Two updates.
Final Update!
Ampharos lv 58, Jolly
Discharge, Signal Beam, Thunder Wave, Cotton Spore
Through the challenge, he has consistently been the middle man as it were. His offenses were meh, his speed was very meh and his defenses were eh. However, he still managed to be a fairly productive player, particularly in the E4 since he gained the right to use Discharge by soling Will's first Xatu and learning Signal Beam immediately after. Not sure how many cutemons he's soloed but by the end of the Scramble it will be well past twenty. After the E4 he was again fairly middling but he was a major part in the Lance battles due to his Static ability. Good Job Amphy.
Crobat lv 61, Serious @Muscle Band
Fly, Cross Poison, Roost
This. Thing. Was. A beast. Despite a bit of offensive let down, his bulk and typing made him a defensive tank with the Muscle Band boosting him further. Survived a Machamp Rock Slide while Flying and came down for the KO. Soloed Koga with mostly ease although Muk proved a bitch. Highlight was Forretress Exploding on my Flying Bat :naughty:. Post E4 he remained strong. his defensive abilities allowed him to 2HKo anything he felt like and his speed was a godsend against the higher levels. On the other hand, fuck Blaine, specifically his Magcargo.
Solrock lv 56, Careful @ Brightpowder
Stone Edge, Earthquake, Stealth Rock, Rock Polish
The early game monster became a midgame fucktard became a great late game performer. Once he got Earthquake he was actually, you know, able to do something. Major props for almost sweeping Lance (lack of RS PP). No Blackglasses because i dont have a clue where they are. Unfortunately, post-E4 he saw very little use. He just couldn't hit hard enough against anything and he couldn't tank hits due to level defeciencies. Good early game, not so good later on.
Mantine lv 61, Gentle
Surf, Ice Beam, Aqua Ring, Bounce @Quick Claw
LOVE THIS FUCK. Despite major offensive issues, once he got caught up to speed he was a fucking tank. Fuck. Tbh, I accidentally had Confuse Ray in Aqua Rings spot until I realized it was banned and replaced it with Sleep Talk for Karen insurance. Only actually used it once while grinding as a Golbat was pissing me off. Speaking of Karen, what and annoying douche. Umbreon with DT stall, Murkrow with WW, Gar with Destiny Bond, Doom with Crunch and Vileplume with Stun Spore. What an annoying fuck. Mantine now has to solo on of Red's mons because of some crithax. Oh my god this thing is amazing. The only reason I was able to beat Lance and Clair and Lance, he took on Lances Dragonite and Clairs Kingdra at the same time and completely destroyed them. Also raped Lance outside of Garchomp. Easy MVP.
Nidoking lv 53, Lonely, Amulet Coin
Surf, Strength, Cut, Rock Climb
Thanks to HMs not dying and the fact that I had to teach it Whirlpool at one point plus a bit of luck gave me a pretty good moveset. He didn't really do much outside of grinding but he was usually a solid choice espescially after he got Earth Power. Unfortunately he ended up being the MVP due the necessity of him being an HM slave. Couldn't even take an Iron Tail from Pikachu. Meh.
Sceptile lv 57, Naughty @Miracle Seed
Leaf Storm, Leaf Blade, Return, Dragon Pulse
Frankly he was always a powerhouse thanks to some breeding adroitness although his frailty let him down a bit later on. Always a strong performer, Highlight being taking out Clair's Kingdra with a Leaf Storm. Although he lost all of his bulk as the opposing level went up he was still able to outspeed everything and thus get some crucial revenge kills. Good show.
And the Variable Challenge.
HG Scramble has been finished, will post the final update tomorrow, this is my variable challenge.
The team.
Swinub lv 12, Brave
Earthquake, Powder Snow, Tackle, Rock Smash
Go breeding :naughty:. Earthquake makes up for his lack of power as Swinub has pretty bad stats. Still is a strong member of the team.
Sneasel lv 13, Jolly
Ice Shard, Screech, X-Scissor, Quick Attack
Again, go breeding as all Sneasels have Ice Shard when caught. Traded it back to teach it X-Scissor so as to fulfill it move choice but I haven't used it much. I will be sad to get Aerial Ace. Also, this thing has awesome stats.
Beautifly lv 13, Hasty
Gust, Absorb, Tackle, Harden
I love this thing. Fulfilled its Hasty condition by OHKOing Geodude with Absorb and proceeded to almost sweep Roark. His Cranidos survived my third Absorb with 1 Hp and killed but since evolution this mon has been awesome.
Final Update!
- This is a challenge with a bit of a twist. I wnat a Treecko as a starter, three Johto exclusive pokemon and one Hoenn exclusive pokemon. I have already been given a variable challenge and i will trade eggs for the two Hoenn Pokemon.
- No drudgery
- I reserve the right to refuse your challenge if I hate it, or the Pokemon you give me.
- If I reject something for reasons not stated here i will give you either a chance at a new challenge, or a reservation for my next challenge.
- No drudgery
- I reserve the right to refuse your challenge if I hate it, or the Pokemon you give me.
- If I reject something for reasons not stated here i will give you either a chance at a new challenge, or a reservation for my next challenge.
-Variable challenge Given by Sprocket
Use any Pokemon you want, no evolution restrictions, however it must be caught in the wild or be an in-game acquisition (to prevent passing moves down by breeding).
Here's the catch: Every time it wants to learn a new move (via level-up, TM, HM, move-tutor, or whatever), roll a D6 (a six-sided die). On a 1-4 it must learn that move, and replace the corresponding move in its move list (1 corresponds with the first move, 4 corresponds with the last move, as seen by the out-of-combat Pokemon menu). On a 5 or 6, it cannot learn that move, period. You can only attempt to teach it any given move once. You cannot use the move deleter for any reason, and you cannot teach it TM/HM/Move-Tutor moves until it has 4 moves already.
(Obviously, this rule doesn't apply until the Pokemon has 4 moves)
Nidoking selected for its movepool. Do not issue me a challenge with a Nidoking.
-Arcticblast
You get a Mareep.
Mareep believes it is the softest in the land, and as such must learn and keep Cotton Spore. Until it becomes an Ampharos. Outraged at the loss of its wool, it must find something to take out its anger on strong Pokemon that it believes to be soft. It must solo 20 Trainer Pokemon with fur or feathers with Thunderpunch, and may not switch out against or switch into them. Once it does this, it still cannot get over its loss of wool, and as such may not know Cotton Spore or any attacking move besides Thunderpunch until it defeats one Pokemon in the Elite Four, which is enough of a morale boost that it may learn any two offensive moves.
-It's a Random's Crobat
I'll offer you X-Eyed the Crobat (Get a Zubat & evolve it ASAP).
It must know & keep Fly, Bite/Confuse Ray, Poison Fang/Cross Poison & Roost, obtaining the moveset before the E4. Solo Koga with it. If you fail, it must permanently give up one of its moveslots. On top of that, It must solo a Kanto Leader other than Erika, which you must choose before you start your adventure. Fail that & it must give up another moveslot permanently.
-DetroitLolcat's Mantine
You get a Mantine. First Mantine you catch. It cannot learn Hydro Pump, Confuse Ray, Toxic or Haze. It cannot learn both Ice Beam and Attract.THIS IS NOT A "NO GOOD MOVES CHALLENGE!!!" The final restriction is based on its nature.
+Atk: Have it solo Brock
+Def: Have it solo Jasmine
+SpA: Have it solo Sabrina
+SDef: Have it solo Karen
+Spe: Have it solo Rival in Victory Road
+None: Have it solo Clair
-Atk: Have it solo Misty
-Def: Have it solo Erika
-SpA: Have it solo Bruno
-SpD: Have it solo Koga
-Spe: Have it solo Will
-None: Have it solo Blue
You may only use as many items as the opponent does. Hope you don't get a +-None nature!
For each of these solos you do NOT complete one your first try, you must solo one of Red's pokemon.
-Galladiator's Treecko
Your Treecko, having been torn from its homeland of Hoenn, is naturally rather resentful toward you. (As such it will refuse to use STAB in battle.-omitted) When it evolves after soloing Bugsy it grows to like you, even though you tore it from its original Trainer. Therefore it must learn Return ASAP, and solo Chuck to become Sceptile. As Sceptile it must appear once against every Gym Leader and E4 member after Chuck, KOing a total of 5 of their Pokemon combined. NN it "Godzilla".
-BiGGiE's Solrock
This Solrock is gonna let you finish, but it knows that it's the greatest pokemon of ALL TIME. No other pokemon can match its coolness, strength, and general awesomeness. To show off its coolness, it must always wear Black Glasses. As a showcase for its general strength, it must possess the following moves:
Rock Polish
Earthquake
Stone Edge
Stealth Rock
(To show its awesomeness, it must ALWAYS set up Stealth Rock in trainer battles, and it cannot use an attacking move without boosting its speed via Rock Polish.-omitted) It must also never be lower than 5 levels from the highest member of your party, because it's too awesome to be underleveled. Nickname: Soul-Glo
Use any Pokemon you want, no evolution restrictions, however it must be caught in the wild or be an in-game acquisition (to prevent passing moves down by breeding).
Here's the catch: Every time it wants to learn a new move (via level-up, TM, HM, move-tutor, or whatever), roll a D6 (a six-sided die). On a 1-4 it must learn that move, and replace the corresponding move in its move list (1 corresponds with the first move, 4 corresponds with the last move, as seen by the out-of-combat Pokemon menu). On a 5 or 6, it cannot learn that move, period. You can only attempt to teach it any given move once. You cannot use the move deleter for any reason, and you cannot teach it TM/HM/Move-Tutor moves until it has 4 moves already.
(Obviously, this rule doesn't apply until the Pokemon has 4 moves)
Nidoking selected for its movepool. Do not issue me a challenge with a Nidoking.
-Arcticblast
You get a Mareep.
Mareep believes it is the softest in the land, and as such must learn and keep Cotton Spore. Until it becomes an Ampharos. Outraged at the loss of its wool, it must find something to take out its anger on strong Pokemon that it believes to be soft. It must solo 20 Trainer Pokemon with fur or feathers with Thunderpunch, and may not switch out against or switch into them. Once it does this, it still cannot get over its loss of wool, and as such may not know Cotton Spore or any attacking move besides Thunderpunch until it defeats one Pokemon in the Elite Four, which is enough of a morale boost that it may learn any two offensive moves.
-It's a Random's Crobat
I'll offer you X-Eyed the Crobat (Get a Zubat & evolve it ASAP).
It must know & keep Fly, Bite/Confuse Ray, Poison Fang/Cross Poison & Roost, obtaining the moveset before the E4. Solo Koga with it. If you fail, it must permanently give up one of its moveslots. On top of that, It must solo a Kanto Leader other than Erika, which you must choose before you start your adventure. Fail that & it must give up another moveslot permanently.
-DetroitLolcat's Mantine
You get a Mantine. First Mantine you catch. It cannot learn Hydro Pump, Confuse Ray, Toxic or Haze. It cannot learn both Ice Beam and Attract.THIS IS NOT A "NO GOOD MOVES CHALLENGE!!!" The final restriction is based on its nature.
+Atk: Have it solo Brock
+Def: Have it solo Jasmine
+SpA: Have it solo Sabrina
+SDef: Have it solo Karen
+Spe: Have it solo Rival in Victory Road
+None: Have it solo Clair
-Atk: Have it solo Misty
-Def: Have it solo Erika
-SpA: Have it solo Bruno
-SpD: Have it solo Koga
-Spe: Have it solo Will
-None: Have it solo Blue
You may only use as many items as the opponent does. Hope you don't get a +-None nature!
For each of these solos you do NOT complete one your first try, you must solo one of Red's pokemon.
-Galladiator's Treecko
Your Treecko, having been torn from its homeland of Hoenn, is naturally rather resentful toward you. (As such it will refuse to use STAB in battle.-omitted) When it evolves after soloing Bugsy it grows to like you, even though you tore it from its original Trainer. Therefore it must learn Return ASAP, and solo Chuck to become Sceptile. As Sceptile it must appear once against every Gym Leader and E4 member after Chuck, KOing a total of 5 of their Pokemon combined. NN it "Godzilla".
-BiGGiE's Solrock
This Solrock is gonna let you finish, but it knows that it's the greatest pokemon of ALL TIME. No other pokemon can match its coolness, strength, and general awesomeness. To show off its coolness, it must always wear Black Glasses. As a showcase for its general strength, it must possess the following moves:
Rock Polish
Earthquake
Stone Edge
Stealth Rock
(To show its awesomeness, it must ALWAYS set up Stealth Rock in trainer battles, and it cannot use an attacking move without boosting its speed via Rock Polish.-omitted) It must also never be lower than 5 levels from the highest member of your party, because it's too awesome to be underleveled. Nickname: Soul-Glo
Ampharos lv 58, Jolly
Discharge, Signal Beam, Thunder Wave, Cotton Spore
Through the challenge, he has consistently been the middle man as it were. His offenses were meh, his speed was very meh and his defenses were eh. However, he still managed to be a fairly productive player, particularly in the E4 since he gained the right to use Discharge by soling Will's first Xatu and learning Signal Beam immediately after. Not sure how many cutemons he's soloed but by the end of the Scramble it will be well past twenty. After the E4 he was again fairly middling but he was a major part in the Lance battles due to his Static ability. Good Job Amphy.
Crobat lv 61, Serious @Muscle Band
Fly, Cross Poison, Roost
This. Thing. Was. A beast. Despite a bit of offensive let down, his bulk and typing made him a defensive tank with the Muscle Band boosting him further. Survived a Machamp Rock Slide while Flying and came down for the KO. Soloed Koga with mostly ease although Muk proved a bitch. Highlight was Forretress Exploding on my Flying Bat :naughty:. Post E4 he remained strong. his defensive abilities allowed him to 2HKo anything he felt like and his speed was a godsend against the higher levels. On the other hand, fuck Blaine, specifically his Magcargo.
Solrock lv 56, Careful @ Brightpowder
Stone Edge, Earthquake, Stealth Rock, Rock Polish
The early game monster became a midgame fucktard became a great late game performer. Once he got Earthquake he was actually, you know, able to do something. Major props for almost sweeping Lance (lack of RS PP). No Blackglasses because i dont have a clue where they are. Unfortunately, post-E4 he saw very little use. He just couldn't hit hard enough against anything and he couldn't tank hits due to level defeciencies. Good early game, not so good later on.
Mantine lv 61, Gentle
Surf, Ice Beam, Aqua Ring, Bounce @Quick Claw
LOVE THIS FUCK. Despite major offensive issues, once he got caught up to speed he was a fucking tank. Fuck. Tbh, I accidentally had Confuse Ray in Aqua Rings spot until I realized it was banned and replaced it with Sleep Talk for Karen insurance. Only actually used it once while grinding as a Golbat was pissing me off. Speaking of Karen, what and annoying douche. Umbreon with DT stall, Murkrow with WW, Gar with Destiny Bond, Doom with Crunch and Vileplume with Stun Spore. What an annoying fuck. Mantine now has to solo on of Red's mons because of some crithax. Oh my god this thing is amazing. The only reason I was able to beat Lance and Clair and Lance, he took on Lances Dragonite and Clairs Kingdra at the same time and completely destroyed them. Also raped Lance outside of Garchomp. Easy MVP.
Nidoking lv 53, Lonely, Amulet Coin
Surf, Strength, Cut, Rock Climb
Thanks to HMs not dying and the fact that I had to teach it Whirlpool at one point plus a bit of luck gave me a pretty good moveset. He didn't really do much outside of grinding but he was usually a solid choice espescially after he got Earth Power. Unfortunately he ended up being the MVP due the necessity of him being an HM slave. Couldn't even take an Iron Tail from Pikachu. Meh.
Sceptile lv 57, Naughty @Miracle Seed
Leaf Storm, Leaf Blade, Return, Dragon Pulse
Frankly he was always a powerhouse thanks to some breeding adroitness although his frailty let him down a bit later on. Always a strong performer, Highlight being taking out Clair's Kingdra with a Leaf Storm. Although he lost all of his bulk as the opposing level went up he was still able to outspeed everything and thus get some crucial revenge kills. Good show.
And the Variable Challenge.
HG Scramble has been finished, will post the final update tomorrow, this is my variable challenge.
:P double post. It has been decided that the variable challenge will be next and I will thus start taking challenges for it. For various reasons I decided that it will be on Platinum.
Rules
- Platinum Varible Challenge
- You may give out specific pokemon with gender/nature/ability restrictions
-You may give out completely variable pokemon challenges
- You may not give standard Scramble challenges
- Make the creative
- No stupid shit
- Medium difficulty
I think that covers everything. So when posting a challenge be sure to read the rules and be creative!
@Texas Cloverleaf, I give you a Variable Pokemon Challenge.
Roll three 6-sided dice, divide the results by two (drop any remainder), then subtract 1. This will give you a number between 0 and 8. That number represents how many gym leader badges you need before you catch your Pokemon. You must catch a Pokemon that becomes immediately available because of that specific number of gym badges, due to certain game areas being blocked off without certain gym badges.
For example:
0 Gym Badges means you must catch a Pokemon between getting your starter, and before your battle with Roark. If no one gives you a starter, you can use a starter.
1 Gym Badges means you must catch a Pokemon which only became available because you can now use Rock Smash and must be caught before your battle with Gardenia. However you CANNOT catch Pokemon which were available before your battle with Roark, such as Starly or Bidoof.
7 Gym Badges means you can catch Pokemon that became immediately available due to having Rock Climb, and Pokemon that are available between the Resort and Sunyshore City.
8 Gym Badges means you can only catch Pokemon that became immediately available due to having Waterfall and for having access between Sunyshore City and the Pokemon League.
For the purpose of this challenge, evolved Pokemon are counted separately. For example a Bidoof and Bibarel are not the same.
This will likely be a tricky challenge to fulfill, since you will need to do some research on what Pokemon become available as you progress through the game.
Whatever Pokemon you capture, it must be Male if it can be Male, it must always have neutral nature, and you must teach it a TM and HM move.
Reserved for Texas, making the challenge right now, gonna edit it in.
Texas, for your challenge you will be making heavy use of this website.
First, generate a random number between 1 and 8, then take a look at this page. The number that you get corresponds to an evolution method that your Pokemon must have.
Next, take all Pokemon from that evolution method and organize them into a list of Pokemon able to be found in Platinum. Generate a random number again and take that Pokemon.
Next, take all the routes that the Pokemon may be found on, order them and generate a random number to see which route you must catch it on.
If it has 2 abilities, generate a number between 1 and 2 to pick your ability.
Now, list all of the Pokemon's learnable moves from 1 -> whatever and generate 4 random numbers. Those numbers will correspond to a moveset which your Pokemon must have. The only exception is if you get 4 non-attacking moves.
Furthermore, if it is male, it may only fight female trainers or Pokemon. If it is female, it may only fight male trainers or Pokemon. This does mean that a male can fight a male, as long as it is owned by a female trainer.
The following over ride the male/female restrictions
If it has a +Atk nature, it must solo 2 GLMP
If it has a +Def nature, it must solo the GLMP of a type that it is not very effective against. If this creates problems, PM me.
If it has a +Sp Atk nature, it must have the finishing blow on 5 elite 4 Pokemon
If it has a +Sp. Def nature, it must participate in every gym battle possible
If it has a +Speed nature and you lead in wild battles, you must run every time. You may still switch him in to wild battles.
If it has a neutral nature, no other restrictions.
Enjoy!
@texas, it's about time. You get a completely variable challange. After the first gym use an RNG to generate a number between 1 and 210, that is pokemon according to the platinum sinnoh dex (re-roll if you get garchomp line, a legend, something you already have or something unobtainable). But thats not all, you can earn more chances depending on how long it takes you to beat the first gym, if you beat it on your first try you may roll twice and can pick which mon you want, if on your second you may choose to re-roll but if you do you must take the second mon, if 3rd/4th 1 try only, if 5th-9th, if the mon you roll isn't fully evolved you may not fully evolve it (if it is banned in the op you may re-roll), if tenth or higher you must re-roll until you get an NFE and it can not evolve past that stage (again, if banned re-roll, hope it doesn't take you ten times). Now the moves depend on what you used to defeat the gym, if you used SE STAB this mon can't use stab attacks, if you used SE attacks it can only use 1 stab move, if you used neutral moves (stab or not) it can only use 2 stab moves, and if you used NVE attacks, no restrictions because you probably won't get anything good anyways. Finally I will give you a requirement based on nature, if +atk must have atleast 1 physical attack, if +spatk atleast 1 special attack, if +def/spdef atleast 1 non-damaging move, if +speed atleast 1 stat-up move (unless the poke you get can't learn any, in which case non-damaging is fine), and if neutral, 1 of each, (1phys,1spec,1non,1stat).
Good luck.
Reserved for Texas.
You get another variable challenge. You must catch the second wild pokemon you see after beating Cyrus for the first time. As soon as you see the second pokemon look at the time. Add all the digits and look at the number. If that number is less then 8 the use a random generator to find a random number between 1 and 15. Add that number to your original total. The final number is how many total moves you must have learned when you reach the Elite 4. You can learn no more or no less. Every single move you learn has to be used in a gym, on trainers, or on the leader. If the time is in AM you must solo your rival twice, if the time is in PM you must solo Cyrus and one of the Galactic Comanders (Mars, Saturn etc.). Next use a random number generator to find a number between 1 and 30. Add 200 to that number and you will get one of the routes in Sinnoh. Go to that route and search for a pokemon in grass if possible. The number of letters in that pokemon's name is the amount of letters you should have in two of your moves throughout the game. use a random number genarator to find a random number between 0 and 9. You must learn two TMs with a units digit of that number (ex: #=3, must learn TM 43 and TM 63). Next, order all the types except Normal, Dark, Flying, Dragon, and Poison in alphabetical order. use a RNG to determine one of those types. You must solo the Gym Leader/E4 responsible for that type. If your pokemon conflicts with another challenge, use the 3rd pokemon and then the 4th. Try not to manipulate the time you catch the pokemon.
Okay, Texas, I'm going to give you a fixed Pokemon with a largely Variable challenge.
First, take a Gligar, the first one you encounter. That's the only thing that's fixed.
Next, the nickname. You may either name it Random or ItsARandom.
If you call it Random, then it must be the highest leveled Pokemon at all times between the third & fifth badges.
If you call it ItsARandom, then it must be the highest leveled Pokemon at all times between the sixth & eigth badges.
Next, Nature, Ability & Gender. This determines the moveset in the Hide tag.
And finally, after getting your Gligar, you must take on the next Pokemon you encounter on Route 206...Male= Stealth Rock
Female= Attract
Hyper Cutter= Swords Dance
Sand Veil= Sandstorm
Neutral= No restrictions on final two moves.
+Attack= Earthquake
-Attack= Dark Pulse
+Defence= Protect
-Defence= Rest
+Sp. Attack= Sludge Bomb
-Sp. Attack= Rock Slide
+Sp. Defence= Return
-Sp. Defence= Frustration
+Speed= U-Turn
-Speed= X-Scissor
Have fun.As with all Berry Holding Pokemon, if it loses its berry mid-battle, it must switch out. No SRing. Feel free to ignore the Berry restrictions if you think it's too hard.
- Geodude: Have it solo 50 Rock Type Pokemon in the game. It must hold an Aspear Berry to fight.
- Machop: Have it solo 50 Fighting Type Pokemon in the game. It must hold a Leppa Berry to fight.
- Ponyta: Have it solo every Ponyta & Rapidash you encounter in the game. It must hold a Rawst Berry to fight...
- Gligar: Have it solo 50 Flying Type Pokemon in the game. It must hold a Chesto Berry to fight.
- Kricketune: Have it solo 50 Bug Type Pokemon in the game. It must hold a Persim Berry to fight.
- Zubat: Have it solo 50 Poison type Pokemon in the game. It must hold a Pecha Berry to fight...
Oh, only one person yet to PM me with their 9 Pokemon for SPL 2 now.
Sorry for the wait, stuff happened.
Take a Wurmple. To evolve, it must solo another 2 Wurmples. How difficult. Catch it on Route 204 (they're not available at night, so don't catch one at night). Has to be the first Wurmple you see. Four restrictions, one for evolution, one for nature, one for gender, and one for characteristic. When I say Gym Leader pokemon, I mean any pokemon belonging to a GL/E4/Cynthia
First one is determined by evolution.
Silcoon: Must solo Maylene's Meditite
Cascoon: Must solo Maylene's Machoke
Second one is determined by nature:
Hardy, Docile, Serious, Bashful, Quirky: Must solo one of Cynthia's pokemon
Lonely: May never be sent out first when fighting a Trainer
Brave: Must solo a Gym Leader pokemon that is at least 2 levels higher than it.
Adamant: Must not switch out before killing an opponent's pokemon or dying
Naughty: Cannot attack when confused.
Bold: Must be highest level at all times.
Relaxed: Cannot switch out when it's HP is red.
Impish: Must have 3 non-attacking moves, can lessen to 2 after fifth Gym.
Lax: Must not learn a move with a positive speed priority.
Timid: Must switch out when HP is below 1/3. Ignore this if it's your last pokemon
Hasty: Must solo a Gym Leader pokemon in 3 turns or less.
Jolly: Must land the finishing blow on, but cannot solo, two Gym Leader pokemon
Naive: Must kill 2 Gym Leader pokemon that are higher level than it.
Modest: Can never solo a Gym Leader pokemon
Mild: Can never land the finishing blow on a Gym Leader pokemon
Quiet: cannot learn a move that is blocked by Soundproof
Rash: Must know 4 attacking moves, can lessen by one for every 3 Badges you have
Calm: Must never switch out if HP is red
Gentle: Cannot learn a physical move after evolving, must delete ones that you get after evolving.
Sassy: Has to leand the finishing blow on 4 Gym Leader pokemon
Careful: Cannot use a Not Very Effective move
By Gender:
Male: Solo two of Cyrus (last fight) pokemon
Female: Solo one of Bertha's pokemon plus one of Candice's
By Characteristic:
Loves to eat: Must always hold a Berry
Often dozes off: Must know Rest.
Often scatters things: Cannot go to the Move Deleter
Scatters things often: Cannot re-learn a move.
Likes to relax: Cannot be used if one of your pokemon is fainted
Proud of its power: Must lead off every Trainer battle
Likes to thrash about: Cannot switch until it has been out for 3 turns
A little quick tempered: Cannot switch if it is not at full HP
Likes to fight: If it's sent out against a Wild pokemon, it must solo it.
Quick tempered: Cannot switch unless between turns
Sturdy Body: Must survive a Rock move. Somehow.
Capable of taking hits: Must take 5 hits from the same Gym Leader pokemon. Allowed ONE item to complete this with.
Highly persistent: If it switches out of a battle, it must switch back in that same battle
Good endurance: HP must never hit red. If it does, you lose that battle
Good perseverance: HP must hit red against 3 different Gym Leader fights.
Highly curious: Must faint against Cynthia.
Mischievous: Random.org a number between 1-25. You challenge corresponds to the nature challenge (from top to bottom) that corresponds to that number
Thoroughly cunning: Must solo a Gym Leader pokemon from a gym that it is weak to defensively
Often lost in thought: Its moves must be of three different types.
Very finicky: Take the other Gender challenge.
Strong willed: If it takes damage by a pokemon, it must solo it.
Somewhat vain: Must faint against 3 E4 members
Strongly defiant: Cannot be used in 2 E4 fights
Hates to lose: If it faints, it cannot be used against the next Gym Leader/E4 member
Somewhat stubborn: If its HP is not green, it cannot switch
Likes to run: Solo 2 of Aaron's pokemon
Alert to sounds: Solo every Yanma and Yanmega you see
Impetuous and Silly: Solo a Gym Leader Pokemon, but take at least 10 turns. Two items allowed.
Somehat of a clown: Must solo every Drifloon and Drifblim you see.
Quick to flee: Switch out at least once for every battle you send it out in.
The team.
Swinub lv 12, Brave
Earthquake, Powder Snow, Tackle, Rock Smash
Go breeding :naughty:. Earthquake makes up for his lack of power as Swinub has pretty bad stats. Still is a strong member of the team.
Sneasel lv 13, Jolly
Ice Shard, Screech, X-Scissor, Quick Attack
Again, go breeding as all Sneasels have Ice Shard when caught. Traded it back to teach it X-Scissor so as to fulfill it move choice but I haven't used it much. I will be sad to get Aerial Ace. Also, this thing has awesome stats.
Beautifly lv 13, Hasty
Gust, Absorb, Tackle, Harden
I love this thing. Fulfilled its Hasty condition by OHKOing Geodude with Absorb and proceeded to almost sweep Roark. His Cranidos survived my third Absorb with 1 Hp and killed but since evolution this mon has been awesome.