temple)
:darmanitan-galar: :probopass: Prismat (Dragon Temple)
:Starmie::Scizor: Maxim (Academy)
 
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Thread: Safari Zone: TheEver
Habitat: Canvas of the Scar Artist
Mark: :spinda:Spinda

:heavy-ball: Heavy Ball
:level-ball: Level Ball
:luxury-ball: Luxury Ball
:nest-ball: Nest Ball
:quick-ball: Quick Ball

:potion: Potion
:super-potion: Super Potion

:fluffy-tail: Fluffy Tail
:poke-doll: Poke Doll
:poke-toy: Poke Toy

:leftovers: Leftovers
:wide-lens: Wide Lens
:pmd/breloom::pmd/tapu-fini:
breloom.png

Cordyceps (Breloom)
Level: 1 | EXP: 0 / 10

Types:
Grass
Fighting

Abilities: Effect Spore / Poison Heal / Technician (Locked)
Nature: Serious

Stats:
HP: 85
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Energy Ball
Facade
Fake Tears
Focus Blast
Mach Punch
Poison Jab
Poison Powder
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Absorb
Captivate
Charm
Confide
Counter
Cut
Double Team
False Swipe
Flash
Force Palm
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Sludge Bomb
Spore
Sunny Day
Swagger
Swift
Synthesis
tapufini.png

Belle (Tapu Fini)
Level: 2 | EXP: 6 / 10

"In my mind
Endless sea
Calling from the bottom
But you don't hear me."


Types:
Water
Fairy

Abilities: Misty Surge / Telepathy
Nature: Serious

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85

Size Class: 3
Weight Class: 2

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump

Level 3:
Nature's Madness (Signature)
Queue:
:ninetales-alola::togekiss: Keriel (Ancient Herald) (Skip until further notice)
:tapu fini::kerfluffle: Shadowpea (Dragon Temple)
:palafin::fezandipiti: Sirin.C (Dragon Temple)
:darmanitan-galar::probopass: Prismat (Dragon Temple)
:Starmie::Scizor: Maxim (Academy)
:breloom::tapu-fini: Eve (Scar Artist)
 
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Thread: No thread
Habitat: Crash Course Pokemon Academy
Mark: :cyclohm: Cyclohm

Backpack:
:leftovers: Leftovers
:luxury ball: Luxury Ball
:quick ball: Quick Ball (x2)
:super potion: Super Potion (x2)

:venusaur: Venusaur
:sv/venusaur:
Eva, Pylon of Inviolability (Venusaur)
Sustaining a brighter future, one verdant breath at a time.
Level 1 EXP: 0 / 10
tbd
Serious nature ( +None, -None )
Typing: Grass/Poison
Abilities: Overgrow Hidden Ability: Chlorophyll (Locked)

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 4

Movepool
Level 0:
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Grass Whistle
Light Screen
Petal Blizzard
Poison Jab
Poison Powder
Protect
Reflect
Rest
Roar
Round
Sleep Powder
Sleep Talk
Sludge
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up

Level 1:
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Grassy Terrain
Growl
Growth
Helping Hand
Magical Leaf
Mud-Slap
Rage
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Vine Whip
Weather Ball
:drampa: Drampa
:sv/drampa:
Edwin, Elder of Sanctity (Drampa)
Hearts can be as fluffy as clouds. I smite those constructed to be volatile winds.
Level 1 EXP: 0 / 10
tbd
Serious nature ( +None, -None )
Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine (Locked)

HP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5

Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

First Time Queue:
:venusaur::drampa: SolarHaven (Academy)

Queue:
:ninetales-alola::togekiss: Keriel (Ancient Herald) (Skip until further notice)
:tapu fini::kerfluffle: Shadowpea (Dragon Temple)
:palafin::fezandipiti: Sirin.C (Dragon Temple)
:darmanitan-galar::probopass: Prismat (Dragon Temple)
:Starmie::Scizor: Maxim (Academy)
:hydreigon::machamp: Eve (Academy)
 
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