As soon as I get a reply to that I'll be starting my challenge. If anyone wants me to give them a pokemon I will, just say what your challenge is.
Here's my team, I'm going start getting them together now:
Dumb the Chespin
Dumb does not understand type-matchups. As such, it may not switch out of anything due to a poor type-matchup. Dumb also doesn't understand the concept of some moves being better than others. As such, whenever you get a TM it can learn, or it learns a new level-up move, it must learn it and forget a different move. It also may not re-learn a move it already knew, and then forgot. When it uses an attack, you must randomly choose which move to use.
Suicide Cup the Abra.
In the Other Metagame called Suicide Cup, Abra's evolutionary line is one of only two Pokemon banned, the other being Shedinja. As such, Abra wants to get its revenge--on you, in this game. Before evolving, you have no restrictions. However, as Kadabra, it start to make your life very miserable. It may only use the moves Teleport (and only in Trainer battles), Taunt, Thunder Wave, Substitute (and must switch out immediately after using Substitute), and it may only know one attacking move, which must be 50 BP or lower. It must lose at least 50% of its health before it starts using that attacking move, furthermore. To evolve into Alakazam, solo a gym leader whose type is not weak to that one attacking move. Upon evolution into Alakazam, it may only use attacking moves 40 BP and lower (hint: I think Frustration is the only one Alakazam gets).
Squib the Fennekin
Being magic-less, Squib can't use any kind of special and most of status attacks (list of usable moves: Scratch, Tail Whip, Howl, Flame Charge, Toxic, Protect, Frustration, Double Team, Giga Impact, Facade, Rest, Power-up Punch, Cut). Being a child of hate, he will never love anyone, so you cannot use Return - as a matter of fact, he must always knows Frustration and as soon as you get to Laverre City you got to present him to the lady who checks its Friendship - his fate will be determined by what she says (ONLY the first time you talk to her):
"It's amazingly friendly toward you! It must be so happy spending every day with you!" OR "You must really like your <Pokémon> and always keep it by your side!" => He achieved a happiness that he never thought it existed - and he doesn't understand it, so he gets scary and run away from you... forever [You get to throw him away and your maximum party size will be 5 for the rest of the game]
"Well, I think you and <Pokémon> will be an even greater combo someday!"OR "It's a little bit friendly to you… Something like that. => The bonds you are creating make him even angrier; to show that the lady was wrong, he will not obey you for the rest of the time you are together [Choose randomly the moves he will use]
"Hmm…I think you have a lot of time ahead of you to get to know one another better." => He doesn't want to know you better - to show that, he will always shows its frustration so that you can understand how much he hates you and everyone else [Must always use Frustration as the first move of the battle]
"Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" => He despises you. And that is perfect. No restrictions
Oh yes: more than you, he hates, of course, his kin. Because of that, make him solo Olympia AND Malva. :)
Derpgle the Smeargle
Take a Smeargle and name it Derpgle. DERPGLE is a derp that is too derpy to know when he probably shouldn't sketch a move. Because of this, he must always use Sketch before he uses any other move. Derpgle might be derpy, but he sure does like nature! Every time you enter a new Route he must lead your party until you encounter a wild Pokemon, which he then must solo. Because when you're as derpy as Derpgle is, loving something means accidentally killing it when trying to play with it. Derpgle loves to draw new things, so he must learn Sketch every chance he gets to, replacing his oldest move with it every time. Finally, Derpgle wants to help, but is too stupid to know when he's more of a bother than a help. Because of this, he has a tendency to randomly pop into battle whenever he feels you're in need of help. We're not sure what he perceives as "needing help" though; he just pops into battle about 1/4 of the time for no discernible reason. Once he's
in battle, he's too derpy to realized he's outmatched. Because of this, he cannot switch out until he wins or faints. For all his issues though, Derpgle is just too darn cute for you to leave fainted, so you must immediately stop what you're doing and revive him whenever you exit a battle with him fainted (if possible). Just remember, Derpgle loves you!
Ninja the Froakie
Ninja wants to not be seen by its foes. As such, it must learn Quick Attack, because it moves to quick to see, and Shadow Sneak, because it sneaks through the shadows, and never forget those two. It may not use sound-based moves because noise blows its stealth. It also may not learn Hyper Beam, because the light would blow its cover. It also must have Protean, because it can change its color that way.
To evolve into a Frogadier, it must learn a Dark-type move, so it can become black. It must always know a dark-type move. To evolve into a Greninja, it must learn Toxic, because Toxic is an ancient technique used by ninjas (or, at least, Koga says it is a 400-year old technique in pokemon Red and Blue, and he claims to be a ninja in pokemon HeartGold and SoulSilver). It may never forget toxic either.
Rare the Weedle/Caterpie
It must always hold a rare item. Must solo Siebold's Starmie as a Butterfree. That's all!