Can you seriously drop the Kyurem-W worship? You've brought up the same arguments repeatedly without adequately addressing its flaws and no one was convinced the last time around.Kyurem-W should be moved higher to at least B+ or even A-. Defog neuters its biggest weakness (SR and hazards in general), Chansey being literally unviable in Gen 6 ubers means its only hard counter is gone forever (at least on the high ladder, she's still somewhat common on the lower ladder but just pair Kyu-W with Mega Gengar for an easy win) and it's still a god damn nuke who can and will punch holes if not outright OHKO stuff every time it's sent out.
Did I mention that base 95 speed means outspeeding at least 2 members of the average Uber team? God help you if you run stuff like Groudon or Skarmory and your opponent has Kyu-W.
I also disagree with moving Arceus-Ice down until someone at least tries to use it and prove it's worse than, say, Arceus-Psychic or Arceus-Flying. We shouldn't rank pokemon based on theorymoning alone.
First of all, I've made good Ho-Oh teams tyvm, second, I don't know to what extent Ho-Oh was better in 5th gen since almost every team carried either Arceus-Ghost or Giratina(-O). It was really difficult to spin Stealth Rock last gen, it required a very specialized team building to pull a successful Ho-Oh strategy, I think we can all agree that a good example of this is Hack He Must's Droughtfest where he used a Lead Cloyster which beats almost every potential hazard lead just to use Banded Ho-Oh with no reprecussions at all. In XY Ubers, it is all about matchup however, you can use a Defog Arceus or w.e and you need to bank on your opponent not having a pokemon with a trapping ability. such as Mega Gengar or Gothitelle. I wouldn't say Defog teams are bad right off the bad (I personally don't like building around Ho-Oh because it takes a lot of support still), it all depends on the matchup you get which in my opinion, that's what most XY Ubers strategies rely on, team matchup. I could give you some examples of this but I think you got the point already.
- Ho-Oh for A rank - Please find me a good Ho-Oh team. There's really only a handful because all those Defog Ho-Oh teams are actually pretty garbage. I've only seen like two from Hack and Donkey. I'd honestly even argue for A- cause, tbh, Ho-Oh was better in gen 5.
In BW2 you could cover most (if not every one of them) of threats on your HO/Balance team if you use a good skeleton, in XY there are playstyles that will always win vs another, for example, Balance/HO without Mega Gengar or Mewtwo always has a hard time vs Stall since those 2 can break stall by themselves of course there are exceptions like refresh SD Arceus, where as stall gets raped by Banded Ho-Oh if they don't have an Arceus Rock, another example is, Sticky Web vs HO/Balance without Thundurus, makes it easier to set up the sticky webs and they always carry some very strong hitter that destroys teams. The fact that teambuilding is very restricted in this gen makes it harder to cover every big threat in the metagameHow is xy more matchup reliant then bw? Now we have trappers that counters defog, in bw we had spin-blockers vs spin. Teams that kept SR away by other means was often even more matchup reliant. Ex. Mold breaker exca vs Espeon or SR Ghostceus vs cloyster
I thought you stated that SR control was more matchup reliant(to decide Ho Ohs place in the viability ranking). I agree that xy is more about matchup in general.In BW2 you could cover most (if not every one of them) of threats on your HO/Balance team if you use a good skeleton, in XY there are playstyles that will always win vs another, for example, Balance/HO without Mega Gengar or Mewtwo always has a hard time vs Stall since those 2 can break stall by themselves of course there are exceptions like refresh SD Arceus, where as stall gets raped by Banded Ho-Oh if they don't have an Arceus Rock, another example is, Sticky Web vs HO/Balance without Thundurus, makes it easier to set up the sticky webs and they always carry some very strong hitter that destroys teams. The fact that teambuilding is very restricted in this gen makes it harder to cover every big threat in the metagame
In BW2 you could cover most (if not every one of them) of threats on your HO/Balance team if you use a good skeleton, in XY there are playstyles that will always win vs another, for example, Balance/HO without Mega Gengar or Mewtwo always has a hard time vs Stall since those 2 can break stall by themselves of course there are exceptions like refresh SD Arceus, where as stall gets raped by Banded Ho-Oh if they don't have an Arceus Rock, another example is, Sticky Web vs HO/Balance without Thundurus, makes it easier to set up the sticky webs and they always carry some very strong hitter that destroys teams. The fact that teambuilding is very restricted in this gen makes it harder to cover every big threat in the metagame
Well, that's why I put the "I've seen" bit. :pFirst of all, I've made good Ho-Oh teams tyvm, second, I don't know to what extent Ho-Oh was better in 5th gen since almost every team carried either Arceus-Ghost or Giratina(-O). It was really difficult to spin Stealth Rock last gen, it required a very specialized team building to pull a successful Ho-Oh strategy, I think we can all agree that a good example of this is Hack He Must's Droughtfest where he used a Lead Cloyster which beats almost every potential hazard lead just to use Banded Ho-Oh with no reprecussions at all. In XY Ubers, it is all about matchup however, you can use a Defog Arceus or w.e and you need to bank on your opponent not having a pokemon with a trapping ability. such as Mega Gengar or Gothitelle. I wouldn't say Defog teams are bad right off the bad (I personally don't like building around Ho-Oh because it takes a lot of support still), it all depends on the matchup you get which in my opinion, that's what most XY Ubers strategies rely on, team matchup. I could give you some examples of this but I think you got the point already.
Well, that's why I put the "I've seen" bit. :p
Ho-Oh doesn't have the permanent sun that it did have last gen. (which limited a lot more what could check it) Teams that rely on Ho-Oh who rely on Defog (which is basically every Ho-Oh team I've seen except like two) are inherently reactive and shitty teams.
Shadow Tag has the strongest matchup against those builds but any solid team nowadays knows how to setup SR and keep it up long enough that the damage is done. I can't remember which game it was (want to say Fireburn vs Blim in botw) where SR was only up for a handful of turns, but that was all that was needed because the only remaining Deoxys-A check Blim had was Ho-Oh which meant the defensive core on his balance team crumbled during those handful of turns.
Most Defog users are just massive momentum droppers and food for a host of threats, so having a Pokemon that relies on bringing that Defog user out every time something as simple as Stealth Rock is thrown up isn't a good thing.
Losing momentum was sorta true for last gen Ho-Oh but we had some better options for Rapid Spin (Tops, Excadrill) and even if you couldn't keep SR away, just having Sun up meant you'd screw over most defensive teams so your Ho-Oh wasn't deadweight. Ho-Oh is still strong in gen 6 but without perma sun its greatest advantage is that bulk, which means you rely more on Defog.)
There's a lot of better options now for a wall breaker, a lot of better options for a wall. Ho-Oh isn't completely outclassed but with the reduced significance of its advantages it often isn't worth the support required.
So ummm, A or A-? (this is directed at everybody)
A lot more things check Ho-Oh now through raw bulk (like lugiass and gliscor) that would have relied on winning a weather war to work before.
I think mm2 meant non ghost/dark arc forms running defog.... Or at least I sure hope so. Since he runs goth or some shit which I think is even more matchup based an even deadweight against most offensive teams......Defog arceus unviable? I feel like that needs some explanation. I did see you mention something about it being passive, and while that is true, in exchange you get a ho-oh that can switch in for free, which is the opposite of passive as it can switch into half the meta and nothing switches into it.
There are many more stallbreakers than just Mewtwo and Mega Gengar. Darkrai, Yveltal, Mixed Zekrom, Band Ho-Oh, Skymin, Refresh/MonoCM Arceus, Mixed/CM LO Xerneas, Gliscor, Gothitelle, Wobbuffet, Blaziken, CM/Mixed Giratina-O, Rayquaza...this is a tier full of nasty offensive threats. Mewtwo and Mega Gengar are probably the best stallbreakers, yes, but they are certainly not the only ones. Good stall teams need to be prepared for Mewtwo anyway, this hasn't changed from BW2.
That being said, I do agree Shadow Tag Pokemon (mostly Gengar/Goth, though Wobb is just as much of a threat with the right teammates) makes team matchup much more of an issue.
As a side note, though Sticky Web is kinda matchup reliant, Thundurus certainly is not the biggest threat (esp if you run Shuckle over Smeargle) since there are good web mons that can beat it (Excadrill, Arceus-Ground, Lando-T, CharX, Dialga, etc) and it usually only lives long enough to para one thing. Things like Yveltal, Darkrai, other Smeargles, Magic Coat, and Jirachi/Keys are far more threatening I find.
You reading too far into what I'm posting although I know it's been very disorganised. I don't think Ho-Oh needs sun to function, I'm just saying that the lack of perma sun has significantly (nowhere near completely of course) affected Ho-Oh's effectiveness.
When I said Defog Arceus is unviable I mean in relation to Ho-Oh. In other words, relying on Defog Arceus to consistently remove Stealth Rock for Ho-Oh is unviable. It's not even to do with tag, although that certainly adds more to the plate. It's that using Defog Arceus loses a lot of momentum and is inherently reactive. You may get a couple turns of proactivity out of your Ho-Oh afterwards but that's after having let your opponent have his way. Not to mention that the level of proactivity isn't at the same level it used to be.
As for new checks, along with Lugiass and Gliscor (Roost variants btw), Electric Arceus and Water Arceus. That may only be 4 but 4 is quite a big number especially when these are a lot more viable than Rock Arceus was in Gen 5 and don't get completely buttfucked by EQ variants like Heatran was. (Electric is obviously annoyed but it's not OHKO, gg no re) None of these worked as Ho-Oh checks even when SR was up if sun was in play. (Electric Arceus's niche was Thunder)
More offensive builds were bothered by Ho-Oh's bulk more than his punch, thus the importance of anti-SR measures that weren't momentum droppers. (like it is this gen)