Sorry to rain on this buck toothed parade, but I don't see this set working at all, since even with a mild boost to defenses, an 80/60/60 defense spread will still be 2hkod by the top tier sweepers, even without their boosts, am I right? Hell, a bare 100 base attack STAB earthquake with no modifiers 3hkos this thing. And considering many walls have 100 base attack and strong STAB attacks, that's not very promising.
I may be mistaken, and if I am, I hope the OP will post war stories of how exactly Bibarel is supposed to function in battle, but I'm assuming this is the game plan for this Bibarel:
Send it out against a wall while it recovers. Taunt it, super fang it 3 times, clean up.
The problems I see are thus:
1: Walls usually set up SR/spikes/rain/etc., and then recover, so your not going to be stopping them from setting those things up, barring unusual situations.
2: Walls can switch out to a fast sweeper after the first Super Fang. Bibarel can then:
a) Super Fang again, ensuring that the sweeper can be revenge killed via priority move later on, but also making bibarel into a casualty as it has most likely taken +50% damage which makes it useless, thus creating an un-guranteed 1 for 1 trade.
b) Yawn, which forces the fast sweeper to switch to most likely another fast sweeper*, while again nullifying it's own usefulness by giving up a huge amount of non-recoverable hp. A 1 for nothing trade, if you will.
c) GTFO, i.e. switch. I don't think I have to explain the consequences of switching right after your opponent has switched.
This all assumes that your opponent somehow doesn't know super fang is coming and leaves their wall in to be super fanged.
3: Even if your opponent is stupid enough to leave their wall** in long enough to be killed by 3 super fangs and an attack, your Bibarel will most likely be close to dead, and therefore completely useless, which again creates a 1 for 1 exchange.
4: In a brawl, most walls can actually kill bibarel with their own attacks before bibarel can kill them with super fang. Another non-guranteed 1 for 1 exchange.
So now all we've done is create a 1 for 1 exchange (best case scenario), that is not guranteed, in that it takes another pokemon to finish the job. But, you say, you've also weakened their wall by 44% damage correct? Yeah, but good walls don't really care about taking <50% damage. They'll just recover it off the next time they switch in.
And I was going to footnote this, but it's so glaring that I had to add it to my arguments. The only walls that Bibarel can actuall kill with 3 super fangs and an attack are blissey and hippowdon. The rest either require more than 3 super fangs, or KO bibarel before he can get them off. Hell, even in this guys first post he pretty much lists all the walls that bibarel can't kill.
All I see when I look at this Bibarel is a bad 1 for 1 exchange, in that it can't even finish the exchange on it's own.
I don't want to be jr. modding, but considering how much time I put into making this
relevant post, I'd just like to say this to everyone bickering about smogons analysis:
Read the fifth bullet.
*almost every team, good or bad, has at least two. It just kind of happens that way. I means seriously, how paranoid or bored are you if your packing 5+tanks/walls on your team?
**If you are not dealing >50% damage to a wall in one turn without disabling it's recovery, you are not killing it any time soon. Common Knowledge I hope.