Alright, you kinda made it worse. All this stuff is falls under the last category pretty much. The problem are challenges that have a condition I have to notice in order to act on, and these are conditions that aren't always present so unless I'm paying attention I'm going to totally miss it. Also, a lot of your "light based moves" don't seem light based to me. This wouldn't be an issue if they were just moves I had to remember not to learn, but since I need to be able to recognize and remember every time they're used in battle I'm just never going to remember. Finally, the fact that you're making me solo Plasma grunts only AFTER I've noticed them saying something about world domination is bad too because I'm going to get into the habit of NOT having to solo them and then half way through the play through I'll have to start remembering. Additionally, it requires me to play close attention to every grunts dialogue and remember when reading that dialogue that I'm supposed to be looking out for mentions of world domination. Finally, the "cannot battle faster Pokemon rule" is the worst case of "You cannot battle X" rule because I'll have to be looking out for it in almost every battle.
In short, I can't accept this challenge in its current form because it's exactly what I was attempting to warn against with my last guideline. Maybe if you change it so I don't have to remember to act on all these situational things you can save it, but as it is this challenge is basically my worst nightmare. I'll only remember to do any of your restrictions about half the time as it is.
Sorry, I forgot that the speed stat being less than the Snivy's would be the "cannot battle X" rule. You can ignore that rule if you like.
If you think that I missed a light-based move or that I thought a move was light-based when it isn't, then you can feel free to change the list in that manner. I was just trying to make the light-based moves part easier on you.
Also note that Team Plasma members are not forced to be soloed, a battle for which it can not fight, or can fight but can not win, or another pokemon has to solo, or other such things that would make using it unpleasant are exempt. You just can't decide to not use it against a Team Plasma member because you don't feel like it (once the requirements activate). You can, of course, battle Team Plasma with it before you hear about world domination. You could change it to just having that requirement the entire time, if you would rather.




