Thanks, Super Saiyan.
Okay guys, I've decided to postpone my Linkin Park Scramble, in favor of something pretty much unprecidented. I'm going to do another Soul Silver Scramble, but this time I'll be taking challanges VERY differently. The rules, I shall give to you later, but the way I shall be taking challanges is quite different. I shall leave challange giving open for 3, and ONLY 3, days. It will start tonight, and end on Wendsday at 3:00 PM GMT -6 (Central Standard Time for you Americans). My mission, though, is MAXIMUM CREATIVITY. Seriously, I shall choose 6-8 of the most creative challanges to use, and I shall archive all of the great ones in the Nom-worthy dump thread of this thread's group. Here are the rules:
-SoulSilver Version
-Maximum Creativity
-Medium Difficulty, though if I take a challange I deem harder, I will take a challange I deem easier to balance them out.
-Please, keep the trading to the minimum, though I can trade to evolve and for Sinnoh pokemon.
-All pokemon MUST be able to fully evolve.
-All pokemon must be able to know at least 1 move of each type(status and attacking).
-Please, no E4 solos.
-No level restrictions, if possible.
-I reserve the right to not choose to use a challange if I see fit, but please, do not feel bad if I don't choose one of yours.
-I will only choose one challange from each person
-Each person can create a maximum of 3 challanges per day.
-I will add more rules as I see fit.
-No reservations are necessary, take your time, but remember, 3 challanges per day, and I may not choose your challange, so reservations are kind of pointless. Instead, I'd prefer placeholders.
FIRE AWA-AY!
Okay, I'll have a shot...
Since Endquote didn't get to do this one, I'll submit it for your consideration.
First Submission
Okay, I'm giving you a Meowth called Bankroll. Meowth knows it's his job to finance your whole team, and finance them he will! As such, he must always know Payday. If you find an Amulet Coin, he must always hold it. Meowth is upset that you'd consider other means of cash than him - you can only ever spend money that he's earned for you with Payday. If any trainer (including gymleaders) gives you more money than you pick up from Meowth's Payday after a fight, he must either solo the next (non gym/E4) trainer you come across or earn at least that much in wild battles. To show that earning money honestly is the best policy, he must solo at least one of Giovanni's Pokémon every time you face him. He can evolve into a Persian once he's earned you enough money in total to legitimately buy a bike - that's a million Pokédollars! If he manages to do that he loses all restrictions. (Since you can't hold that much money at once, you'll hae to spend some then earn the last bit. If a full million is too hard, choose a smaller amount of money to go for.)
Second Submission
When you get to Goldenrod, play at Voltorb Flip until you've earnt enough to buy an Abra. Abra grew up amongst the bright lights of the casino, and the gambling bug has never left him. He'll only hold items that have a chance of working - King's Rock, Brightpowder, Focus Band, Quick Claw and so on. Before each trainer match you have, Abra makes bets with you as to the outcome. You start with 200 coins (the price you paid for Abra). You can bet any number in any trainer battle; Abra gives you the following odds (note that Abra itself doesn't have to be used in the battle):
You win the battle 1/10
You win the battle with nothing fainting 1/4
You win the battle with just one Pokémon (ie a solo) 1/1
You win the battle without taking any damage at all 2/1
You win a gymleader battle without taking any damage at all 15/1
You score at least one critical hit 1/1
The opponent scores at least one critical hit 2/1
The opponent poisons one of your Pokémon 1/1
The opponent burns one of your Pokémon 2/1
The opponent sleeps one of your Pokémon 2/1
The opponent freezes one of your Pokémon 4/1
You win without using any damaging moves 2/1
One of your Pokémon survives at attack at exactly 1 HP (without using Endure/items) 20/1
You use the same move fives times in a row and miss every time (not including type/ability immunities, this has to be a low accuracy move actually missing) 20/1
You can only make one bet in any battle. If you win, you add the coins to your pile; if you lose, Abra gets to keep them! (I.e. subtract them).
Here's an example: Before battling a trainer, you bet with Abra that you can solo the trainer. You bet 100 coins. You manage to solo the trainer (note that Abra itself doesn't even need to take part in these battles). With odds of 1/1, you win back 1 coin for every coin you bet; so you win 100 coins, plus your stake of 100 back. Even if you soloed the trainer without taking damage you'd still only get the 1/1, since that wasn't your original bet.
(In case you use a different style of betting: 1/10 means for every 10 coins you bet, you win 1 back (plus your original stake). So a 100 coin bet gets you 10 coins winnings plus the 100 back, i.e. you go up to 110.
A 10/1 bet means you get 10 coins back for every 1 bet, so a 100 coin bet gets you 1000 back, plus your 100 stake, making 1100.)
Keep track of your score; you can also spend coins on the following things, and this is the only way to earn the following things:
Abra can evolve to Kadabra: 2000 coins
Abra can evolve to Alakazam: 50000 coins
Abra can learn a Status TM and use it in battles: 6000 coins
Abra can learn a Physical TM and use it in battles: 3000 coins
Abra can learn a Special TM and use it in battles: 10000 coins
Abra can be tutored a move: 5000 coins
Abra can use a particular level up move in battles (i.e. you have to buy this for each level up move you get to use it in battle): 1000 coins
You can change Abra's nickname: 500 coins
Abra is allowed to fight against gym leaders: 1000 coins
Abra is allowed to fight against E4 members: 5000 coins
I haven't tested these numbers, so some might work out to be unfair... Sorry if so!