Thanks, that's a big help. Some concerns though:
(I ran these calcs with swords dance, as that is what I've seen every Sawsbuck do on the turn when you switch to a counter.
Armaldo takes 40% from Nature power and Jump Kick, and 45% from Horn Leech with full defensive build. This better be the first thing it fights, and it needs to OHKO with no offensive investment. (It does not)
Crobat handles everything but Return, which does 70%, again with max defensive investment. It can come in once if there are no rocks, in which case it must OHKO (which it might with rocks), or roost if the next pokemon to enter can't threaten it.
Shelgon, the most defensive Dragon I assume (with 115 base defense) takes 40% from Return (again max defense). That might work, but Outrage does less than 50% without Atk Evs.
Ferrothorn fears Nature Power as well. It takes 40% from it with max defense, which isn't recommended as it leaves the Special open. (Though Ferro is prone to random hp fire under the sun anyhow.) It must rely on leftovers recovery, and Gyroball won't be doing enough to end Sawsbuck in one shot. Again, this either needs to be the only thing it fights or you can thunderwave and sac it. (which didn't always work, as Sawsbuck tended to enter end game.)
Also, 252 Atk Adamant Mach Punch from Conkeldurr does 60%
Still, Skarmory, Haunter, and Shedinja work without super special conditions.
As for the other threats... I don't want to run calcs all morning.
Did some calcs myself: These calcs run max HP and Def on the defending pokemon and max Attack on +2 Sawsbuck:
- Armaldo takes max 38% from Horn Leech, meaning it can be 2HKOed if stealth rock are up and it's not carrying leftovers, so we can safely assume this is only a 3HKO. X-Scissor does 80-96%.
- Haunter is a hard counter, Horn Leech deals 23% max, meaning it cant even break a sub. Still, it's questionable if Eviolite Haunter is a good build outside of countering Sawsbuck.
- Misdreavus & Cofagrigus both take 30-37% from Horn Leech. Also note that if Sawsbuck attacks Cofagrigus it loses it's ability!
- Drifblim takes 17-21% from Horn Leech.
- Dusclops takes 25-30% from Horn Leech.
- Tangela takes 33-39% from Double-Edge, Tangrowth takes 41-49% meaning it has a good chance to get 2HKOed with SR up. HP Ice does about 50% for Tangrowth, a bit less for Tangela, but it's a 2HKO factoring in recoil from Double-Edge.
- Eviolite Golbat takes 41-49 % from Double-Edge.
- Eviolite Shelgon takes 36-43% from Double-Edge.
- Skarmory takes 28-34% from Jump Kick.
- Eviolite Piloswine takes 43-51% from Horn Leech! Even though this is a 2HKO it shows how bulky this guy is, that is a super-effective hit. Ice Shard does 34-42%.
I did not add life orb, but you can get the idea (I did pick Double-Edge over Return). Do mind that with life orb, counters have an easier time killing it too. Bigger chance that Armaldo does OHKO p.e. Apparently the best counters are Drifblim & Cofagrigus (due to Mummy), haha.
Additions to the list of counters/checks/options:
- Shuckle (haha).
- If Porygon2 invests fully in defense it loses 32-39% to Jump Kick. It can T-Wave Sawsbuck and then Recover stall until he gets parahax to finish with Ice Beam and maybe even attempt a sweep with the chlorophyll ability.
- Bronzong takes 30-36% from Jump Kick, question is what it'll do against Sawsbuck: Gyro Ball, Dual Screens,...
- Crustle takes max 36% from Horn Leech, meaning it's defensive-wise a better option than Armaldo, but doesnt have the same offensive power as Armaldo.
- Cresselia takes 40-48% from Double-Edge, meaning that it can use moonlight to wear Sawsbuck down. If carrying life orb it cant afford to switch in tho, but head on Sawsbuck should die first due to recoil.
- Weezing can atleast live 1 double-edge (47-57%) and WoW Sawsbuck.