Nominating Mega Sableye
How did Mega Sableye impact the metagame?
Mega Sableye was one of a few defensively oriented Mega Evolutions introduced in ORAS. With a solid defensive typing in Ghost/Dark, good 50/125/115 bulk, access to support moves such as recover, knock off, and will-o-wisp, and a godly ability in Magic Bounce, Mega Sableye completely changed stall teams and was the centerpiece of the infamous ABR Stall. Magic Bounce was a godsend for Sableye, as it could bounce back hazards that would otherwise wear its team down, as well as deflect any status conditions such as Will-o-Wisp and Toxic. It also bounces back taunt, so it could keep recovering. Sableye stall teams were near unbreakable without a good fairy type or stallbreaker. It’s presence alone deterred hazards, causing a rise in Stealth Rock Clefable and Offensive Stealth Rock Landorus-T.
In what main roles was Mega Sableye used?
Mega Sableye was used mainly on stall teams to completely dominate the hazard game. By bouncing them back, it allowed it’s teammates to stay healthy and wall what they needed. A prominent example of it’s usage is against Mega Gardevoir and the Lati twins. Without Sableye, Chansey could be 2hkoed by Psyshock. However, Sableye could bounce back the hazards, allowing Chansey to never be 2HKOed by Psyshock. Most Sableyes ran will-o-wisp to cripple physical attackers such as Garchomp and Landorus, either knock off to remove an opponent’s item or foul play to beat physical attackers, Recover to stall out opposing pokemon, and Fake Out to safely mega evolve and possibly revenge kill.
In the early days of ORAS however, Sableye was mostly used as a Calm Mind sweeper. By utilizing its pseudo-immunity to status, high defenses, and Will-o-Wisp, Sableye could win entire games on it’s own. Sableye could come in on something unable to 2HKO, Calm Mind if the opponent was a special attacker, burn them if they were a physical attacker, and eventually break through teams with boosted Shadow Balls or Dark Pulses. This set fell out of favor for it’s utility set mid-ORAS, but was still something to keep in mind.
What caused Mega Sableye to have a significant impact?
Magic Bounce. With it, it was the king of hazard control, preventing Stealth Rock and Spikes from wearing down its team. It could beat a huge amount of hazard setters and burned everything. Its good defensive typing gave it only one easily coverable weakness in fairy, and got tons of utility moves to play with including Will-o-wisp, Taunt, Toxic, and recover.
How did you deal with Mega Sableye in OU?
Click x. Despite having good defenses, Sableye’s HP is mediocre at best. Therefore, strong wallbreakers such as Mega Gardevoir and Mega Heracross can break through Mega Sableye with their STAB moves, though Heracross has to watch out for a burn. Life Orb Tornadus-t was also a great answer to most stall teams as it could 2HKO Sableye with Hurricane, provided it hit. Stallbreakers such as NP Togekiss and SD Gliscor could eventually break through Sableye teams, though Quagsire is a problem thanks to Unaware. Fire types such as Talonflame and Charizard X could switch in (provided that rocks are not up) and set up, but they are threatened by knock off and toxic. Mega Lopunny deserves a special mention because although it cannot switch in to a will-o-wisp, it is able to OHKO Utility Sableye with High Jump Kick. Stealth Rock Clefable and Offensive Rocks Landorus can 2HKO Sableye and force it to switch, allowing them to set up Stealth Rock. Mega Diancie can OHKO Sableye with Moonblast, and Manaphy can demolish Mega Sableye and it’s team with it’s Rain Dance Tail Glow set. Finally, Mold Breaker Excadrill can set up Stealth Rock against Sableye or threaten it with a Toxic, but it has to watch out for Will-o-Wisp.
How did Mega Sableye impact the metagame?
Mega Sableye was one of a few defensively oriented Mega Evolutions introduced in ORAS. With a solid defensive typing in Ghost/Dark, good 50/125/115 bulk, access to support moves such as recover, knock off, and will-o-wisp, and a godly ability in Magic Bounce, Mega Sableye completely changed stall teams and was the centerpiece of the infamous ABR Stall. Magic Bounce was a godsend for Sableye, as it could bounce back hazards that would otherwise wear its team down, as well as deflect any status conditions such as Will-o-Wisp and Toxic. It also bounces back taunt, so it could keep recovering. Sableye stall teams were near unbreakable without a good fairy type or stallbreaker. It’s presence alone deterred hazards, causing a rise in Stealth Rock Clefable and Offensive Stealth Rock Landorus-T.
In what main roles was Mega Sableye used?
Mega Sableye was used mainly on stall teams to completely dominate the hazard game. By bouncing them back, it allowed it’s teammates to stay healthy and wall what they needed. A prominent example of it’s usage is against Mega Gardevoir and the Lati twins. Without Sableye, Chansey could be 2hkoed by Psyshock. However, Sableye could bounce back the hazards, allowing Chansey to never be 2HKOed by Psyshock. Most Sableyes ran will-o-wisp to cripple physical attackers such as Garchomp and Landorus, either knock off to remove an opponent’s item or foul play to beat physical attackers, Recover to stall out opposing pokemon, and Fake Out to safely mega evolve and possibly revenge kill.
In the early days of ORAS however, Sableye was mostly used as a Calm Mind sweeper. By utilizing its pseudo-immunity to status, high defenses, and Will-o-Wisp, Sableye could win entire games on it’s own. Sableye could come in on something unable to 2HKO, Calm Mind if the opponent was a special attacker, burn them if they were a physical attacker, and eventually break through teams with boosted Shadow Balls or Dark Pulses. This set fell out of favor for it’s utility set mid-ORAS, but was still something to keep in mind.
What caused Mega Sableye to have a significant impact?
Magic Bounce. With it, it was the king of hazard control, preventing Stealth Rock and Spikes from wearing down its team. It could beat a huge amount of hazard setters and burned everything. Its good defensive typing gave it only one easily coverable weakness in fairy, and got tons of utility moves to play with including Will-o-wisp, Taunt, Toxic, and recover.
How did you deal with Mega Sableye in OU?
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